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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • Ratte
      Ratte last edited by Ratte

      Actual testresults:
      50+ games are working without problems.

      Some games with different problems...
      The Super Stardust Intro is killing UAE4ARM & Recalbox.
      Others with gfx-glitches or no responce ...
      Surf Ninjas
      Thomas The Tank Engine & Friends Pinball
      Fears
      Beneath a Steel Sky
      Jungle Strike - The Sequel to Desert Strike
      Premiere
      Gulp!
      The Seven Gates of Jambala
      PGA European Tour
      Chambers of Shaolin
      Star Crusader
      Last Ninja 3
      The Lost Vikings

      •Raspberry Pi model: Pi ZeroW
      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

      voljega 1 Reply Last reply Reply Quote 0
      • voljega
        voljega Banned @Ratte last edited by

        @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC

        1 Reply Last reply Reply Quote 0
        • Ratte
          Ratte @RustyMG last edited by

          @RustyMG
          Here is the short version of the CUE fix.

          /etc/emustation/es_systems.cfg
          Change the AmigaCD32 "iso" Extension section against:

              <extension>.cue .Cue .CUE</extension>
          

          /usr/bin/uae4arm/scripts/start.sh
          change line 19:

          if [ "$romType" == "cue" ]; then

          Thats it.
          (Now, all games work with a cue file.)

          •Raspberry Pi model: Pi ZeroW
          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

          RustyMG 1 Reply Last reply Reply Quote 0
          • RustyMG
            RustyMG @Ratte last edited by RustyMG

            @Ratte Hi,
            Lines 19, 20 and 21 are:
            if [ "$romType" == "iso" ]; then
            if [ ! -f "$romPath/$uaeName" ]; then
            exit

            So, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading?

            If I kept the above 3 lines, but ADDED the following "loop" below, would that work?

            if [ "$romType" == "cue" ]; then
            if [ ! -f "$romPath/$uaeName" ]; then
            exit

            Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?
            I thought Id need to change it to :

            <extension>.iso .Iso .ISO .cue .Cue .CUE</extension>

            No? That way, both iso AND cue files can be loaded?

            Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work...

            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

            voljega 1 Reply Last reply Reply Quote 0
            • voljega
              voljega Banned @RustyMG last edited by

              @RustyMG yes it would work like that

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              • Ratte
                Ratte last edited by Ratte

                If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017.
                You will see double listed games from CUE games with ISO tracks inside ...
                The better way is to use only CUE.

                Simply create a CUE for your existing ISO files and everything is fine.

                File:YOUR_GAME.CUE

                FILE "YOUR_GAME.iso" BINARY
                TRACK 01 MODE1/2048
                INDEX 01 00:00:00

                Thats all and it is a clean solution.

                -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?

                • /etc/emustation/es_systems.cfg
                • Change the AmigaCD32 "iso" Extension section against:
                • <extension>.cue .Cue .CUE</extension>

                •Raspberry Pi model: Pi ZeroW
                •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                RustyMG 1 Reply Last reply Reply Quote 0
                • RustyMG
                  RustyMG @Ratte last edited by

                  @Ratte Hi yeah that makes sense.
                  The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
                  Fun fun fun.....

                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                  Ratte 1 Reply Last reply Reply Quote 0
                  • Ratte
                    Ratte @RustyMG last edited by

                    @RustyMG
                    I am sorry, but hopefully it is the last "BIG" change.

                    •Raspberry Pi model: Pi ZeroW
                    •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                    •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                    RustyMG 1 Reply Last reply Reply Quote -1
                    • RustyMG
                      RustyMG @Ratte last edited by RustyMG

                      @Ratte
                      Oh it's fine!
                      I've been working on my setup for 3 months, so this is only a minor job!
                      I now have about 40 game "rips" with .wav files to try.
                      Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
                      I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?

                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                      Ratte 1 Reply Last reply Reply Quote 0
                      • Ratte
                        Ratte @RustyMG last edited by Ratte

                        @RustyMG
                        amigacd32/CDS/games_xxx.lst
                        Enter your archive name in one of the lists for req. videomode.
                        (btw. no longer ISO ... take the CUE-name)

                        This will stretch NTSC to screenfilling games.
                        UAE is running in a real NTSC emulation.

                        In future this list will be obsolete, a better idea is a CUE-file integration of videomodes.
                        But meanwhile ist good for testing.

                        BTW. I have no problems with NTSC games in PAL config ....

                        •Raspberry Pi model: Pi ZeroW
                        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                        1 Reply Last reply Reply Quote 0
                        • RustyMG
                          RustyMG last edited by

                          Update.
                          Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
                          Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
                          And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
                          Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.

