AMIGA CD32 EMULATION - HOW TO -
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 Does AmigaCD32 addon run in new recalbox 4.1 stable? I ran this in beta but I can't in new stable version. 
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 cOOL ! 
 I also just install CD32 Emulation.
 Is there a chance that this is part as one of the next Recalbox release ?
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 @dragu yes it should be sooner or later, but amiberry has a better support of a500/a1200 than cd32 for now 
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 @dragu As @voljega made the hard part for configgen, we'll take a look sooner or later. Still got 1 bugfix release of 4.1 coming shortly, got some major internal work to do nefore adding new packages, then i'll go into amiga. I'm just now quite disappointed with 2 points : - Amiberry is SDL1 for now ... It's more than time to move on to SDL2
- Amiberry is raspberry only (or am i wrong ?), leaving odroids and x86* on the side
 
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 @substring yeah the second point is the more bothering clearly, but they're willing to make a version for odroid, for x86, not that much apparently or not in a near future : 
 https://github.com/midwan/amiberry/issues/143
 https://github.com/midwan/amiberry/issues/131And they are still working SDL2 version, but it looks like it will be released later than sooner  
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 Hello everybody and many thanks for this tuto. I'll try it ASAP. Can you tell me which version of cd32_base.rom and cd32_ext.rom I need (version # or CRC) ? 
 Thanks !
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 @mightor Go back a little I posted them in this thread just two months ago 
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 @voljega got it ! Many thanks. 
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 I tracked all the posts in this thread, made everything with the instructions, I even converted my cue/imgs to isos and made new cues for them, but still when I try to load something it always throw me back to recalbox. I edited start.th, made all the changes... It still doesn't work at all. Am I missing something? edited: Always read readme.txt  
 "RENAME YOUR REQ. EMULATOR AT:
 ...\CD32-Beta\usr\bin\uae4arm
 uae4arm-rpi1
 uae4arm-rpi2
 uae4arm-rpi3
 (rename your req. version to "uae4arm" and delete the unused two other versions)"Official relased games work now (I mean that one that are .cue/.iso "originally" downloaded. Unofficial "collections" converted from .cue/.img to iso and with manual made .cues doesn't work for me. But I can now play Banshee! Thanks Ratte! 
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 @ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it. You can try mine if you want, but it doesn't support CD32, only Amiga 500/1200 
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 @voljega I have read Your whdload thread many times, I have huge collection of the whdloads in WinUAE, but I was afraid how it can be complicated in Recalbox (because of the policy to be user-friendly - I know - paradox). Its easy under WinUAE but it seems to be too complicated in Recalbox. ...or maybe I'm wrong? 
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 @ejr 
 What I used, because seems that there are different versions
 Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom
 and
 CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom
 and after renaming to cd32_base.rom and cd32_ext.rom
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 @dragu I used the same roms, like I wrote before - dumped originals (single games in cue/iso format) works. Unofficial compilations (200 Games for CD32 or CD32-444) doesn't work for me, maybe because I obtained those in cue/img format and made a mistake in converting those to cue/iso? Maybe someone knows how to do it properly? 
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 @ejr 
 In the Amiga hardware description they write
 The CD32 features a double speed (330 kB/sec) top-loading CD-ROM drive. The supported CD formats are ISO-9660 CD-ROM, Audio CD, CD+G.
 With the addition of the FMV module CD-i Digital Video and Video CDs can be played.
 Perhaps you must just create the 9660 type of ISO ?
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 @ejr my solution is pretty easy to use for whdload if you follow the instructions (just copy the whdload folder of the game and rename a standard uae with the name of the folder alongside it and that's it) and it will be even easier in the final version. 
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 @voljega I still can't wait for the final version, but I will try Your solution to the Amiga emulation tomorrow  
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 @dragu I don't think that official 20 years old specifications of the hardware solutions matters today, as it all works in winuae. It's only a matter of config files or emulators in this case. I think something went wrong during converting. This made me to one conclusion - when I editedt start.sh to recognize .cue instead of .iso, can I leave img/cue format, as the cue is a "starter"? Does the uae4all will recognize .img? 
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 Ist easy to write a cue file with a Texteditor. 
 Then your compilation-cd should work.
 Copy one existing cue, rename ist to the same Name like your compilation and edit the file.
 Inside rename the filename.bin to your compilation-cd name.
 Remove the other filesdescriptions on the cue (the .wav or .mp3 files).
 Only one filename.bin should resists insiede the cue.
 Thats it .. have fun.
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 sample cue file - "CD32 100 Games.cue" FILE "CD32 100 Games.iso" BINARY 
 TRACK 01 MODE1/2048
 INDEX 01 00:00:00Thats it ...  
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 @voljega said in AMIGA CD32 EMULATION - HOW TO -: @ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it. There is also a life outside of recalbox. I had a little stay in the hospital. Then two weeks ago I was on the Amiga 32 in Neuss to deal with real Amigas. There I got an A1000 cover signed by Dave Haynie, Jeff Porter & Ron Nicholson. Then it went for a week on vacation. Our home remodeling is not quite finished yet and you also have to take care of the family. Besides, I do not see ourselves in the competition, I listed you in the movie credits, because without your help, I would not have been able to integrate the CD32 emulation. That you prefer to integrate a computer and I rather see the Game Console inside Recalbox is secondary. 
 
			
			 
			
		