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    • sroach

      Another X-Arcade Tank stick issue
      GamePad/GPIO/USB encoder • another x-arcade tank stick issue • • sroach

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      sroach

      Can someone confirm that the xarcade2jstick is the driver that handles the X-Arcade tankstick is that correct?

      If I am not able to use/map all my buttons from the tankstick the xarcade2jstick is my issue?

      Since version 9 when I configure a controller not all button register when I am selecting them to map. and it will not seem to map and hold a mapping for the "Hot Button" once I launch Mame. I can't not exit unless I use the KB.

      Thanks for any guidance.

    • BitFunX

      Can't switch to another Playstation Emulator
      Emulator Arcade/PC/Console • cant switch another playstation • • BitFunX

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      Darkneo

      FYI, I finally found a way to change it back to PCSX_Rearmed:

      Change the emulator in advanced settings, reboot the system check back in the advanced settings the emulator is fine

      If you start a game immediately after changing the emulator (without rebooting the system), it does not seem to be taken into account (and no info is displayed to ask a reboot). If it might help 🙂

    • BitFunX

      And another "Recalbox on Asus Eee PC" Question
      Recalbox General • another recalbox asus eee • • BitFunX

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      Zing

      @bitfunx As I mentioned in your other post, it could be a problem with your gamelist.

      But, see if this helps:

      https://wiki.recalbox.com/en/advanced-usage/configuration-override https://wiki.recalbox.com/en/advanced-usage/configuration-override/retroarch-overrides
    • BitFunX

      Recalbox 8 on Asus Eee PC - Another Question
      Recalbox General • recalbox asus eee another • • BitFunX

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      Zing

      @bitfunx You clearly don't understand the technical stuff involved behind system evolutions and are judging superficially based only on what's most interesting to you.

      For you to have an idea of how much the system has changed:
      https://gitlab.com/recalbox/recalbox/blob/master/CHANGELOG.md

      Believe me, there are many changes to ensure other improvements to the system, which forced the developers to make this decision, and yes, in the current version there was the possibility of a complete crash, even if in older versions it did not exist.
      Our small team of developers is looking into the possibility of removing this limitation, but it's nothing that is so worrisome in my view.

    • fonzman

      Recalbox 7.2.1, one issue with "ports" and another with state saves
      Emulator Arcade/PC/Console • recalbox 7.2.1 issue ports another state saves • • fonzman

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      fonzman

      @zing
      That did it. Using Select as Hotkey resolves the "slow motion after loading state" problem.

    • Cot4

      Unsolved Another VGA - HDMI problem (I've already read many articles)... No way?
      Recalbox General • another vga hdmi ive already • • Cot4

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      acris

      Double post : https://forum.recalbox.com/topic/20840/encore-un-autre-problème-de-l-adaptateur-vga-vers-hdmi-j-ai-lu-de-nombreux-articles-pouvez-vous-le-résoudre

    • AntonioVerdirame

      ARRM (Another GameList, manager Roma, and scrapers for Recalbox, Batocera, retropié)
      Italiano • arrm another gamelist manager roma • • AntonioVerdirame

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      nexusone13

      @antonioverdirame grazie mille per il tuo grande lavoro di traduzione 🙂

    • Galaxie18

      Yet another PS4 controller that can't be paired via bluetooth
      GamePad/GPIO/USB encoder • yet another ps4 cant paired • • Galaxie18

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      Galaxie18

      @acris I did every explained in the first method, including reseting the controller bluetooth history. I event disconnect the ps4 just to be sure

    • noolidge

      Yes, its another HDMI audio puzzle
      Recalbox general • yes another hdmi audio puzzle • • noolidge

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      noolidge

      Tried various things with .conf files above after getting root (/) filesystem mounted as rw, but still unable to get things working.

      Used retroarch directly after stopping emulationstation manually, i.e.
      retroarch --menu --verbose ; customretroarch definitely being read-in including the following audio settings. have confirmed that audio_device is @ 0,1 and modified the audio_driver with alsa too.

      retroarch --features compiled with ALSA as expected, nothing else valid to use:

      audio_enable = "true"
      audio_driver = "alsa"
      audio_device = "hw:0,1"
      audio_sync = "true"

      simply getting an "failed to initialize audio" error from retroarch log:

      [ERROR] [ALSA]: Failed to initialize... [ERROR] Failed to initialize audio driver. Will continue without audio.

