AMIGA CD32 EMULATION - HOW TO -
-
I tracked all the posts in this thread, made everything with the instructions, I even converted my cue/imgs to isos and made new cues for them, but still when I try to load something it always throw me back to recalbox. I edited start.th, made all the changes... It still doesn't work at all. Am I missing something?
edited:
Always read readme.txt
"RENAME YOUR REQ. EMULATOR AT:
...\CD32-Beta\usr\bin\uae4arm
uae4arm-rpi1
uae4arm-rpi2
uae4arm-rpi3
(rename your req. version to "uae4arm" and delete the unused two other versions)"Official relased games work now (I mean that one that are .cue/.iso "originally" downloaded. Unofficial "collections" converted from .cue/.img to iso and with manual made .cues doesn't work for me. But I can now play Banshee! Thanks Ratte!
-
@ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it.
You can try mine if you want, but it doesn't support CD32, only Amiga 500/1200
-
@voljega I have read Your whdload thread many times, I have huge collection of the whdloads in WinUAE, but I was afraid how it can be complicated in Recalbox (because of the policy to be user-friendly - I know - paradox). Its easy under WinUAE but it seems to be too complicated in Recalbox. ...or maybe I'm wrong?
-
@ejr
What I used, because seems that there are different versions
Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom
and
CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom
and after renaming to cd32_base.rom and cd32_ext.rom -
@dragu I used the same roms, like I wrote before - dumped originals (single games in cue/iso format) works. Unofficial compilations (200 Games for CD32 or CD32-444) doesn't work for me, maybe because I obtained those in cue/img format and made a mistake in converting those to cue/iso? Maybe someone knows how to do it properly?
-
@ejr
In the Amiga hardware description they write
The CD32 features a double speed (330 kB/sec) top-loading CD-ROM drive. The supported CD formats are ISO-9660 CD-ROM, Audio CD, CD+G.
With the addition of the FMV module CD-i Digital Video and Video CDs can be played.
Perhaps you must just create the 9660 type of ISO ? -
@ejr my solution is pretty easy to use for whdload if you follow the instructions (just copy the whdload folder of the game and rename a standard uae with the name of the folder alongside it and that's it) and it will be even easier in the final version.
-
@voljega I still can't wait for the final version, but I will try Your solution to the Amiga emulation tomorrow
-
@dragu I don't think that official 20 years old specifications of the hardware solutions matters today, as it all works in winuae. It's only a matter of config files or emulators in this case. I think something went wrong during converting. This made me to one conclusion - when I editedt start.sh to recognize .cue instead of .iso, can I leave img/cue format, as the cue is a "starter"? Does the uae4all will recognize .img?
-
Ist easy to write a cue file with a Texteditor.
Then your compilation-cd should work.
Copy one existing cue, rename ist to the same Name like your compilation and edit the file.
Inside rename the filename.bin to your compilation-cd name.
Remove the other filesdescriptions on the cue (the .wav or .mp3 files).
Only one filename.bin should resists insiede the cue.
Thats it .. have fun. -
sample cue file - "CD32 100 Games.cue"
FILE "CD32 100 Games.iso" BINARY
TRACK 01 MODE1/2048
INDEX 01 00:00:00Thats it ...
-
@voljega said in AMIGA CD32 EMULATION - HOW TO -:
@ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it.
There is also a life outside of recalbox. I had a little stay in the hospital. Then two weeks ago I was on the Amiga 32 in Neuss to deal with real Amigas. There I got an A1000 cover signed by Dave Haynie, Jeff Porter & Ron Nicholson. Then it went for a week on vacation. Our home remodeling is not quite finished yet and you also have to take care of the family. Besides, I do not see ourselves in the competition, I listed you in the movie credits, because without your help, I would not have been able to integrate the CD32 emulation. That you prefer to integrate a computer and I rather see the Game Console inside Recalbox is secondary.
-
@ratte no need to justify yourself dude, I was just saying we hadn't seen you in a while to someone who wanted an answer on your cd32 integration, that's all
no problem of competition or anything either, it's just that I can respond for you on your part as I don't know it well at all
-
@Ratte
I suppose, you are german.. You know that In french your forum name sounds like a sort of patato Thanks for your job on this story. -
German and potato goes well, their Frenchmen also drive all CV6, eat only baguettes, drink red wine with the baby bottle and seduce German women. That is the German-French friendship. Did I forget something?
-
@ratte
No, those who seduce german women are italian. -
@dragu
Ah, then it was the french women who seduced the german men ... -
Some Games Need a Second Button to works (Project-X, Xenon 2, ...)
Is it possible to use it with a XBox Controller? -
@ratte Yup, I've made those .cues before after conversion , but I made a mistake, as orignal .img files had .cues MODE1/2352. After changing that to 2048 it works now flawlessly
BTW: Is there ANY (other than F12 - my wireless keyboard doesnt have function keys) way to enter Uae4all gui or just stick to editing .cfg files to change ratio etc?
-
@ejr said in AMIGA CD32 EMULATION - HOW TO -:
BTW: Is there ANY (other than F12 - my wireless keyboard doesnt have function keys) way to enter Uae4all gui or just stick to editing .cfg files to change ratio etc?
Enter the directory "share/roms/amigacd32/cds" inside you will find the text files:
ntsc_games.lst
ntsc_games_overscan.lst
pal_games.lst
pal_games_overscan.lstYou can enter your game (with .cue extension) in one of the four textfiles for a prefered screenratio.
Not listed games will automatically handeld like pal_games_overscanbr
André