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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • voljega
      voljega Banned @Ratte last edited by

      @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC

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      • Ratte
        Ratte @RustyMG last edited by

        @RustyMG
        Here is the short version of the CUE fix.

        /etc/emustation/es_systems.cfg
        Change the AmigaCD32 "iso" Extension section against:

            <extension>.cue .Cue .CUE</extension>
        

        /usr/bin/uae4arm/scripts/start.sh
        change line 19:

        if [ "$romType" == "cue" ]; then

        Thats it.
        (Now, all games work with a cue file.)

        •Raspberry Pi model: Pi ZeroW
        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

        RustyMG 1 Reply Last reply Reply Quote 0
        • RustyMG
          RustyMG @Ratte last edited by RustyMG

          @Ratte Hi,
          Lines 19, 20 and 21 are:
          if [ "$romType" == "iso" ]; then
          if [ ! -f "$romPath/$uaeName" ]; then
          exit

          So, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading?

          If I kept the above 3 lines, but ADDED the following "loop" below, would that work?

          if [ "$romType" == "cue" ]; then
          if [ ! -f "$romPath/$uaeName" ]; then
          exit

          Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?
          I thought Id need to change it to :

          <extension>.iso .Iso .ISO .cue .Cue .CUE</extension>

          No? That way, both iso AND cue files can be loaded?

          Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work...

          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

          voljega 1 Reply Last reply Reply Quote 0
          • voljega
            voljega Banned @RustyMG last edited by

            @RustyMG yes it would work like that

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            • Ratte
              Ratte last edited by Ratte

              If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017.
              You will see double listed games from CUE games with ISO tracks inside ...
              The better way is to use only CUE.

              Simply create a CUE for your existing ISO files and everything is fine.

              File:YOUR_GAME.CUE

              FILE "YOUR_GAME.iso" BINARY
              TRACK 01 MODE1/2048
              INDEX 01 00:00:00

              Thats all and it is a clean solution.

              -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?

              • /etc/emustation/es_systems.cfg
              • Change the AmigaCD32 "iso" Extension section against:
              • <extension>.cue .Cue .CUE</extension>

              •Raspberry Pi model: Pi ZeroW
              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

              RustyMG 1 Reply Last reply Reply Quote 0
              • RustyMG
                RustyMG @Ratte last edited by

                @Ratte Hi yeah that makes sense.
                The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
                Fun fun fun.....

                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                Ratte 1 Reply Last reply Reply Quote 0
                • Ratte
                  Ratte @RustyMG last edited by

                  @RustyMG
                  I am sorry, but hopefully it is the last "BIG" change.

                  •Raspberry Pi model: Pi ZeroW
                  •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                  •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                  RustyMG 1 Reply Last reply Reply Quote -1
                  • RustyMG
                    RustyMG @Ratte last edited by RustyMG

                    @Ratte
                    Oh it's fine!
                    I've been working on my setup for 3 months, so this is only a minor job!
                    I now have about 40 game "rips" with .wav files to try.
                    Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
                    I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?

                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                    Ratte 1 Reply Last reply Reply Quote 0
                    • Ratte
                      Ratte @RustyMG last edited by Ratte

                      @RustyMG
                      amigacd32/CDS/games_xxx.lst
                      Enter your archive name in one of the lists for req. videomode.
                      (btw. no longer ISO ... take the CUE-name)

                      This will stretch NTSC to screenfilling games.
                      UAE is running in a real NTSC emulation.

                      In future this list will be obsolete, a better idea is a CUE-file integration of videomodes.
                      But meanwhile ist good for testing.

                      BTW. I have no problems with NTSC games in PAL config ....

                      •Raspberry Pi model: Pi ZeroW
                      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                      • RustyMG
                        RustyMG last edited by

                        Update.
                        Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
                        Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
                        And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
                        Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.

                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                        • Ratte
                          Ratte last edited by

                          The first special cd32 versions I have successfully tested.
                          (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)

