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    Posts made by Wulfman

    • RE: Amiga: WHD -> Savegame write-back to ZIP?

      @bkg2k

      still not a good solution ... what happens if 2 games have the same file name for the save? ALL savegames are saved in the same directory \saves\amiga1200\whdl\whdloadgame\ - without subdirectories. I have seen this with bubblebobble and wings (same directory).

      You yourself mention the topic of network sharing ... That's exactly what I use when I have different systems to play my games. That's why this is my next topic - migration from SD->Networkshare. A WinUAE or a fs_uae under Linux have no chance to enjoy savegames etc. here. What I play in the Recalbox stays in the Recalbox ... great 😞 What else do I use a network share for ... 😉 flexibility 😉

      But you could check in the script whether the .lha is writable - if not -> savegame directory. If writable -> into the .lha. Or use the option in the settings "Save in .lha or savegames".

      But if this doesn't get into Recalbox (I assume...), I would like to build it in - and maybe one or the other is also interested in more flexible Amiga games ;). The question would therefore be how I can realise the whole thing myself. Somewhere in the configgen files for Amiberry it must be possible to build it in. Unfortunately, I haven't quite understood the system yet - I'm still puzzling 😞

      And yes - the problem actually continues with other Recalbox systems - I play on Recalbox 1 - use a network drive - bad luck if I want to continue playing something under Windows ... Actually, the highscore/savegame file belongs at least in the same directory as the actual game (with Arcade it does not go into the same ROM because of the checksum which is then broken). In my opinion, this is a design error that ties you extremely to a system ...

      posted in Emulator Arcade/PC/Console
      Wulfman
      Wulfman
    • RE: Amiga: WHD -> Savegame write-back to ZIP?

      Write-Back is not provided. I have just looked at the config files ... negative ...

      Back in the days when the Amiga was not yet officially supported, this was included in the configgen:

          # ------------ detect changes in remaining games files for backuping saves ------------
          print("Backup changed files from %s to %s" %(mountPointWHDL,os.path.join(romFolder,gameName)))
          backupDir(mountPointWHDL,os.path.join(romFolder,gameName))
      

      Something similar is missing. Unfortunately.

      The question would be how to get the highscore or savegame file INTO the .LHA file. Probably something would have to be adjusted in amiberryWHDConfig.py. It would have to be checked whether a file has changed (this is stored temporarily in /tmp/amiga/whdboot/save-data/Savegames/whdloadgame/).
      a) The extension must recognise if a file is contained.
      b) move this file into the LHA at the same place
      c) to be on the safe side, make sure that there is nothing in /tmp/.../whdloadgame/ - but also in the savegame directory under /share/ ... otherwise there could be conflicts. Unfortunately I don't know how to write something in an LHA - especially it has to be in the right place. I can create the LHA so that it has a subdirectory or not - but that should not matter to the script/command...

      Creative ideas?

      Probably this is even a bug - a write-back is actually provided by WHDLoad - if I have understood correctly so far - the emulator must only be closed CORRECTLY (correct exit command: ExecuteCleanup=C:UAEquit ...). but unfortunately that doesn't work either 😐 )

      posted in Emulator Arcade/PC/Console
      Wulfman
      Wulfman
    • Separate menu entry for Capcom games

      Hello

      I would like to have Capcom (CPS-1-3) in its own menu item. I know how to do this ...

      I developed a manual for this:
      https://forum.recalbox.com/topic/8230/capcom-symbol-im-startmenü-exklusiv-für-cps-roms

      It still works so far (I now have Capcom as a menu item and I can start the games from it). But with the next update, the menu entry is gone, of course. That's why I wrote a shell script which I called after the update - it simply restored the entry.

      Unfortunately, it is no longer allowed to store .sh scripts in the writable area - I can't get them marked as executable with chmod u+x 😞

      Is there an update-safe place where I can put the script and execute it? 😉

      Don't work:
      /recalbox/share/system
      /recalbox/share/userscripts

      I then found a tip for /usr/bin ... but is the directory update-safe?

