@davidb2111 But the games still looked like hard-hard frameskip ( music\sound plays well)
And i still couldn't enable fps. I open mupen64plus.cfg by notepad and write show_fps = 1. But, after Rbpi booting and launching Muppen64plus glide64mk2, there is still show_fps = 4 in mupen64plus.cfg
How to fix it?
There my mupen64plus.cfg:
[64DD]
Disk = ""
IPL-ROM =
[Audio-OMX]
BUFFER_SIZE = 4096
DEFAULT_FREQUENCY = 32000
DEFAULT_MODE = 0
LATENCY = 300
NATIVE_MODE = False
OUTPUT_PORT = 1
SWAP_CHANNELS = False
UNDERRUN_MODE = 0
Version = 1
[Audio-SDL]
AUDIO_SYNC = False
DEFAULT_FREQUENCY = 33600
PRIMARY_BUFFER_SIZE = 16384
PRIMARY_BUFFER_TARGET = 10240
RESAMPLE = "trivial"
SECONDARY_BUFFER_SIZE = 2048
SWAP_CHANNELS = False
VOLUME_ADJUST = 5
VOLUME_CONTROL_TYPE = 1
VOLUME_DEFAULT = 80
Version = 1
[Core]
AutoStateSlotIncrement = False
CountPerOp = 0
CountPerOpDenomPot = 0
CurrentStateSlot = 8
DelaySI = True
DisableExtraMem = False
EnableDeb****r = False
GbCameraVideoCaptureBackend1 = ""
NoCompiledJump = False
OnScreenDisplay = True
R4300Emulator = 2
RandomizeInterrupt = True
SaveDiskFormat = 1
SaveSRAMPath = /recalbox/share/saves/n64
SaveStatePath = /recalbox/share/saves/n64
ScreenshotPath = /recalbox/share/screenshots
SharedDataPath = "/recalbox/share/system/configs/mupen64/"
SiDmaDuration = -1
Version = 1.010000
[CoreEvents]
Joy Mapping Decrease Volume = ""
Joy Mapping Fast Forward = "J0B10/H0V2"
Joy Mapping Frame Advance = ""
Joy Mapping Fullscreen = ""
Joy Mapping Gameshark = ""
Joy Mapping Increase Volume = ""
Joy Mapping Increment Slot = "J0B10/H0V1"
Joy Mapping Load State = "J0B10/B3"
Joy Mapping Mute = ""
Joy Mapping Pause = ""
Joy Mapping Reset = "J0B10/B1"
Joy Mapping Save State = "J0B10/B2"
Joy Mapping Screenshot = "J0B10/B4"
Joy Mapping Speed Down = ""
Joy Mapping Speed Up = ""
Joy Mapping Stop = "J0B10/B9"
Kbd Mapping Decrease Volume = 91
Kbd Mapping Fast Forward = 102
Kbd Mapping Frame Advance = 47
Kbd Mapping Fullscreen = 0
Kbd Mapping Gameshark = 103
Kbd Mapping Increase Volume = 93
Kbd Mapping Increment Slot = 0
Kbd Mapping Load State = 288
Kbd Mapping Mute = 109
Kbd Mapping Pause = 112
Kbd Mapping Reset = 290
Kbd Mapping Save State = 286
Kbd Mapping Screenshot = 293
Kbd Mapping Slot 0 = 48
Kbd Mapping Slot 1 = 49
Kbd Mapping Slot 2 = 50
Kbd Mapping Slot 3 = 51
Kbd Mapping Slot 4 = 52
Kbd Mapping Slot 5 = 53
Kbd Mapping Slot 6 = 54
Kbd Mapping Slot 7 = 55
Kbd Mapping Slot 8 = 56
Kbd Mapping Slot 9 = 57
Kbd Mapping Speed Down = 291
Kbd Mapping Speed Up = 292
Kbd Mapping Stop = 27
Version = 1
[Input-SDL-Control1]
A Button = "button(0)"
AnalogDeadzone = "4096,4096"
AnalogPeak = "32768,32768"
B Button = "button(2)"
C Button D = "axis(3+)"
C Button L = "axis(2-)"
C Button R = "axis(2+) button(1)"
C Button U = "axis(3-) button(3)"
DPad D = "hat(0 Down)"
DPad L = "hat(0 Left)"
DPad R = "hat(0 Right)"
DPad U = "hat(0 Up)"
L Trig = "button(4)"
Mempak switch = "button(11)"
MouseSensitivity = "2.00,2.00"
R Trig = "button(5)"
Rumblepak switch = "button(12)"
Start = "button(9)"
X Axis = "axis(0-,0+) axis(0+,0-)"
Y Axis = "axis(1-,1+) axis(1+,1-)"
Z Trig = "button(6)"
device = 0
mode = 2
mouse = False
name = "Saitek P3200 Rumble Pad - PC/Xbox 360"
plugged = True
plugin = "2"
version = 2
[Input-SDL-Control2]
A Button = ""
AnalogDeadzone = "4096,4096"
AnalogPeak = "32768,32768"
B Button = ""
C Button D = ""
C Button L = ""
C Button R = ""
C Button U = ""
DPad D = ""
DPad L = ""
DPad R = ""
DPad U = ""
L Trig = ""
Mempak switch = ""
MouseSensitivity = "2.00,2.00"
R Trig = ""
Rumblepak switch = ""
Start = ""
X Axis = ""
Y Axis = ""
Z Trig = ""
device = -1
mode = 2
mouse = False
name = ""
plugged = False
plugin = 1
version = 2
[Input-SDL-Control3]
A Button = ""
AnalogDeadzone = "4096,4096"
AnalogPeak = "32768,32768"
B Button = ""
C Button D = ""
C Button L = ""
C Button R = ""
C Button U = ""
DPad D = ""
DPad L = ""
DPad R = ""
