Recalbox Forum

    • Register
    • Login
    • Search
    • Recent
    • Tags
    • recalbox.com
    • Gitlab repository
    • Documentation
    • Discord

    Overlays

    Themes & Interface
    overlays
    10
    48
    50951
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Nachtgarm
      Nachtgarm @Substring last edited by

      @subs So you are suggesting one global overlay per console? Why not have overlays per game, as for the Arcade Games?

      voljega 1 Reply Last reply Reply Quote 0
      • voljega
        voljega Banned @Nachtgarm last edited by

        @Nachtgarm because they don't exist for console games

        Nachtgarm 1 Reply Last reply Reply Quote 0
        • Nachtgarm
          Nachtgarm @voljega last edited by Nachtgarm

          @voljega Sure they do. Sort of. Ghost'n'Goblins as example, but yes, they did not exist in real life. ^^

          0_1470064332427_ghouls.png

          voljega 1 Reply Last reply Reply Quote 0
          • Substring
            Substring last edited by

            In my mind, consoles would have a generic default overlay beacause ... well .. .consoles ... it's not because the arcade version of the game had its bezel that it is something that feels natural for a console. But that's my own opinion. Anyway, the full SNES no-intro romst is approx 3.3k roms .... That's way more than FBA+MAME roms XD

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

            acris 1 Reply Last reply Reply Quote 0
            • acris
              acris @Substring last edited by

              @subs said in Overlays:

              In my mind, consoles would have a generic default overlay beacause ... well .. .consoles ... it's not because the arcade version of the game had its bezel that it is something that feels natural for a console. But that's my own opinion. Anyway, the full SNES no-intro romst is approx 3.3k roms .... That's way more than FBA+MAME roms XD

              Me too

              1 Reply Last reply Reply Quote 0
              • voljega
                voljega Banned @Nachtgarm last edited by

                @Nachtgarm what you're showing is... the arcade overlay. Most of the times they contain the list of controls for the arcade version which doesn't mean anything for the console version.

                In addition the screen and thus overlay ratio could be different on the console compared to the arcade so the result would be ugly...

                That said I also deactivated most of them on my Pc Mame because :

                • the game image is reduced to a small one sometime drastically
                  -some of them are oddly cut and the image is not centered anymore
                • a lot of them are ugly, especialky the neogeo one
                1 Reply Last reply Reply Quote 0
                • Nachtgarm
                  Nachtgarm last edited by

                  Guys, guys... relaaax 🙂 I just got carried away for a second 🙂

                  You are right and it's the best solution, to me, as proposed by @subs.

                  6 Overlays per Console
                  6 Overlays per Arcade Game

                  I'm in for that and am glad to help with creating the graphics. Show me that table and I'm on it 😉

                  1 Reply Last reply Reply Quote 0
                  • Substring
                    Substring last edited by Substring

                    doing the consoles table for 1280x1024 and 1080p. I would like your opinions regarding the necessary screen resolutions

                    Former dev - Please reply with @substring so that i am notified when you answer me
                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                    Nachtgarm 1 Reply Last reply Reply Quote 0
                    • Nachtgarm
                      Nachtgarm @Substring last edited by

                      @subs

                      SNES
                      Lines in progressive mode

                      • 224 (NTSC)
                      • 239 (PAL)

                      lines in interlaced mode

                      • 448
                      • 478

                      pixel per line

                      • 256 Pixel in Standard mode,
                      • 512 in „High-Res“ mode

                      How would we "solve" this?

                      1 Reply Last reply Reply Quote 0
                      • Substring
                        Substring last edited by Substring

                        it's just an integer scale between all those ratios (except NTSC/PAL). Just a maths problem, no need to be scared ... yet ... haha

                        but ... how many consoles are THAT annoying ?

                        Former dev - Please reply with @substring so that i am notified when you answer me
                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                        Nachtgarm 1 Reply Last reply Reply Quote 0
                        • Nachtgarm
                          Nachtgarm @Substring last edited by

                          @subs

                          mmmh... allmost all consoles which are sperated by PAL and NTSC. Not really THAT annoying, but

                          NES
                          256×224 Pixel (NTSC)
                          256×240 Pixel (PAL)

                          *Sega Genisis/MegaDrive
                          320 × 224 (NTSC)
                          320 × 240 (PAL),
                          40 × 28 Text mode

                          Game Gear
                          Normal 160x144
                          Max 256 x 192

                          N64
                          256×224 to 646×486 (NTSC)
                          768×576 (PAL)

                          etc...

                          1 Reply Last reply Reply Quote 0
                          • supernature2k
                            supernature2k last edited by

                            Hey bro, not a problem.
                            Take the ntsc reso and have a few black lines in pal. Seems good to me, no?

