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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • Ratte
      Ratte last edited by Ratte

      CD32 game reviews of all tested (working) games:
      https://openretro.org/cd32/akira
      https://openretro.org/cd32/alfred-chicken
      https://openretro.org/cd32/alien-breed-tower-assault
      https://openretro.org/cd32/alien-breed-3d
      https://openretro.org/cd32/alien-breed-special-edition-and-qwak
      https://openretro.org/cd32/arabian-nights
      https://openretro.org/cd32/arcade-pool
      https://openretro.org/cd32/banshee
      https://openretro.org/cd32/base-jumpers
      https://openretro.org/cd32/battletoads
      https://openretro.org/cd32/beavers
      https://openretro.org/cd32/benefactor
      https://openretro.org/cd32/brian-the-lion
      https://openretro.org/cd32/brutal-paws-of-fury
      https://openretro.org/cd32/brutal-football
      https://openretro.org/cd32/bubba-n-stix
      https://openretro.org/cd32/bubble-and-squeak
      https://openretro.org/cd32/cannon-fodder
      https://openretro.org/cd32/chuck-rock
      https://openretro.org/cd32/clockwiser
      https://openretro.org/cd32/dgeneration
      https://openretro.org/cd32/dangerous-streets-and-wing-commander
      https://openretro.org/cd32/dark-seed
      https://openretro.org/cd32/death-mask
      https://openretro.org/cd32/deep-core
      https://openretro.org/cd32/diggers-and-oscar
      https://openretro.org/cd32/disposable-hero
      https://openretro.org/cd32/emerald-mines
      https://openretro.org/cd32/exile
      https://openretro.org/cd32/fields-of-glory
      https://openretro.org/cd32/fire-and-ice
      https://openretro.org/cd32/fire-force
      https://openretro.org/cd32/flink
      https://openretro.org/cd32/fly-harder
      https://openretro.org/cd32/frontier-elite-ii
      https://openretro.org/cd32/fury-of-the-furries
      https://openretro.org/cd32/global-effect
      https://openretro.org/cd32/gloom
      https://openretro.org/cd32/grandslam-gamer-gold-collection
      https://openretro.org/cd32/guardian
      https://openretro.org/cd32/gunship-2000
      https://openretro.org/cd32/heimdall-2-into-the-hall-of-worlds
      https://openretro.org/cd32/international-karate-plus
      https://openretro.org/cd32/international-open-golf-championship
      https://openretro.org/cd32/sensible-soccer-international-edition
      https://openretro.org/cd32/james-pond-2-codename-robocod
      https://openretro.org/cd32/james-pond-3-operation-starfish
      https://openretro.org/cd32/jetstrike
      https://openretro.org/cd32/john-barnes-european-football
      https://openretro.org/cd32/kid-chaos
      https://openretro.org/cd32/legends
      https://openretro.org/cd32/lemmings
      https://openretro.org/cd32/litil-divil
      https://openretro.org/cd32/manchester-united-premier-league-champions
      https://openretro.org/cd32/mean-arenas-cd32
      https://openretro.org/cd32/microcosm
      https://openretro.org/cd32/morph
      https://openretro.org/cd32/myth
      https://openretro.org/cd32/naughty-ones
      https://openretro.org/cd32/nick-faldos-championship-golf
      https://openretro.org/cd32/overkill-and-lunar-c
      https://openretro.org/cd32/pga-european-tour
      https://openretro.org/cd32/pierre-le-chef-is-out-to-lunch
      https://openretro.org/cd32/pinball-fantasies
      https://openretro.org/cd32/pinball-illusions
      https://openretro.org/cd32/pirates-gold
      https://openretro.org/cd32/power-drive
      https://openretro.org/cd32/prey
      https://openretro.org/cd32/project-x-and-ultimate-body-blows
      https://openretro.org/cd32/rise-of-the-robots
      https://openretro.org/cd32/roadkill
      https://openretro.org/cd32/sabre-team
      https://openretro.org/cd32/sensible-soccer-european-champions
      https://openretro.org/cd32/simon-the-sorcerer
      https://openretro.org/cd32/sleepwalker
      https://openretro.org/cd32/soccer-kid
      https://openretro.org/cd32/soccer-superstars
      https://openretro.org/cd32/speedball-2-brutal-deluxe
      https://openretro.org/cd32/amiga-cd32-sports-football
      https://openretro.org/cd32/striker
      https://openretro.org/cd32/strip-pot
      https://openretro.org/cd32/subwar-2050
      https://openretro.org/cd32/super-league-manager
      https://openretro.org/cd32/super-methane-bros
      https://openretro.org/cd32/super-putty
      https://openretro.org/cd32/super-street-fighter-ii-turbo
      https://openretro.org/cd32/superfrog
      https://openretro.org/cd32/syndicate
      https://openretro.org/cd32/the-big-six
      https://openretro.org/cd32/the-chaos-engine
      https://openretro.org/cd32/lotus-trilogy
      https://openretro.org/cd32/the-clue
      https://openretro.org/cd32/the-final-gate
      https://openretro.org/cd32/the-labyrinth-of-time
      https://openretro.org/cd32/ryder-cup-johnnie-walker
      https://openretro.org/cd32/total-carnage
      https://openretro.org/cd32/trivial-pursuit
      https://openretro.org/cd32/ufo-enemy-unknown
      https://openretro.org/cd32/ultimate-body-blows
      https://openretro.org/cd32/vital-light
      https://openretro.org/cd32/whales-voyage
      https://openretro.org/cd32/wild-cup-soccer
      https://openretro.org/cd32/will-bridge-initiation-junior
      https://openretro.org/cd32/worms

