AMIGA CD32 EMULATION - HOW TO -
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@voljega I still can't wait for the final version, but I will try Your solution to the Amiga emulation tomorrow
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@dragu I don't think that official 20 years old specifications of the hardware solutions matters today, as it all works in winuae. It's only a matter of config files or emulators in this case. I think something went wrong during converting. This made me to one conclusion - when I editedt start.sh to recognize .cue instead of .iso, can I leave img/cue format, as the cue is a "starter"? Does the uae4all will recognize .img?
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Ist easy to write a cue file with a Texteditor.
Then your compilation-cd should work.
Copy one existing cue, rename ist to the same Name like your compilation and edit the file.
Inside rename the filename.bin to your compilation-cd name.
Remove the other filesdescriptions on the cue (the .wav or .mp3 files).
Only one filename.bin should resists insiede the cue.
Thats it .. have fun. -
sample cue file - "CD32 100 Games.cue"
FILE "CD32 100 Games.iso" BINARY
TRACK 01 MODE1/2048
INDEX 01 00:00:00Thats it ...
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@voljega said in AMIGA CD32 EMULATION - HOW TO -:
@ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it.
There is also a life outside of recalbox. I had a little stay in the hospital. Then two weeks ago I was on the Amiga 32 in Neuss to deal with real Amigas. There I got an A1000 cover signed by Dave Haynie, Jeff Porter & Ron Nicholson. Then it went for a week on vacation. Our home remodeling is not quite finished yet and you also have to take care of the family. Besides, I do not see ourselves in the competition, I listed you in the movie credits, because without your help, I would not have been able to integrate the CD32 emulation. That you prefer to integrate a computer and I rather see the Game Console inside Recalbox is secondary.
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@ratte no need to justify yourself dude, I was just saying we hadn't seen you in a while to someone who wanted an answer on your cd32 integration, that's all
no problem of competition or anything either, it's just that I can respond for you on your part as I don't know it well at all
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@Ratte
I suppose, you are german.. You know that In french your forum name sounds like a sort of patato Thanks for your job on this story. -
German and potato goes well, their Frenchmen also drive all CV6, eat only baguettes, drink red wine with the baby bottle and seduce German women. That is the German-French friendship. Did I forget something?
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@ratte
No, those who seduce german women are italian. -
@dragu
Ah, then it was the french women who seduced the german men ... -
Some Games Need a Second Button to works (Project-X, Xenon 2, ...)
Is it possible to use it with a XBox Controller? -
@ratte Yup, I've made those .cues before after conversion , but I made a mistake, as orignal .img files had .cues MODE1/2352. After changing that to 2048 it works now flawlessly
BTW: Is there ANY (other than F12 - my wireless keyboard doesnt have function keys) way to enter Uae4all gui or just stick to editing .cfg files to change ratio etc?
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@ejr said in AMIGA CD32 EMULATION - HOW TO -:
BTW: Is there ANY (other than F12 - my wireless keyboard doesnt have function keys) way to enter Uae4all gui or just stick to editing .cfg files to change ratio etc?
Enter the directory "share/roms/amigacd32/cds" inside you will find the text files:
ntsc_games.lst
ntsc_games_overscan.lst
pal_games.lst
pal_games_overscan.lstYou can enter your game (with .cue extension) in one of the four textfiles for a prefered screenratio.
Not listed games will automatically handeld like pal_games_overscanbr
André -
@derschatten said in AMIGA CD32 EMULATION - HOW TO -:
Some Games Need a Second Button to works (Project-X, Xenon 2, ...)
Is it possible to use it with a XBox Controller?The xbox controller supports all (seven) cd32-buttons.
(red, blue, green, yellow, shoulder left, shoulder right & start/pause)
There is a picture at the beginning of this thread.BR
André -
@derschatten all the cd32 buttons works on my pad and arcade stick works fine
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No the mapping of the cd32 controller is completly broken, not all buttons work and some of them are crazy or duplicated, depending of the game
And this comes from amiberry's development team
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@ratte So, I checked overscan_pal.uae config file.. There are two entries that are interesting:
button_for_menu=-1
gfx_correct_aspect=0Do anyone know how can I get corrent value for button menu and what is the correc value for the gfx aspect 4:3 ?
Can I use filters/masks like in winUAE? -
@ejr said in AMIGA CD32 EMULATION - HOW TO -:
@derschatten all the cd32 buttons works on my pad and arcade stick works fine
ok, but with which key I can select the extras in Project X ?
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@derschatten First of all, make sure you configured your controller in recalbox menu, and selected it by name in P1 input. In my case it also matters - make sure your controller is plugged into rpi before you start the machine, not when it is already on. Then just check all the buttons
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@voljega said in AMIGA CD32 EMULATION - HOW TO -:
No the mapping of the cd32 controller is completly broken, not all buttons work and some of them are crazy or duplicated, depending of the game
No, thats not 100% true.
It depends on the controller, with the XBox Controller (I use the Speedlink Torid in XBox-mode) you can use every button just like a real cd32 controller.
https://www.youtube.com/watch?v=lP9uub-oyE0
(My early testrun under retropie and later verified on recalbox ... all buttons identical to the testrun)But ... and thats the problem ... i used a fixed XBox-setting, becaus i dont know how to integrate a Emulator in emustation-scripts in a right way.
(Still searching for a detailed "how-to", with all scripts and config-files.)BR
André