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    Overlays

    Themes & Interface
    overlays
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    • acris
      acris @Substring last edited by

      @subs said in Overlays:

      In my mind, consoles would have a generic default overlay beacause ... well .. .consoles ... it's not because the arcade version of the game had its bezel that it is something that feels natural for a console. But that's my own opinion. Anyway, the full SNES no-intro romst is approx 3.3k roms .... That's way more than FBA+MAME roms XD

      Me too

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      • voljega
        voljega Banned @Nachtgarm last edited by

        @Nachtgarm what you're showing is... the arcade overlay. Most of the times they contain the list of controls for the arcade version which doesn't mean anything for the console version.

        In addition the screen and thus overlay ratio could be different on the console compared to the arcade so the result would be ugly...

        That said I also deactivated most of them on my Pc Mame because :

        • the game image is reduced to a small one sometime drastically
          -some of them are oddly cut and the image is not centered anymore
        • a lot of them are ugly, especialky the neogeo one
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        • Nachtgarm
          Nachtgarm last edited by

          Guys, guys... relaaax 🙂 I just got carried away for a second 🙂

          You are right and it's the best solution, to me, as proposed by @subs.

          6 Overlays per Console
          6 Overlays per Arcade Game

          I'm in for that and am glad to help with creating the graphics. Show me that table and I'm on it 😉

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          • Substring
            Substring last edited by Substring

            doing the consoles table for 1280x1024 and 1080p. I would like your opinions regarding the necessary screen resolutions

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            • Nachtgarm
              Nachtgarm @Substring last edited by

              @subs

              SNES
              Lines in progressive mode

              • 224 (NTSC)
              • 239 (PAL)

              lines in interlaced mode

              • 448
              • 478

              pixel per line

              • 256 Pixel in Standard mode,
              • 512 in „High-Res“ mode

              How would we "solve" this?

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              • Substring
                Substring last edited by Substring

                it's just an integer scale between all those ratios (except NTSC/PAL). Just a maths problem, no need to be scared ... yet ... haha

                but ... how many consoles are THAT annoying ?

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                • Nachtgarm
                  Nachtgarm @Substring last edited by

                  @subs

                  mmmh... allmost all consoles which are sperated by PAL and NTSC. Not really THAT annoying, but

                  NES
                  256×224 Pixel (NTSC)
                  256×240 Pixel (PAL)

                  *Sega Genisis/MegaDrive
                  320 × 224 (NTSC)
                  320 × 240 (PAL),
                  40 × 28 Text mode

                  Game Gear
                  Normal 160x144
                  Max 256 x 192

                  N64
                  256×224 to 646×486 (NTSC)
                  768×576 (PAL)

                  etc...

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                  • supernature2k
                    supernature2k last edited by

                    Hey bro, not a problem.
                    Take the ntsc reso and have a few black lines in pal. Seems good to me, no?

                    Pi powered NES | Gameboy HD | RecalStation | RecalDrive
                    Upvote messages if it has been useful ;)

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                    • paradadf
                      paradadf Staff last edited by

                      Would this be somehow helpful?
                      https://github.com/libretro/arcade-overlays

                      If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

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                      • Substring
                        Substring last edited by

                        @paradadf that's an overlay repo, among others. Arcade is best suited for overlays, indeed, and we have quite a few sources for them

                        For anyone having overlays resources, please share here

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                        • ironic
                          ironic last edited by ironic

                          Overlays are nice but i only use Vectrex Bezels.
                          All others are just for fun.

                          On my Bartop, 1280x1024 (5/4), honrizontal games take full screen.
                          There is no area to draw an Overlay. (or shrink emulator viewport).

                          But for vertical game (Arcade), an Overlay is nice.
                          Just one i use with mame games.

                          text alternatif

                          For 16:9, some generic Bezels can be a good idea.

                          Make overlays (Bezels) for most games/most resolutions must be difficult.

                          I think, Recalbox must propose the possibility to put overlays but trying to do all/most overlays is difficult.

                          Hum, ok, a nice overlay can be cool...

                          text alternatif

                          text alternatif

                          text alternatif

                          Some Overlays/Bezels i found :
                          https://mega.nz/#F!5AJ0XRpL!wcyQdAyzn7GyydK0ONKy-A

                          Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                          • Substring
                            Substring @ironic last edited by

                            @ironic so if i get you right : for 5:4 monitors, overlays are only useful for vectrex, vertical games or when integer scale is activated ?