      •Raspberry Pi model: Pi ZeroW
      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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      • RustyMG
        RustyMG @Substring last edited by

        @Substring. I don't wish to be pedantic, but DO we have Apple 2 emulation actually running in the last unstable build?
        Has anyone actually got this running?
        I have every system possible on Recalbox (except c64) running and no matter what I do, the Apple 2 menu screen for a better word doesn't appear.

        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

        Substring 1 Reply Last reply Reply Quote 0
        • Substring
          Substring @RustyMG last edited by

          @RustyMG are you sure you're in the right section for posting this ? lol

          Former dev - Please reply with @substring so that i am notified when you answer me
          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

          RustyMG 1 Reply Last reply Reply Quote 0
          • RustyMG
            RustyMG @Substring last edited by

            @Substring Hi,
            Yeah, I know...... I only mentioned it due to the "Regarding systems, Recalbox 4.1 has apple II and DOS emulation ... If we can play and make it run, why not enjoy it ?" comment.
            Does anyone have the answer though?
            No bios file is reqd for the Apple2 emulation, the "apple2" folder gets created in the roms folder, I stick in several hundred .dsk files, and.......nothing. Nothing appears on the "front end", as if no rom / game files are present.

            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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            • pillabichos
              pillabichos last edited by

              I try this tutorial and I successfull run SuperFrog but I don't know which key is to select.
              I see the first page where I can't select one of four games although I can navegate in them with cursor keys.
              I try select with A, B, X, Y and the rest of the keys of my keyboard.

              voljega 1 Reply Last reply Reply Quote 0
              • voljega
                voljega Banned @pillabichos last edited by

                @pillabichos I don't know if you are using Cd32 games or regular amiga one. If it is the latest, the keyboard mapping on uae4arm / amiberry is faulty : you have to configure it as an en/US one and then some games may require the enter or 1 2 3 4 keys from the numerical pad.

                Although I don't remember any problems on WHDLoad with Superfrog....

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                • Substring
                  Substring @voljega last edited by

                  @voljega am I reading we can't get rid of the keyboard ?

                  Former dev - Please reply with @substring so that i am notified when you answer me
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                  voljega Ratte 2 Replies Last reply Reply Quote 0
                  • voljega
                    voljega Banned @Substring last edited by

                    @Substring Really ???? I've been saying exactly that to you for the past year and a half, that you can't get rid of the keyboard unless some kind of virtual keyboard is hardcoded into the emulator. (and even that is not a good solution imho)

                    Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                    And I don't really see what your issue is with that.
                    Amiga 500/1200 are COMPUTERS for christsake it's perfectly logical to emulate them with keyboard and mouse, and this also should be the case for Amstrad CPC for instance where crappy hardcoded shortcuts just ruin the experience for games where you really need the keyboard like adventure games.
                    And games requiring heavily the mouse like Populous or things like that will never be perfectly playable with a joystick emulating the mouse anyway it's not the same thing.