      --

      decided to take a good look at osmc config with retro and what its using:
      audio_driver = "alsathread"
      audio_resampler = "sinc"
      audio_device = ""
      audio_sync = "true"

      I emulated this in recalbox, and the errors in retroarch stop with the following in the retroarch startup as in osmc

      [INFO] ALSA: Using signed 16-bit format.
      [INFO] ALSA: Period size: 384 frames
      [INFO] ALSA: Buffer size: 1536 frames

      so figured I was onto something, however still no sound.

      really just clueless now. remember, I launch emulation in osmc (from kodi) and I start up a game... audio just works.

      i suppose my next question is: is there something in kodi that launches stuff correctly or emulation station, or is this simply a recalbox 'startup driver problem' that doesnt recognize the audio correctly. can anyone shed light on this for me?

      Peace.

    • Harnestify

      Recalbox Moonlight on another network
      Recalbox General • recalbox moonlight another network • • Harnestify

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      No one has replied

    • Maldorhan

      Solved Another (but fully detailed) 8BITDO NES30 PRO topic
      GamePad/GPIO/USB encoder • another fully detailed 8bitdo nes30 • • Maldorhan

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      Maldorhan

      @oyyodams yes indeed but the one I got came with the new switch support packaging and last firmware from factory, so it seems very recent, maybe there's a new BT chip or something new hardware wise that triggers that PIN code request, well anyway it's "fixed" but new owners may come across this issue too.

    • nexusone13

      [SOFT] Arrm (Another Recalbox Roms Manager)
      Community projects • another arrm manager recalbox roms • • nexusone13

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      nexusone13

      Hi everyone,

      A new version of ARRM is available:

      2.0.0.9 (09/09/2023)

      Fixed: The copy of the 'Manual' file was not done when adding a manual via the icon of the 'Rom Information' panel (thanks msrecko) Fixed: On ArcadeDBItalia, screenshots had no dot before extension (ex 005png instead of 005.png) (thanks RGS) Fixed: In the Mix'Me Module, the MIX is dissociated from the IMAGE tag (unless you have chosen MIX as the IMAGE tag in combobox located in the 'Images Options' tab) Added: In the 'Scrape options' tab, 'Missing text only' checkbox allows during a scrape to update only checked missing text metadata. see wiki: http://jujuvincebros.fr/wiki/arrm/doku.php?id=arrm_relooked_en:scrape_missing_text_en_relooked Added: 'Select' tab in which the buttons allowing you to make rom selections are centralized: Roms with missing media, Rom with missing text, Rom with missing overlay, Rom with missing Pad2key Added: 'Roms with missing media' button, allows you to highlight (select) games that do not have the media checked in the Settings / Images Options tab Added: 'Roms with missing text' button, allows you to highlight (select) games that do not have the texts checked in the ROM information panel. Only these texts are checked: Game Name, Description, Rating, Year, Developer, Publisher, Players, Genre, Regions, Languages Added: In the Mix'Me Module the extensions of the source media files are kept. (the .png is no longer forced) Added: In the Mix'Me Module, you can now select a media for the IMAGE tag Addition: in the 'Folder' tab, addition of the 'Mix' folder where the MIX images (from a template) are stored and suffix for the Mixes Added: 'Mix' checkbox in 'Images Options' tab: If checked, when creating a MIX using a Mix template (MIX in the 'Image TAG choice' combobox), the Mix image will be copied to the 'image' folder with the suffix defined for 'image' and in the 'mix' folder with the suffix defined for 'Mix'. If unchecked, the Mix image will be copied only to the 'image' folder with the suffix defined for 'image' Added: checkbox 'keep Gametitle (retroarch)': For users of the Retroarch frontend, allows you to configure ARRM to retrieve named media respecting the name of the game from .DAT files. Read the wiki: http://jujuvincebros.fr/wiki/arrm/doku.php?id=arrm_relooked_en:keep_gametitle_retroarch_en_relooked Correction: when using template (MIX in the 'Image TAG choice' combobox), the resulting image will have the suffix defined for Mix, and will be stored in the MIX folder Correction: on 2.0.0.8 when launching the application you could have this error message 'file not found: cache_database.mdb' Fixed: Fixed THUMBNAIL and MARQUEE tag affections on Launchbox.

      Download link: https://shorturl.at/bintv
      Donwload link for ARRM without installer : https://shorturl.at/osEN2
      Download link for Beta: https://shorturl.at/orsW0

      Changelog : https://shorturl.at/chS18

      ARRM WIKI : http://jujuvincebros.fr/wiki/arrm/doku.php
      Videos tutorial playlist : https://shorturl.at/gizDN
      Donations : http://jujuvincebros.fr/wiki/arrm/doku.php?id=arrm_relooked_en:donations-en_relooked

    • nexusone13

      Arrm (another recalbox roms manager)
      Recalbox Général • another arrm manager recalbox roms • • nexusone13

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      nexusone13

      Bonjour à tous,

      Une nouvelle version d'ARRM est disponible :

      2.0.0.9 (09/09/2023)