      Of course it would be better if Capcom would be in Recalbox by default (works for Neogeo too; although Neogeo games also run via fbneo) 🙂

      posted in Recalbox General
      Wulfman
      Wulfman
    • RE: Amiga: WHD -> Savegame write-back to ZIP?

      @zing
      It would be nice if you would reopen the posts - as I said it is not ONE problem - but 3 😞

      https://forum.recalbox.com/topic/25079/amiga-kein-speichern-des-spielstandes-in-whd-zip/4 you can refer to THIS one - as this is the English version of the post ...

      Thank you very much

      posted in Emulator Arcade/PC/Console
      Wulfman
      Wulfman
    • RE: Amiga: WHD -> Savegame write-back to ZIP?

      Da ich im DEUTSCHEN Forum gefragt habe, im Englischen mit Französischen Threads beworfen werden .... ENG-Translation followed

      Wo handelt es sich um EIN Problem?

      1. Joystick wird nicht sauber eingestellt und muss manuell ständig korrigiert werden
      2. .WHDL-Datei wird ignoriert (die ist aber wichtig -> daher ist das ein BUG)
      3. Kein Write-Back der Speicherstände ins ZIP

      => 3 sehr unterschiedliche Probleme.

      Keiner deiner Links hilft hier weiter - sorry! Alle Off-Topic!

      https://recalbox.gitbook.io/documentation/v/francais/emulateurs/ordinosaures/amiga-600/amiberry
      Natürlich hab ich die gelesen! Natürlich hab ich die Kickstarts. Amiga-Spiele starten - wie soll das ohne Kickstart gehen?

      WHD (dossiers, *.lha/lzh/lzx, *.zip), <- darum geht es indirekt in Thread 3: Verzeichnisse funktionieren NICHT 😞
      Modification de la séquence de démarrage (experts seulement) <- das funktioniert eben nicht - daher der Beitrag.
      Ich hatte das ganze damals mit @voljega ausgetüfelt wie man den Amiga in Recalbox reinbekommt ... Da kamen dann auch die Probleme mit History Line und Settlers raus!

      https://forum.recalbox.com/topic/24762/amigalère
      Verstehe den Thread nicht - hast du das auch auf Englisch? Aber laut Google Translate geht es wieder um ein anderes Thema: WHDL-Spiele starten nicht - das Problem habe ich nicht. Ich habe das Problem das WHDL-Games kein Write-Back des Savegames ins ZIP machen. Völlig anderes Thema.

      Ist @voljega nicht mehr aktiv hier? Der könnte helfen! Oder ist der auch zu B... abgewandert - bekomme, selbst hier, ständig wenn ich Recalbox erwähne, gesagt: nimm B... 😞

      ###########

      Since I asked in the GERMAN forum, being pelted with French threads in English .... ENG-Translation followed

      Where is this ONE problem?

      1. Joystick is not adjusted properly and has to be corrected manually all the time.
      2. .WHDL file is ignored (but it is important -> therefore this is a BUG)
      3. No write-back of the memory states into the ZIP.

      => 3 very different problems.

      None of your links help here - sorry! Off-Topic!

      https://recalbox.gitbook.io/documentation/v/francais/emulateurs/ordinosaures/amiga-600/amiberry
      Of course I have the Kickstarts. Starting Amiga games - how can that be done without Kickstart?

      WHD (dossiers, *.lha/lzh/lzx, *.zip), <- this is indirectly what thread 3 is about: directories do NOT work 😞
      Modification de la séquence de démarrage (experts seulement) <- that just doesn't work - hence the post.
      At that time I had worked out with @voljega how to get the Amiga into Recalbox ... That's when the problems with History Line and Settlers came out!

      https://forum.recalbox.com/topic/24762/amigalère
      Don't understand the thread - do you have it in English? But according to Google Translate it's about another topic: WHDL games don't start - I don't have that problem. I have the problem that WHDL games do not make a write-back of the savegame into the ZIP. Completely different topic.