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                            • Substring
                              Substring last edited by

                              Anyone tried a downscaled 1080p overlay on 720p to see if it fits right ?

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                              • Nachtgarm
                                Nachtgarm @Substring last edited by Nachtgarm

                                @subs, yes. With a resolution of 1280x1024, overlays only make sense, if Pixel Perfect is activated. Otherwise the space to be used won't be any good for an overlay.

                                Here is a s**tload of Arcade overlays

                                And HERE are some more

                                and a WHOLE DB 🙂

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                                • ironic
                                  ironic last edited by

                                  @subs
                                  so if i get you right : for 5:4 monitors, overlays are only useful for vectrex, vertical games or when integer scale is activated ?

                                  Yes for me but some people would be interested to have overlays on 5:4.
                                  No integer scale is used, you need to fit the emulated area to the free area of the overlay, manualy.
                                  (Don't forget, pixels aren't square).
                                  All Overlays have differents size to show emulated screen.
                                  (Or you must standardized all overlays).

                                  For Bezels (i repeat, a bezel is a overlay frame), no need to upscale or downscale.
                                  If you use a 1280x720 bezel on a 1920x1080 resolution, it will fit perfect. RetroArch upscale nicely.
                                  And if you use a 1920x1080 bezel on a 1280x720 resolution, it will fit perfect. RetroArch downscale nicely.

                                  1920/1080 = 1280/720 = 1.77 ratio

                                  Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                                  • Substring
                                    Substring @ironic last edited by

                                    @ironic a usual game screen is more or less 4:3, which leaves hardly any space for an overlay on a 5:4 monitor. Put it another way : 1280x1024 monitors hardly have any space left for any decent overlay as there are almost no pixels left on the screen that are not the emulator viewport. That's why I thought overlays are only interesting when integer scale is activated on 1280x1024.

                                    Your double dragon screenshot is the perfect example of what I'm trying to say :

                                    • if integer scale was off, there would hardly be any space left for the overlay
                                    • with integer scale, you get a little more space

                                    So why bother when there is no integer scale ? I don't think people would appreciate that we reduce the viewport (even if we keep the original game ratio) whereas without overlays they had an almost fullscreen game. That's my understanding of it, let's share opinions 🙂

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                                    • Nachtgarm
                                      Nachtgarm last edited by Nachtgarm

                                      Like this? NES (PAL) with PP activated (?)

                                      0_1470124964957_NES1280.png

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                                      • Nachtgarm
                                        Nachtgarm last edited by

                                        And here's the 1080p version

                                        0_1470125093620_NES1080.png

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                                        • ironic
                                          ironic last edited by

                                          @Nachtgarm

                                          Ratio...
                                          TV/Arcade monitor is 4/3 (4/3 = 1.25).

                                          If you take NES resolution, you can see :
                                          256/240 = 1.06 !!? ?
                                          Where is 4/3 ?
                                          Pixels aren't square on NES, SNES...

                                          With your *4 resolution on X and Y :
                                          text alternatif

                                          On Megadrive, some games are 320x240, so
                                          320/240 = 1.33 Here is 4/3 square pixels.

                                          If you take you NES RESOLUTION X4 FRAME, you can see, there is not 4/3 ration.
                                          But if you use 4x256 and 3x240 (1024x720) there is a 4/3 ratio.
                                          text alternatif

                                          Double Dragon with integer scale and 4/3 Ratio on my Double Dragon Bezel
                                          text alternatif
                                          Big waste of space.

                                          This is my resolution for Double Dragon.
                                          Ok it isn't 4/3 ratio but it's for try to fit the Bezel.
                                          text alternatif

                                          If everybody wants Integer Scale + 4/3 Aspect Ratio + all Bezels + for all consoles + for all monitors + for all resolution.
                                          It will be a hard job.
                                          But this post is here to find a solution.

                                          Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                                          • ironic
                                            ironic last edited by

                                            Humm poor Ironic...

                                            If you take you NES RESOLUTION X4 FRAME, you can see, there is not 4/3 ration.
                                            But if you use 4x256 and 3x240 (1024x720) there is a 4/3 ratio.
                                            No, no and no. 1024/720 = 1.42
                                            4/3 = 1.33
                                            Sorry...

                                            Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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