                          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                          1 Reply Last reply Reply Quote 0
                          • Ratte
                            Ratte last edited by

                            The first special cd32 versions I have successfully tested.
                            (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)

                            Akira
                            Alfred Chicken
                            Alien Breed - Tower Assault
                            Alien Breed 3D
                            Alien Breed Special Edition & Qwak
                            Arabian Nights
                            Arcade Pool
                            Banshee
                            Base Jumpers
                            Battletoads
                            Beavers
                            Benefactor
                            Big 6, The
                            Brian the Lion Starring in Rumble in the Jungle
                            Brutal - Paws of Fury
                            Brutal Football
                            Bubba 'N' Stix
                            Bubble and Squeak
                            Cannon Fodder
                            Chaos Engine, The
                            Chuck Rock
                            Classic Lotus Trilogy, The
                            Clockwiser
                            Clue!, The
                            D-Generation v1.0
                            Dangerous Streets & Wing Commander
                            Darkseed v1.1
                            Death Mask
                            Deep Core v1.01
                            Diggers & Oscar
                            Disposable Hero
                            Emerald Mines
                            Exile
                            Fields of Glory
                            Final Gate, The
                            Fire & Ice - The Daring Adventures of Cool Coyote
                            Fire Force
                            Flink
                            Fly Harder
                            Frontier - Elite II v1.10
                            Fury of the Furries
                            Global Effect
                            Gloom
                            Grandslam Gamer Gold Collection
                            Guardian
                            Gunship 2000
                            Heimdall 2
                            International Karate
                            International Open Golf Championship
                            International Sensible Soccer - World Champions v1.2
                            James Pond 2 - Robocod
                            James Pond 3 - Operation Starfi5h
                            Jetstrike
                            John Barnes European Football
                            Labyrinth of Time, The
                            Lemmings
                            Manchester United - Premier League Champions v1.0CD
                            Mean Arenas
                            Microcosm
                            Morph
                            Myth - History in the Making
                            Naughty Ones
                            Nick Faldos Championship Golf
                            Overkill & Lunar-C
                            PGA European Tour
                            Pierre le Chef is... Out to Lunch
                            Pinball Fantasies
                            Power Drive
                            Prey - An Alien Encounter
                            Project-X & F17 Challenge v2.0
                            Rise of the Robots
                            Roadkill
                            Ryder Cup by Johnnie Walker, The
                            Sabre Team
                            Simon the Sorcerer
                            Soccer Superstars
                            Strip Pot
                            Subwar 2050
                            Super League Manager
                            Super Putty
                            Superfrog
                            Syndicate
                            Total Carnage
                            Trivial Pursuit - The CD32 Edition v1.0C
                            UFO - Enemy Unknown
                            Vital Light
                            Will Bridge - Practice 1 - Initiation - Junior

                            more to come ....

                            •Raspberry Pi model: Pi ZeroW
                            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                            RustyMG 1 Reply Last reply Reply Quote 0
                            • RustyMG
                              RustyMG @Ratte last edited by

                              @Ratte
                              Hi, you beat me to it with the list.
                              However there are some listed there that load but do not run correctly.
                              I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
                              Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
                              My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 🙂

                              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                              1 Reply Last reply Reply Quote 0
                              • lolo
                                lolo last edited by

                                Why bother with cd32 when you can play WHDLoad package.
                                Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.

                                RustyMG Substring Ratte 3 Replies Last reply Reply Quote 0
                                • RustyMG
                                  RustyMG @lolo last edited by

                                  @lolo "Why bother with cd32 when you can play WHDLoad package."
                                  Because the CD32 setup is the only one that has an "idiots guide" to setting it up, lol.

                                  If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                  Re space, this isn't really an issue.
                                  As mentioned in my other posts, I simply re-encoded all WAV files to mp3 and changed the reference in the cue files, and saved gigs and gigs of space.

                                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                  voljega 1 Reply Last reply Reply Quote 0
                                  • Substring
                                    Substring @lolo last edited by

                                    @lolo most probably because finding basic amiga roms is easier than finding WHD ?

                                    Former dev - Please reply with @substring so that i am notified when you answer me
                                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                    RustyMG 1 Reply Last reply Reply Quote 0
                                    • RustyMG
                                      RustyMG @Substring last edited by

                                      @Substring up until the weekend id have agreed....until I found an archive running into gigs that seemingly had every Amiga game of note converted and included in the archive.

                                      All CD32 conversions / patches remember though work with a joypad, with no keyboard or mouse required.....

                                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

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                                      • lolo
                                        lolo last edited by lolo

                                        No you can find it very easily. 😉
                                        https://mega.nz/#F!gdozjZxL!uI5SheetsAd-NYKMeRjf2A!VV4RwC6Y

                                        www.whdload.de/index.html

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                                        • Substring
                                          Substring @lolo last edited by

                                          @lolo and @RustyMG despite both of you are right on the advantage of using WHD, we'd still need support for adf 🙂 just for the pleasure of using floppy images ❤ I'd just sooooo much miss the sound of the drives ^^

                                          Former dev - Please reply with @substring so that i am notified when you answer me
                                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                                          • voljega
                                            voljega Banned @RustyMG last edited by voljega

                                            @RustyMG said in AMIGA CD32 EMULATION - HOW TO -:

                                            If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                            Mine (see my signature) runs perfectly ADF and WHDLoad and has been standing there for a while.

                                            Doesn't handle the drive sound though, I think 🙂

                                            Substring 1 Reply Last reply Reply Quote 0
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