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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • Ratte
      Ratte @Ratte last edited by Ratte

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • paradadf
        paradadf Staff @Ratte last edited by

        @Ratte please, read the forum rules! You should not post links to copyrighted content!

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

        Ratte 1 Reply Last reply Reply Quote 0
        • Ratte
          Ratte @paradadf last edited by Ratte

          @paradadf said in AMIGA CD32 EMULATION - HOW TO -:

          @Ratte please, read the forum rules! You should not post links to copyrighted content!

          Sorry for that, i changed the archive.
          (-) bios and iso replaced by 0 byte placeholders
          (+) added rpi1 & rpi2 to the existing rpi3 binary

          http://www84.zippyshare.com/v/paDNAZCI/file.html

          Have fun.

          RustyMG 1 Reply Last reply Reply Quote 0
          • RustyMG
            RustyMG @Ratte last edited by

            @Ratte
            Hi there!
            I can confirm the instructions are perfect and that its adds CD32 functionality to Recalbox within minutes.

            All the games I have tested seem to exit back to the menu perfectly. Just a pity this isnt included as part of the "standard" / default Recalbox install!

            I am however having problems with a lot of games.
            The ones that are "standalone" .iso files load no problem, but ones that have .wav files do not seem to play the audio.

            Using [title removed] as an example, the cue file starts off with:

            FILE "[title removed](Track 01 of 10)[!].iso" BINARY
            TRACK 01 MODE1/2048
            INDEX 01 00:00:00

            Then it has the audio tracks all listed, ie
            FILE "[title removed](Track 02 of 10)[!].wav" WAVE
            (then track 3 to 10).

            Yet, no audio plays, so I though Id just burn the iso and wav files to a cd using Nero, then re-rip the cd image to give me a .cue and .bin file like all the regular cd images for the Mega CD, PC Engine CD, PSX etc, but when I put those files in the folder, the cue file doesnt even show up as a game?!
            Any help / suggestions would be most appreciated!

            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

            Ratte 1 Reply Last reply Reply Quote 0
            • Ratte
              Ratte @RustyMG last edited by

              @RustyMG
              Hi,
              nice to have a feedback.
              Amiga seems to be not very interresting on recalbox.
              However I had the same problem with multifile games.
              I will update the "how to" and the archiv, with a newer version.
              The solution is to change the "iso" detection in some settings and scripts against a "cue" detection and everything works fine.
              At the moment I am doing some testruns with bigger multifile images.
              BR
              Ratte

              RustyMG 1 Reply Last reply Reply Quote 0
              • RustyMG
                RustyMG @Ratte last edited by

                @Ratte
                I have lots of images of cd32 games with .wav and .mp3 files in addition to the .cue and .iso if you want any help with testing.

                Pity every iso of Super Putty does not appear to work.
                I have a lengthy list of iso's that do and don't work if anyone needs it.

                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                Ratte 1 Reply Last reply Reply Quote 0
                • Ratte
                  Ratte last edited by Ratte

                  Actual testresults:
                  50+ games are working without problems.

                  Some games with different problems...
                  The Super Stardust Intro is killing UAE4ARM & Recalbox.
                  Others with gfx-glitches or no responce ...
                  Surf Ninjas
                  Thomas The Tank Engine & Friends Pinball
                  Fears
                  Beneath a Steel Sky
                  Jungle Strike - The Sequel to Desert Strike
                  Premiere
                  Gulp!
                  The Seven Gates of Jambala
                  PGA European Tour
                  Chambers of Shaolin
                  Star Crusader
                  Last Ninja 3
                  The Lost Vikings

                  voljega 1 Reply Last reply Reply Quote 0
                  • voljega
                    voljega Banned @Ratte last edited by

                    @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC

                    1 Reply Last reply Reply Quote 0
                    • Ratte
                      Ratte @RustyMG last edited by

                      @RustyMG
                      Here is the short version of the CUE fix.

                      /etc/emustation/es_systems.cfg
                      Change the AmigaCD32 "iso" Extension section against:

                          <extension>.cue .Cue .CUE</extension>
                      

                      /usr/bin/uae4arm/scripts/start.sh
                      change line 19:

                      if [ "$romType" == "cue" ]; then

                      Thats it.
                      (Now, all games work with a cue file.)

                      RustyMG 1 Reply Last reply Reply Quote 0
                      • RustyMG
                        RustyMG @Ratte last edited by RustyMG

                        @Ratte Hi,
                        Lines 19, 20 and 21 are:
                        if [ "$romType" == "iso" ]; then
                        if [ ! -f "$romPath/$uaeName" ]; then
                        exit

                        So, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading?

                        If I kept the above 3 lines, but ADDED the following "loop" below, would that work?

                        if [ "$romType" == "cue" ]; then
                        if [ ! -f "$romPath/$uaeName" ]; then
                        exit

                        Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?
                        I thought Id need to change it to :

                        <extension>.iso .Iso .ISO .cue .Cue .CUE</extension>

                        No? That way, both iso AND cue files can be loaded?

                        Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work...

                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                        voljega 1 Reply Last reply Reply Quote 0
                        • voljega
                          voljega Banned @RustyMG last edited by

                          @RustyMG yes it would work like that

                          1 Reply Last reply Reply Quote 0
                          • Ratte
                            Ratte last edited by Ratte

                            If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017.
                            You will see double listed games from CUE games with ISO tracks inside ...
                            The better way is to use only CUE.

                            Simply create a CUE for your existing ISO files and everything is fine.

