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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • RustyMG
      RustyMG @Ratte last edited by

      @Ratte
      I have lots of images of cd32 games with .wav and .mp3 files in addition to the .cue and .iso if you want any help with testing.

      Pity every iso of Super Putty does not appear to work.
      I have a lengthy list of iso's that do and don't work if anyone needs it.

      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

      Ratte 1 Reply Last reply Reply Quote 0
      • Ratte
        Ratte last edited by Ratte

        Actual testresults:
        50+ games are working without problems.

        Some games with different problems...
        The Super Stardust Intro is killing UAE4ARM & Recalbox.
        Others with gfx-glitches or no responce ...
        Surf Ninjas
        Thomas The Tank Engine & Friends Pinball
        Fears
        Beneath a Steel Sky
        Jungle Strike - The Sequel to Desert Strike
        Premiere
        Gulp!
        The Seven Gates of Jambala
        PGA European Tour
        Chambers of Shaolin
        Star Crusader
        Last Ninja 3
        The Lost Vikings

        •Raspberry Pi model: Pi ZeroW
        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

        voljega 1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @Ratte last edited by

          @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC

          1 Reply Last reply Reply Quote 0
          • Ratte
            Ratte @RustyMG last edited by

            @RustyMG
            Here is the short version of the CUE fix.

            /etc/emustation/es_systems.cfg
            Change the AmigaCD32 "iso" Extension section against:

                <extension>.cue .Cue .CUE</extension>
            

            /usr/bin/uae4arm/scripts/start.sh
            change line 19:

            if [ "$romType" == "cue" ]; then

            Thats it.
            (Now, all games work with a cue file.)

            •Raspberry Pi model: Pi ZeroW
            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

            RustyMG 1 Reply Last reply Reply Quote 0
            • RustyMG
              RustyMG @Ratte last edited by RustyMG

              @Ratte Hi,
              Lines 19, 20 and 21 are:
              if [ "$romType" == "iso" ]; then
              if [ ! -f "$romPath/$uaeName" ]; then
              exit

              So, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading?

              If I kept the above 3 lines, but ADDED the following "loop" below, would that work?

              if [ "$romType" == "cue" ]; then
              if [ ! -f "$romPath/$uaeName" ]; then
              exit

              Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?
              I thought Id need to change it to :

              <extension>.iso .Iso .ISO .cue .Cue .CUE</extension>

              No? That way, both iso AND cue files can be loaded?

              Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work...

              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

              voljega 1 Reply Last reply Reply Quote 0
              • voljega
                voljega Banned @RustyMG last edited by

                @RustyMG yes it would work like that

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                • Ratte
                  Ratte last edited by Ratte

                  If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017.
                  You will see double listed games from CUE games with ISO tracks inside ...
                  The better way is to use only CUE.

                  Simply create a CUE for your existing ISO files and everything is fine.

                  File:YOUR_GAME.CUE

                  FILE "YOUR_GAME.iso" BINARY
                  TRACK 01 MODE1/2048
                  INDEX 01 00:00:00

                  Thats all and it is a clean solution.

                  -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?

                  • /etc/emustation/es_systems.cfg
                  • Change the AmigaCD32 "iso" Extension section against:
                  • <extension>.cue .Cue .CUE</extension>

                  •Raspberry Pi model: Pi ZeroW
                  •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                  •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                  RustyMG 1 Reply Last reply Reply Quote 0
                  • RustyMG
                    RustyMG @Ratte last edited by

                    @Ratte Hi yeah that makes sense.
                    The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
                    Fun fun fun.....

                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                    Ratte 1 Reply Last reply Reply Quote 0
                    • Ratte
                      Ratte @RustyMG last edited by

                      @RustyMG
                      I am sorry, but hopefully it is the last "BIG" change.

                      •Raspberry Pi model: Pi ZeroW
                      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                      RustyMG 1 Reply Last reply Reply Quote -1
                      • RustyMG
                        RustyMG @Ratte last edited by RustyMG

                        @Ratte
                        Oh it's fine!
                        I've been working on my setup for 3 months, so this is only a minor job!
                        I now have about 40 game "rips" with .wav files to try.
                        Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
                        I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?

                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                        Ratte 1 Reply Last reply Reply Quote 0
                        • Ratte
                          Ratte @RustyMG last edited by Ratte

                          @RustyMG
                          amigacd32/CDS/games_xxx.lst
                          Enter your archive name in one of the lists for req. videomode.
                          (btw. no longer ISO ... take the CUE-name)

                          This will stretch NTSC to screenfilling games.
                          UAE is running in a real NTSC emulation.

                          In future this list will be obsolete, a better idea is a CUE-file integration of videomodes.
                          But meanwhile ist good for testing.

                          BTW. I have no problems with NTSC games in PAL config ....

                          •Raspberry Pi model: Pi ZeroW
                          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                          1 Reply Last reply Reply Quote 0
                          • RustyMG
                            RustyMG last edited by

                            Update.
                            Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
                            Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
                            And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
                            Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.

