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    uae4arm v0.5 - testrun under retropie4.1 by amiga professional

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    uae4arm v0.5 testrun under retropie4.1
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    • Ratte
      Ratte last edited by Ratte

      Testrun ...

      0_1489787883929_AmigaCD32.JPG

      https://youtu.be/aOpAScN-_yo

      To do:

      • cleaning scripts
      • better cd32 theme for emustation

      List of Amiga CD32 games:
      https://www.video-games-museum.com/en/sys/50-amiga-cd32/1/all

      Unoffical CD32 ports:
      http://unofficial-cd32-ports.blogspot.de/

      •Raspberry Pi model: Pi ZeroW
      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

      korni 1 Reply Last reply Reply Quote 3
      • Substring
        Substring last edited by

        if you don't intend to contribute to recalbox in the "official way" (which means makeing packages, configgen etc ...), most of this work will be just for a few people who know linux enough to follow your tutorial. But most of the community won't benefit from it

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        Ratte 2 Replies Last reply Reply Quote 0
        • poumtaq
          poumtaq last edited by

          Hi, nice job !
          ... but as @Substring said it would be a huge benefit for the community if would please share a "friendly newbie" tutorial on a dedicated post, as @acris did for Pico8 here.
          Because watching your video is fun, but I cannot do more right now...
          Thanks for sharing

          Bartop
          -RPI3
          -RB stable sur SD SanDisk MicroSDHC32 Go
          -Dual-Controller Xin-Mo
          -Stockage externe Clé USB 3.0 Sandisk Ultra Fit 128 Go
          -écran VGA + adaptateur HDMI
          -OS pc : LinuxMint 17

          voljega 1 Reply Last reply Reply Quote 0
          • azvarel
            azvarel last edited by

            And why not add this in the new version of the recalbox? Idem to pico8?

            Zodian Theme | #SNESProject

            voljega 1 Reply Last reply Reply Quote 0
            • voljega
              voljega Banned @poumtaq last edited by

              @poumtaq not for CD32 but for amiga 500 & 1200 https://github.com/Voljega/amiga4recalbox

              poumtaq 1 Reply Last reply Reply Quote 0
              • voljega
                voljega Banned @azvarel last edited by

                @azvarel pico8 needs a 15$ licence per user

                1 Reply Last reply Reply Quote 0
                • poumtaq
                  poumtaq @voljega last edited by poumtaq

                  @voljega Perfect example of sharing, thank you !

                  Bartop
                  -RPI3
                  -RB stable sur SD SanDisk MicroSDHC32 Go
                  -Dual-Controller Xin-Mo
                  -Stockage externe Clé USB 3.0 Sandisk Ultra Fit 128 Go
                  -écran VGA + adaptateur HDMI
                  -OS pc : LinuxMint 17

                  1 Reply Last reply Reply Quote 0
                  • Ratte
                    Ratte @Substring last edited by

                    @Substring said in uae4arm v0.5 - testrun under retropie4.1 by amiga professional:

                    if you don't intend to contribute to recalbox in the "official way" (which means makeing packages, configgen etc ...), most of this work will be just for a few people who know linux enough to follow your tutorial. But most of the community won't benefit from it

                    At the moment i have no tutorial .. i just hacked some scripts and binaries together and wanted to show the current state of my "researchwork".

                    I have no linux skills, most of my work is based on the excellent tutorial from voljega.
                    All i did was replacing the uae binary against amiberry´s version and modifying two scripts from voljega.

                    Surely, if all work is done, I would like to make a "how to" with a "ready to use" package.
                    But there are still so many questions left from my side ....

                    Is there a tutorial for emustation where i can read something about the variables.
                    What´s "$1 $2 $3 $4" standing for?
                    And how to use the remapper i have noticed in emustation scripts for other emulators?

                    At the moment i am only at a scriptkiddie level.

                    •Raspberry Pi model: Pi ZeroW
                    •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                    •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                    voljega 1 Reply Last reply Reply Quote 0
                    • voljega
                      voljega Banned @Ratte last edited by

                      @Ratte $1 $2 stands for parametes 1 and 2 a command is execued with.

                      I would be interested if you could give me the additionnal .so library you added to make amiberry gui displayed.

                      on zippyshare, or somewhere else

                      1 Reply Last reply Reply Quote 0
                      • korni
                        korni @Ratte last edited by korni

                        @Ratte

                        Ich habe mich mal an dem Theme versucht...

                        0_1489944528498_IMG_20170319_1812099.jpg

                        Hier zum Download: http://bit.ly/2nAFaeP

                        paradadf DerSchatten 2 Replies Last reply Reply Quote 0
                        • paradadf
                          paradadf Staff @korni last edited by

                          @korni just curious... did you draw those or just took some images from internet?
                          If you did draw them, it would be better to share the vector graphics instead. And by the way, your download link will expire within 7 days, so no really a solution.

                          If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                          1 Reply Last reply Reply Quote 0
                          • korni
                            korni last edited by

                            I draw the console myself. The CD I have edited from the Recalbox Theme. The controller I have from the Internet...

                            If it is problematic, I can paint the controller myself.

                            paradadf 1 Reply Last reply Reply Quote 0
                            • paradadf
                              paradadf Staff @korni last edited by

                              @korni the best would be to have only vector graphics like every other system has on the official theme.

                              If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                              korni 1 Reply Last reply Reply Quote 0
                              • korni
                                korni @paradadf last edited by

                                @paradadf I am working on it.

                                1 Reply Last reply Reply Quote 0
                                • pillabichos
                                  pillabichos last edited by

                                  Does this work in raspberry pi 2? or only pi3?

                                  voljega 1 Reply Last reply Reply Quote 0
                                  • voljega
                                    voljega Banned @pillabichos last edited by voljega

                                    @pillabichos I made all my tests on Pi2 so yes it works on it, should work on pi3 too

                                    If you use it and have any problems please use the issues on the project github****

                                    • bolded text****
                                    1 Reply Last reply Reply Quote 0
                                    • voljega
                                      voljega Banned last edited by

                                      Forgot to mention in this thread that my solution is now using Amiberry and exit and gui button are configured on controller using button 3 and 4 : on ps3/4 controller this is start and R3, on xbox controller Y and X

                                      1 Reply Last reply Reply Quote 0
                                      • RustyMG
                                        RustyMG last edited by

                                        Does this mean that if the "image" file is replaced with vector graphics, this is effectively good to go and can be incorporated into 4.1 beta?
                                        Is there anything still to be done that is stopping this being "signed off" as finished?

                                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                        Substring 1 Reply Last reply Reply Quote 0
                                        • Substring
                                          Substring @RustyMG last edited by

                                          @RustyMG Adding an image to a theme is one thing (rather easy), adding the emulator is a much different task that won't be done for 4.1

                                          Former dev - Please reply with @substring so that i am notified when you answer me
                                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                          RustyMG 1 Reply Last reply Reply Quote 0
                                          • RustyMG
                                            RustyMG @Substring last edited by

                                            @Substring
                                            What?!
                                            Oh man....
                                            I moved from Retropie to Recalbox as the documentation said the C64 and Amiga were coming in v4.1.
                                            Pity. But, I understand and appreciate that some things at first look straightforward, but the unexpected problems and issues that arise soon lead to serious delays.
                                            Isn't the cd32 emu at least implementable though? It all seems pretty much done, and now even exits back to the menu?
                                            Either way, keep up the good work guys - it's appreciated.

                                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                            Substring voljega 2 Replies Last reply Reply Quote 0
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