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    Nintendo Adapter Box

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    • Substring
      Substring @lackyluuk last edited by

      @lackyluuk ok, this is what you should do :

      • test pads with evtest, i think they should work
      • same goes with sdl2-jstest
        => if both of them work, then it's a retroarch problem
      • out of curiosity, try to remap the pads in retroarch so that we can see if retroarch can see them afterall

      Give a try to https://github.com/recalbox/recalbox-os/issues/1244#issuecomment-2981808465 because it has an updated retroarch version, i know i had to rewrite 1 patch regarding inputs, so maybe that would do.

      Still, if it works in ES, it means it works with SDL and linux kernel, so that is a retroarch problem. You could eventually try some non retroarch emulators with these pads (mupen scummvm, advancemame, reicast)

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      • lackyluuk
        lackyluuk Translator last edited by

        @Substring thanks a lot! I will try these points and give a feedback then.

        NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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        • lackyluuk
          lackyluuk Translator last edited by lackyluuk

          @Substring I have found some patches for this problem I think. They are from raphnet itself. Do you think this could work?

          http://www.raphnet-tech.com/support/retropie/

          (And we should let him know about recalbox, haha ;))

          NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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          • Substring
            Substring @lackyluuk last edited by

            @lackyluuk 4.4 kernel doesn't seem to require these patches. Anyway please test what I suggested. The quriks are not necessary (or were they already applied when you submitted your support archive ?).

            So, still, i believe it's a RA problem.

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            • lackyluuk
              lackyluuk Translator last edited by

              @Substring Yes of course, I will test it tonight when I am home.
              The quirks from @acris were not implemented when I created the support archives.

              Yes, the quirks from the second point are only for pre-4.2 kernel. But do you think that the first point "Issue with initial values" (the 3 patches) is also covered through the updated kernel?
              http://www.raphnet-tech.com/support/retropie/usbhid_iostart.diff
              http://www.raphnet-tech.com/support/retropie/usbhid_start_before_connect.diff
              http://www.raphnet-tech.com/support/retropie/jsdev_initial_value.diff

              NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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              • Substring
                Substring @lackyluuk last edited by

                @lackyluuk your controller does work with ES, so i'd say yes. I'll have a look at the kernel code though

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                • lackyluuk
                  lackyluuk Translator last edited by

                  @Substring

                  Results:

                  • evtest works super fine

                  • sdl2-jstest works fine as well

                  • Config in retroarch not successful

                  • TADAA: I have tested Mupen and the SNES pad worked even in-game... so definitely a retroarch problem

                  • Installed the unofficial new version with retroarch 1.5 --> no success

                  Maybe let them know about this 4NES4SNES v1.5 adapter?

                  ..pheww..

                  NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                  • Substring
                    Substring @lackyluuk last edited by

                    @lackyluuk even switching to the input mode to sdl (or sdl2 i'm not sure) did not help ?

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                    • lackyluuk
                      lackyluuk Translator last edited by

                      @Substring I have tried 'udev' and 'sdl2' with the previous version. I should try it tonight with the new verzion again. This went out of my mind..I'll let you know

                      NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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                      • Substring
                        Substring @lackyluuk last edited by

                        @lackyluuk I think it won't help ... i should eventually ask retroarch (the problem is that we slightly patch RA regarding inputs).

                        Please send me a reminder next week regarding this issue, this week is a busy IRL recalbox week (we're all going to HFS Summer 3 and will be having a conference there to talk about Recalbox).

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                        • lackyluuk
                          lackyluuk Translator last edited by

                          @Substring alright. I will try it anyway, just curious 🙂
                          Ok, great! Aw, it would be nice to go there as well and meet the recalbox team in real 😄
                          But it's a bit too far -.-

                          NintendoRS | Nintendo Adapter Box | Cardboard Recalbox

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