Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
    32
    160
    111187
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • lolo
      lolo @Ratte last edited by lolo

      @Ratte
      Sorry but it's you who reinvent the wheel.
      And Amiga 500, 600, 1200 is the real deal, not the cd32.
      There are no problem with amigaos or other stuff. You use WHDLoad loader to bring a 'one click to play' experience, it's transparent. It's like WinUAE Loader on Hyperspin.
      But hey everyone does what he wants, your stuff is cool. 😉

      Ratte 1 Reply Last reply Reply Quote 0
      • Ratte
        Ratte @lolo last edited by Ratte

        @lolo

        Sorry but it's you who reinvent the wheel.
        And Amiga 500, 600, 1200 is the real deal, not the cd32.

        Sorry, but the real amiga is the A1000 (or bigbox A3/4000).
        I love A1000 hacking .. Twinkick, KickTOS, Kickwork 😄
        https://www.youtube.com/watch?v=K4ta4OYhsEY
        0_1493063519785_tk3.9.gif

        But hey everyone does what he wants, your stuff is cool. 😉

        No thats not my stuff, i used existing stuff and modified it.
        voljega did the most work with his excellent scripts and tutorial.

        And Amiga 500, 600, 1200 is the real deal, not the cd32.

        Btw. recalbox is a "gamingsystem" not a computersystem.
        Or did i missunderstound something.
        The CD32 is pure gaming ... more than a a500 or a1200 can be.
        And the compilation-cds are more than 20years old ... stuff that works out of the box.

        BR
        André

        •Raspberry Pi model: Pi ZeroW
        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

        1 Reply Last reply Reply Quote 0
        • Substring
          Substring last edited by

          @ratte @lolo i think we've had enough trolling on this topic 🙂

          Regarding systems, Recalbox 4.1 has apple II and DOS emulation ... If we can play and make it run, why not enjoy it ? It's not just about emulating consoles only, but giving a way to easily enjoy games.

          Now guyz please keep it friendly

          Former dev - Please reply with @substring so that i am notified when you answer me
          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

          RustyMG 1 Reply Last reply Reply Quote 0
          • Ratte
            Ratte last edited by Ratte

