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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • Ratte
      Ratte @paradadf last edited by Ratte

      @paradadf said in AMIGA CD32 EMULATION - HOW TO -:

      @Ratte please, read the forum rules! You should not post links to copyrighted content!

      Sorry for that, i changed the archive.
      (-) bios and iso replaced by 0 byte placeholders
      (+) added rpi1 & rpi2 to the existing rpi3 binary

      http://www84.zippyshare.com/v/paDNAZCI/file.html

      Have fun.

      •Raspberry Pi model: Pi ZeroW
      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

      RustyMG 1 Reply Last reply Reply Quote 0
      • RustyMG
        RustyMG @Ratte last edited by

        @Ratte
        Hi there!
        I can confirm the instructions are perfect and that its adds CD32 functionality to Recalbox within minutes.

        All the games I have tested seem to exit back to the menu perfectly. Just a pity this isnt included as part of the "standard" / default Recalbox install!

        I am however having problems with a lot of games.
        The ones that are "standalone" .iso files load no problem, but ones that have .wav files do not seem to play the audio.

        Using [title removed] as an example, the cue file starts off with:

        FILE "[title removed](Track 01 of 10)[!].iso" BINARY
        TRACK 01 MODE1/2048
        INDEX 01 00:00:00

        Then it has the audio tracks all listed, ie
        FILE "[title removed](Track 02 of 10)[!].wav" WAVE
        (then track 3 to 10).

        Yet, no audio plays, so I though Id just burn the iso and wav files to a cd using Nero, then re-rip the cd image to give me a .cue and .bin file like all the regular cd images for the Mega CD, PC Engine CD, PSX etc, but when I put those files in the folder, the cue file doesnt even show up as a game?!
        Any help / suggestions would be most appreciated!

        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

        Ratte 1 Reply Last reply Reply Quote 0
        • Ratte
          Ratte @RustyMG last edited by

          @RustyMG
          Hi,
          nice to have a feedback.
          Amiga seems to be not very interresting on recalbox.
          However I had the same problem with multifile games.
          I will update the "how to" and the archiv, with a newer version.
          The solution is to change the "iso" detection in some settings and scripts against a "cue" detection and everything works fine.
          At the moment I am doing some testruns with bigger multifile images.
          BR
          Ratte

          •Raspberry Pi model: Pi ZeroW
          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

          RustyMG 1 Reply Last reply Reply Quote 0
          • RustyMG
            RustyMG @Ratte last edited by

            @Ratte
            I have lots of images of cd32 games with .wav and .mp3 files in addition to the .cue and .iso if you want any help with testing.

            Pity every iso of Super Putty does not appear to work.
            I have a lengthy list of iso's that do and don't work if anyone needs it.

            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

            Ratte 1 Reply Last reply Reply Quote 0
            • Ratte
              Ratte last edited by Ratte

              Actual testresults:
              50+ games are working without problems.

              Some games with different problems...
              The Super Stardust Intro is killing UAE4ARM & Recalbox.
              Others with gfx-glitches or no responce ...
              Surf Ninjas
              Thomas The Tank Engine & Friends Pinball
              Fears
              Beneath a Steel Sky
              Jungle Strike - The Sequel to Desert Strike
              Premiere
              Gulp!
              The Seven Gates of Jambala
              PGA European Tour
              Chambers of Shaolin
              Star Crusader
              Last Ninja 3
              The Lost Vikings

              •Raspberry Pi model: Pi ZeroW
              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

              voljega 1 Reply Last reply Reply Quote 0
              • voljega
                voljega Banned @Ratte last edited by

                @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC

                1 Reply Last reply Reply Quote 0
                • Ratte
                  Ratte @RustyMG last edited by

                  @RustyMG
                  Here is the short version of the CUE fix.

                  /etc/emustation/es_systems.cfg
                  Change the AmigaCD32 "iso" Extension section against:

                      <extension>.cue .Cue .CUE</extension>
                  

                  /usr/bin/uae4arm/scripts/start.sh
                  change line 19:

                  if [ "$romType" == "cue" ]; then

                  Thats it.
                  (Now, all games work with a cue file.)

