AMIGA CD32 EMULATION - HOW TO -
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 This post is deleted!
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 @Ratte please, read the forum rules! You should not post links to copyrighted content! 
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 @paradadf said in AMIGA CD32 EMULATION - HOW TO -: @Ratte please, read the forum rules! You should not post links to copyrighted content! Sorry for that, i changed the archive. 
 (-) bios and iso replaced by 0 byte placeholders
 (+) added rpi1 & rpi2 to the existing rpi3 binaryhttp://www84.zippyshare.com/v/paDNAZCI/file.html Have fun. 
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 @Ratte 
 Hi there!
 I can confirm the instructions are perfect and that its adds CD32 functionality to Recalbox within minutes.All the games I have tested seem to exit back to the menu perfectly. Just a pity this isnt included as part of the "standard" / default Recalbox install! I am however having problems with a lot of games. 
 The ones that are "standalone" .iso files load no problem, but ones that have .wav files do not seem to play the audio.Using [title removed] as an example, the cue file starts off with: FILE "[title removed](Track 01 of 10)[!].iso" BINARY 
 TRACK 01 MODE1/2048
 INDEX 01 00:00:00Then it has the audio tracks all listed, ie 
 FILE "[title removed](Track 02 of 10)[!].wav" WAVE
 (then track 3 to 10).Yet, no audio plays, so I though Id just burn the iso and wav files to a cd using Nero, then re-rip the cd image to give me a .cue and .bin file like all the regular cd images for the Mega CD, PC Engine CD, PSX etc, but when I put those files in the folder, the cue file doesnt even show up as a game?! 
 Any help / suggestions would be most appreciated!
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 @RustyMG 
 Hi,
 nice to have a feedback.
 Amiga seems to be not very interresting on recalbox.
 However I had the same problem with multifile games.
 I will update the "how to" and the archiv, with a newer version.
 The solution is to change the "iso" detection in some settings and scripts against a "cue" detection and everything works fine.
 At the moment I am doing some testruns with bigger multifile images.
 BR
 Ratte
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 @Ratte 
 I have lots of images of cd32 games with .wav and .mp3 files in addition to the .cue and .iso if you want any help with testing.Pity every iso of Super Putty does not appear to work. 
 I have a lengthy list of iso's that do and don't work if anyone needs it.
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 Actual testresults: 
 50+ games are working without problems.Some games with different problems... 
 The Super Stardust Intro is killing UAE4ARM & Recalbox.
 Others with gfx-glitches or no responce ...
 Surf Ninjas
 Thomas The Tank Engine & Friends Pinball
 Fears
 Beneath a Steel Sky
 Jungle Strike - The Sequel to Desert Strike
 Premiere
 Gulp!
 The Seven Gates of Jambala
 PGA European Tour
 Chambers of Shaolin
 Star Crusader
 Last Ninja 3
 The Lost Vikings
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 @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC 
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 @RustyMG 
 Here is the short version of the CUE fix./etc/emustation/es_systems.cfg 
 Change the AmigaCD32 "iso" Extension section against:<extension>.cue .Cue .CUE</extension>/usr/bin/uae4arm/scripts/start.sh 
 change line 19:if [ "$romType" == "cue" ]; then Thats it. 
 (Now, all games work with a cue file.)
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 @Ratte Hi, 
 Lines 19, 20 and 21 are:
 if [ "$romType" == "iso" ]; then
 if [ ! -f "$romPath/$uaeName" ]; then
 exitSo, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading? If I kept the above 3 lines, but ADDED the following "loop" below, would that work? if [ "$romType" == "cue" ]; then 
 if [ ! -f "$romPath/$uaeName" ]; then
 exitAlso, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue? 
 I thought Id need to change it to :<extension>.iso .Iso .ISO .cue .Cue .CUE</extension> No? That way, both iso AND cue files can be loaded? Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work... 
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 @RustyMG yes it would work like that 
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 If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017. 
 You will see double listed games from CUE games with ISO tracks inside ...
 The better way is to use only CUE.Simply create a CUE for your existing ISO files and everything is fine. File:YOUR_GAME.CUE FILE "YOUR_GAME.iso" BINARY 
 TRACK 01 MODE1/2048
 INDEX 01 00:00:00Thats all and it is a clean solution. -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue? - /etc/emustation/es_systems.cfg
- Change the AmigaCD32 "iso" Extension section against:
- <extension>.cue .Cue .CUE</extension>
 