      Is @voljega no longer active here? He could help! Or has he also migrated to B... - even here, whenever I mention Recalbox, I get told: use B... 😞

      posted in Emulator Arcade/PC/Console
      Wulfman
      Wulfman
    • Amiga: WHD -> Savegame write-back to ZIP?

      Hello,

      I just saw that Recalbox/Amiberry unfortunately does not save back savegames/highscores to the WHDL-ZIP-File.

      Instead, changed files of the WHDL end up in share\saves\amiga1200\whdl\whdloadgame\ ... here I see 2 problems:

      1. What happens if two games use the same "savefile"?
      2. I would like to play the game on my PC or at a friend's house - with the save file - so I have to find the save file manually (if you have played a lot .....) and then put it into the ZIP. A bit awkward.

      Is there a way to write the file directly back into the ZIP (LHA)?

      This worked quite well with the Amiga integration of voljega a few years ago. However, there was no WHDL ZIP but WHDL folders (which no longer work...).

      Translated with www.DeepL.com/Translator (free version)

      posted in Emulator Arcade/PC/Console
      Wulfman
      Wulfman
    • RE: Amiga: Kein speichern des Spielstandes in WHD-ZIP?

      ARGH man hat das System geändert ... sehr unvorteilhaft 😞

      In \share\saves\amiga1200\whdl\whdloadgame
      (das Spiel lag in amiga600...) liegt jetzt eine Save-Datei. Im Originalnamen wie aus dem ZIP. Nachteil ... wenn irgendwann mal ein Spiel den gleichen Namen nutzt ist es weg ....

      Hier wäre ein write-back sinniger 😞

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • Amiga: UAE erzeugt 2. Eintrag / WHDL wird ignoriert

      Hallo in die Runde,

      2 weitere Probleme sind mir mit der Amiga-Integration aufgefallen ...

      Wenn ich eine individuelle Konfig für ein Spiel anlegen möchte (z.b. Joystickeinstellungen), ging das früher über eine SpieleName.uae ... das geht immer noch - erzeugt aber in der GUI einen doppelten Eintrag 😞

      Manche WHD-Spiele benötigen eine WHDL-Datei (Siedler um das Intro zu überspringen - das Intro crashed sonst; History Line war ein ähnliches Problem). Die werden gar nicht mehr ausgelesen. Bei Siedler kommt das Intro und danach ein grüner Bildschirm - so kenn ich es von vor dem Bug-Fix.

      Hat sich damit schon mal jemand näher beschäftigt? 😉

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • RE: Amiga: Kein speichern des Spielstandes in WHD-ZIP?

      Das scheint definitiv ein Bug zu sein ... und der war früher nicht da 😞

      In /tmp/amiga/whdboot/save-data/Savegames/whdloadgame wird eine Highscore abgelegt. ABER diese wandert NICHT zurück ins ZIP. Somit ist die Highscore mit nächsten Neustart weg. ...

      Schade das man den Amiga mit der offiziellen Integration kaputt gemacht hat - als Hack in 4.x lief das recht gut 😐

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • RE: Amiga: Joystick (DragonRise) immer wieder neu einstellen

      Problem erstmal per Workaround gelöst ... schön ist anders 😉

      Spiel erst einmal starten - dann in die GUI gehen und unter INPUT die Konfig anpassen. Dann unter "Configurations" das ganze abspeichern. In "/tmp/amiga/conf/NAME DER KONFIG.uae" ist jetzt die gesicherte konfig! Die öffnen wir und kopieren den Part raus der in ETWA so ausschaut:

