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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • pillabichos
      pillabichos last edited by

      I try this tutorial and I successfull run SuperFrog but I don't know which key is to select.
      I see the first page where I can't select one of four games although I can navegate in them with cursor keys.
      I try select with A, B, X, Y and the rest of the keys of my keyboard.

      voljega 1 Reply Last reply Reply Quote 0
      • voljega
        voljega Banned @pillabichos last edited by

        @pillabichos I don't know if you are using Cd32 games or regular amiga one. If it is the latest, the keyboard mapping on uae4arm / amiberry is faulty : you have to configure it as an en/US one and then some games may require the enter or 1 2 3 4 keys from the numerical pad.

        Although I don't remember any problems on WHDLoad with Superfrog....

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        • Substring
          Substring @voljega last edited by

          @voljega am I reading we can't get rid of the keyboard ?

          Former dev - Please reply with @substring so that i am notified when you answer me
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          voljega Ratte 2 Replies Last reply Reply Quote 0
          • voljega
            voljega Banned @Substring last edited by

            @Substring Really ???? I've been saying exactly that to you for the past year and a half, that you can't get rid of the keyboard unless some kind of virtual keyboard is hardcoded into the emulator. (and even that is not a good solution imho)

            Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

            And I don't really see what your issue is with that.
            Amiga 500/1200 are COMPUTERS for christsake it's perfectly logical to emulate them with keyboard and mouse, and this also should be the case for Amstrad CPC for instance where crappy hardcoded shortcuts just ruin the experience for games where you really need the keyboard like adventure games.
            And games requiring heavily the mouse like Populous or things like that will never be perfectly playable with a joystick emulating the mouse anyway it's not the same thing.

            Besides needing a keyboad never bothered the team when it had to include DOSBox, MSX or Odyssey 2 emulators on which some or all games are unplayable without it.

            Ratte Substring 3 Replies Last reply Reply Quote 0
            • Ratte
              Ratte @Substring last edited by

              @Substring
              There are possibilities to remap buttons inside the uae.config.

              Thats one of the reasons, why i asked you for recalbox-development tutorials.
              As far as i can see there is some sort of SDL-remapper inside recalbox ?!
              If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!
              The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

              At the moment it is hardcoded to xbox-controller (I use the speedlink torid).
              The first picture in this thread is the current setup in this turtorial.

              BR
              André

              •Raspberry Pi model: Pi ZeroW
              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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              • Ratte
                Ratte @voljega last edited by

                @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                Thats why i choose the CD32 for this experiment.
                It is not a computer .. but it can be ... 😉

                •Raspberry Pi model: Pi ZeroW
                •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                • Substring
                  Substring @voljega last edited by

                  @voljega easy pal 🙂
                  The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                  Sadly there is no virtual keyboard, so of course i know you'd need a keyboard 😉

                  What is also a great point is having mouse buttons on shoulders to skip intro/trainers, and eventually moving the mouse with the right stick.

                  But of course, emulating a computer would require a keyboard most of times. My question rather meant "is a keyboard mandatory ?"

                  Former dev - Please reply with @substring so that i am notified when you answer me
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                  voljega 1 Reply Last reply Reply Quote 0
                  • Substring
                    Substring @Ratte last edited by

                    @Ratte said in AMIGA CD32 EMULATION - HOW TO -:

                    If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!

                    that's the point of configgen, yes. In the es-systems.cfg, you can see a %CONTROLLERS% in the command line of configgen. ES substitutes this with a load of parameters (you can see the result in the es log). Then configgen calls generators we write for each emulator to write configuration files depending on which pads are plugged.

                    The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

                    errrr ... no 😄 Such case would be acceptable for people who do know what they do and shouldn't be forbidden (i.e. : allow custom files). But this should not be the main way to configure the emulator 🙂

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                    • Substring
                      Substring last edited by

                      @voljega @ratte whichever disagreement you have regarding adf, whd or CD32, i would rather implement the 3 of them, depending on the configuration efforts it requires. We want something easy for users, and knowing their "web resource" for roms, and the recalbox "drag rom in the right folder" philosophy, i'd implement what is easy for a user.

                      ADF in the recalbox way will be a slight pain ... but that's my role as a dev 😉

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                      • voljega
                        voljega Banned @Substring last edited by

                        @Substring said in AMIGA CD32 EMULATION - HOW TO -:

                        The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

                        OK well that is working with amiberry right now without too much trouble you can use the pad to enter gui and leave the emulator.
                        Deeper configuration requires the SDL2 version which is there but not finished and I haven't tested it at all.

                        I can easily add the CD32 in what I've done I already have everything I need regarding bios and conf and tested it successfully in standalone mode but I lack the courage and/or motivation for it.
                        It's like one hour of dev and one of testing.

                        Substring 1 Reply Last reply Reply Quote 0
                        • Substring
                          Substring @voljega last edited by

                          @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                          I lack the courage and/or motivation for it

                          yeah, like when i try to kick my butt to write the C64 configgen hahaha 😉

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                          • Ratte
                            Ratte @voljega last edited by Ratte

                            @voljega

                            Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

                            Commodore released a tool for the CD32 called JoyMouse (can even run on a A500 config).
                            JoyMouse can be used to emulated a mouse with the gamepad.
                            AND it can be used to remap keys to controller-buttons !!!!

