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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • paradadf
      paradadf Staff @Ratte last edited by

      @Ratte please, read the forum rules! You should not post links to copyrighted content!

      If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

      Ratte 1 Reply Last reply Reply Quote 0
      • Ratte
        Ratte @paradadf last edited by Ratte

        @paradadf said in AMIGA CD32 EMULATION - HOW TO -:

        @Ratte please, read the forum rules! You should not post links to copyrighted content!

        Sorry for that, i changed the archive.
        (-) bios and iso replaced by 0 byte placeholders
        (+) added rpi1 & rpi2 to the existing rpi3 binary

        http://www84.zippyshare.com/v/paDNAZCI/file.html

        Have fun.

        •Raspberry Pi model: Pi ZeroW
        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

        RustyMG 1 Reply Last reply Reply Quote 0
        • RustyMG
          RustyMG @Ratte last edited by

          @Ratte
          Hi there!
          I can confirm the instructions are perfect and that its adds CD32 functionality to Recalbox within minutes.

          All the games I have tested seem to exit back to the menu perfectly. Just a pity this isnt included as part of the "standard" / default Recalbox install!

          I am however having problems with a lot of games.
          The ones that are "standalone" .iso files load no problem, but ones that have .wav files do not seem to play the audio.

          Using [title removed] as an example, the cue file starts off with:

          FILE "[title removed](Track 01 of 10)[!].iso" BINARY
          TRACK 01 MODE1/2048
          INDEX 01 00:00:00

          Then it has the audio tracks all listed, ie
          FILE "[title removed](Track 02 of 10)[!].wav" WAVE
          (then track 3 to 10).

          Yet, no audio plays, so I though Id just burn the iso and wav files to a cd using Nero, then re-rip the cd image to give me a .cue and .bin file like all the regular cd images for the Mega CD, PC Engine CD, PSX etc, but when I put those files in the folder, the cue file doesnt even show up as a game?!
          Any help / suggestions would be most appreciated!

          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

          Ratte 1 Reply Last reply Reply Quote 0
          • Ratte
            Ratte @RustyMG last edited by

            @RustyMG
            Hi,
            nice to have a feedback.
            Amiga seems to be not very interresting on recalbox.
            However I had the same problem with multifile games.
            I will update the "how to" and the archiv, with a newer version.
            The solution is to change the "iso" detection in some settings and scripts against a "cue" detection and everything works fine.
            At the moment I am doing some testruns with bigger multifile images.
            BR
            Ratte

            •Raspberry Pi model: Pi ZeroW
            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

            RustyMG 1 Reply Last reply Reply Quote 0
            • RustyMG
              RustyMG @Ratte last edited by

              @Ratte
              I have lots of images of cd32 games with .wav and .mp3 files in addition to the .cue and .iso if you want any help with testing.

              Pity every iso of Super Putty does not appear to work.
              I have a lengthy list of iso's that do and don't work if anyone needs it.

              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

              Ratte 1 Reply Last reply Reply Quote 0
              • Ratte
                Ratte last edited by Ratte

                Actual testresults:
                50+ games are working without problems.

                Some games with different problems...
                The Super Stardust Intro is killing UAE4ARM & Recalbox.
                Others with gfx-glitches or no responce ...
                Surf Ninjas
                Thomas The Tank Engine & Friends Pinball
                Fears
                Beneath a Steel Sky
                Jungle Strike - The Sequel to Desert Strike
                Premiere
                Gulp!
                The Seven Gates of Jambala
                PGA European Tour
                Chambers of Shaolin
                Star Crusader
                Last Ninja 3
                The Lost Vikings

                •Raspberry Pi model: Pi ZeroW
                •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                voljega 1 Reply Last reply Reply Quote 0
                • voljega
                  voljega Banned @Ratte last edited by

                  @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC

                  1 Reply Last reply Reply Quote 0
                  • Ratte
                    Ratte @RustyMG last edited by

                    @RustyMG
                    Here is the short version of the CUE fix.