      ; *** Controller/Input Configuration
      ;
      joyport0=mouse
      joyport0_autofire=none
      joyport0_mode=mousenowheel
      joyport0_mousemap=right
      joyport0_friendlyname=Mouse
      joyport0_name=MOUSE0
      ;
      joyport1=joy1
      joyport1_autofire=none
      joyport1_friendlyname=DragonRise Inc. Generic USB Joystick
      joyport1_name=JOY1
      ;
      joyport2=joy0
      joyport2_autofire=none
      joyport2_friendlyname=Xbox One S Controller
      joyport2_name=JOY0

      Dieses kommt in die .uaeconfig.uae (im Amiga600, Amiga1200-Verzeichnis)

      So ganz perfekt ist das aber nicht. Der Joyport 2 wird nämlich ignoriert - doof für 2 Spieler. Also müsste der 2. Joystick auf joyport0 gelegt werden - statt der Maus. Gerade geteste - das klappt. Kurioserweise ist Joyport0 aber Spieler 2 ... mhhh egal ... Prinzip verstanden.

      Theoretisch müsste das ganze auch "pro Spiel" gehen .... also über eine "Spielnamen.uae" - nur damit hab ich dann doppelte Einträge in der Spieleliste ... ich arbeite dran 😉

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • RE: Amiga: Joystick (DragonRise) immer wieder neu einstellen

      Soeben das hier gefunden: https://forum.recalbox.com/topic/16882/a-lire-emulateur-amiga-600-1200-amigacd32

      Also ein amiga1200.uae und amiga600.uae in /recalbox/share/system/configs/amiberry/ erstellen ... gut das es dieses Verzeichnis nicht gibt -> Erstellt ... dann die Joystick-Konfig reinkopiert -> nichts. Dann - wie in der Anleitung an zweiter stelle in configs/ kopiert - ohne amiberry ... auch nichts.

      .uaeconfig.uae hab ich dann auch gefunden - ins ROM-Verzeichnis ... auch hier die Joystick-Zeilen aus der Konfig genommen => nichts.

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • RE: Amiga: Kein speichern des Spielstandes in WHD-ZIP?

      Zwischen gespeichert werden soll wohl in /tmp/amiga/whdboot/save-data/Savegames ... da taucht aber auch nichts auf. Liegt es vielleicht daran das das Spiel gar nicht wirklich beendet wird? Ich drücke zwar im Spiel auf beenden - dann werde ich gefragt ob ich speichern möchte: JA ... und dann ist der Bildschirm schwarz. Das hatte ich allerdings damals auch - ich musste Amiberry bei quasi jedem WHD-Game per Hand beenden (F12->Shutdown/Quit) - geht hier aber auch nicht...

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • Amiga: Kein speichern des Spielstandes in WHD-ZIP?

      Hallo zusammen,

      mein letztes Amiga-Recalbox-Erlebnis ist schon etwas her - damals musste der Amiga noch händisch reingefrimmelt werden ... damals ging noch kein Zippen von WHDs. Jetzt geht das - und gemacht: Wings.zip. Das ganze wird auch gestartet ... aber gespeichert wird nichts.

      Wie bekomme ich den ein speichern hin? Versuche gerade das WHD ungepackt zu starten - das will aber nicht ... entweder wird das Spiel gar nicht gefunden oder es heißt das was fehlt (BIOS ... ich habe ALLE Kickstart-Dateien daut Bios-Prüfung drin)

      Ich weiß noch wie das damals gelöst war:
      Es wurde in einem Temp-Verzeichnis der Spielstand gespeichert, wenn man das Spiel beendet hat (und leider nicht vorher!), wurde die Datei dann in das entsprechende Spiel-WHD-Verzeichnis kopiert.

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • Amiga: Joystick (DragonRise) immer wieder neu einstellen

      Hallo in die Runde,

      seit ewigkeiten mal wieder Recalbox angeworfen - naja - komplett Neuinstalliert (zu alte Version für Update).