            CD32 game reviews of all tested (working) games:
            https://openretro.org/cd32/akira
            https://openretro.org/cd32/alfred-chicken
            https://openretro.org/cd32/alien-breed-tower-assault
            https://openretro.org/cd32/alien-breed-3d
            https://openretro.org/cd32/alien-breed-special-edition-and-qwak
            https://openretro.org/cd32/arabian-nights
            https://openretro.org/cd32/arcade-pool
            https://openretro.org/cd32/banshee
            https://openretro.org/cd32/base-jumpers
            https://openretro.org/cd32/battletoads
            https://openretro.org/cd32/beavers
            https://openretro.org/cd32/benefactor
            https://openretro.org/cd32/brian-the-lion
            https://openretro.org/cd32/brutal-paws-of-fury
            https://openretro.org/cd32/brutal-football
            https://openretro.org/cd32/bubba-n-stix
            https://openretro.org/cd32/bubble-and-squeak
            https://openretro.org/cd32/cannon-fodder
            https://openretro.org/cd32/chuck-rock
            https://openretro.org/cd32/clockwiser
            https://openretro.org/cd32/dgeneration
            https://openretro.org/cd32/dangerous-streets-and-wing-commander
            https://openretro.org/cd32/dark-seed
            https://openretro.org/cd32/death-mask
            https://openretro.org/cd32/deep-core
            https://openretro.org/cd32/diggers-and-oscar
            https://openretro.org/cd32/disposable-hero
            https://openretro.org/cd32/emerald-mines
            https://openretro.org/cd32/exile
            https://openretro.org/cd32/fields-of-glory
            https://openretro.org/cd32/fire-and-ice
            https://openretro.org/cd32/fire-force
            https://openretro.org/cd32/flink
            https://openretro.org/cd32/fly-harder
            https://openretro.org/cd32/frontier-elite-ii
            https://openretro.org/cd32/fury-of-the-furries
            https://openretro.org/cd32/global-effect
            https://openretro.org/cd32/gloom
            https://openretro.org/cd32/grandslam-gamer-gold-collection
            https://openretro.org/cd32/guardian
            https://openretro.org/cd32/gunship-2000
            https://openretro.org/cd32/heimdall-2-into-the-hall-of-worlds
            https://openretro.org/cd32/international-karate-plus
            https://openretro.org/cd32/international-open-golf-championship
            https://openretro.org/cd32/sensible-soccer-international-edition
            https://openretro.org/cd32/james-pond-2-codename-robocod
            https://openretro.org/cd32/james-pond-3-operation-starfish
            https://openretro.org/cd32/jetstrike
            https://openretro.org/cd32/john-barnes-european-football
            https://openretro.org/cd32/kid-chaos
            https://openretro.org/cd32/legends
            https://openretro.org/cd32/lemmings
            https://openretro.org/cd32/litil-divil
            https://openretro.org/cd32/manchester-united-premier-league-champions
            https://openretro.org/cd32/mean-arenas-cd32
            https://openretro.org/cd32/microcosm
            https://openretro.org/cd32/morph
            https://openretro.org/cd32/myth
            https://openretro.org/cd32/naughty-ones
            https://openretro.org/cd32/nick-faldos-championship-golf
            https://openretro.org/cd32/overkill-and-lunar-c
            https://openretro.org/cd32/pga-european-tour
            https://openretro.org/cd32/pierre-le-chef-is-out-to-lunch
            https://openretro.org/cd32/pinball-fantasies
            https://openretro.org/cd32/pinball-illusions
            https://openretro.org/cd32/pirates-gold
            https://openretro.org/cd32/power-drive
            https://openretro.org/cd32/prey
            https://openretro.org/cd32/project-x-and-ultimate-body-blows
            https://openretro.org/cd32/rise-of-the-robots
            https://openretro.org/cd32/roadkill
            https://openretro.org/cd32/sabre-team
            https://openretro.org/cd32/sensible-soccer-european-champions
            https://openretro.org/cd32/simon-the-sorcerer
            https://openretro.org/cd32/sleepwalker
            https://openretro.org/cd32/soccer-kid
            https://openretro.org/cd32/soccer-superstars
            https://openretro.org/cd32/speedball-2-brutal-deluxe
            https://openretro.org/cd32/amiga-cd32-sports-football
            https://openretro.org/cd32/striker
            https://openretro.org/cd32/strip-pot
            https://openretro.org/cd32/subwar-2050
            https://openretro.org/cd32/super-league-manager
            https://openretro.org/cd32/super-methane-bros
            https://openretro.org/cd32/super-putty
            https://openretro.org/cd32/super-street-fighter-ii-turbo
            https://openretro.org/cd32/superfrog
            https://openretro.org/cd32/syndicate
            https://openretro.org/cd32/the-big-six
            https://openretro.org/cd32/the-chaos-engine
            https://openretro.org/cd32/lotus-trilogy
            https://openretro.org/cd32/the-clue
            https://openretro.org/cd32/the-final-gate
            https://openretro.org/cd32/the-labyrinth-of-time
            https://openretro.org/cd32/ryder-cup-johnnie-walker
            https://openretro.org/cd32/total-carnage
            https://openretro.org/cd32/trivial-pursuit
            https://openretro.org/cd32/ufo-enemy-unknown
            https://openretro.org/cd32/ultimate-body-blows
            https://openretro.org/cd32/vital-light
            https://openretro.org/cd32/whales-voyage
            https://openretro.org/cd32/wild-cup-soccer
            https://openretro.org/cd32/will-bridge-initiation-junior
            https://openretro.org/cd32/worms

            •Raspberry Pi model: Pi ZeroW
            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

            1 Reply Last reply Reply Quote 0
            • RustyMG
              RustyMG @Substring last edited by

              @Substring. I don't wish to be pedantic, but DO we have Apple 2 emulation actually running in the last unstable build?
              Has anyone actually got this running?
              I have every system possible on Recalbox (except c64) running and no matter what I do, the Apple 2 menu screen for a better word doesn't appear.

              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

              Substring 1 Reply Last reply Reply Quote 0
              • Substring
                Substring @RustyMG last edited by

                @RustyMG are you sure you're in the right section for posting this ? lol

                Former dev - Please reply with @substring so that i am notified when you answer me
                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                RustyMG 1 Reply Last reply Reply Quote 0
                • RustyMG
                  RustyMG @Substring last edited by

                  @Substring Hi,
                  Yeah, I know...... I only mentioned it due to the "Regarding systems, Recalbox 4.1 has apple II and DOS emulation ... If we can play and make it run, why not enjoy it ?" comment.
                  Does anyone have the answer though?
                  No bios file is reqd for the Apple2 emulation, the "apple2" folder gets created in the roms folder, I stick in several hundred .dsk files, and.......nothing. Nothing appears on the "front end", as if no rom / game files are present.

