Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    Nintendo Adapter Box

    Your recalbox
    nintendo adapter
    6
    33
    12073
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • lackyluuk
      lackyluuk Translator last edited by

      @Substring yes, in ES it does what it should. But no response at all in a game. This only occurs with the 4NES4SNES adapter. The one for N64 works fine.
      I have connected these two adapters with a small usb hub.

      NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

      Substring 1 Reply Last reply Reply Quote 0
      • Substring
        Substring @lackyluuk last edited by

        @lackyluuk ok, this is what you should do :

        • test pads with evtest, i think they should work
        • same goes with sdl2-jstest
          => if both of them work, then it's a retroarch problem
        • out of curiosity, try to remap the pads in retroarch so that we can see if retroarch can see them afterall

        Give a try to https://github.com/recalbox/recalbox-os/issues/1244#issuecomment-2981808465 because it has an updated retroarch version, i know i had to rewrite 1 patch regarding inputs, so maybe that would do.

        Still, if it works in ES, it means it works with SDL and linux kernel, so that is a retroarch problem. You could eventually try some non retroarch emulators with these pads (mupen scummvm, advancemame, reicast)

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        1 Reply Last reply Reply Quote 0
        • lackyluuk
          lackyluuk Translator last edited by

          @Substring thanks a lot! I will try these points and give a feedback then.

          NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

          1 Reply Last reply Reply Quote 0
          • lackyluuk
            lackyluuk Translator last edited by lackyluuk

            @Substring I have found some patches for this problem I think. They are from raphnet itself. Do you think this could work?

            http://www.raphnet-tech.com/support/retropie/

            (And we should let him know about recalbox, haha ;))

            NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

            Substring 1 Reply Last reply Reply Quote 0
            • Substring
              Substring @lackyluuk last edited by

              @lackyluuk 4.4 kernel doesn't seem to require these patches. Anyway please test what I suggested. The quriks are not necessary (or were they already applied when you submitted your support archive ?).

              So, still, i believe it's a RA problem.

              Former dev - Please reply with @substring so that i am notified when you answer me
              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

              1 Reply Last reply Reply Quote 0
              • lackyluuk
                lackyluuk Translator last edited by

                @Substring Yes of course, I will test it tonight when I am home.
                The quirks from @acris were not implemented when I created the support archives.

                Yes, the quirks from the second point are only for pre-4.2 kernel. But do you think that the first point "Issue with initial values" (the 3 patches) is also covered through the updated kernel?
                http://www.raphnet-tech.com/support/retropie/usbhid_iostart.diff
                http://www.raphnet-tech.com/support/retropie/usbhid_start_before_connect.diff
                http://www.raphnet-tech.com/support/retropie/jsdev_initial_value.diff

                NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

                Substring 1 Reply Last reply Reply Quote 0
                • Substring
                  Substring @lackyluuk last edited by

                  @lackyluuk your controller does work with ES, so i'd say yes. I'll have a look at the kernel code though

                  Former dev - Please reply with @substring so that i am notified when you answer me
                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                  1 Reply Last reply Reply Quote 0
                  • lackyluuk
                    lackyluuk Translator last edited by

                    @Substring

                    Results:

                    • evtest works super fine

                    • sdl2-jstest works fine as well

                    • Config in retroarch not successful

                    • TADAA: I have tested Mupen and the SNES pad worked even in-game... so definitely a retroarch problem

                    • Installed the unofficial new version with retroarch 1.5 --> no success

                    Maybe let them know about this 4NES4SNES v1.5 adapter?

                    ..pheww..

                    NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

                    Substring 1 Reply Last reply Reply Quote 0
                    • Substring
                      Substring @lackyluuk last edited by

                      @lackyluuk even switching to the input mode to sdl (or sdl2 i'm not sure) did not help ?

                      Former dev - Please reply with @substring so that i am notified when you answer me
                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                      1 Reply Last reply Reply Quote 0
                      • lackyluuk
                        lackyluuk Translator last edited by

                        @Substring I have tried 'udev' and 'sdl2' with the previous version. I should try it tonight with the new verzion again. This went out of my mind..I'll let you know

                        NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

                        Substring 1 Reply Last reply Reply Quote 0
                        • Substring
                          Substring @lackyluuk last edited by

                          @lackyluuk I think it won't help ... i should eventually ask retroarch (the problem is that we slightly patch RA regarding inputs).

                          Please send me a reminder next week regarding this issue, this week is a busy IRL recalbox week (we're all going to HFS Summer 3 and will be having a conference there to talk about Recalbox).

                          Former dev - Please reply with @substring so that i am notified when you answer me
                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                          1 Reply Last reply Reply Quote 0
                          • lackyluuk
                            lackyluuk Translator last edited by

                            @Substring alright. I will try it anyway, just curious 🙂
                            Ok, great! Aw, it would be nice to go there as well and meet the recalbox team in real 😄
                            But it's a bit too far -.-

                            NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post

                            Want to support us ?

                            80
                            Online

                            99.6k
                            Users

                            28.1k
                            Topics

                            187.1k
                            Posts

                            Copyright © 2021 recalbox.com