      Jetzt ist ja auch endlich die Amiga-Integration fest drin - früher war das ja reinfummeln - wobei ich beim reinfummeln zumindest alles zum laufen bekommen hatte ... jetzt hab ich folgendes Problem:

      Ich habe einen Selbstgebauten Joystick - mit 2 Feuertasten. Das ganze ist unter Recalbox auch konfiguriert. Wenn ich jetzt ein Amiga-Spiel starte, ist dieser Joystick auf Port 2 gesetzt - keine Reaktion wenn ich was drücke ... Ok in Recalbox also den Joystick auf Kontoller 1 und Gamepad auf Kontroller 2 gesetzt. Ergebnis:

      Im Amiga ist jetzt das Gamepad weg und der Joystick liegt auf Port 2 und ist daher nicht nutzbar - ich muss den auf Port 1 setzen.

      Wie kann ich das einrichten das dieses per DEFAULT bei allen Spielen ist? Beim alten Recalbox (mit inoffiziellen Amiga-Support) konnte ich das über eine Konfigdatei machen.

      Grüße

      posted in Emulatoren Arcade/PC/Konsole
      Wulfman
      Wulfman
    • RE: [EMULATION] Amiga4Recalbox v0.8999999999, install in one click (or so)

      In short I don't know if I can upgrade WHLoad and if yes how ?
      I'm not using the latest version for the launcher nor for the games

      Your ultimateamiga-questions (i don't have an account there):

      How do you upgrade the WHDLoad package (I mean the one in 18.3 right now) from my old version ?

      I find this WHDLoad topic quite complicated... especially complicated to describe. And then in English... (which I don't know so well). I have especially problems with the WHDLoad-wording 😐

      WHDLoad Package: you mean the content of /share/bios/amiga/whdl ?
      I've changed this to 18.4 (beta, I was hoping to get ahead because of the "freeze"... no ;( ). But 18.4 works with all my Games - no "extra" Problems :). I know you want only use Releases: I Think: There is no reason not to switch to 18.3. Just replace 18.2 to 18.3 (you have 2 more Files in YOUR Package exitemu/uaequit ... see below: i have an question about this...)

      • This is the most crucial point for me : Is it guaranteed that all my games in WHDL dumped for a previous version of the package will still work ? Is it 100% retrocompatible ?

      /share/bios/amiga/whdl ? 18.4. works without problems. Some Games are 7-8 years old (long time before 18.2!) - no problems.

      • Finally, is it possible to upgrade a game in WHDL format from say two years ago with the corrections done today. For instance, if I want to update Hero Quest for which a new whdload thing was uploaded last friday, can I just get the archive and use it to upgrade my previous WHDL version of Hero Quest ?

      You talk about the heroquest.lha @ whdload.de ? ... this is only an "Install-Package". You want to overwrite the files from the install package with the ones in your game package? Good idea/question! Because I have exactly the same problem with a game. I would like to have the current version - but I can't find it as a whdload-game-download. Only the "Install-Package" - I haven't tried it yet with overwrite.... Just try it.... and report:) I'm a little short of time 😐

      exitemu/uaequit
      First: there is a new Version of uaequit: http://eab.abime.net/showthread.php?t=80326
      Where'd you get exitemu? I don't find any information about this. You use this in your script (startup-sequence). I already swapped them for both uaequit - it didn't work (freeze...). At the moment i think: this 2 (3) files are useless 😐 I will comment this in the freeze-thread @ Amiberry ... If I have time for it (larger test series: I have noticed different behaviours in the different Amiberry versions - but I have to verify this first! If different versions react differently, the solution could come from Midwan/Amiberry in the next version - if he knows about it;)). (thought it out loud)

      posted in Community projects
      Wulfman
      Wulfman
    • RE: [EMULATION] Amiga4Recalbox v0.8999999999, install in one click (or so)

      OK if you could list there or somewhere WHDL games you tested and didn't work without extra parameters with the parameter to make it work, that would be cool,"

      Of course! If I find games where parameters are mandatory (like settlers, historyline), I can give feedback!

