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    Topics created by IGA

    • IGA

      How to get progressive scan mode ( 240p) with composite cable on crt?
      Recalbox General • progressive 240p composite crt resolutions • • IGA

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      IGA

      @Mocce1972 What did you mean? - RbPi4 is out rate?

    • IGA

      240p option in Recalbox 9.1
      Recalbox General • 240p raspberry pi 4 crt composite resoltion • • IGA

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      No one has replied

    • IGA

      progressive scan at composite at recalbox since 9.xxx version
      Recalbox General • composite raspberry pi 4 sdtvmode progressive crt • • IGA

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    • IGA

      Unsolved tweakvec on new recalbox 9.0 pulstar problem
      Recalbox General • rbpi4 composite tweakvec phyton ntsc • • IGA

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      IGA

      update:
      sorry, i've used wrong file... ( and i can't edit first post of topic)
      and full command was:

      python3 tweakvec.py --preset PAL60

      But now, it's said:

      DeprecationWarning: The distutils package is deprecated and slated for removal in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
      import distutils.util

      49bd1072-30df-40f5-a895-f15dba3394c1-image.png

      and I'm not understanding....

    • IGA

      Select game refresh rate at launch...
      Recalbox General • crt raspberry pi 4 composite pal ntsc • • IGA

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      IGA

      @Alvin said in Select game refresh rate at launch...:

      But hey, you 're the one who got a Problem not me, so wait for a better Answer which will never come.

      Not quite.
      I'am just wanted to know what this feature do in crt options menu
    • IGA

      Duckstation on RecalBox8.1 at RBpi4
      Emulator Arcade/PC/Console • duckstation crt composite fullscreen raspberry pi 4 • • IGA

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      IGA

      @Zing said in Duckstation on RecalBox8.1 at RBpi4:

      What videomodes have you tested? What were the results?

      sdtv_mode=16 - ntsc with progressive.

      If choose sdtv_mode=1 (simple NTSC)the image is alight.
      And only port of dukstation has this problem with progressive...

      Or this question need ask author of original duckstation?

    • IGA

      Composite on RB4 at new RecalBox8.1 - quest again))
      Recalbox General • composite rb4 recalbox8.1 quest • • IGA

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      IGA

      @bkg2k said in Composite on RB4 at new RecalBox8.1 - quest again)):

      in particular on things relying on options Raspberry is changing all along the evolution of their firmware.

      not quite understood - got raspberry nearly 2 years ago... Use only recalbox and retropie on separated micro sd. So what is options Rspberry is changed in this case?

    • IGA

      duckstation fullscreen
      Emulator Arcade/PC/Console • duckstation fullscreen • • IGA

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      IGA

      I need to understand which parameter respond for fullscreen in settings.ini

      What, no one is in the subject?

      Or maybe in the blind to pick correct setting in UI - i run duckstation on PC - duckstation-nogui-x64-ReleaseLTCG to try to find this option tweak to try to apply it by analogy in recalbox...

      ...but so far unsuccessfully

      Any ideas?๐Ÿ˜•

    • IGA

      Muppen64plus glide64mk2 - no video on RbPi4 (recalbox 8)
      Emulator Arcade/PC/Console • muppen64plus glide64mk2 rbpi4 recalbox • • IGA

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      IGA

      @davidb2111 But the games still looked like hard-hard frameskip ( music\sound plays well)

      And i still couldn't enable fps. I open mupen64plus.cfg by notepad and write show_fps = 1. But, after Rbpi booting and launching Muppen64plus glide64mk2, there is still show_fps = 4 in mupen64plus.cfg

      How to fix it?

      There my mupen64plus.cfg:

      [64DD] Disk = "" IPL-ROM = [Audio-OMX] BUFFER_SIZE = 4096 DEFAULT_FREQUENCY = 32000 DEFAULT_MODE = 0 LATENCY = 300 NATIVE_MODE = False OUTPUT_PORT = 1 SWAP_CHANNELS = False UNDERRUN_MODE = 0 Version = 1 [Audio-SDL] AUDIO_SYNC = False DEFAULT_FREQUENCY = 33600 PRIMARY_BUFFER_SIZE = 16384 PRIMARY_BUFFER_TARGET = 10240 RESAMPLE = "trivial" SECONDARY_BUFFER_SIZE = 2048 SWAP_CHANNELS = False VOLUME_ADJUST = 5 VOLUME_CONTROL_TYPE = 1 VOLUME_DEFAULT = 80 Version = 1 [Core] AutoStateSlotIncrement = False CountPerOp = 0 CountPerOpDenomPot = 0 CurrentStateSlot = 8 DelaySI = True DisableExtraMem = False EnableDeb****r = False GbCameraVideoCaptureBackend1 = "" NoCompiledJump = False OnScreenDisplay = True R4300Emulator = 2 RandomizeInterrupt = True SaveDiskFormat = 1 SaveSRAMPath = /recalbox/share/saves/n64 SaveStatePath = /recalbox/share/saves/n64 ScreenshotPath = /recalbox/share/screenshots SharedDataPath = "/recalbox/share/system/configs/mupen64/" SiDmaDuration = -1 Version = 1.010000 [CoreEvents] Joy Mapping Decrease Volume = "" Joy Mapping Fast Forward = "J0B10/H0V2" Joy Mapping Frame Advance = "" Joy Mapping Fullscreen = "" Joy Mapping Gameshark = "" Joy Mapping Increase Volume = "" Joy Mapping Increment Slot = "J0B10/H0V1" Joy Mapping Load State = "J0B10/B3" Joy Mapping Mute = "" Joy Mapping Pause = "" Joy Mapping Reset = "J0B10/B1" Joy Mapping Save State = "J0B10/B2" Joy Mapping Screenshot = "J0B10/B4" Joy Mapping Speed Down = "" Joy Mapping Speed Up = "" Joy Mapping Stop = "J0B10/B9" Kbd Mapping Decrease Volume = 91 Kbd Mapping Fast Forward = 102 Kbd Mapping Frame Advance = 47 Kbd Mapping Fullscreen = 0 Kbd Mapping Gameshark = 103 Kbd Mapping Increase Volume = 93 Kbd Mapping Increment Slot = 0 Kbd Mapping Load State = 288 Kbd Mapping Mute = 109 Kbd Mapping Pause = 112 Kbd Mapping Reset = 290 Kbd Mapping Save State = 286 Kbd Mapping Screenshot = 293 Kbd Mapping Slot 0 = 48 Kbd Mapping Slot 1 = 49 Kbd Mapping Slot 2 = 50 Kbd Mapping Slot 3 = 51 Kbd Mapping Slot 4 = 52 Kbd Mapping Slot 5 = 53 Kbd Mapping Slot 6 = 54 Kbd Mapping Slot 7 = 55 Kbd Mapping Slot 8 = 56 Kbd Mapping Slot 9 = 57 Kbd Mapping Speed Down = 291 Kbd Mapping Speed Up = 292 Kbd Mapping Stop = 27 Version = 1 [Input-SDL-Control1] A Button = "button(0)" AnalogDeadzone = "4096,4096" AnalogPeak = "32768,32768" B Button = "button(2)" C Button D = "axis(3+)" C Button L = "axis(2-)" C Button R = "axis(2+) button(1)" C Button U = "axis(3-) button(3)" DPad D = "hat(0 Down)" DPad L = "hat(0 Left)" DPad R = "hat(0 Right)" DPad U = "hat(0 Up)" L Trig = "button(4)" Mempak switch = "button(11)" MouseSensitivity = "2.00,2.00" R Trig = "button(5)" Rumblepak switch = "button(12)" Start = "button(9)" X Axis = "axis(0-,0+) axis(0+,0-)" Y Axis = "axis(1-,1+) axis(1+,1-)" Z Trig = "button(6)" device = 0 mode = 2 mouse = False name = "Saitek P3200 Rumble Pad - PC/Xbox 360" plugged = True plugin = "2" version = 2 [Input-SDL-Control2] A Button = "" AnalogDeadzone = "4096,4096" AnalogPeak = "32768,32768" B Button = "" C Button D = "" C Button L = "" C Button R = "" C Button U = "" DPad D = "" DPad L = "" DPad R = "" DPad U = "" L Trig = "" Mempak switch = "" MouseSensitivity = "2.00,2.00" R Trig = "" Rumblepak switch = "" Start = "" X Axis = "" Y Axis = "" Z Trig = "" device = -1 mode = 2 mouse = False name = "" plugged = False plugin = 1 version = 2 [Input-SDL-Control3] A Button = "" AnalogDeadzone = "4096,4096" AnalogPeak = "32768,32768" B Button = "" C Button D = "" C Button L = "" C Button R = "" C Button U = "" DPad D = "" DPad L = "" DPad R = "" DPad U = "" L Trig = "" Mempak switch = "" MouseSensitivity = "2.00,2.00" R Trig = "" Rumblepak switch = "" Start = "" X Axis = "" Y Axis = "" Z Trig = "" device = -1 mode = 2 mouse = False name = "" plugged = False plugin = 1 version = 2 [Input-SDL-Control4] A Button = "" AnalogDeadzone = "4096,4096" AnalogPeak = "32768,32768" B Button = "" C Button D = "" C Button L = "" C Button R = "" C Button U = "" DPad D = "" DPad L = "" DPad R = "" DPad U = "" L Trig = "" Mempak switch = "" MouseSensitivity = "2.00,2.00" R Trig = "" Rumblepak switch = "" Start = "" X Axis = "" Y Axis = "" Z Trig = "" device = -1 mode = 2 mouse = False name = "" plugged = False plugin = 1 version = 2 [Rsp-HLE] AudioListToAudioPlugin = False DisplayListToGraphicsPlugin = True RspFallback = "" Version = 1.000000 [Transferpak] GB-ram-1 = "" GB-ram-2 = "" GB-ram-3 = "" GB-ram-4 = "" GB-rom-1 = "" GB-rom-2 = "" GB-rom-3 = "" GB-rom-4 = "" [UI-Console] AudioPlugin = "mupen64plus-audio-sdl.so" InputPlugin = "mupen64plus-input-sdl.so" PluginDir = "./" RspPlugin = "mupen64plus-rsp-hle.so" Version = 1 VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-glide64mk2.so" [Video-GLideN64] EnableCopyColorToRDRAM = 0 EnableFBEmulation = False EnableLegacyBlending = True ShowFPS = True UseNativeResolutionFactor = 1 bilinearMode = 1 [Video-General] AspectRatio = True Fullscreen = False Rotate = 0 ScreenHeight = 480 ScreenWidth = 720 VerticalSync = False [Video-Glide64mk2] adjust_aspect = -1 alt_tex_size = -1 aspect = -1 buff_clear = -1 card_id = 0 clip_zmax = -1 clip_zmin = -1 clock = False clock_24_hr = True correct_viewport = -1 decrease_fillrect_edge = -1 detect_cpu_write = -1 fast_crc = -1 fb_crc_mode = -1 fb_get_info = -1 fb_hires = -1 fb_read_alpha = -1 fb_read_always = -1 fb_render = -1 fb_smart = -1 filtering = -1 fog = -1 force_calc_sphere = -1 force_microcheck = -1 force_polygon_offset = False force_quad3d = -1 ghq_cache_save = True ghq_cache_size = 128 ghq_cmpr = 0 ghq_enht = 0 ghq_enht_cmpr = False ghq_enht_f16bpp = False ghq_enht_gz = True ghq_enht_nobg = False ghq_enht_tile = 0 ghq_fltr = 0 ghq_hirs = 0 ghq_hirs_altcrc = True ghq_hirs_cmpr = False ghq_hirs_dump = False ghq_hirs_f16bpp = False ghq_hirs_gz = True ghq_hirs_let_texartists_fly = False ghq_hirs_tile = False hires_buf_clear = -1 ignore_aux_copy = -1 increase_texrect_edge = -1 lodmode = -1 n64_z_scale = -1 old_style_adither = -1 optimize_texrect = -1 pal230 = -1 polygon_offset_factor = 0 polygon_offset_units = 0 read_back_to_screen = -1 show_fps = 4 ssformat = False stipple_mode = -1 stipple_pattern = -1 swapmode = -1 texture_correction = -1 use_sts1_only = -1 useless_is_useless = -1 vsync = True wrpAnisotropic = True wrpAntiAliasing = 0 wrpFBO = True wrpResolution = 0 wrpVRAM = 0 zmode_compare_less = -1 [Video-Rice] AccurateTextureMapping = True AnisotropicFiltering = 0 CacheSize = 100 ColorQuality = 1 CropMode = 1 DefaultCombinerDisable = False DoubleSizeForSmallTxtrBuf = False DumpTexturesToFiles = False EnableHacks = True EnableSSE = True EnableVertexShader = False FastTextureLoading = False FogMethod = 1 ForcePolygonOffset = False ForceTextureFilter = 2 FrameBufferSetting = 0 FrameBufferWriteBackControl = 1 FullTMEMEmulation = False InN64Resolution = False LoadHiResCRCOnly = True LoadHiResTextures = False Mipmapping = 2 MultiSampling = 0 NormalAlphaBlender = False OpenGLDepthBufferSetting = 16 OpenGLRenderSetting = 0 OpenGLVertexClipper = False PolygonOffsetFactor = 0 PolygonOffsetUnits = 0 RenderToTexture = 0 SaveVRAM = False ScreenUpdateSetting = 7 ShowFPS = True SkipFrame = False SkipScreenUpdate = False SmallTextureOnly = False TexRectOnly = False TextureEnhancement = 6 TextureEnhancementControl = 0 TextureQuality = 0 Version = 1 WideScreenHack = False WinFrameMode = False