                    Besides needing a keyboad never bothered the team when it had to include DOSBox, MSX or Odyssey 2 emulators on which some or all games are unplayable without it.

                    Ratte Substring 3 Replies Last reply Reply Quote 0
                    • Ratte
                      Ratte @Substring last edited by

                      @Substring
                      There are possibilities to remap buttons inside the uae.config.

                      Thats one of the reasons, why i asked you for recalbox-development tutorials.
                      As far as i can see there is some sort of SDL-remapper inside recalbox ?!
                      If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!
                      The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

                      At the moment it is hardcoded to xbox-controller (I use the speedlink torid).
                      The first picture in this thread is the current setup in this turtorial.

                      BR
                      André

                      •Raspberry Pi model: Pi ZeroW
                      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                      • Ratte
                        Ratte @voljega last edited by

                        @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                        Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                        Thats why i choose the CD32 for this experiment.
                        It is not a computer .. but it can be ... 😉

                        •Raspberry Pi model: Pi ZeroW
                        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                        • Substring
                          Substring @voljega last edited by

                          @voljega easy pal 🙂
                          The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                          Sadly there is no virtual keyboard, so of course i know you'd need a keyboard 😉

                          What is also a great point is having mouse buttons on shoulders to skip intro/trainers, and eventually moving the mouse with the right stick.

                          But of course, emulating a computer would require a keyboard most of times. My question rather meant "is a keyboard mandatory ?"

                          Former dev - Please reply with @substring so that i am notified when you answer me
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                          voljega 1 Reply Last reply Reply Quote 0
                          • Substring
                            Substring @Ratte last edited by

                            @Ratte said in AMIGA CD32 EMULATION - HOW TO -:

                            If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!

                            that's the point of configgen, yes. In the es-systems.cfg, you can see a %CONTROLLERS% in the command line of configgen. ES substitutes this with a load of parameters (you can see the result in the es log). Then configgen calls generators we write for each emulator to write configuration files depending on which pads are plugged.

                            The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

                            errrr ... no 😄 Such case would be acceptable for people who do know what they do and shouldn't be forbidden (i.e. : allow custom files). But this should not be the main way to configure the emulator 🙂

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                            • Substring
                              Substring last edited by

                              @voljega @ratte whichever disagreement you have regarding adf, whd or CD32, i would rather implement the 3 of them, depending on the configuration efforts it requires. We want something easy for users, and knowing their "web resource" for roms, and the recalbox "drag rom in the right folder" philosophy, i'd implement what is easy for a user.

                              ADF in the recalbox way will be a slight pain ... but that's my role as a dev 😉

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                              • voljega
                                voljega Banned @Substring last edited by

                                @Substring said in AMIGA CD32 EMULATION - HOW TO -:

                                The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                                OK well that is working with amiberry right now without too much trouble you can use the pad to enter gui and leave the emulator.
                                Deeper configuration requires the SDL2 version which is there but not finished and I haven't tested it at all.

                                I can easily add the CD32 in what I've done I already have everything I need regarding bios and conf and tested it successfully in standalone mode but I lack the courage and/or motivation for it.
                                It's like one hour of dev and one of testing.

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                                • Substring
                                  Substring @voljega last edited by

                                  @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                                  I lack the courage and/or motivation for it

                                  yeah, like when i try to kick my butt to write the C64 configgen hahaha 😉

                                  Former dev - Please reply with @substring so that i am notified when you answer me
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                                  • Ratte
                                    Ratte @voljega last edited by Ratte

                                    @voljega

                                    Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                                    Commodore released a tool for the CD32 called JoyMouse (can even run on a A500 config).
                                    JoyMouse can be used to emulated a mouse with the gamepad.
                                    AND it can be used to remap keys to controller-buttons !!!!

                                    I will post the documentation this evening.
                                    (remember, also usefull for A500 !!!)

