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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • Ratte
      Ratte @lolo last edited by Ratte

      @lolo

      Sorry but it's you who reinvent the wheel.
      And Amiga 500, 600, 1200 is the real deal, not the cd32.

      Sorry, but the real amiga is the A1000 (or bigbox A3/4000).
      I love A1000 hacking .. Twinkick, KickTOS, Kickwork 😄
      https://www.youtube.com/watch?v=K4ta4OYhsEY
      0_1493063519785_tk3.9.gif

      But hey everyone does what he wants, your stuff is cool. 😉

      No thats not my stuff, i used existing stuff and modified it.
      voljega did the most work with his excellent scripts and tutorial.

      And Amiga 500, 600, 1200 is the real deal, not the cd32.

      Btw. recalbox is a "gamingsystem" not a computersystem.
      Or did i missunderstound something.
      The CD32 is pure gaming ... more than a a500 or a1200 can be.
      And the compilation-cds are more than 20years old ... stuff that works out of the box.

      BR
      André

      •Raspberry Pi model: Pi ZeroW
      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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      • Substring
        Substring last edited by

        @ratte @lolo i think we've had enough trolling on this topic 🙂

        Regarding systems, Recalbox 4.1 has apple II and DOS emulation ... If we can play and make it run, why not enjoy it ? It's not just about emulating consoles only, but giving a way to easily enjoy games.

        Now guyz please keep it friendly

        Former dev - Please reply with @substring so that i am notified when you answer me
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        RustyMG 1 Reply Last reply Reply Quote 0
        • Ratte
          Ratte last edited by Ratte