      Correction : La copie du fichier 'Manuel' ne se faisait pas lors de l'ajout dun manuel via l'icone du panel 'Rom Information' (merci msrecko) Correction : Sur ArcadeDBItalia , les screenshots n'avaient pas de point avant l'extension (ex 005png au lieu de 005.png) (merci RGS) Correction : Dans le Module Mix'Me, le MIX est dissocié du tag IMAGE (sauf si on a choixi MIX comme tag IMAGE dans le combobox situé dans l'onglet 'Images Options') Ajout : Dans l'onglet 'Options de scrape', checkbox 'Texte manquant uniquement' permet lors d'un scrape de ne mettre à jour que les metadata textuelles manquantes cochées. voir wiki : https://shorturl.at/mpuxM Ajout : Onglet 'Sélectionner' dans lequel sont centralisés les boutons permettant de faire des sélections de roms : Roms avec media manquant, Rom avec texte manquant, Rom avec overlay manquant, Rom avec Pad2key manquant Ajout : Bouton 'Roms avec media manquant', permet de mettre en surbrillance (selectionner) les jeux ne possédant pas les media cochés dans l'onglet Paramètres / Images Options Ajout : Bouton 'Roms avec texte manquant', permet de mettre en surbrillance (selectionner) les jeux ne possédant pas les textes cochés dans le panel ROM informations. Seuls ces textes sont vérifiés : Nom du jeu, Description, Note, Année, Développeur, Editeur, Joueurs, Genre, Regions, Langues Ajout : Dans le Module Mix'Me les extensions des fichiers media sources sont conservées. (le .png n'est plus forcé) Ajout : Dans le Module Mix'Me, on peut désormais sélectionner un media pour le tag IMAGE Ajout : dans l'onglet 'Dossier', ajout du dossier 'Mix' où sont stockées les images MIX (issues d'un template) et suffixe pour les Mix Ajout : Checkbox 'Mix' dans onglet 'Images Options' : Si coché, lors de la création d'un MIX à l'aide d'un template Mix (MIX dans le combobox 'Choix TAG d'image'), l'image Mix sera copiée dans le dossier 'image' avec le suffixe défini pour 'image' et dans le dossier 'mix' avec le suffixe défini pour 'Mix'. Si non coché, l'image Mix sera copiée uniquement dans le dossier 'image' avec le suffixe défini pour 'image' Ajout : checkbox 'conserver Gametitle (retroarch)' : Pour les utilisateur du frontend Retroarch, permet de paramétrer ARRM pour récupérer les medias nommés en respectant le nom du jeu issu des fichiers .DAT. Lire le wiki : https://shorturl.at/HOYZ9 Correction : lors de l'utilisation de template (MIX dans le combobox 'Choix TAG d'image') , l'image résultante aura le suffixe défini pour Mix, et sera stockée dans le dossier des MIX Correction : sur la 2.0.0.8 au lancement de l'application vous pouviez avoir ce message d'erreur 'fichier introuvable : cache_database.mdb' Correction : correction des affections des tags THUMBNAIL et MARQUEE sur Launchbox.

      Liens de téléchargement :
      Version avec installer (pensez à désinstaller la version précédente) : https://shorturl.at/bintv
      Version sans installer (permet d'installer ou de mettre à jour l'application en copiant des fichiers) : https://shorturl.at/osEN2
      Page des versions bêta : https://shorturl.at/orsW0

      Changelog : https://shorturl.at/qvOS4

      WIKI ARRM : https://shorturl.at/bDN27
      Playlist de tutoriels vidéos : https://shorturl.at/gizDN
      Donations : https://shorturl.at/arUXY

    • journeyman

      (another topic) Dragonrise Zero Delay controllers not working
      GamePad/GPIO/USB encoder • another topic dragonrise zero delay • • journeyman

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      tikiandskull

      @journeyman maybe you can look at link text

    • azvarel

      Solved Problem when leaving a game and entering another game after upgrade
      Recalbox General • leaving entering another upgrade • • azvarel

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      Nachtgarm

      @azvarel I'm running global.videomode = DMT 35 DVI and it's working

    • Eleyone

      My RecalNES Box (yet another NES mod)
      Your recalbox • recalnes yet another nes mod • • Eleyone

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      Adam

      Too cool!!!

    • nickdj

      Another new Theme
      Recalbox General • another theme • • nickdj

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      nickdj

      Just uploading a new update.  Still missing the SG-1000 theme, however, have now uploaded 'clean-720' which will run all 20 systems and only consume 107MB of memory!  This is less than the stock theme so ideal for Raspberry Pi 1 users. You can access all my themes at: https://www.mediafire.com/folder/ypp92a26q516k/Recalbox Will continue to update and tweak my themes.