                    /etc/emustation/es_systems.cfg
                    Change the AmigaCD32 "iso" Extension section against:

                        <extension>.cue .Cue .CUE</extension>
                    

                    /usr/bin/uae4arm/scripts/start.sh
                    change line 19:

                    if [ "$romType" == "cue" ]; then

                    Thats it.
                    (Now, all games work with a cue file.)

                    •Raspberry Pi model: Pi ZeroW
                    •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                    •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                    RustyMG 1 Reply Last reply Reply Quote 0
                    • RustyMG
                      RustyMG @Ratte last edited by RustyMG

                      @Ratte Hi,
                      Lines 19, 20 and 21 are:
                      if [ "$romType" == "iso" ]; then
                      if [ ! -f "$romPath/$uaeName" ]; then
                      exit

                      So, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading?

                      If I kept the above 3 lines, but ADDED the following "loop" below, would that work?

                      if [ "$romType" == "cue" ]; then
                      if [ ! -f "$romPath/$uaeName" ]; then
                      exit

                      Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?
                      I thought Id need to change it to :

                      <extension>.iso .Iso .ISO .cue .Cue .CUE</extension>

                      No? That way, both iso AND cue files can be loaded?

                      Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work...

                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                      voljega 1 Reply Last reply Reply Quote 0
                      • voljega
                        voljega Banned @RustyMG last edited by

                        @RustyMG yes it would work like that

                        1 Reply Last reply Reply Quote 0
                        • Ratte
                          Ratte last edited by Ratte

                          If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017.
                          You will see double listed games from CUE games with ISO tracks inside ...
                          The better way is to use only CUE.

                          Simply create a CUE for your existing ISO files and everything is fine.

                          File:YOUR_GAME.CUE

                          FILE "YOUR_GAME.iso" BINARY
                          TRACK 01 MODE1/2048
                          INDEX 01 00:00:00

                          Thats all and it is a clean solution.

                          -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?

                          • /etc/emustation/es_systems.cfg
                          • Change the AmigaCD32 "iso" Extension section against:
                          • <extension>.cue .Cue .CUE</extension>

                          •Raspberry Pi model: Pi ZeroW
                          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                          RustyMG 1 Reply Last reply Reply Quote 0
                          • RustyMG
                            RustyMG @Ratte last edited by

                            @Ratte Hi yeah that makes sense.
                            The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
                            Fun fun fun.....

                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                            Ratte 1 Reply Last reply Reply Quote 0
                            • Ratte
                              Ratte @RustyMG last edited by

                              @RustyMG
                              I am sorry, but hopefully it is the last "BIG" change.

                              •Raspberry Pi model: Pi ZeroW
                              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                              RustyMG 1 Reply Last reply Reply Quote -1
                              • RustyMG
                                RustyMG @Ratte last edited by RustyMG

                                @Ratte
                                Oh it's fine!
                                I've been working on my setup for 3 months, so this is only a minor job!
                                I now have about 40 game "rips" with .wav files to try.
                                Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
                                I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?

                                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                Ratte 1 Reply Last reply Reply Quote 0
                                • Ratte
                                  Ratte @RustyMG last edited by Ratte

                                  @RustyMG
                                  amigacd32/CDS/games_xxx.lst
                                  Enter your archive name in one of the lists for req. videomode.
                                  (btw. no longer ISO ... take the CUE-name)

                                  This will stretch NTSC to screenfilling games.
                                  UAE is running in a real NTSC emulation.

                                  In future this list will be obsolete, a better idea is a CUE-file integration of videomodes.
                                  But meanwhile ist good for testing.

                                  BTW. I have no problems with NTSC games in PAL config ....

                                  •Raspberry Pi model: Pi ZeroW
                                  •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                  •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                                  1 Reply Last reply Reply Quote 0
                                  • RustyMG
                                    RustyMG last edited by

                                    Update.
                                    Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
                                    Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
                                    And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
                                    Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.