                            Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                            Upvote messages if it has been useful ;)

                            1 Reply Last reply Reply Quote 0
                            • paradadf
                              paradadf Staff last edited by

                              Would this be somehow helpful?
                              https://github.com/libretro/arcade-overlays

                              If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

                              1 Reply Last reply Reply Quote 0
                              • Substring
                                Substring last edited by

                                @paradadf that's an overlay repo, among others. Arcade is best suited for overlays, indeed, and we have quite a few sources for them

                                For anyone having overlays resources, please share here

                                Former dev - Please reply with @substring so that i am notified when you answer me
                                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                1 Reply Last reply Reply Quote 0
                                • ironic
                                  ironic last edited by ironic

                                  Overlays are nice but i only use Vectrex Bezels.
                                  All others are just for fun.

                                  On my Bartop, 1280x1024 (5/4), honrizontal games take full screen.
                                  There is no area to draw an Overlay. (or shrink emulator viewport).

                                  But for vertical game (Arcade), an Overlay is nice.
                                  Just one i use with mame games.

                                  text alternatif

                                  For 16:9, some generic Bezels can be a good idea.

                                  Make overlays (Bezels) for most games/most resolutions must be difficult.

                                  I think, Recalbox must propose the possibility to put overlays but trying to do all/most overlays is difficult.

                                  Hum, ok, a nice overlay can be cool...

                                  text alternatif

                                  text alternatif

                                  text alternatif

                                  Some Overlays/Bezels i found :
                                  https://mega.nz/#F!5AJ0XRpL!wcyQdAyzn7GyydK0ONKy-A

                                  Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

                                  Substring 1 Reply Last reply Reply Quote 0
                                  • Substring
                                    Substring @ironic last edited by

                                    @ironic so if i get you right : for 5:4 monitors, overlays are only useful for vectrex, vertical games or when integer scale is activated ?

                                    Former dev - Please reply with @substring so that i am notified when you answer me
                                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                    Nachtgarm 1 Reply Last reply Reply Quote 0
                                    • Substring
                                      Substring last edited by

                                      Anyone tried a downscaled 1080p overlay on 720p to see if it fits right ?

                                      Former dev - Please reply with @substring so that i am notified when you answer me
                                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                      1 Reply Last reply Reply Quote 0
                                      • Nachtgarm
                                        Nachtgarm @Substring last edited by Nachtgarm

                                        @subs, yes. With a resolution of 1280x1024, overlays only make sense, if Pixel Perfect is activated. Otherwise the space to be used won't be any good for an overlay.

                                        Here is a s**tload of Arcade overlays

                                        And HERE are some more

                                        and a WHOLE DB 🙂

                                        1 Reply Last reply Reply Quote 0
                                        • ironic
                                          ironic last edited by

                                          @subs
                                          so if i get you right : for 5:4 monitors, overlays are only useful for vectrex, vertical games or when integer scale is activated ?

                                          Yes for me but some people would be interested to have overlays on 5:4.
                                          No integer scale is used, you need to fit the emulated area to the free area of the overlay, manualy.
                                          (Don't forget, pixels aren't square).
                                          All Overlays have differents size to show emulated screen.
                                          (Or you must standardized all overlays).

                                          For Bezels (i repeat, a bezel is a overlay frame), no need to upscale or downscale.
                                          If you use a 1280x720 bezel on a 1920x1080 resolution, it will fit perfect. RetroArch upscale nicely.
                                          And if you use a 1920x1080 bezel on a 1280x720 resolution, it will fit perfect. RetroArch downscale nicely.

                                          1920/1080 = 1280/720 = 1.77 ratio

                                          Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

                                          Substring 1 Reply Last reply Reply Quote 0
                                          • Substring
                                            Substring @ironic last edited by

                                            @ironic a usual game screen is more or less 4:3, which leaves hardly any space for an overlay on a 5:4 monitor. Put it another way : 1280x1024 monitors hardly have any space left for any decent overlay as there are almost no pixels left on the screen that are not the emulator viewport. That's why I thought overlays are only interesting when integer scale is activated on 1280x1024.

                                            Your double dragon screenshot is the perfect example of what I'm trying to say :

                                            • if integer scale was off, there would hardly be any space left for the overlay
                                            • with integer scale, you get a little more space

                                            So why bother when there is no integer scale ? I don't think people would appreciate that we reduce the viewport (even if we keep the original game ratio) whereas without overlays they had an almost fullscreen game. That's my understanding of it, let's share opinions 🙂

                                            Former dev - Please reply with @substring so that i am notified when you answer me
                                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Want to support us ?

                                            90
                                            Online

                                            99.6k
                                            Users

                                            28.1k
                                            Topics

                                            187.1k
                                            Posts

                                            Copyright © 2021 recalbox.com