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    Topics created by BitFunX

    • BitFunX

      Can't switch to another Playstation Emulator
      Emulator Arcade/PC/Console • cant switch another playstation • • BitFunX

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      Darkneo

      FYI, I finally found a way to change it back to PCSX_Rearmed:

      Change the emulator in advanced settings, reboot the system check back in the advanced settings the emulator is fine

      If you start a game immediately after changing the emulator (without rebooting the system), it does not seem to be taken into account (and no info is displayed to ask a reboot). If it might help 🙂

    • BitFunX

      And another "Recalbox on Asus Eee PC" Question
      Recalbox General • another recalbox asus eee • • BitFunX

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      Zing

      @bitfunx As I mentioned in your other post, it could be a problem with your gamelist.

      But, see if this helps:

      https://wiki.recalbox.com/en/advanced-usage/configuration-override https://wiki.recalbox.com/en/advanced-usage/configuration-override/retroarch-overrides
    • BitFunX

      Recalbox 8 on Asus Eee PC - Question 4
      Recalbox General • recalbox asus eee • • BitFunX

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      BitFunX

      @zing
      Ok, fixed the Problem.
      Put the Bios named "scph1001.bin" in the "Bios"-Folder.
      In the "Main-Menu" I go to "Bios Checking", Select the Bios and press the "Start"-Button on my Gamepad.
      Recalbox checks the Bios and says it's OK now.

    • BitFunX

      Recalbox 8 on Asus Eee PC - Another Question
      Recalbox General • recalbox asus eee another • • BitFunX

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      Zing

      @bitfunx You clearly don't understand the technical stuff involved behind system evolutions and are judging superficially based only on what's most interesting to you.

      For you to have an idea of how much the system has changed:
      https://gitlab.com/recalbox/recalbox/blob/master/CHANGELOG.md

      Believe me, there are many changes to ensure other improvements to the system, which forced the developers to make this decision, and yes, in the current version there was the possibility of a complete crash, even if in older versions it did not exist.
      Our small team of developers is looking into the possibility of removing this limitation, but it's nothing that is so worrisome in my view.