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    Nintendo Adapter Box

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    • acris
      acris last edited by acris

      @lackyluuk
      not it s another
      your id vendor and id product are differents, you need to add my informations and try if you didn t do it.

      https://github.com/recalbox/recalbox-buildroot/blob/master/board/recalbox/fsoverlay/etc/modprobe.d/usbhid.conf#L5

      oh not raphnet need a kernel patch too

      @Substring , @ian57

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      • lackyluuk
        lackyluuk Translator last edited by

        @acris yes I have tried your info, but no luck 😞

        NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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        • acris
          acris last edited by

          i think kernel patch is missing in recalbox 4.1

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          • Substring
            Substring last edited by

            Ni idea if it requires a patch to the kernel, i don't think so as it works fine in es, right ?

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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            • lackyluuk
              lackyluuk Translator last edited by

              @Substring yes, in ES it does what it should. But no response at all in a game. This only occurs with the 4NES4SNES adapter. The one for N64 works fine.
              I have connected these two adapters with a small usb hub.

              NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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              • Substring
                Substring @lackyluuk last edited by

                @lackyluuk ok, this is what you should do :

                • test pads with evtest, i think they should work
                • same goes with sdl2-jstest
                  => if both of them work, then it's a retroarch problem
                • out of curiosity, try to remap the pads in retroarch so that we can see if retroarch can see them afterall

                Give a try to https://github.com/recalbox/recalbox-os/issues/1244#issuecomment-2981808465 because it has an updated retroarch version, i know i had to rewrite 1 patch regarding inputs, so maybe that would do.

                Still, if it works in ES, it means it works with SDL and linux kernel, so that is a retroarch problem. You could eventually try some non retroarch emulators with these pads (mupen scummvm, advancemame, reicast)

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                • lackyluuk
                  lackyluuk Translator last edited by

                  @Substring thanks a lot! I will try these points and give a feedback then.

                  NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                  • lackyluuk
                    lackyluuk Translator last edited by lackyluuk

                    @Substring I have found some patches for this problem I think. They are from raphnet itself. Do you think this could work?

                    http://www.raphnet-tech.com/support/retropie/

                    (And we should let him know about recalbox, haha ;))

                    NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                    • Substring
                      Substring @lackyluuk last edited by

                      @lackyluuk 4.4 kernel doesn't seem to require these patches. Anyway please test what I suggested. The quriks are not necessary (or were they already applied when you submitted your support archive ?).

                      So, still, i believe it's a RA problem.

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                      • lackyluuk
                        lackyluuk Translator last edited by

                        @Substring Yes of course, I will test it tonight when I am home.
                        The quirks from @acris were not implemented when I created the support archives.

                        Yes, the quirks from the second point are only for pre-4.2 kernel. But do you think that the first point "Issue with initial values" (the 3 patches) is also covered through the updated kernel?
                        http://www.raphnet-tech.com/support/retropie/usbhid_iostart.diff
                        http://www.raphnet-tech.com/support/retropie/usbhid_start_before_connect.diff
                        http://www.raphnet-tech.com/support/retropie/jsdev_initial_value.diff

                        NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                        • Substring
                          Substring @lackyluuk last edited by

                          @lackyluuk your controller does work with ES, so i'd say yes. I'll have a look at the kernel code though

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                          • lackyluuk
                            lackyluuk Translator last edited by

                            @Substring

                            Results:

                            • evtest works super fine

                            • sdl2-jstest works fine as well

                            • Config in retroarch not successful

                            • TADAA: I have tested Mupen and the SNES pad worked even in-game... so definitely a retroarch problem

                            • Installed the unofficial new version with retroarch 1.5 --> no success

                            Maybe let them know about this 4NES4SNES v1.5 adapter?

                            ..pheww..

                            NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                            • Substring
                              Substring @lackyluuk last edited by

                              @lackyluuk even switching to the input mode to sdl (or sdl2 i'm not sure) did not help ?

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                              • lackyluuk
                                lackyluuk Translator last edited by

                                @Substring I have tried 'udev' and 'sdl2' with the previous version. I should try it tonight with the new verzion again. This went out of my mind..I'll let you know

                                NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                                • Substring
                                  Substring @lackyluuk last edited by

                                  @lackyluuk I think it won't help ... i should eventually ask retroarch (the problem is that we slightly patch RA regarding inputs).

                                  Please send me a reminder next week regarding this issue, this week is a busy IRL recalbox week (we're all going to HFS Summer 3 and will be having a conference there to talk about Recalbox).

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                                  • lackyluuk
                                    lackyluuk Translator last edited by

                                    @Substring alright. I will try it anyway, just curious 🙂
                                    Ok, great! Aw, it would be nice to go there as well and meet the recalbox team in real 😄
                                    But it's a bit too far -.-

                                    NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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