                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                  1 Reply Last reply Reply Quote 0
                  • pillabichos
                    pillabichos last edited by

                    I try this tutorial and I successfull run SuperFrog but I don't know which key is to select.
                    I see the first page where I can't select one of four games although I can navegate in them with cursor keys.
                    I try select with A, B, X, Y and the rest of the keys of my keyboard.

                    voljega 1 Reply Last reply Reply Quote 0
                    • voljega
                      voljega Banned @pillabichos last edited by

                      @pillabichos I don't know if you are using Cd32 games or regular amiga one. If it is the latest, the keyboard mapping on uae4arm / amiberry is faulty : you have to configure it as an en/US one and then some games may require the enter or 1 2 3 4 keys from the numerical pad.

                      Although I don't remember any problems on WHDLoad with Superfrog....

                      Substring 1 Reply Last reply Reply Quote 0
                      • Substring
                        Substring @voljega last edited by

                        @voljega am I reading we can't get rid of the keyboard ?

                        Former dev - Please reply with @substring so that i am notified when you answer me
                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                        voljega Ratte 2 Replies Last reply Reply Quote 0
                        • voljega
                          voljega Banned @Substring last edited by

                          @Substring Really ???? I've been saying exactly that to you for the past year and a half, that you can't get rid of the keyboard unless some kind of virtual keyboard is hardcoded into the emulator. (and even that is not a good solution imho)

                          Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                          And I don't really see what your issue is with that.
                          Amiga 500/1200 are COMPUTERS for christsake it's perfectly logical to emulate them with keyboard and mouse, and this also should be the case for Amstrad CPC for instance where crappy hardcoded shortcuts just ruin the experience for games where you really need the keyboard like adventure games.
                          And games requiring heavily the mouse like Populous or things like that will never be perfectly playable with a joystick emulating the mouse anyway it's not the same thing.

                          Besides needing a keyboad never bothered the team when it had to include DOSBox, MSX or Odyssey 2 emulators on which some or all games are unplayable without it.

                          Ratte Substring 3 Replies Last reply Reply Quote 0
                          • Ratte
                            Ratte @Substring last edited by

                            @Substring
                            There are possibilities to remap buttons inside the uae.config.

                            Thats one of the reasons, why i asked you for recalbox-development tutorials.
                            As far as i can see there is some sort of SDL-remapper inside recalbox ?!
                            If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!
                            The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

                            At the moment it is hardcoded to xbox-controller (I use the speedlink torid).
                            The first picture in this thread is the current setup in this turtorial.

                            BR
                            André

                            •Raspberry Pi model: Pi ZeroW
                            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                            Substring 1 Reply Last reply Reply Quote 0
                            • Ratte
                              Ratte @voljega last edited by

                              @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                              Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                              Thats why i choose the CD32 for this experiment.
                              It is not a computer .. but it can be ... 😉

                              •Raspberry Pi model: Pi ZeroW
                              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                              1 Reply Last reply Reply Quote 0
                              • Substring
                                Substring @voljega last edited by

                                @voljega easy pal 🙂
                                The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                                Sadly there is no virtual keyboard, so of course i know you'd need a keyboard 😉

                                What is also a great point is having mouse buttons on shoulders to skip intro/trainers, and eventually moving the mouse with the right stick.

                                But of course, emulating a computer would require a keyboard most of times. My question rather meant "is a keyboard mandatory ?"

                                Former dev - Please reply with @substring so that i am notified when you answer me
                                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                voljega 1 Reply Last reply Reply Quote 0
                                • Substring
                                  Substring @Ratte last edited by

                                  @Ratte said in AMIGA CD32 EMULATION - HOW TO -:

                                  If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!

                                  that's the point of configgen, yes. In the es-systems.cfg, you can see a %CONTROLLERS% in the command line of configgen. ES substitutes this with a load of parameters (you can see the result in the es log). Then configgen calls generators we write for each emulator to write configuration files depending on which pads are plugged.

                                  The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

                                  errrr ... no 😄 Such case would be acceptable for people who do know what they do and shouldn't be forbidden (i.e. : allow custom files). But this should not be the main way to configure the emulator 🙂

                                  Former dev - Please reply with @substring so that i am notified when you answer me
                                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                  1 Reply Last reply Reply Quote 0
                                  • Substring
                                    Substring last edited by

                                    @voljega @ratte whichever disagreement you have regarding adf, whd or CD32, i would rather implement the 3 of them, depending on the configuration efforts it requires. We want something easy for users, and knowing their "web resource" for roms, and the recalbox "drag rom in the right folder" philosophy, i'd implement what is easy for a user.