          CD32 game reviews of all tested (working) games:
          https://openretro.org/cd32/akira
          https://openretro.org/cd32/alfred-chicken
          https://openretro.org/cd32/alien-breed-tower-assault
          https://openretro.org/cd32/alien-breed-3d
          https://openretro.org/cd32/alien-breed-special-edition-and-qwak
          https://openretro.org/cd32/arabian-nights
          https://openretro.org/cd32/arcade-pool
          https://openretro.org/cd32/banshee
          https://openretro.org/cd32/base-jumpers
          https://openretro.org/cd32/battletoads
          https://openretro.org/cd32/beavers
          https://openretro.org/cd32/benefactor
          https://openretro.org/cd32/brian-the-lion
          https://openretro.org/cd32/brutal-paws-of-fury
          https://openretro.org/cd32/brutal-football
          https://openretro.org/cd32/bubba-n-stix
          https://openretro.org/cd32/bubble-and-squeak
          https://openretro.org/cd32/cannon-fodder
          https://openretro.org/cd32/chuck-rock
          https://openretro.org/cd32/clockwiser
          https://openretro.org/cd32/dgeneration
          https://openretro.org/cd32/dangerous-streets-and-wing-commander
          https://openretro.org/cd32/dark-seed
          https://openretro.org/cd32/death-mask
          https://openretro.org/cd32/deep-core
          https://openretro.org/cd32/diggers-and-oscar
          https://openretro.org/cd32/disposable-hero
          https://openretro.org/cd32/emerald-mines
          https://openretro.org/cd32/exile
          https://openretro.org/cd32/fields-of-glory
          https://openretro.org/cd32/fire-and-ice
          https://openretro.org/cd32/fire-force
          https://openretro.org/cd32/flink
          https://openretro.org/cd32/fly-harder
          https://openretro.org/cd32/frontier-elite-ii
          https://openretro.org/cd32/fury-of-the-furries
          https://openretro.org/cd32/global-effect
          https://openretro.org/cd32/gloom
          https://openretro.org/cd32/grandslam-gamer-gold-collection
          https://openretro.org/cd32/guardian
          https://openretro.org/cd32/gunship-2000
          https://openretro.org/cd32/heimdall-2-into-the-hall-of-worlds
          https://openretro.org/cd32/international-karate-plus
          https://openretro.org/cd32/international-open-golf-championship
          https://openretro.org/cd32/sensible-soccer-international-edition
          https://openretro.org/cd32/james-pond-2-codename-robocod
          https://openretro.org/cd32/james-pond-3-operation-starfish
          https://openretro.org/cd32/jetstrike
          https://openretro.org/cd32/john-barnes-european-football
          https://openretro.org/cd32/kid-chaos
          https://openretro.org/cd32/legends
          https://openretro.org/cd32/lemmings
          https://openretro.org/cd32/litil-divil
          https://openretro.org/cd32/manchester-united-premier-league-champions
          https://openretro.org/cd32/mean-arenas-cd32
          https://openretro.org/cd32/microcosm
          https://openretro.org/cd32/morph
          https://openretro.org/cd32/myth
          https://openretro.org/cd32/naughty-ones
          https://openretro.org/cd32/nick-faldos-championship-golf
          https://openretro.org/cd32/overkill-and-lunar-c
          https://openretro.org/cd32/pga-european-tour
          https://openretro.org/cd32/pierre-le-chef-is-out-to-lunch
          https://openretro.org/cd32/pinball-fantasies
          https://openretro.org/cd32/pinball-illusions
          https://openretro.org/cd32/pirates-gold
          https://openretro.org/cd32/power-drive
          https://openretro.org/cd32/prey
          https://openretro.org/cd32/project-x-and-ultimate-body-blows
          https://openretro.org/cd32/rise-of-the-robots
          https://openretro.org/cd32/roadkill
          https://openretro.org/cd32/sabre-team
          https://openretro.org/cd32/sensible-soccer-european-champions
          https://openretro.org/cd32/simon-the-sorcerer
          https://openretro.org/cd32/sleepwalker
          https://openretro.org/cd32/soccer-kid
          https://openretro.org/cd32/soccer-superstars
          https://openretro.org/cd32/speedball-2-brutal-deluxe
          https://openretro.org/cd32/amiga-cd32-sports-football
          https://openretro.org/cd32/striker
          https://openretro.org/cd32/strip-pot
          https://openretro.org/cd32/subwar-2050
          https://openretro.org/cd32/super-league-manager
          https://openretro.org/cd32/super-methane-bros
          https://openretro.org/cd32/super-putty
          https://openretro.org/cd32/super-street-fighter-ii-turbo
          https://openretro.org/cd32/superfrog
          https://openretro.org/cd32/syndicate
          https://openretro.org/cd32/the-big-six
          https://openretro.org/cd32/the-chaos-engine
          https://openretro.org/cd32/lotus-trilogy
          https://openretro.org/cd32/the-clue
          https://openretro.org/cd32/the-final-gate
          https://openretro.org/cd32/the-labyrinth-of-time
          https://openretro.org/cd32/ryder-cup-johnnie-walker
          https://openretro.org/cd32/total-carnage
          https://openretro.org/cd32/trivial-pursuit
          https://openretro.org/cd32/ufo-enemy-unknown
          https://openretro.org/cd32/ultimate-body-blows
          https://openretro.org/cd32/vital-light
          https://openretro.org/cd32/whales-voyage
          https://openretro.org/cd32/wild-cup-soccer
          https://openretro.org/cd32/will-bridge-initiation-junior
          https://openretro.org/cd32/worms

          •Raspberry Pi model: Pi ZeroW
          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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          • RustyMG
            RustyMG @Substring last edited by

            @Substring. I don't wish to be pedantic, but DO we have Apple 2 emulation actually running in the last unstable build?
            Has anyone actually got this running?
            I have every system possible on Recalbox (except c64) running and no matter what I do, the Apple 2 menu screen for a better word doesn't appear.

            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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            • Substring
              Substring @RustyMG last edited by

              @RustyMG are you sure you're in the right section for posting this ? lol

              Former dev - Please reply with @substring so that i am notified when you answer me
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              • RustyMG
                RustyMG @Substring last edited by

                @Substring Hi,
                Yeah, I know...... I only mentioned it due to the "Regarding systems, Recalbox 4.1 has apple II and DOS emulation ... If we can play and make it run, why not enjoy it ?" comment.
                Does anyone have the answer though?
                No bios file is reqd for the Apple2 emulation, the "apple2" folder gets created in the roms folder, I stick in several hundred .dsk files, and.......nothing. Nothing appears on the "front end", as if no rom / game files are present.