      I don't know how much you've dealt with whdload already? ... Every WHDLoad-Game has an "ReadMe" (not readme.info!) whichs describes (sometimes ... see Historyline ... grrr) his possible parameters. You could give an Info like "for Infos about possible Parameters/Startup-sequence/Problems see readme in your whdload-game". Most of them are for Cheats, skip intro. Good Info could be: "use the newest Version of your whdloadgame". It's completely different from ADFs where are no different versions. Newer Version could be stable, saving possible, cheats activate (if you like...) etc.

      One more important parameter:
      "Die Siedler/The Settlers": CUSTOM1=1 skips intro. Even IMPORTANT for this Game: The intro can freeze amiberry depending on the config constellation (known problem with this game)

      Cool, so the more important thing is checking that the changed save files are copied to the whdl game folder and that after relaunching the game a second time, the saves are loaded and wor,ing, does this work for you ?

      directly save:
      Bubble Bobble: Highscore saved.
      Historyline: works (config and highscore)
      Slam Tilt: Highscore works
      Syndicate CD32-Whdload: Savegame works.

      Need Quit to Save ("Feature"):
      Wings: works (Menu: Save/Quit; I thought there's an Autosave here [adf-filedate changed often...] - I have to try it when i have a little more time [whdload vs. adf; wings-adf are very very slow G])

      Quit Game is the problem (Freeze) ... no exit, no copied to roms. Of course.

      After exit Amiberry your script copied from /tmp/.. to /roms/amiga.. Relaunch Game: Savegame, highscore etc. works 😉

      WHDLoad works very good (except the quit-freeze ...). Problems so far were rather due to the game/WHDLoad slave itself (google: known problems). "use newest Version..." helps ... sometimes.

      Do you have an idea how savestats (Amiberry-Menu) works?

      Did I forget something?

      posted in Community projects
      Wulfman
      Wulfman
    • RE: [EMULATION] Amiga4Recalbox v0.8999999999, install in one click (or so)

      Sorry for my absence in the last few days. I was a little bit busy ...

      Thx for your solution with .whdl 😉 Good idea! Works fine. Historyline (DE; EN i don't know!) needs CUSTOM1=2 not =1 ... SORRY. This Parameter isn't documented 😞 =1 means: Play Intro and quit. =2 means skip intro and play. Confused 😞

      Custom Graphics: "Each custom configuration parts of your .uae file will only be used if it starts with the right block name : ;hardware, ;controls or ;graphics" - ahhhhh! Ok:

      Works:
      ;graphics
      gfx_width=640
      gfx_height=256

      Don't work:
      gfx_width=640
      gfx_height=256
      (without ;graphics)

      Correct? That would explain why Custom Graphic doesn't work for me:) I will test it next few days ... (busy ...)

      "did you manage to test if saves in WHDL are working ok now ?"
      NoWriteCache is a good idea because it SHOULD be write immediatly any changes to /tmp/whdl.... Playing with a Save button: works! The score etc. can be found directly in /tmp/whdl... /! Tested successfully in some games.

      I saw your Post @ Amiberry in Github about quit an game - Freezes. I'll test something again and then answer back there.

      And then i've found a new "Bug" (ok bug is a little bit "hard") ... An improvement in scraping behavior (scraping of Amiga-Games don't work correctly, because screenscraping.fr doesn't recognise Games as Amiga - they recognise it as Megadrive etc.). I will post it in your Github (+ Solution). I think it makes more sense to post that @ Github. Here in the forum you only lose the overview. Should be better used for "how do I get this to run" etc.:). If I should have done it directly there - then we could have spared ourselves the stress communication:) Sorry for that. I will try to make my reports a little bit clearer!

      posted in Community projects
      Wulfman
      Wulfman
    • RE: Any way to block a lenguage in the forum?