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 @Ratte Hi yeah that makes sense. 
 The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
 Fun fun fun.....
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 @RustyMG 
 I am sorry, but hopefully it is the last "BIG" change.
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 @Ratte 
 Oh it's fine!
 I've been working on my setup for 3 months, so this is only a minor job!
 I now have about 40 game "rips" with .wav files to try.
 Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
 I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?
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 @RustyMG 
 amigacd32/CDS/games_xxx.lst
 Enter your archive name in one of the lists for req. videomode.
 (btw. no longer ISO ... take the CUE-name)This will stretch NTSC to screenfilling games. 
 UAE is running in a real NTSC emulation.In future this list will be obsolete, a better idea is a CUE-file integration of videomodes. 
 But meanwhile ist good for testing.BTW. I have no problems with NTSC games in PAL config .... 
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 Update. 
 Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
 Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
 And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
 Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.
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 The first special cd32 versions I have successfully tested. 
 (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)Akira 
 Alfred Chicken
 Alien Breed - Tower Assault
 Alien Breed 3D
 Alien Breed Special Edition & Qwak
 Arabian Nights
 Arcade Pool
 Banshee
 Base Jumpers
 Battletoads
 Beavers
 Benefactor
 Big 6, The
 Brian the Lion Starring in Rumble in the Jungle
 Brutal - Paws of Fury
 Brutal Football
 Bubba 'N' Stix
 Bubble and Squeak
 Cannon Fodder
 Chaos Engine, The
 Chuck Rock
 Classic Lotus Trilogy, The
 Clockwiser
 Clue!, The
 D-Generation v1.0
 Dangerous Streets & Wing Commander
 Darkseed v1.1
 Death Mask
 Deep Core v1.01
 Diggers & Oscar
 Disposable Hero
 Emerald Mines
 Exile
 Fields of Glory
 Final Gate, The
 Fire & Ice - The Daring Adventures of Cool Coyote
 Fire Force
 Flink
 Fly Harder
 Frontier - Elite II v1.10
 Fury of the Furries
 Global Effect
 Gloom
 Grandslam Gamer Gold Collection
 Guardian
 Gunship 2000
 Heimdall 2
 International Karate
 International Open Golf Championship
 International Sensible Soccer - World Champions v1.2
 James Pond 2 - Robocod
 James Pond 3 - Operation Starfi5h
 Jetstrike
 John Barnes European Football
 Labyrinth of Time, The
 Lemmings
 Manchester United - Premier League Champions v1.0CD
 Mean Arenas
 Microcosm
 Morph
 Myth - History in the Making
 Naughty Ones
 Nick Faldos Championship Golf
 Overkill & Lunar-C
 PGA European Tour
 Pierre le Chef is... Out to Lunch
 Pinball Fantasies
 Power Drive
 Prey - An Alien Encounter
 Project-X & F17 Challenge v2.0
 Rise of the Robots
 Roadkill
 Ryder Cup by Johnnie Walker, The
 Sabre Team
 Simon the Sorcerer
 Soccer Superstars
 Strip Pot
 Subwar 2050
 Super League Manager
 Super Putty
 Superfrog
 Syndicate
 Total Carnage
 Trivial Pursuit - The CD32 Edition v1.0C
 UFO - Enemy Unknown
 Vital Light
 Will Bridge - Practice 1 - Initiation - Juniormore to come .... 
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 @Ratte 
 Hi, you beat me to it with the list.
 However there are some listed there that load but do not run correctly.
 I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
 Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
 My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 
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 Why bother with cd32 when you can play WHDLoad package. 
 Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.
 
			
		 
			
		 
			
		