                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                • pillabichos
                  pillabichos last edited by

                  I try this tutorial and I successfull run SuperFrog but I don't know which key is to select.
                  I see the first page where I can't select one of four games although I can navegate in them with cursor keys.
                  I try select with A, B, X, Y and the rest of the keys of my keyboard.

                  voljega 1 Reply Last reply Reply Quote 0
                  • voljega
                    voljega Banned @pillabichos last edited by

                    @pillabichos I don't know if you are using Cd32 games or regular amiga one. If it is the latest, the keyboard mapping on uae4arm / amiberry is faulty : you have to configure it as an en/US one and then some games may require the enter or 1 2 3 4 keys from the numerical pad.

                    Although I don't remember any problems on WHDLoad with Superfrog....

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                    • Substring
                      Substring @voljega last edited by

                      @voljega am I reading we can't get rid of the keyboard ?

                      Former dev - Please reply with @substring so that i am notified when you answer me
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                      voljega Ratte 2 Replies Last reply Reply Quote 0
                      • voljega
                        voljega Banned @Substring last edited by

                        @Substring Really ???? I've been saying exactly that to you for the past year and a half, that you can't get rid of the keyboard unless some kind of virtual keyboard is hardcoded into the emulator. (and even that is not a good solution imho)

                        Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                        And I don't really see what your issue is with that.
                        Amiga 500/1200 are COMPUTERS for christsake it's perfectly logical to emulate them with keyboard and mouse, and this also should be the case for Amstrad CPC for instance where crappy hardcoded shortcuts just ruin the experience for games where you really need the keyboard like adventure games.
                        And games requiring heavily the mouse like Populous or things like that will never be perfectly playable with a joystick emulating the mouse anyway it's not the same thing.

                        Besides needing a keyboad never bothered the team when it had to include DOSBox, MSX or Odyssey 2 emulators on which some or all games are unplayable without it.

                        Ratte Substring 3 Replies Last reply Reply Quote 0
                        • Ratte
                          Ratte @Substring last edited by

                          @Substring
                          There are possibilities to remap buttons inside the uae.config.

                          Thats one of the reasons, why i asked you for recalbox-development tutorials.
                          As far as i can see there is some sort of SDL-remapper inside recalbox ?!
                          If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!
                          The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

                          At the moment it is hardcoded to xbox-controller (I use the speedlink torid).
                          The first picture in this thread is the current setup in this turtorial.

                          BR
                          André

                          •Raspberry Pi model: Pi ZeroW
                          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                          • Ratte
                            Ratte @voljega last edited by

                            @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                            Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                            Thats why i choose the CD32 for this experiment.
                            It is not a computer .. but it can be ... 😉

                            •Raspberry Pi model: Pi ZeroW
                            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                            • Substring
                              Substring @voljega last edited by

                              @voljega easy pal 🙂
                              The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                              Sadly there is no virtual keyboard, so of course i know you'd need a keyboard 😉

                              What is also a great point is having mouse buttons on shoulders to skip intro/trainers, and eventually moving the mouse with the right stick.

                              But of course, emulating a computer would require a keyboard most of times. My question rather meant "is a keyboard mandatory ?"

                              Former dev - Please reply with @substring so that i am notified when you answer me
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                              • Substring
                                Substring @Ratte last edited by

                                @Ratte said in AMIGA CD32 EMULATION - HOW TO -:

                                If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!

                                that's the point of configgen, yes. In the es-systems.cfg, you can see a %CONTROLLERS% in the command line of configgen. ES substitutes this with a load of parameters (you can see the result in the es log). Then configgen calls generators we write for each emulator to write configuration files depending on which pads are plugged.

                                The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

                                errrr ... no 😄 Such case would be acceptable for people who do know what they do and shouldn't be forbidden (i.e. : allow custom files). But this should not be the main way to configure the emulator 🙂

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                                • Substring
                                  Substring last edited by

                                  @voljega @ratte whichever disagreement you have regarding adf, whd or CD32, i would rather implement the 3 of them, depending on the configuration efforts it requires. We want something easy for users, and knowing their "web resource" for roms, and the recalbox "drag rom in the right folder" philosophy, i'd implement what is easy for a user.

