@ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it.
You can try mine if you want, but it doesn't support CD32, only Amiga 500/1200
@dragu As @voljega made the hard part for configgen, we'll take a look sooner or later. Still got 1 bugfix release of 4.1 coming shortly, got some major internal work to do nefore adding new packages, then i'll go into amiga. I'm just now quite disappointed with 2 points :
@substring yeah the second point is the more bothering clearly, but they're willing to make a version for odroid, for x86, not that much apparently or not in a near future :
https://github.com/midwan/amiberry/issues/143
https://github.com/midwan/amiberry/issues/131
And they are still working SDL2 version, but it looks like it will be released later than sooner
Hello everybody and many thanks for this tuto. I'll try it ASAP. Can you tell me which version of cd32_base.rom and cd32_ext.rom I need (version # or CRC) ?
Thanks !
@mightor Go back a little I posted them in this thread just two months ago
@voljega got it ! Many thanks.
I tracked all the posts in this thread, made everything with the instructions, I even converted my cue/imgs to isos and made new cues for them, but still when I try to load something it always throw me back to recalbox. I edited start.th, made all the changes... It still doesn't work at all. Am I missing something?
edited:
Always read readme.txt
"RENAME YOUR REQ. EMULATOR AT:
...\CD32-Beta\usr\bin\uae4arm
uae4arm-rpi1
uae4arm-rpi2
uae4arm-rpi3
(rename your req. version to "uae4arm" and delete the unused two other versions)"
Official relased games work now (I mean that one that are .cue/.iso "originally" downloaded. Unofficial "collections" converted from .cue/.img to iso and with manual made .cues doesn't work for me. But I can now play Banshee! Thanks Ratte!
@ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it.
You can try mine if you want, but it doesn't support CD32, only Amiga 500/1200
@voljega I have read Your whdload thread many times, I have huge collection of the whdloads in WinUAE, but I was afraid how it can be complicated in Recalbox (because of the policy to be user-friendly - I know - paradox). Its easy under WinUAE but it seems to be too complicated in Recalbox. ...or maybe I'm wrong?
@ejr
What I used, because seems that there are different versions
Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom
and
CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom
and after renaming to cd32_base.rom and cd32_ext.rom
@dragu I used the same roms, like I wrote before - dumped originals (single games in cue/iso format) works. Unofficial compilations (200 Games for CD32 or CD32-444) doesn't work for me, maybe because I obtained those in cue/img format and made a mistake in converting those to cue/iso? Maybe someone knows how to do it properly?
@ejr
In the Amiga hardware description they write
The CD32 features a double speed (330 kB/sec) top-loading CD-ROM drive. The supported CD formats are ISO-9660 CD-ROM, Audio CD, CD+G.
With the addition of the FMV module CD-i Digital Video and Video CDs can be played.
Perhaps you must just create the 9660 type of ISO ?
@ejr my solution is pretty easy to use for whdload if you follow the instructions (just copy the whdload folder of the game and rename a standard uae with the name of the folder alongside it and that's it) and it will be even easier in the final version.
@voljega I still can't wait for the final version, but I will try Your solution to the Amiga emulation tomorrow
@dragu I don't think that official 20 years old specifications of the hardware solutions matters today, as it all works in winuae. It's only a matter of config files or emulators in this case. I think something went wrong during converting. This made me to one conclusion - when I editedt start.sh to recognize .cue instead of .iso, can I leave img/cue format, as the cue is a "starter"? Does the uae4all will recognize .img?
Ist easy to write a cue file with a Texteditor.
Then your compilation-cd should work.
Copy one existing cue, rename ist to the same Name like your compilation and edit the file.
Inside rename the filename.bin to your compilation-cd name.
Remove the other filesdescriptions on the cue (the .wav or .mp3 files).
Only one filename.bin should resists insiede the cue.
Thats it .. have fun.
sample cue file - "CD32 100 Games.cue"
FILE "CD32 100 Games.iso" BINARY
TRACK 01 MODE1/2048
INDEX 01 00:00:00
Thats it ...
@voljega said in AMIGA CD32 EMULATION - HOW TO -:
@ejr It doesn't seem that Ratte is supporting his version too much anymore, and I can't help you with it.
There is also a life outside of recalbox. I had a little stay in the hospital. Then two weeks ago I was on the Amiga 32 in Neuss to deal with real Amigas. There I got an A1000 cover signed by Dave Haynie, Jeff Porter & Ron Nicholson. Then it went for a week on vacation. Our home remodeling is not quite finished yet and you also have to take care of the family. Besides, I do not see ourselves in the competition, I listed you in the movie credits, because without your help, I would not have been able to integrate the CD32 emulation. That you prefer to integrate a computer and I rather see the Game Console inside Recalbox is secondary.
@ratte no need to justify yourself dude, I was just saying we hadn't seen you in a while to someone who wanted an answer on your cd32 integration, that's all
no problem of competition or anything either, it's just that I can respond for you on your part as I don't know it well at all
@Ratte
I suppose, you are german.. You know that In french your forum name sounds like a sort of patato Thanks for your job on this story.
German and potato goes well, their Frenchmen also drive all CV6, eat only baguettes, drink red wine with the baby bottle and seduce German women. That is the German-French friendship. Did I forget something?