                                    br
                                    André

                                    •Raspberry Pi model: Pi ZeroW
                                    •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                    •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                                    • Ratte
                                      Ratte last edited by

                                      joymouse v40.2
                                      (c) Copyright 1993 Commodore-Amiga, Inc. All Rights Reserved
                                      Usage: joymouse [XMOVE=n YMOVE=n DELAY=nframes ACCEL CREATEKEYS] OR [OFF]
                                      Defaults: XMOVE=4 YMOVE=4 DELAY=1 and no CREATEKEYS or ACCEL
                                      Re CREATEKEYS see lowlevel.doc SystemControl() and libraries/lowlevel.h
                                      For CD32 game controller mouse emulation. Requires lowlevel.library

                                      Joymouse uses lowlevel.library to read the CD32 port1 game controller
                                      and convert directions and the lower right/left (red/blue) buttons into
                                      mouse input events for CD32 titles which absolutely require the game
                                      controller to emulate the Amiga mouse for Intuition.

                                      The additional CREATEKEYS keyword tells joymouse to turn on the
                                      SCON_AddCreateKeys feature of lowlevel.library SystemControl().
                                      When CREATEKEYS is used, you will also receive RAWKEY events
                                      for all gamecontroller buttons. Note that you will even receive
                                      RAWKEY events for the directions and buttons which have been
                                      converted to mouse events. This means that if you ask for MOUSEBUTTON
                                      or MOUSEMOVE events you will see both those AND the created RAWKEY
                                      events for those actions. You could ignore either (just remember
                                      to ReplyMsg them). See libraries/lowlevel.h for the port1 RAWKEY
                                      values you will receive.

                                      The ACCEL option adds mouse acceleration. This should not be
                                      used in drawing programs, and probably shouldn't be used in programs
                                      for young children, since it makes the pointer harder to control.
                                      But it can be good for titles with widely spaced things to click
                                      on. For a HIRES LACE screen, try XMOVE=6 YMOVE=6 ACCEL [CREATEKEYS].

                                      If joymouse is required, it should be used only if running under V40+,
                                      and only in startup-sequence (since if user started you from an icon,
                                      they would have a real mouse). Although if the user has a real game
                                      controller you may want to use joymouse even if started from an icon.
                                      If your application exits, be sure to do JOYMOUSE OFF.

                                      Will return RETURN_FAIL if lowlevel.library is not available.
                                      Will return RETURN_WARN if joymouse is already running.

                                      standard usage:

                                      failat 21
                                      run >NIL: joymouse

                                      •Raspberry Pi model: Pi ZeroW
                                      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                                      • lulu13
                                        lulu13 last edited by lulu13

                                        I did exactly according to the instructions, but the game does not start, the black box is for a while and then goes back to the home screen, what's wrong with it?

                                        Raspberry Pi model: Pi 3 B
                                        •Recalbox version (build) : "unstable" 4.1 build 42

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                                        • lesage1983
                                          lesage1983 last edited by

                                          Bonjour,
                                          je suis français j'ai suivi le tuto j'ai réussi à installer amiga cd32 sur recalbox en suivant le tuto, j'ai lancé superfrog mais je reste bloqué au menu. Je ne peux pas lancer le jeu, j'ai branché une manette XBOX 360 filiaire mais ça ne marche pas je ne comprends pas d'où vient le problème. La manette fonctionne pour les jeux nes, supernes, mame. Donc le problème ne vient pas de la manette. Comme le tuto est en anglais j'ai peut-être loupé un truc. merci
                                          Hello,
                                          I am french i followed the tuto i managed to install amiga cd32 on recalbox by following the tuto, I launched superfrog but I remain blocked on the menu. I can not launch the game, I plugged in a XBOX 360 wired controller but it does not work I do not understand where the problem comes from. The controller works for nes, supernes, mame. So the problem does not come from the controller. As the tutorial is in English I may have missed something. thank you

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                                          • hubi
                                            hubi last edited by

                                            @Ratte
                                            Thank you for sharing and your tutotorial. It works (Recalbox 4.0.2).
                                            I only tried superfrog yet. Other games will follow after I made the remaining steps.
                                            How can I finish superfrog and get back to emulationstation? I use iBuffalo SNES Pad. Could not find a combination.

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