                  •Raspberry Pi model: Pi ZeroW
                  •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                  •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                  RustyMG 1 Reply Last reply Reply Quote 0
                  • RustyMG
                    RustyMG @Ratte last edited by RustyMG

                    @Ratte Hi,
                    Lines 19, 20 and 21 are:
                    if [ "$romType" == "iso" ]; then
                    if [ ! -f "$romPath/$uaeName" ]; then
                    exit

                    So, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading?

                    If I kept the above 3 lines, but ADDED the following "loop" below, would that work?

                    if [ "$romType" == "cue" ]; then
                    if [ ! -f "$romPath/$uaeName" ]; then
                    exit

                    Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?
                    I thought Id need to change it to :

                    <extension>.iso .Iso .ISO .cue .Cue .CUE</extension>

                    No? That way, both iso AND cue files can be loaded?

                    Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work...

                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                    voljega 1 Reply Last reply Reply Quote 0
                    • voljega
                      voljega Banned @RustyMG last edited by

                      @RustyMG yes it would work like that

                      1 Reply Last reply Reply Quote 0
                      • Ratte
                        Ratte last edited by Ratte

                        If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017.
                        You will see double listed games from CUE games with ISO tracks inside ...
                        The better way is to use only CUE.

                        Simply create a CUE for your existing ISO files and everything is fine.

                        File:YOUR_GAME.CUE

                        FILE "YOUR_GAME.iso" BINARY
                        TRACK 01 MODE1/2048
                        INDEX 01 00:00:00

                        Thats all and it is a clean solution.

                        -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?

                        • /etc/emustation/es_systems.cfg
                        • Change the AmigaCD32 "iso" Extension section against:
                        • <extension>.cue .Cue .CUE</extension>

                        •Raspberry Pi model: Pi ZeroW
                        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                        RustyMG 1 Reply Last reply Reply Quote 0
                        • RustyMG
                          RustyMG @Ratte last edited by

                          @Ratte Hi yeah that makes sense.
                          The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
                          Fun fun fun.....

                          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                          Ratte 1 Reply Last reply Reply Quote 0
                          • Ratte
                            Ratte @RustyMG last edited by

                            @RustyMG
                            I am sorry, but hopefully it is the last "BIG" change.

                            •Raspberry Pi model: Pi ZeroW
                            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                            RustyMG 1 Reply Last reply Reply Quote -1
                            • RustyMG
                              RustyMG @Ratte last edited by RustyMG

                              @Ratte
                              Oh it's fine!
                              I've been working on my setup for 3 months, so this is only a minor job!
                              I now have about 40 game "rips" with .wav files to try.
                              Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
                              I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?

                              Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                              Ratte 1 Reply Last reply Reply Quote 0
                              • Ratte
                                Ratte @RustyMG last edited by Ratte

                                @RustyMG
                                amigacd32/CDS/games_xxx.lst
                                Enter your archive name in one of the lists for req. videomode.
                                (btw. no longer ISO ... take the CUE-name)

                                This will stretch NTSC to screenfilling games.
                                UAE is running in a real NTSC emulation.

                                In future this list will be obsolete, a better idea is a CUE-file integration of videomodes.
                                But meanwhile ist good for testing.

                                BTW. I have no problems with NTSC games in PAL config ....

                                •Raspberry Pi model: Pi ZeroW
                                •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                                1 Reply Last reply Reply Quote 0
                                • RustyMG
                                  RustyMG last edited by

                                  Update.
                                  Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
                                  Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
                                  And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
                                  Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.