      And yes, i've use crt. So, i opened n64.videomode and write ;n64.videomode=default

      but nothing changed
    • IGA

      tweakvec on recalbox is possible?
      Your recalbox • tweakvec recalbox possible • • IGA

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      IGA

      Still no ideas?๐Ÿคท

    • IGA

      Disabled gamepad in duckststion
      Emulator Arcade/PC/Console • disabled gamepad duckststion • • IGA

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      IGA

      @zing Ou..., Thank you for answer!
      And then I spent the whole day yesterday poking around in these configs\inis, but there's no sense - thank you for saving me from further torment, I'll go to bed with a clear conscience )

    • IGA

      Slodowns in pcsx_rearmed core at Raspberry Pi 4
      Emulator Arcade/PC/Console • slodowns pcsxrearmed core • • IGA

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      IGA

      @zing So I just wont to state that smackdown 2 work wrong (25 fps instead 30 like at original ps1 hardware) at default settings with pcsx_rearmed core on Rb Pi4 as example...

      Thanks.

    • IGA

      Atomiswave KOF neowave by reicast
      Emulator Arcade/PC/Console • atomiswave reicast reicastlibretro kof neowave • • IGA

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      recalboxfan1

      Just a guess but have you tried waiting a while for the game to load? At least 90 seconds, letโ€™s say.

      Thereโ€™s an option/feature with the emulator that runs Atomiswave where it copies the game into memory on load. I guess this is something the actual system does too (https://nicole.express/2021/sega-sammy-atomiswave.html) but anyway, it can take a decent amount of time given the size of the game (KoF Neowave) and the speed of SD cards or USB I/O.

      Worth a shot!

    • IGA

      n64 RE2 problem on Rp4
      Emulator Arcade/PC/Console • re2 rp4 • • IGA

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      IGA

      @pitch64 said in n64 RE2 problem on Rp4:

      You must keep in mind that N64 emulation is really unperfect and some games can have big glitches that we can't fix ourselves but emulators developers could do.

      Wow...๐Ÿ™

    • IGA

      Wrong colors on raspberry pi 4 with composite-NTSC connection
      Recalbox General • wrong colors composite-ntsc connection • • IGA

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      IGA

      or maybe somehow can just install Python 3.7 on the recalbox to use tweakwec??

    • IGA

      Bad sound with RP4 composite connection in emulators with default settings
      Recalbox General • bad sound rp4 composite connection default settings • • IGA

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      Zing

      @IGA Maybe that helps:
      https://recalbox.gitbook.io/documentation/tutorials/video/crt/connecting-your-recalbox-to-a-crt-with-composite

    • IGA

      Retroarch settings without starting
      Recalbox General • retroarch settings starting • • IGA

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      IGA

      @Voytex86 Thank you ๐Ÿ˜‰

    • IGA

      Set up emulators for PAL crt-tv
      Recalbox General • pal crt-tv • • IGA

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      IGA

      Yes, but in NTSC i've got black-white color picture on my tv or wrong color in ntsc 3,58 mode of my tv.
      So. i've would like boot raspberry in pal, but emulators sets in ntsc.

      can i do it? It's possible at all?

      @nmichael200 said in Set up emulators for PAL crt-tv:

      Read https://4pda.ru/forum/index.php?showtopic=802556&view=findpost&p=87392162 only on russian.

      Yeah, iam from there, and asked it too....