Testrun ...
To do:
- cleaning scripts
- better cd32 theme for emustation
List of Amiga CD32 games:
https://www.video-games-museum.com/en/sys/50-amiga-cd32/1/all
Unoffical CD32 ports:
http://unofficial-cd32-ports.blogspot.de/
Testrun ...
To do:
List of Amiga CD32 games:
https://www.video-games-museum.com/en/sys/50-amiga-cd32/1/all
Unoffical CD32 ports:
http://unofficial-cd32-ports.blogspot.de/
First impressions:
Recalbox 4.1 with working Amiga (CD32) Emulator
https://forum.recalbox.com/post/51921
recalbox 4.1 (4.1.0-master-rpi3-2017-03-05-09-29-03-11603320)
with uae4arm v0.5 / amiberry v2.1.1 binary (with supports for quit-button)
Hi,
first at all i am a professional amiga-user (coding, elctronics and all that s**t).
I went over to retropie4.1 for a testrun with uae4arm v0.5.
In my opinion, it makes sense to integrate the emulator now. The basic configurations and scripts could be tested in this way. The emulator could become even faster, but some titles can be played well. The CD32 emulation with the correct ROMs is able to start correctly from ISO files. All necessary buttons can be mapped onto an XBOX controller. The CD32 does not need a keyboard or mouse. For those who would like to test a workbench on the CD32, I can recommend the "cd32wb_r1.iso". (Hllp: //helenvivet,free,fr/Pegasos/cd32wb_r1,zip)
The CD is very useful for testing, on the Amiga side the mouse is mapped to the joypad and there is a screen keyboard. Regardless, connected USB mice and keyboards also work. A full use by controller is given in any case.
On the subject of speed, the graphic output of the Customchips is still very slow, despite various test settings (352x256 + frameskip), but the CPU emulation is fast. Example: An installed workbench with graphics card output (Picasso96 on "bigbox" Amiga4000-setting) is really useful, but this is not our target....
In summary, I would welcome an experimental integration into Recalbox.
For any inquiries, I'm willing to help.
Translated with google translator ...
BR
André
YOUTUBE - HOW TO:
https://youtu.be/a6Oi-TOOVCw
Running Amiga emulation in just 15 minutes.
Best compatibility for game consoles.
On the AmigaCD32 nearly all known Amiga games are accessible.
Over 150 special CD32 versions shine with improved graphics and additional AddOns.
Special Compilation-CDs with more than 20 years of "AmigaCD32 WHD-Load" experience guarantee a lot of fun.
Due to the natural limitation of the missing mouse and keyboard, these games and Compilation-CDs are 100% made for Recalbox.
Have a lot of fun.
Limiting the RPI GFX-memory to 128MB is reducing the problems without negative sideffects.
gpu_mem_256=128
gpu_mem_512=128
gpu_mem_1024=128
BR
André
Recalbox 4.1 (build42)
N64 with F-Zero X
2nd Demotrack
1200 MHz vs 1350 MHz
BR
Ratte
It has a different gpu, that means no existing community and support.
The unduser-price is to high for new hardware like this, better buy a cheap netbook or tablet for the money ... same power and more software.
Aufgrund der Bedienungsproblematik habe ich an die Integration des DTV64 gemacht. Alle Tasten des DTV sind auf den Controller gemappt. Alle DTV-Spiele sind voll funktionsfähig.
https://forum.recalbox.com/topic/7331/amiga-cd32-emulation-how-to/132
dtv64-addon available
https://forum.recalbox.com/post/100467
next level - cd32 optimization
@gkralicek2
I made some testruns with your settings:
arm_freq=1600
gpu_freq=500
core_freq=500
sdram_freq=500
sdram_schmoo=0x02000020
over_voltage=4
sdram_over_voltage=2
I can NOT confirm a stable system with the settings.
Allways kernelpanic or sometimes just ---- nothing --- .
With 1550 Mhz the system ran stable, at boot there was occasionally a kernelpanic if it had been running for some time, but if the system where up and running it was stable. I suspect that a better heat sink could help here. The enclosed is a bit small. With 1500 MHz, the system runs unobtrusively, no problems.
My AmigaCD32 and DTV64 add-ons also work, with the PSP emulator still has something to fight.
After a long time of silence i found some time for the project.
Based on RB41/batocera I added the SPI-driver for the display and my both addons (C64DTV based on vice and AmigaCD32 based on uae4arm).
This weekend i try to finish my work (GPIO-Buttons and display fps-tweaking).
early testrun:
https://youtu.be/yA-7C5KO4Yk
Ich würde Recalbox mehr als Zwiebel sehen.
An die unterste Schicht kommt man nicht ran.
Die machen "Ihr" Ding … musste ich zumindest so feststellen.
Vergleichbar mir Kernalupdates ….
Dann gibt es ein paar "Freaks" (neudeutsch "Nerds") die sich
mit dem System beschäftigen und hier und da "Hand anlegen".
In der Schicht gibt es viele hilfsbereite Leute.
Jetzt alle zu beschimpfen ist oberflächlich.
So wie ich herausgehörte habe gibt es nur ZWEI Leute die wirklich
alles am Stück kompilieren und releasen.
Die beiden werden sicherlich auch noch ein Leben neben Recalbox besitzen.
Arbeit, Familie, Zahnarztbesuch usw.
Die Kommunikation zu diesen beiden ist unmöglich … das geht scheinbar nur über Mittelsmänner.
Und die haben den Hinweis bekommen, wenn PLUS fertig, dann fertig, vorher kein Komment.
Die können nix anderes sagen als …bitte warten.
btw. du hast vor 2 monaten geschrieben der PLUS hätte keinen b*ms...
so ganz haut das nicht hin. unter der ppsspp-emu kann man schon hier und da ein paar frames mehr zaubern
gerade wenn man mit gta vice city rumtestet
https://youtu.be/8BMH48hcYNc?t=11m
Hey, bleib mal locker …
Wer aufmerksam mitliest wird schon gesehen haben, dass ich das "Problem" nicht habe.
Verwende doch bis zum richtigen Release eine Version von Batocera.
"batocera-linux.xorhub,com/upgrades/rpi3/stable/last/"
Die läuft auf dem PLUS
All soldering works are done. The next few days are reserved for software setup.
theme preview recalbox & recalbox-next
theme preview recalbox & recalbox-next
Has anyone ever tried to find a picture with the top view of the DTV? I had to paint some sketches first. The controlstick of the DTV is actually black, I used the red color from the original Competition Pro 5000 joystick.