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    Nintendo Adapter Box

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    • lackyluuk
      lackyluuk Translator last edited by

      @Substring thanks a lot! I will try these points and give a feedback then.

      NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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      • lackyluuk
        lackyluuk Translator last edited by lackyluuk

        @Substring I have found some patches for this problem I think. They are from raphnet itself. Do you think this could work?

        http://www.raphnet-tech.com/support/retropie/

        (And we should let him know about recalbox, haha ;))

        NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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        • Substring
          Substring @lackyluuk last edited by

          @lackyluuk 4.4 kernel doesn't seem to require these patches. Anyway please test what I suggested. The quriks are not necessary (or were they already applied when you submitted your support archive ?).

          So, still, i believe it's a RA problem.

          Former dev - Please reply with @substring so that i am notified when you answer me
          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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          • lackyluuk
            lackyluuk Translator last edited by

            @Substring Yes of course, I will test it tonight when I am home.
            The quirks from @acris were not implemented when I created the support archives.

            Yes, the quirks from the second point are only for pre-4.2 kernel. But do you think that the first point "Issue with initial values" (the 3 patches) is also covered through the updated kernel?
            http://www.raphnet-tech.com/support/retropie/usbhid_iostart.diff
            http://www.raphnet-tech.com/support/retropie/usbhid_start_before_connect.diff
            http://www.raphnet-tech.com/support/retropie/jsdev_initial_value.diff

            NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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            • Substring
              Substring @lackyluuk last edited by

              @lackyluuk your controller does work with ES, so i'd say yes. I'll have a look at the kernel code though

              Former dev - Please reply with @substring so that i am notified when you answer me
              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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              • lackyluuk
                lackyluuk Translator last edited by

                @Substring

                Results:

                • evtest works super fine

                • sdl2-jstest works fine as well

                • Config in retroarch not successful

                • TADAA: I have tested Mupen and the SNES pad worked even in-game... so definitely a retroarch problem

                • Installed the unofficial new version with retroarch 1.5 --> no success

                Maybe let them know about this 4NES4SNES v1.5 adapter?

                ..pheww..

                NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                • Substring
                  Substring @lackyluuk last edited by

                  @lackyluuk even switching to the input mode to sdl (or sdl2 i'm not sure) did not help ?

                  Former dev - Please reply with @substring so that i am notified when you answer me
                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                  • lackyluuk
                    lackyluuk Translator last edited by

                    @Substring I have tried 'udev' and 'sdl2' with the previous version. I should try it tonight with the new verzion again. This went out of my mind..I'll let you know

                    NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                    • Substring
                      Substring @lackyluuk last edited by

                      @lackyluuk I think it won't help ... i should eventually ask retroarch (the problem is that we slightly patch RA regarding inputs).

                      Please send me a reminder next week regarding this issue, this week is a busy IRL recalbox week (we're all going to HFS Summer 3 and will be having a conference there to talk about Recalbox).

                      Former dev - Please reply with @substring so that i am notified when you answer me
                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                      • lackyluuk
                        lackyluuk Translator last edited by

                        @Substring alright. I will try it anyway, just curious 🙂
                        Ok, great! Aw, it would be nice to go there as well and meet the recalbox team in real 😄
                        But it's a bit too far -.-

                        NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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