                                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                    1 Reply Last reply Reply Quote 0
                                    • Ratte
                                      Ratte last edited by

                                      The first special cd32 versions I have successfully tested.
                                      (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)

                                      Akira
                                      Alfred Chicken
                                      Alien Breed - Tower Assault
                                      Alien Breed 3D
                                      Alien Breed Special Edition & Qwak
                                      Arabian Nights
                                      Arcade Pool
                                      Banshee
                                      Base Jumpers
                                      Battletoads
                                      Beavers
                                      Benefactor
                                      Big 6, The
                                      Brian the Lion Starring in Rumble in the Jungle
                                      Brutal - Paws of Fury
                                      Brutal Football
                                      Bubba 'N' Stix
                                      Bubble and Squeak
                                      Cannon Fodder
                                      Chaos Engine, The
                                      Chuck Rock
                                      Classic Lotus Trilogy, The
                                      Clockwiser
                                      Clue!, The
                                      D-Generation v1.0
                                      Dangerous Streets & Wing Commander
                                      Darkseed v1.1
                                      Death Mask
                                      Deep Core v1.01
                                      Diggers & Oscar
                                      Disposable Hero
                                      Emerald Mines
                                      Exile
                                      Fields of Glory
                                      Final Gate, The
                                      Fire & Ice - The Daring Adventures of Cool Coyote
                                      Fire Force
                                      Flink
                                      Fly Harder
                                      Frontier - Elite II v1.10
                                      Fury of the Furries
                                      Global Effect
                                      Gloom
                                      Grandslam Gamer Gold Collection
                                      Guardian
                                      Gunship 2000
                                      Heimdall 2
                                      International Karate
                                      International Open Golf Championship
                                      International Sensible Soccer - World Champions v1.2
                                      James Pond 2 - Robocod
                                      James Pond 3 - Operation Starfi5h
                                      Jetstrike
                                      John Barnes European Football
                                      Labyrinth of Time, The
                                      Lemmings
                                      Manchester United - Premier League Champions v1.0CD
                                      Mean Arenas
                                      Microcosm
                                      Morph
                                      Myth - History in the Making
                                      Naughty Ones
                                      Nick Faldos Championship Golf
                                      Overkill & Lunar-C
                                      PGA European Tour
                                      Pierre le Chef is... Out to Lunch
                                      Pinball Fantasies
                                      Power Drive
                                      Prey - An Alien Encounter
                                      Project-X & F17 Challenge v2.0
                                      Rise of the Robots
                                      Roadkill
                                      Ryder Cup by Johnnie Walker, The
                                      Sabre Team
                                      Simon the Sorcerer
                                      Soccer Superstars
                                      Strip Pot
                                      Subwar 2050
                                      Super League Manager
                                      Super Putty
                                      Superfrog
                                      Syndicate
                                      Total Carnage
                                      Trivial Pursuit - The CD32 Edition v1.0C
                                      UFO - Enemy Unknown
                                      Vital Light
                                      Will Bridge - Practice 1 - Initiation - Junior

                                      more to come ....

                                      •Raspberry Pi model: Pi ZeroW
                                      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                                      RustyMG 1 Reply Last reply Reply Quote 0
                                      • RustyMG
                                        RustyMG @Ratte last edited by

                                        @Ratte
                                        Hi, you beat me to it with the list.
                                        However there are some listed there that load but do not run correctly.
                                        I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
                                        Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
                                        My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 🙂

                                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                        1 Reply Last reply Reply Quote 0
                                        • lolo
                                          lolo last edited by

                                          Why bother with cd32 when you can play WHDLoad package.
                                          Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.

                                          RustyMG Substring Ratte 3 Replies Last reply Reply Quote 0
                                          • RustyMG
                                            RustyMG @lolo last edited by

                                            @lolo "Why bother with cd32 when you can play WHDLoad package."
                                            Because the CD32 setup is the only one that has an "idiots guide" to setting it up, lol.

                                            If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                            Re space, this isn't really an issue.
                                            As mentioned in my other posts, I simply re-encoded all WAV files to mp3 and changed the reference in the cue files, and saved gigs and gigs of space.

                                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                            voljega 1 Reply Last reply Reply Quote 0
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