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    Overlays

    Themes & Interface
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    • Substring
      Substring last edited by

      6 overlays per system for consoles, 6 overlays per arcade game

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      Nachtgarm 1 Reply Last reply Reply Quote 0
      • Nachtgarm
        Nachtgarm @Substring last edited by

        @subs So you are suggesting one global overlay per console? Why not have overlays per game, as for the Arcade Games?

        voljega 1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @Nachtgarm last edited by

          @Nachtgarm because they don't exist for console games

          Nachtgarm 1 Reply Last reply Reply Quote 0
          • Nachtgarm
            Nachtgarm @voljega last edited by Nachtgarm

            @voljega Sure they do. Sort of. Ghost'n'Goblins as example, but yes, they did not exist in real life. ^^

            0_1470064332427_ghouls.png

            voljega 1 Reply Last reply Reply Quote 0
            • Substring
              Substring last edited by

              In my mind, consoles would have a generic default overlay beacause ... well .. .consoles ... it's not because the arcade version of the game had its bezel that it is something that feels natural for a console. But that's my own opinion. Anyway, the full SNES no-intro romst is approx 3.3k roms .... That's way more than FBA+MAME roms XD

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              acris 1 Reply Last reply Reply Quote 0
              • acris
                acris @Substring last edited by

                @subs said in Overlays:

                In my mind, consoles would have a generic default overlay beacause ... well .. .consoles ... it's not because the arcade version of the game had its bezel that it is something that feels natural for a console. But that's my own opinion. Anyway, the full SNES no-intro romst is approx 3.3k roms .... That's way more than FBA+MAME roms XD

                Me too

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                • voljega
                  voljega Banned @Nachtgarm last edited by

                  @Nachtgarm what you're showing is... the arcade overlay. Most of the times they contain the list of controls for the arcade version which doesn't mean anything for the console version.

                  In addition the screen and thus overlay ratio could be different on the console compared to the arcade so the result would be ugly...

                  That said I also deactivated most of them on my Pc Mame because :

                  • the game image is reduced to a small one sometime drastically
                    -some of them are oddly cut and the image is not centered anymore
                  • a lot of them are ugly, especialky the neogeo one
                  1 Reply Last reply Reply Quote 0
                  • Nachtgarm
                    Nachtgarm last edited by

                    Guys, guys... relaaax 🙂 I just got carried away for a second 🙂

                    You are right and it's the best solution, to me, as proposed by @subs.

                    6 Overlays per Console
                    6 Overlays per Arcade Game

                    I'm in for that and am glad to help with creating the graphics. Show me that table and I'm on it 😉

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                    • Substring
                      Substring last edited by Substring

                      doing the consoles table for 1280x1024 and 1080p. I would like your opinions regarding the necessary screen resolutions

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                      Nachtgarm 1 Reply Last reply Reply Quote 0
                      • Nachtgarm
                        Nachtgarm @Substring last edited by

                        @subs

                        SNES
                        Lines in progressive mode

                        • 224 (NTSC)
                        • 239 (PAL)

                        lines in interlaced mode

                        • 448
                        • 478

                        pixel per line

                        • 256 Pixel in Standard mode,
                        • 512 in „High-Res“ mode

                        How would we "solve" this?

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                        • Substring
                          Substring last edited by Substring

                          it's just an integer scale between all those ratios (except NTSC/PAL). Just a maths problem, no need to be scared ... yet ... haha

                          but ... how many consoles are THAT annoying ?

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                          Nachtgarm 1 Reply Last reply Reply Quote 0
                          • Nachtgarm
                            Nachtgarm @Substring last edited by

                            @subs

                            mmmh... allmost all consoles which are sperated by PAL and NTSC. Not really THAT annoying, but

                            NES
                            256×224 Pixel (NTSC)
                            256×240 Pixel (PAL)

                            *Sega Genisis/MegaDrive
                            320 × 224 (NTSC)
                            320 × 240 (PAL),
                            40 × 28 Text mode

                            Game Gear
                            Normal 160x144
                            Max 256 x 192

                            N64
                            256×224 to 646×486 (NTSC)
                            768×576 (PAL)

                            etc...

                            1 Reply Last reply Reply Quote 0
                            • supernature2k
                              supernature2k last edited by

                              Hey bro, not a problem.
                              Take the ntsc reso and have a few black lines in pal. Seems good to me, no?

                              Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                              Upvote messages if it has been useful ;)

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                              • paradadf
                                paradadf Staff last edited by

                                Would this be somehow helpful?
                                https://github.com/libretro/arcade-overlays

                                If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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                                • Substring
                                  Substring last edited by

                                  @paradadf that's an overlay repo, among others. Arcade is best suited for overlays, indeed, and we have quite a few sources for them

                                  For anyone having overlays resources, please share here

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                                  • ironic
                                    ironic last edited by ironic

                                    Overlays are nice but i only use Vectrex Bezels.
                                    All others are just for fun.

                                    On my Bartop, 1280x1024 (5/4), honrizontal games take full screen.
                                    There is no area to draw an Overlay. (or shrink emulator viewport).

                                    But for vertical game (Arcade), an Overlay is nice.
                                    Just one i use with mame games.

                                    text alternatif

                                    For 16:9, some generic Bezels can be a good idea.

                                    Make overlays (Bezels) for most games/most resolutions must be difficult.

                                    I think, Recalbox must propose the possibility to put overlays but trying to do all/most overlays is difficult.

                                    Hum, ok, a nice overlay can be cool...

                                    text alternatif

                                    text alternatif

                                    text alternatif

                                    Some Overlays/Bezels i found :
                                    https://mega.nz/#F!5AJ0XRpL!wcyQdAyzn7GyydK0ONKy-A

                                    Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

                                    Substring 1 Reply Last reply Reply Quote 0
                                    • Substring
                                      Substring @ironic last edited by

                                      @ironic so if i get you right : for 5:4 monitors, overlays are only useful for vectrex, vertical games or when integer scale is activated ?

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                                      Nachtgarm 1 Reply Last reply Reply Quote 0
                                      • Substring
                                        Substring last edited by

                                        Anyone tried a downscaled 1080p overlay on 720p to see if it fits right ?

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                                        • Nachtgarm
                                          Nachtgarm @Substring last edited by Nachtgarm

                                          @subs, yes. With a resolution of 1280x1024, overlays only make sense, if Pixel Perfect is activated. Otherwise the space to be used won't be any good for an overlay.

                                          Here is a s**tload of Arcade overlays

                                          And HERE are some more

                                          and a WHOLE DB 🙂

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                                          • ironic
                                            ironic last edited by

                                            @subs
                                            so if i get you right : for 5:4 monitors, overlays are only useful for vectrex, vertical games or when integer scale is activated ?

                                            Yes for me but some people would be interested to have overlays on 5:4.
                                            No integer scale is used, you need to fit the emulated area to the free area of the overlay, manualy.
                                            (Don't forget, pixels aren't square).
                                            All Overlays have differents size to show emulated screen.
                                            (Or you must standardized all overlays).

                                            For Bezels (i repeat, a bezel is a overlay frame), no need to upscale or downscale.
                                            If you use a 1280x720 bezel on a 1920x1080 resolution, it will fit perfect. RetroArch upscale nicely.
                                            And if you use a 1920x1080 bezel on a 1280x720 resolution, it will fit perfect. RetroArch downscale nicely.

                                            1920/1080 = 1280/720 = 1.77 ratio

                                            Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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