                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                            1 Reply Last reply Reply Quote 0
                            • Ratte
                              Ratte last edited by

                              The first special cd32 versions I have successfully tested.
                              (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)

                              Akira
                              Alfred Chicken
                              Alien Breed - Tower Assault
                              Alien Breed 3D
                              Alien Breed Special Edition & Qwak
                              Arabian Nights
                              Arcade Pool
                              Banshee
                              Base Jumpers
                              Battletoads
                              Beavers
                              Benefactor
                              Big 6, The
                              Brian the Lion Starring in Rumble in the Jungle
                              Brutal - Paws of Fury
                              Brutal Football
                              Bubba 'N' Stix
                              Bubble and Squeak
                              Cannon Fodder
                              Chaos Engine, The
                              Chuck Rock
                              Classic Lotus Trilogy, The
                              Clockwiser
                              Clue!, The
                              D-Generation v1.0
                              Dangerous Streets & Wing Commander
                              Darkseed v1.1
                              Death Mask
                              Deep Core v1.01
                              Diggers & Oscar
                              Disposable Hero
                              Emerald Mines
                              Exile
                              Fields of Glory
                              Final Gate, The
                              Fire & Ice - The Daring Adventures of Cool Coyote
                              Fire Force
                              Flink
                              Fly Harder
                              Frontier - Elite II v1.10
                              Fury of the Furries
                              Global Effect
                              Gloom
                              Grandslam Gamer Gold Collection
                              Guardian
                              Gunship 2000
                              Heimdall 2
                              International Karate
                              International Open Golf Championship
                              International Sensible Soccer - World Champions v1.2
                              James Pond 2 - Robocod
                              James Pond 3 - Operation Starfi5h
                              Jetstrike
                              John Barnes European Football
                              Labyrinth of Time, The
                              Lemmings
                              Manchester United - Premier League Champions v1.0CD
                              Mean Arenas
                              Microcosm
                              Morph
                              Myth - History in the Making
                              Naughty Ones
                              Nick Faldos Championship Golf
                              Overkill & Lunar-C
                              PGA European Tour
                              Pierre le Chef is... Out to Lunch
                              Pinball Fantasies
                              Power Drive
                              Prey - An Alien Encounter
                              Project-X & F17 Challenge v2.0
                              Rise of the Robots
                              Roadkill
                              Ryder Cup by Johnnie Walker, The
                              Sabre Team
                              Simon the Sorcerer
                              Soccer Superstars
                              Strip Pot
                              Subwar 2050
                              Super League Manager
                              Super Putty
                              Superfrog
                              Syndicate
                              Total Carnage
                              Trivial Pursuit - The CD32 Edition v1.0C
                              UFO - Enemy Unknown
                              Vital Light
                              Will Bridge - Practice 1 - Initiation - Junior

                              more to come ....

                              •Raspberry Pi model: Pi ZeroW
                              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                              RustyMG 1 Reply Last reply Reply Quote 0
                              • RustyMG
                                RustyMG @Ratte last edited by

                                @Ratte
                                Hi, you beat me to it with the list.
                                However there are some listed there that load but do not run correctly.
                                I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
                                Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
                                My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 🙂

                                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                1 Reply Last reply Reply Quote 0
                                • lolo
                                  lolo last edited by

                                  Why bother with cd32 when you can play WHDLoad package.
                                  Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.

                                  RustyMG Substring Ratte 3 Replies Last reply Reply Quote 0
                                  • RustyMG
                                    RustyMG @lolo last edited by

                                    @lolo "Why bother with cd32 when you can play WHDLoad package."
                                    Because the CD32 setup is the only one that has an "idiots guide" to setting it up, lol.

                                    If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                    Re space, this isn't really an issue.
                                    As mentioned in my other posts, I simply re-encoded all WAV files to mp3 and changed the reference in the cue files, and saved gigs and gigs of space.

                                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                    voljega 1 Reply Last reply Reply Quote 0
                                    • Substring
                                      Substring @lolo last edited by

                                      @lolo most probably because finding basic amiga roms is easier than finding WHD ?

                                      Former dev - Please reply with @substring so that i am notified when you answer me
                                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                      RustyMG 1 Reply Last reply Reply Quote 0
                                      • RustyMG
                                        RustyMG @Substring last edited by

                                        @Substring up until the weekend id have agreed....until I found an archive running into gigs that seemingly had every Amiga game of note converted and included in the archive.

                                        All CD32 conversions / patches remember though work with a joypad, with no keyboard or mouse required.....

                                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                        1 Reply Last reply Reply Quote 0
                                        • lolo
                                          lolo last edited by lolo

                                          No you can find it very easily. 😉
                                          https://mega.nz/#F!gdozjZxL!uI5SheetsAd-NYKMeRjf2A!VV4RwC6Y

                                          www.whdload.de/index.html

                                          Substring 1 Reply Last reply Reply Quote 0
                                          • Substring
                                            Substring @lolo last edited by

                                            @lolo and @RustyMG despite both of you are right on the advantage of using WHD, we'd still need support for adf 🙂 just for the pleasure of using floppy images ❤ I'd just sooooo much miss the sound of the drives ^^

                                            Former dev - Please reply with @substring so that i am notified when you answer me
                                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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