DPad U = ""
L Trig = ""
Mempak switch = ""
MouseSensitivity = "2.00,2.00"
R Trig = ""
Rumblepak switch = ""
Start = ""
X Axis = ""
Y Axis = ""
Z Trig = ""
device = -1
mode = 2
mouse = False
name = ""
plugged = False
plugin = 1
version = 2
[Input-SDL-Control4]
A Button = ""
AnalogDeadzone = "4096,4096"
AnalogPeak = "32768,32768"
B Button = ""
C Button D = ""
C Button L = ""
C Button R = ""
C Button U = ""
DPad D = ""
DPad L = ""
DPad R = ""
DPad U = ""
L Trig = ""
Mempak switch = ""
MouseSensitivity = "2.00,2.00"
R Trig = ""
Rumblepak switch = ""
Start = ""
X Axis = ""
Y Axis = ""
Z Trig = ""
device = -1
mode = 2
mouse = False
name = ""
plugged = False
plugin = 1
version = 2
[Rsp-HLE]
AudioListToAudioPlugin = False
DisplayListToGraphicsPlugin = True
RspFallback = ""
Version = 1.000000
[Transferpak]
GB-ram-1 = ""
GB-ram-2 = ""
GB-ram-3 = ""
GB-ram-4 = ""
GB-rom-1 = ""
GB-rom-2 = ""
GB-rom-3 = ""
GB-rom-4 = ""
[UI-Console]
AudioPlugin = "mupen64plus-audio-sdl.so"
InputPlugin = "mupen64plus-input-sdl.so"
PluginDir = "./"
RspPlugin = "mupen64plus-rsp-hle.so"
Version = 1
VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-glide64mk2.so"
[Video-GLideN64]
EnableCopyColorToRDRAM = 0
EnableFBEmulation = False
EnableLegacyBlending = True
ShowFPS = True
UseNativeResolutionFactor = 1
bilinearMode = 1
[Video-General]
AspectRatio = True
Fullscreen = False
Rotate = 0
ScreenHeight = 480
ScreenWidth = 720
VerticalSync = False
[Video-Glide64mk2]
adjust_aspect = -1
alt_tex_size = -1
aspect = -1
buff_clear = -1
card_id = 0
clip_zmax = -1
clip_zmin = -1
clock = False
clock_24_hr = True
correct_viewport = -1
decrease_fillrect_edge = -1
detect_cpu_write = -1
fast_crc = -1
fb_crc_mode = -1
fb_get_info = -1
fb_hires = -1
fb_read_alpha = -1
fb_read_always = -1
fb_render = -1
fb_smart = -1
filtering = -1
fog = -1
force_calc_sphere = -1
force_microcheck = -1
force_polygon_offset = False
force_quad3d = -1
ghq_cache_save = True
ghq_cache_size = 128
ghq_cmpr = 0
ghq_enht = 0
ghq_enht_cmpr = False
ghq_enht_f16bpp = False
ghq_enht_gz = True
ghq_enht_nobg = False
ghq_enht_tile = 0
ghq_fltr = 0
ghq_hirs = 0
ghq_hirs_altcrc = True
ghq_hirs_cmpr = False
ghq_hirs_dump = False
ghq_hirs_f16bpp = False
ghq_hirs_gz = True
ghq_hirs_let_texartists_fly = False
ghq_hirs_tile = False
hires_buf_clear = -1
ignore_aux_copy = -1
increase_texrect_edge = -1
lodmode = -1
n64_z_scale = -1
old_style_adither = -1
optimize_texrect = -1
pal230 = -1
polygon_offset_factor = 0
polygon_offset_units = 0
read_back_to_screen = -1
show_fps = 4
ssformat = False
stipple_mode = -1
stipple_pattern = -1
swapmode = -1
texture_correction = -1
use_sts1_only = -1
useless_is_useless = -1
vsync = True
wrpAnisotropic = True
wrpAntiAliasing = 0
wrpFBO = True
wrpResolution = 0
wrpVRAM = 0
zmode_compare_less = -1
[Video-Rice]
AccurateTextureMapping = True
AnisotropicFiltering = 0
CacheSize = 100
ColorQuality = 1
CropMode = 1
DefaultCombinerDisable = False
DoubleSizeForSmallTxtrBuf = False
DumpTexturesToFiles = False
EnableHacks = True
EnableSSE = True
EnableVertexShader = False
FastTextureLoading = False
FogMethod = 1
ForcePolygonOffset = False
ForceTextureFilter = 2
FrameBufferSetting = 0
FrameBufferWriteBackControl = 1
FullTMEMEmulation = False
InN64Resolution = False
LoadHiResCRCOnly = True
LoadHiResTextures = False
Mipmapping = 2
MultiSampling = 0
NormalAlphaBlender = False
OpenGLDepthBufferSetting = 16
OpenGLRenderSetting = 0
OpenGLVertexClipper = False
PolygonOffsetFactor = 0
PolygonOffsetUnits = 0
RenderToTexture = 0
SaveVRAM = False
ScreenUpdateSetting = 7
ShowFPS = True
SkipFrame = False
SkipScreenUpdate = False
SmallTextureOnly = False
TexRectOnly = False
TextureEnhancement = 6
TextureEnhancementControl = 0
TextureQuality = 0
Version = 1
WideScreenHack = False
WinFrameMode = False
And yes, i've use crt. So, i opened n64.videomode and write ;n64.videomode=default
but nothing changed