                            I will post the documentation this evening.
                            (remember, also usefull for A500 !!!)

                            br
                            André

                            •Raspberry Pi model: Pi ZeroW
                            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                            • Ratte
                              Ratte last edited by

                              joymouse v40.2
                              (c) Copyright 1993 Commodore-Amiga, Inc. All Rights Reserved
                              Usage: joymouse [XMOVE=n YMOVE=n DELAY=nframes ACCEL CREATEKEYS] OR [OFF]
                              Defaults: XMOVE=4 YMOVE=4 DELAY=1 and no CREATEKEYS or ACCEL
                              Re CREATEKEYS see lowlevel.doc SystemControl() and libraries/lowlevel.h
                              For CD32 game controller mouse emulation. Requires lowlevel.library

                              Joymouse uses lowlevel.library to read the CD32 port1 game controller
                              and convert directions and the lower right/left (red/blue) buttons into
                              mouse input events for CD32 titles which absolutely require the game
                              controller to emulate the Amiga mouse for Intuition.

                              The additional CREATEKEYS keyword tells joymouse to turn on the
                              SCON_AddCreateKeys feature of lowlevel.library SystemControl().
                              When CREATEKEYS is used, you will also receive RAWKEY events
                              for all gamecontroller buttons. Note that you will even receive
                              RAWKEY events for the directions and buttons which have been
                              converted to mouse events. This means that if you ask for MOUSEBUTTON
                              or MOUSEMOVE events you will see both those AND the created RAWKEY
                              events for those actions. You could ignore either (just remember
                              to ReplyMsg them). See libraries/lowlevel.h for the port1 RAWKEY
                              values you will receive.

                              The ACCEL option adds mouse acceleration. This should not be
                              used in drawing programs, and probably shouldn't be used in programs
                              for young children, since it makes the pointer harder to control.
                              But it can be good for titles with widely spaced things to click
                              on. For a HIRES LACE screen, try XMOVE=6 YMOVE=6 ACCEL [CREATEKEYS].

                              If joymouse is required, it should be used only if running under V40+,
                              and only in startup-sequence (since if user started you from an icon,
                              they would have a real mouse). Although if the user has a real game
                              controller you may want to use joymouse even if started from an icon.
                              If your application exits, be sure to do JOYMOUSE OFF.

                              Will return RETURN_FAIL if lowlevel.library is not available.
                              Will return RETURN_WARN if joymouse is already running.

                              standard usage:

                              failat 21
                              run >NIL: joymouse

                              •Raspberry Pi model: Pi ZeroW
                              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                              • lulu13
                                lulu13 last edited by lulu13

                                I did exactly according to the instructions, but the game does not start, the black box is for a while and then goes back to the home screen, what's wrong with it?

                                Raspberry Pi model: Pi 3 B
                                •Recalbox version (build) : "unstable" 4.1 build 42

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                                • lesage1983
                                  lesage1983 last edited by

                                  Bonjour,
                                  je suis français j'ai suivi le tuto j'ai réussi à installer amiga cd32 sur recalbox en suivant le tuto, j'ai lancé superfrog mais je reste bloqué au menu. Je ne peux pas lancer le jeu, j'ai branché une manette XBOX 360 filiaire mais ça ne marche pas je ne comprends pas d'où vient le problème. La manette fonctionne pour les jeux nes, supernes, mame. Donc le problème ne vient pas de la manette. Comme le tuto est en anglais j'ai peut-être loupé un truc. merci
                                  Hello,
                                  I am french i followed the tuto i managed to install amiga cd32 on recalbox by following the tuto, I launched superfrog but I remain blocked on the menu. I can not launch the game, I plugged in a XBOX 360 wired controller but it does not work I do not understand where the problem comes from. The controller works for nes, supernes, mame. So the problem does not come from the controller. As the tutorial is in English I may have missed something. thank you

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                                  • hubi
                                    hubi last edited by

                                    @Ratte
                                    Thank you for sharing and your tutotorial. It works (Recalbox 4.0.2).
                                    I only tried superfrog yet. Other games will follow after I made the remaining steps.
                                    How can I finish superfrog and get back to emulationstation? I use iBuffalo SNES Pad. Could not find a combination.

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                                    • hubi
                                      hubi last edited by

                                      I have connected my keyboard. With ESC and F12 I get out of the game. But do not go back to the emulationstation. Please help.

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                                      • voljega
                                        voljega Banned last edited by

                                        You must enter into the gui (ctrl I think) and then click quit

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                                        • hubi
                                          hubi last edited by

                                          @voljega I will try, thank you.
                                          I just connected a ps3 controller. with L1 I can leave the games direct to ES.
                                          But I miss some buttons, like Fire 2.

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                                          • Ratte
                                            Ratte last edited by

                                            Sorry for my late responce.
                                            We are working on our house.
                                            Regarding the CD32 "quit" problem.
                                            I had to update the archiv, because "quit" must be mapped to button "8".
                                            And in the meantime I have successfully added two player support.
                                            BR
                                            André

                                            Are there any news regarding c64-support ... i like to add DTV64 in the future 😛

                                            •Raspberry Pi model: Pi ZeroW
                                            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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