                                  ADF in the recalbox way will be a slight pain ... but that's my role as a dev 😉

                                  Former dev - Please reply with @substring so that i am notified when you answer me
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                                  • voljega
                                    voljega Banned @Substring last edited by

                                    @Substring said in AMIGA CD32 EMULATION - HOW TO -:

                                    The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                                    OK well that is working with amiberry right now without too much trouble you can use the pad to enter gui and leave the emulator.
                                    Deeper configuration requires the SDL2 version which is there but not finished and I haven't tested it at all.

                                    I can easily add the CD32 in what I've done I already have everything I need regarding bios and conf and tested it successfully in standalone mode but I lack the courage and/or motivation for it.
                                    It's like one hour of dev and one of testing.

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                                    • Substring
                                      Substring @voljega last edited by

                                      @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                                      I lack the courage and/or motivation for it

                                      yeah, like when i try to kick my butt to write the C64 configgen hahaha 😉

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                                      • Ratte
                                        Ratte @voljega last edited by Ratte

                                        @voljega

                                        Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                                        Commodore released a tool for the CD32 called JoyMouse (can even run on a A500 config).
                                        JoyMouse can be used to emulated a mouse with the gamepad.
                                        AND it can be used to remap keys to controller-buttons !!!!

                                        I will post the documentation this evening.
                                        (remember, also usefull for A500 !!!)

                                        br
                                        André

                                        •Raspberry Pi model: Pi ZeroW
                                        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                                        • Ratte
                                          Ratte last edited by

                                          joymouse v40.2
                                          (c) Copyright 1993 Commodore-Amiga, Inc. All Rights Reserved
                                          Usage: joymouse [XMOVE=n YMOVE=n DELAY=nframes ACCEL CREATEKEYS] OR [OFF]
                                          Defaults: XMOVE=4 YMOVE=4 DELAY=1 and no CREATEKEYS or ACCEL
                                          Re CREATEKEYS see lowlevel.doc SystemControl() and libraries/lowlevel.h
                                          For CD32 game controller mouse emulation. Requires lowlevel.library

                                          Joymouse uses lowlevel.library to read the CD32 port1 game controller
                                          and convert directions and the lower right/left (red/blue) buttons into
                                          mouse input events for CD32 titles which absolutely require the game
                                          controller to emulate the Amiga mouse for Intuition.

                                          The additional CREATEKEYS keyword tells joymouse to turn on the
                                          SCON_AddCreateKeys feature of lowlevel.library SystemControl().
                                          When CREATEKEYS is used, you will also receive RAWKEY events
                                          for all gamecontroller buttons. Note that you will even receive
                                          RAWKEY events for the directions and buttons which have been
                                          converted to mouse events. This means that if you ask for MOUSEBUTTON
                                          or MOUSEMOVE events you will see both those AND the created RAWKEY
                                          events for those actions. You could ignore either (just remember
                                          to ReplyMsg them). See libraries/lowlevel.h for the port1 RAWKEY
                                          values you will receive.

                                          The ACCEL option adds mouse acceleration. This should not be
                                          used in drawing programs, and probably shouldn't be used in programs
                                          for young children, since it makes the pointer harder to control.
                                          But it can be good for titles with widely spaced things to click
                                          on. For a HIRES LACE screen, try XMOVE=6 YMOVE=6 ACCEL [CREATEKEYS].

                                          If joymouse is required, it should be used only if running under V40+,
                                          and only in startup-sequence (since if user started you from an icon,
                                          they would have a real mouse). Although if the user has a real game
                                          controller you may want to use joymouse even if started from an icon.
                                          If your application exits, be sure to do JOYMOUSE OFF.

                                          Will return RETURN_FAIL if lowlevel.library is not available.
                                          Will return RETURN_WARN if joymouse is already running.

                                          standard usage:

                                          failat 21
                                          run >NIL: joymouse

                                          •Raspberry Pi model: Pi ZeroW
                                          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                                          • lulu13
                                            lulu13 last edited by lulu13

                                            I did exactly according to the instructions, but the game does not start, the black box is for a while and then goes back to the home screen, what's wrong with it?

                                            Raspberry Pi model: Pi 3 B
                                            •Recalbox version (build) : "unstable" 4.1 build 42

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