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    Overlays

    Themes & Interface
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    • Nachtgarm
      Nachtgarm @Substring last edited by Nachtgarm

      @subs that is great and I totally second the 6 overlays per system? You mean 6 overlays per game, right?

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      • Substring
        Substring last edited by

        6 overlays per system for consoles, 6 overlays per arcade game

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        • Nachtgarm
          Nachtgarm @Substring last edited by

          @subs So you are suggesting one global overlay per console? Why not have overlays per game, as for the Arcade Games?

          voljega 1 Reply Last reply Reply Quote 0
          • voljega
            voljega Banned @Nachtgarm last edited by

            @Nachtgarm because they don't exist for console games

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            • Nachtgarm
              Nachtgarm @voljega last edited by Nachtgarm

              @voljega Sure they do. Sort of. Ghost'n'Goblins as example, but yes, they did not exist in real life. ^^

              0_1470064332427_ghouls.png

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              • Substring
                Substring last edited by

                In my mind, consoles would have a generic default overlay beacause ... well .. .consoles ... it's not because the arcade version of the game had its bezel that it is something that feels natural for a console. But that's my own opinion. Anyway, the full SNES no-intro romst is approx 3.3k roms .... That's way more than FBA+MAME roms XD

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                • acris
                  acris @Substring last edited by

                  @subs said in Overlays:

                  In my mind, consoles would have a generic default overlay beacause ... well .. .consoles ... it's not because the arcade version of the game had its bezel that it is something that feels natural for a console. But that's my own opinion. Anyway, the full SNES no-intro romst is approx 3.3k roms .... That's way more than FBA+MAME roms XD

                  Me too

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                  • voljega
                    voljega Banned @Nachtgarm last edited by

                    @Nachtgarm what you're showing is... the arcade overlay. Most of the times they contain the list of controls for the arcade version which doesn't mean anything for the console version.

                    In addition the screen and thus overlay ratio could be different on the console compared to the arcade so the result would be ugly...

                    That said I also deactivated most of them on my Pc Mame because :

                    • the game image is reduced to a small one sometime drastically
                      -some of them are oddly cut and the image is not centered anymore
                    • a lot of them are ugly, especialky the neogeo one
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                    • Nachtgarm
                      Nachtgarm last edited by

                      Guys, guys... relaaax 🙂 I just got carried away for a second 🙂

                      You are right and it's the best solution, to me, as proposed by @subs.

                      6 Overlays per Console
                      6 Overlays per Arcade Game

                      I'm in for that and am glad to help with creating the graphics. Show me that table and I'm on it 😉

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                      • Substring
                        Substring last edited by Substring

                        doing the consoles table for 1280x1024 and 1080p. I would like your opinions regarding the necessary screen resolutions

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                        • Nachtgarm
                          Nachtgarm @Substring last edited by

                          @subs

                          SNES
                          Lines in progressive mode

                          • 224 (NTSC)
                          • 239 (PAL)

                          lines in interlaced mode

                          • 448
                          • 478

                          pixel per line

                          • 256 Pixel in Standard mode,
                          • 512 in „High-Res“ mode

                          How would we "solve" this?

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                          • Substring
                            Substring last edited by Substring

                            it's just an integer scale between all those ratios (except NTSC/PAL). Just a maths problem, no need to be scared ... yet ... haha

                            but ... how many consoles are THAT annoying ?

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                            • Nachtgarm
                              Nachtgarm @Substring last edited by

                              @subs

                              mmmh... allmost all consoles which are sperated by PAL and NTSC. Not really THAT annoying, but

                              NES
                              256×224 Pixel (NTSC)
                              256×240 Pixel (PAL)

                              *Sega Genisis/MegaDrive
                              320 × 224 (NTSC)
                              320 × 240 (PAL),
                              40 × 28 Text mode

                              Game Gear
                              Normal 160x144
                              Max 256 x 192

                              N64
                              256×224 to 646×486 (NTSC)
                              768×576 (PAL)

                              etc...

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                              • supernature2k
                                supernature2k last edited by

                                Hey bro, not a problem.
                                Take the ntsc reso and have a few black lines in pal. Seems good to me, no?

                                Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                                Upvote messages if it has been useful ;)

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                                • paradadf
                                  paradadf Staff last edited by

                                  Would this be somehow helpful?
                                  https://github.com/libretro/arcade-overlays

                                  If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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                                  • Substring
                                    Substring last edited by

                                    @paradadf that's an overlay repo, among others. Arcade is best suited for overlays, indeed, and we have quite a few sources for them

                                    For anyone having overlays resources, please share here

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                                    • ironic
                                      ironic last edited by ironic

                                      Overlays are nice but i only use Vectrex Bezels.
                                      All others are just for fun.

                                      On my Bartop, 1280x1024 (5/4), honrizontal games take full screen.
                                      There is no area to draw an Overlay. (or shrink emulator viewport).

                                      But for vertical game (Arcade), an Overlay is nice.
                                      Just one i use with mame games.

                                      text alternatif

                                      For 16:9, some generic Bezels can be a good idea.

                                      Make overlays (Bezels) for most games/most resolutions must be difficult.

                                      I think, Recalbox must propose the possibility to put overlays but trying to do all/most overlays is difficult.

                                      Hum, ok, a nice overlay can be cool...

                                      text alternatif

                                      text alternatif

                                      text alternatif

                                      Some Overlays/Bezels i found :
                                      https://mega.nz/#F!5AJ0XRpL!wcyQdAyzn7GyydK0ONKy-A

                                      Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

                                      Substring 1 Reply Last reply Reply Quote 0
                                      • Substring
                                        Substring @ironic last edited by

                                        @ironic so if i get you right : for 5:4 monitors, overlays are only useful for vectrex, vertical games or when integer scale is activated ?

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                                        Nachtgarm 1 Reply Last reply Reply Quote 0
                                        • Substring
                                          Substring last edited by

                                          Anyone tried a downscaled 1080p overlay on 720p to see if it fits right ?

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                                          • Nachtgarm
                                            Nachtgarm @Substring last edited by Nachtgarm

                                            @subs, yes. With a resolution of 1280x1024, overlays only make sense, if Pixel Perfect is activated. Otherwise the space to be used won't be any good for an overlay.

                                            Here is a s**tload of Arcade overlays

                                            And HERE are some more

                                            and a WHOLE DB 🙂

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