I don't really get what you mean. L3 and R3 are buttons, not triggers. Only L2 and R2 can eventually be triggers, depending on the pads. Easy to notice : when you map triggers in ES, they are marked as Axis, not buttons. The analog joysticks are handled, no problem with that.
I'm sure i didn't answer your question :o but recalbox handles everything itself : hats, buttons and triggers/axis, and sets the emulatir up accordingly.
Fresh build, I just started working with recalbox this week. I am putting a # in front of it, it keeps getting re added to the end of the file! I'm talking about the recalbox.conf. The only thing I could think to do is make the file immutable with: chattr +i recalbox.conf This fixed the issue, but doesn't seem like the best long term solution.
Clrmamepro is crap, get the right romset there is no way clrmamepro could really downgrade it from 143 to 78. For the 360 controller it's perfectly working, juste activate the xbox360 driver in recalbox.conf (see wiki). Also if it's the wireless one, you'll need the felated dongle to make it work (those controllers are not bluetoith)
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