                            File:YOUR_GAME.CUE

                            FILE "YOUR_GAME.iso" BINARY
                            TRACK 01 MODE1/2048
                            INDEX 01 00:00:00

                            Thats all and it is a clean solution.

                            -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?

                            • /etc/emustation/es_systems.cfg
                            • Change the AmigaCD32 "iso" Extension section against:
                            • <extension>.cue .Cue .CUE</extension>
                            RustyMG 1 Reply Last reply Reply Quote 0
                            • RustyMG
                              RustyMG @Ratte last edited by

                              @Ratte Hi yeah that makes sense.
                              The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
                              Fun fun fun.....

                              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                              Ratte 1 Reply Last reply Reply Quote 0
                              • Ratte
                                Ratte @RustyMG last edited by

                                @RustyMG
                                I am sorry, but hopefully it is the last "BIG" change.

                                RustyMG 1 Reply Last reply Reply Quote -1
                                • RustyMG
                                  RustyMG @Ratte last edited by RustyMG

                                  @Ratte
                                  Oh it's fine!
                                  I've been working on my setup for 3 months, so this is only a minor job!
                                  I now have about 40 game "rips" with .wav files to try.
                                  Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
                                  I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?

                                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                  Ratte 1 Reply Last reply Reply Quote 0
                                  • Ratte
                                    Ratte @RustyMG last edited by Ratte

                                    @RustyMG
                                    amigacd32/CDS/games_xxx.lst
                                    Enter your archive name in one of the lists for req. videomode.
                                    (btw. no longer ISO ... take the CUE-name)

                                    This will stretch NTSC to screenfilling games.
                                    UAE is running in a real NTSC emulation.

                                    In future this list will be obsolete, a better idea is a CUE-file integration of videomodes.
                                    But meanwhile ist good for testing.

                                    BTW. I have no problems with NTSC games in PAL config ....

                                    1 Reply Last reply Reply Quote 0
                                    • RustyMG
                                      RustyMG last edited by

                                      Update.
                                      Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
                                      Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
                                      And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
                                      Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.

                                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                      1 Reply Last reply Reply Quote 0
                                      • Ratte
                                        Ratte last edited by

                                        The first special cd32 versions I have successfully tested.
                                        (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)

                                        Akira
                                        Alfred Chicken
                                        Alien Breed - Tower Assault
                                        Alien Breed 3D
                                        Alien Breed Special Edition & Qwak
                                        Arabian Nights
                                        Arcade Pool
                                        Banshee
                                        Base Jumpers
                                        Battletoads
                                        Beavers
                                        Benefactor
                                        Big 6, The
                                        Brian the Lion Starring in Rumble in the Jungle
                                        Brutal - Paws of Fury
                                        Brutal Football
                                        Bubba 'N' Stix
                                        Bubble and Squeak
                                        Cannon Fodder
                                        Chaos Engine, The
                                        Chuck Rock
                                        Classic Lotus Trilogy, The
                                        Clockwiser
                                        Clue!, The
                                        D-Generation v1.0
                                        Dangerous Streets & Wing Commander
                                        Darkseed v1.1
                                        Death Mask
                                        Deep Core v1.01
                                        Diggers & Oscar
                                        Disposable Hero
                                        Emerald Mines
                                        Exile
                                        Fields of Glory
                                        Final Gate, The
                                        Fire & Ice - The Daring Adventures of Cool Coyote
                                        Fire Force
                                        Flink
                                        Fly Harder
                                        Frontier - Elite II v1.10
                                        Fury of the Furries
                                        Global Effect
                                        Gloom
                                        Grandslam Gamer Gold Collection
                                        Guardian
                                        Gunship 2000
                                        Heimdall 2
                                        International Karate
                                        International Open Golf Championship
                                        International Sensible Soccer - World Champions v1.2
                                        James Pond 2 - Robocod
                                        James Pond 3 - Operation Starfi5h
                                        Jetstrike
                                        John Barnes European Football
                                        Labyrinth of Time, The
                                        Lemmings
                                        Manchester United - Premier League Champions v1.0CD
                                        Mean Arenas
                                        Microcosm
                                        Morph
                                        Myth - History in the Making
                                        Naughty Ones
                                        Nick Faldos Championship Golf
                                        Overkill & Lunar-C
                                        PGA European Tour
                                        Pierre le Chef is... Out to Lunch
                                        Pinball Fantasies
                                        Power Drive
                                        Prey - An Alien Encounter
                                        Project-X & F17 Challenge v2.0
                                        Rise of the Robots
                                        Roadkill
                                        Ryder Cup by Johnnie Walker, The
                                        Sabre Team
                                        Simon the Sorcerer
                                        Soccer Superstars
                                        Strip Pot
                                        Subwar 2050
                                        Super League Manager
                                        Super Putty
                                        Superfrog
                                        Syndicate
                                        Total Carnage
                                        Trivial Pursuit - The CD32 Edition v1.0C
                                        UFO - Enemy Unknown
                                        Vital Light
                                        Will Bridge - Practice 1 - Initiation - Junior

                                        more to come ....

                                        RustyMG 1 Reply Last reply Reply Quote 0
                                        • RustyMG
                                          RustyMG @Ratte last edited by

                                          @Ratte
                                          Hi, you beat me to it with the list.
                                          However there are some listed there that load but do not run correctly.
                                          I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
                                          Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
                                          My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 🙂

                                          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                          1 Reply Last reply Reply Quote 0
                                          • lolo
                                            lolo last edited by

                                            Why bother with cd32 when you can play WHDLoad package.
                                            Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.

                                            RustyMG Substring Ratte 3 Replies Last reply Reply Quote 0
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