                                    ADF in the recalbox way will be a slight pain ... but that's my role as a dev 😉

                                    Former dev - Please reply with @substring so that i am notified when you answer me
                                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                    1 Reply Last reply Reply Quote 0
                                    • voljega
                                      voljega Banned @Substring last edited by

                                      @Substring said in AMIGA CD32 EMULATION - HOW TO -:

                                      The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                                      OK well that is working with amiberry right now without too much trouble you can use the pad to enter gui and leave the emulator.
                                      Deeper configuration requires the SDL2 version which is there but not finished and I haven't tested it at all.

                                      I can easily add the CD32 in what I've done I already have everything I need regarding bios and conf and tested it successfully in standalone mode but I lack the courage and/or motivation for it.
                                      It's like one hour of dev and one of testing.

                                      Substring 1 Reply Last reply Reply Quote 0
                                      • Substring
                                        Substring @voljega last edited by

                                        @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                                        I lack the courage and/or motivation for it

                                        yeah, like when i try to kick my butt to write the C64 configgen hahaha 😉

                                        Former dev - Please reply with @substring so that i am notified when you answer me
                                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                        1 Reply Last reply Reply Quote 0
                                        • Ratte
                                          Ratte @voljega last edited by Ratte

                                          @voljega

                                          Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                                          Commodore released a tool for the CD32 called JoyMouse (can even run on a A500 config).
                                          JoyMouse can be used to emulated a mouse with the gamepad.
                                          AND it can be used to remap keys to controller-buttons !!!!

                                          I will post the documentation this evening.
                                          (remember, also usefull for A500 !!!)

                                          br
                                          André

                                          •Raspberry Pi model: Pi ZeroW
                                          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                                          1 Reply Last reply Reply Quote 0
                                          • Ratte
                                            Ratte last edited by

                                            joymouse v40.2
                                            (c) Copyright 1993 Commodore-Amiga, Inc. All Rights Reserved
                                            Usage: joymouse [XMOVE=n YMOVE=n DELAY=nframes ACCEL CREATEKEYS] OR [OFF]
                                            Defaults: XMOVE=4 YMOVE=4 DELAY=1 and no CREATEKEYS or ACCEL
                                            Re CREATEKEYS see lowlevel.doc SystemControl() and libraries/lowlevel.h
                                            For CD32 game controller mouse emulation. Requires lowlevel.library

                                            Joymouse uses lowlevel.library to read the CD32 port1 game controller
                                            and convert directions and the lower right/left (red/blue) buttons into
                                            mouse input events for CD32 titles which absolutely require the game
                                            controller to emulate the Amiga mouse for Intuition.

                                            The additional CREATEKEYS keyword tells joymouse to turn on the
                                            SCON_AddCreateKeys feature of lowlevel.library SystemControl().
                                            When CREATEKEYS is used, you will also receive RAWKEY events
                                            for all gamecontroller buttons. Note that you will even receive
                                            RAWKEY events for the directions and buttons which have been
                                            converted to mouse events. This means that if you ask for MOUSEBUTTON
                                            or MOUSEMOVE events you will see both those AND the created RAWKEY
                                            events for those actions. You could ignore either (just remember
                                            to ReplyMsg them). See libraries/lowlevel.h for the port1 RAWKEY
                                            values you will receive.

                                            The ACCEL option adds mouse acceleration. This should not be
                                            used in drawing programs, and probably shouldn't be used in programs
                                            for young children, since it makes the pointer harder to control.
                                            But it can be good for titles with widely spaced things to click
                                            on. For a HIRES LACE screen, try XMOVE=6 YMOVE=6 ACCEL [CREATEKEYS].

                                            If joymouse is required, it should be used only if running under V40+,
                                            and only in startup-sequence (since if user started you from an icon,
                                            they would have a real mouse). Although if the user has a real game
                                            controller you may want to use joymouse even if started from an icon.
                                            If your application exits, be sure to do JOYMOUSE OFF.

                                            Will return RETURN_FAIL if lowlevel.library is not available.
                                            Will return RETURN_WARN if joymouse is already running.

                                            standard usage:

                                            failat 21
                                            run >NIL: joymouse

                                            •Raspberry Pi model: Pi ZeroW
                                            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Want to support us ?

                                            71
                                            Online

                                            99.6k
                                            Users

                                            28.1k
                                            Topics

                                            187.1k
                                            Posts

                                            Copyright © 2021 recalbox.com