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    Nintendo Adapter Box

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    • lackyluuk
      lackyluuk Translator last edited by

      @acris yes I have tried your info, but no luck 😞

      NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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      • acris
        acris last edited by

        i think kernel patch is missing in recalbox 4.1

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        • Substring
          Substring last edited by

          Ni idea if it requires a patch to the kernel, i don't think so as it works fine in es, right ?

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          • lackyluuk
            lackyluuk Translator last edited by

            @Substring yes, in ES it does what it should. But no response at all in a game. This only occurs with the 4NES4SNES adapter. The one for N64 works fine.
            I have connected these two adapters with a small usb hub.

            NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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            • Substring
              Substring @lackyluuk last edited by

              @lackyluuk ok, this is what you should do :

              • test pads with evtest, i think they should work
              • same goes with sdl2-jstest
                => if both of them work, then it's a retroarch problem
              • out of curiosity, try to remap the pads in retroarch so that we can see if retroarch can see them afterall

              Give a try to https://github.com/recalbox/recalbox-os/issues/1244#issuecomment-2981808465 because it has an updated retroarch version, i know i had to rewrite 1 patch regarding inputs, so maybe that would do.

              Still, if it works in ES, it means it works with SDL and linux kernel, so that is a retroarch problem. You could eventually try some non retroarch emulators with these pads (mupen scummvm, advancemame, reicast)

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              • lackyluuk
                lackyluuk Translator last edited by

                @Substring thanks a lot! I will try these points and give a feedback then.

                NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                • lackyluuk
                  lackyluuk Translator last edited by lackyluuk

                  @Substring I have found some patches for this problem I think. They are from raphnet itself. Do you think this could work?

                  http://www.raphnet-tech.com/support/retropie/

                  (And we should let him know about recalbox, haha ;))

                  NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                  • Substring
                    Substring @lackyluuk last edited by

                    @lackyluuk 4.4 kernel doesn't seem to require these patches. Anyway please test what I suggested. The quriks are not necessary (or were they already applied when you submitted your support archive ?).

                    So, still, i believe it's a RA problem.

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                    • lackyluuk
                      lackyluuk Translator last edited by

                      @Substring Yes of course, I will test it tonight when I am home.
                      The quirks from @acris were not implemented when I created the support archives.

                      Yes, the quirks from the second point are only for pre-4.2 kernel. But do you think that the first point "Issue with initial values" (the 3 patches) is also covered through the updated kernel?
                      http://www.raphnet-tech.com/support/retropie/usbhid_iostart.diff
                      http://www.raphnet-tech.com/support/retropie/usbhid_start_before_connect.diff
                      http://www.raphnet-tech.com/support/retropie/jsdev_initial_value.diff

                      NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                      • Substring
                        Substring @lackyluuk last edited by

                        @lackyluuk your controller does work with ES, so i'd say yes. I'll have a look at the kernel code though

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                        • lackyluuk
                          lackyluuk Translator last edited by

                          @Substring

                          Results:

                          • evtest works super fine

                          • sdl2-jstest works fine as well

                          • Config in retroarch not successful

                          • TADAA: I have tested Mupen and the SNES pad worked even in-game... so definitely a retroarch problem

                          • Installed the unofficial new version with retroarch 1.5 --> no success

                          Maybe let them know about this 4NES4SNES v1.5 adapter?

                          ..pheww..

                          NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                          • Substring
                            Substring @lackyluuk last edited by

                            @lackyluuk even switching to the input mode to sdl (or sdl2 i'm not sure) did not help ?

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                            • lackyluuk
                              lackyluuk Translator last edited by

                              @Substring I have tried 'udev' and 'sdl2' with the previous version. I should try it tonight with the new verzion again. This went out of my mind..I'll let you know

                              NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                              • Substring
                                Substring @lackyluuk last edited by

                                @lackyluuk I think it won't help ... i should eventually ask retroarch (the problem is that we slightly patch RA regarding inputs).

                                Please send me a reminder next week regarding this issue, this week is a busy IRL recalbox week (we're all going to HFS Summer 3 and will be having a conference there to talk about Recalbox).

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                                • lackyluuk
                                  lackyluuk Translator last edited by

                                  @Substring alright. I will try it anyway, just curious 🙂
                                  Ok, great! Aw, it would be nice to go there as well and meet the recalbox team in real 😄
                                  But it's a bit too far -.-

                                  NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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