                                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                  1 Reply Last reply Reply Quote 0
                                  • Ratte
                                    Ratte last edited by

                                    The first special cd32 versions I have successfully tested.
                                    (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)

                                    Akira
                                    Alfred Chicken
                                    Alien Breed - Tower Assault
                                    Alien Breed 3D
                                    Alien Breed Special Edition & Qwak
                                    Arabian Nights
                                    Arcade Pool
                                    Banshee
                                    Base Jumpers
                                    Battletoads
                                    Beavers
                                    Benefactor
                                    Big 6, The
                                    Brian the Lion Starring in Rumble in the Jungle
                                    Brutal - Paws of Fury
                                    Brutal Football
                                    Bubba 'N' Stix
                                    Bubble and Squeak
                                    Cannon Fodder
                                    Chaos Engine, The
                                    Chuck Rock
                                    Classic Lotus Trilogy, The
                                    Clockwiser
                                    Clue!, The
                                    D-Generation v1.0
                                    Dangerous Streets & Wing Commander
                                    Darkseed v1.1
                                    Death Mask
                                    Deep Core v1.01
                                    Diggers & Oscar
                                    Disposable Hero
                                    Emerald Mines
                                    Exile
                                    Fields of Glory
                                    Final Gate, The
                                    Fire & Ice - The Daring Adventures of Cool Coyote
                                    Fire Force
                                    Flink
                                    Fly Harder
                                    Frontier - Elite II v1.10
                                    Fury of the Furries
                                    Global Effect
                                    Gloom
                                    Grandslam Gamer Gold Collection
                                    Guardian
                                    Gunship 2000
                                    Heimdall 2
                                    International Karate
                                    International Open Golf Championship
                                    International Sensible Soccer - World Champions v1.2
                                    James Pond 2 - Robocod
                                    James Pond 3 - Operation Starfi5h
                                    Jetstrike
                                    John Barnes European Football
                                    Labyrinth of Time, The
                                    Lemmings
                                    Manchester United - Premier League Champions v1.0CD
                                    Mean Arenas
                                    Microcosm
                                    Morph
                                    Myth - History in the Making
                                    Naughty Ones
                                    Nick Faldos Championship Golf
                                    Overkill & Lunar-C
                                    PGA European Tour
                                    Pierre le Chef is... Out to Lunch
                                    Pinball Fantasies
                                    Power Drive
                                    Prey - An Alien Encounter
                                    Project-X & F17 Challenge v2.0
                                    Rise of the Robots
                                    Roadkill
                                    Ryder Cup by Johnnie Walker, The
                                    Sabre Team
                                    Simon the Sorcerer
                                    Soccer Superstars
                                    Strip Pot
                                    Subwar 2050
                                    Super League Manager
                                    Super Putty
                                    Superfrog
                                    Syndicate
                                    Total Carnage
                                    Trivial Pursuit - The CD32 Edition v1.0C
                                    UFO - Enemy Unknown
                                    Vital Light
                                    Will Bridge - Practice 1 - Initiation - Junior

                                    more to come ....

                                    •Raspberry Pi model: Pi ZeroW
                                    •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                    •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                                    RustyMG 1 Reply Last reply Reply Quote 0
                                    • RustyMG
                                      RustyMG @Ratte last edited by

                                      @Ratte
                                      Hi, you beat me to it with the list.
                                      However there are some listed there that load but do not run correctly.
                                      I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
                                      Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
                                      My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 🙂

                                      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                      1 Reply Last reply Reply Quote 0
                                      • lolo
                                        lolo last edited by

                                        Why bother with cd32 when you can play WHDLoad package.
                                        Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.

                                        RustyMG Substring Ratte 3 Replies Last reply Reply Quote 0
                                        • RustyMG
                                          RustyMG @lolo last edited by

                                          @lolo "Why bother with cd32 when you can play WHDLoad package."
                                          Because the CD32 setup is the only one that has an "idiots guide" to setting it up, lol.

                                          If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                          Re space, this isn't really an issue.
                                          As mentioned in my other posts, I simply re-encoded all WAV files to mp3 and changed the reference in the cue files, and saved gigs and gigs of space.

                                          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                          voljega 1 Reply Last reply Reply Quote 0
                                          • Substring
                                            Substring @lolo last edited by

                                            @lolo most probably because finding basic amiga roms is easier than finding WHD ?

                                            Former dev - Please reply with @substring so that i am notified when you answer me
                                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                            RustyMG 1 Reply Last reply Reply Quote 0
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