      I don't speak french - but if i search something and the answer could be in an french-thread, i use https://www.deepl.com/translator ... it helps.

      Many of my problems can also be solved with some identified words (i can't translate this sorry: i mean english words in french or french words which are similar to german/english) and especially numbers, commands (english) super. Complete sentences are not always necessary. Have already found solutions to problems on Chinese or Russian sites:) WITHOUT translator. .. ok sometimes that would be better to use this 😉 "don't use the command: [codeblock] abcd" (russian!) I see in the codeblock (latin letters): abcd -> use it:) sometime it helps, sometimes not... same here in the forum 🙂 ... No problem with this. Yes ... it's sometimes a little bit hard to understand - but rather find a solution in French than none:)

      posted in Recalbox General
      Wulfman
      Wulfman
    • RE: 8bitdo mit 4.1 stable (internes BT)

      Update: in einem anderen Punkt hab ich gemerkt das das update von 4.02 auf 4.1 keine gute Idee war. Fehlerhaft. Cleaninstall 100x besser. Aber davon ab ...

      Ich hab den NES30 Pro. Hatte den unter 4.1 auf anhieb gepaired - dann musste ich aber Recalbox neu installieren. Vor 2 Tagen wollte ich das Teil wieder pairen - es war ein Alptraum.

      Ich habe den Controller resetet, zurückgesetzt etc. Wie in der (Recalbox-)Anleitung bei Problemen empfohlen. Brachte nichts. Ich hab dann BT @ Recalbox zurückgesetzt (Controller verlernen oder wie die Option heisst). Auch das brachte nichts. Der PS3 ging aber. Den 30er dann wieder resetet etc. Nichts.

      Danach hab ich noch mal BT zurückgesetzt - meinen PS3 via KABEL aktiv gehabt (damit steuere ich halt Recalbox). Schwupp - NES30 Pro wurde erkannt und Erfolgreich verbunden. Dafür hatte ich dann Probleme mit dem PS3 und BT (während der NES30 noch verbunden war) - aber nach Reboot sprach der PS3 wieder mit mir. Beim Pairen scheint hier wohl ein Problem zu existieren wenn bereits BT-Geräte verbunden sind? Beim ersten erfolgreichen Pairen (NES30) war der PS3 allerdings mit BT verbunden. Sehr kurios das ganze 😞

      posted in Controller/GPIO/USB
      Wulfman
      Wulfman
    • RE: [EMULATION] Amiga4Recalbox v0.8999999999, install in one click (or so)

      I have a solution approach for the custom1-Set-Problem (HistoryLine)

      Download HistoryLineDe (internetarchive) and start it - you will see the custom1-Error.

      Do following:

      1. Start whdload-Game
      2. go to /tmp/amiga/WHDL/S/
      3. open Startup-Sequence
      4. edit first line: Whdload HistoryLineDe.slave PRELOAD CUSTOM1=1
        (slave depend from gamename.slave - of course!)
      5. open UAE-Menu
      6. RESET
        => Game works.

      It is possible to set LOCAL-Parameter in "Startup-Sequence". Very good!

      Problem:
      You create this Startup-Sequence in whdlGenerator.py L70-79
      But how can you set "individual" LOCAL-Parameter?

      IDEA:

      1. open GameName.uae (from /roms/amigaXXX/)
      2. NEW Parameter: whdloadlocal = CUSTOM1=1 (mhh 2 "=" should not working? CUSTOM1#1? only an idea/example; you have to see what works)
      3. in whdlGenerator.py you check content of the .uae "if whdloadlocal set then read variable-value, change # to = and put it to (Line 79) fStartupSeq.write("WHDload "+slaveFile+" Preload\n")"

      At this point: I don't have any idea how to pick out variables. There's something to think about;)

      (amiberry has no problem with "unknown" variables in .uae ... i've check this with "asdfgasdfsd = 1" - no error :=) )

      posted in Community projects
      Wulfman
      Wulfman