                          Akira
                          Alfred Chicken
                          Alien Breed - Tower Assault
                          Alien Breed 3D
                          Alien Breed Special Edition & Qwak
                          Arabian Nights
                          Arcade Pool
                          Banshee
                          Base Jumpers
                          Battletoads
                          Beavers
                          Benefactor
                          Big 6, The
                          Brian the Lion Starring in Rumble in the Jungle
                          Brutal - Paws of Fury
                          Brutal Football
                          Bubba 'N' Stix
                          Bubble and Squeak
                          Cannon Fodder
                          Chaos Engine, The
                          Chuck Rock
                          Classic Lotus Trilogy, The
                          Clockwiser
                          Clue!, The
                          D-Generation v1.0
                          Dangerous Streets & Wing Commander
                          Darkseed v1.1
                          Death Mask
                          Deep Core v1.01
                          Diggers & Oscar
                          Disposable Hero
                          Emerald Mines
                          Exile
                          Fields of Glory
                          Final Gate, The
                          Fire & Ice - The Daring Adventures of Cool Coyote
                          Fire Force
                          Flink
                          Fly Harder
                          Frontier - Elite II v1.10
                          Fury of the Furries
                          Global Effect
                          Gloom
                          Grandslam Gamer Gold Collection
                          Guardian
                          Gunship 2000
                          Heimdall 2
                          International Karate
                          International Open Golf Championship
                          International Sensible Soccer - World Champions v1.2
                          James Pond 2 - Robocod
                          James Pond 3 - Operation Starfi5h
                          Jetstrike
                          John Barnes European Football
                          Labyrinth of Time, The
                          Lemmings
                          Manchester United - Premier League Champions v1.0CD
                          Mean Arenas
                          Microcosm
                          Morph
                          Myth - History in the Making
                          Naughty Ones
                          Nick Faldos Championship Golf
                          Overkill & Lunar-C
                          PGA European Tour
                          Pierre le Chef is... Out to Lunch
                          Pinball Fantasies
                          Power Drive
                          Prey - An Alien Encounter
                          Project-X & F17 Challenge v2.0
                          Rise of the Robots
                          Roadkill
                          Ryder Cup by Johnnie Walker, The
                          Sabre Team
                          Simon the Sorcerer
                          Soccer Superstars
                          Strip Pot
                          Subwar 2050
                          Super League Manager
                          Super Putty
                          Superfrog
                          Syndicate
                          Total Carnage
                          Trivial Pursuit - The CD32 Edition v1.0C
                          UFO - Enemy Unknown
                          Vital Light
                          Will Bridge - Practice 1 - Initiation - Junior

                          more to come ....

                          •Raspberry Pi model: Pi ZeroW
                          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                          RustyMG 1 Reply Last reply Reply Quote 0
                          • RustyMG
                            RustyMG @Ratte last edited by

                            @Ratte
                            Hi, you beat me to it with the list.
                            However there are some listed there that load but do not run correctly.
                            I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
                            Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
                            My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 🙂

                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                            • lolo
                              lolo last edited by

                              Why bother with cd32 when you can play WHDLoad package.
                              Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.

                              RustyMG Substring Ratte 3 Replies Last reply Reply Quote 0
                              • RustyMG
                                RustyMG @lolo last edited by

                                @lolo "Why bother with cd32 when you can play WHDLoad package."
                                Because the CD32 setup is the only one that has an "idiots guide" to setting it up, lol.

                                If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                Re space, this isn't really an issue.
                                As mentioned in my other posts, I simply re-encoded all WAV files to mp3 and changed the reference in the cue files, and saved gigs and gigs of space.

                                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                voljega 1 Reply Last reply Reply Quote 0
                                • Substring
                                  Substring @lolo last edited by

                                  @lolo most probably because finding basic amiga roms is easier than finding WHD ?

                                  Former dev - Please reply with @substring so that i am notified when you answer me
                                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                  RustyMG 1 Reply Last reply Reply Quote 0
                                  • RustyMG
                                    RustyMG @Substring last edited by

                                    @Substring up until the weekend id have agreed....until I found an archive running into gigs that seemingly had every Amiga game of note converted and included in the archive.

                                    All CD32 conversions / patches remember though work with a joypad, with no keyboard or mouse required.....

                                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                                    • lolo
                                      lolo last edited by lolo

                                      No you can find it very easily. 😉
                                      https://mega.nz/#F!gdozjZxL!uI5SheetsAd-NYKMeRjf2A!VV4RwC6Y

                                      www.whdload.de/index.html

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                                      • Substring
                                        Substring @lolo last edited by

                                        @lolo and @RustyMG despite both of you are right on the advantage of using WHD, we'd still need support for adf 🙂 just for the pleasure of using floppy images ❤ I'd just sooooo much miss the sound of the drives ^^

                                        Former dev - Please reply with @substring so that i am notified when you answer me
                                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                                        • voljega
                                          voljega Banned @RustyMG last edited by voljega

                                          @RustyMG said in AMIGA CD32 EMULATION - HOW TO -:

                                          If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                          Mine (see my signature) runs perfectly ADF and WHDLoad and has been standing there for a while.

                                          Doesn't handle the drive sound though, I think 🙂

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                                          • Substring
                                            Substring @voljega last edited by

                                            @voljega said in AMIGA CD32 EMULATION - HOW TO -:

                                            Doesn't handle the drive sound though, I think 🙂

                                            SHAAAAAAAAAAAAAAAME lol

                                            Former dev - Please reply with @substring so that i am notified when you answer me
                                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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