N64 mayflash adapter + OEM controller

  • Moderator

    Hi! I finally got to test my n64 adapter with my original n64 controllers and couldn´t find what´s wrong, so I need your help :D (I plan to write a proper wiki entry about configuring n64 like pads about this!)

    My config:
    Rpi3, recalbox 18.02.09, n64 mayflash controller adapter, original n64 controller connected on port 1

    My problem:
    After plugging the adapter, the controller and configuring it on ES (all buttons but right analog and L3+R3 mapped on ES), no game at all from any system will launch. Unplugging everything doen not revert this behaviour, no game will start.

    What I have for anyone willing to debbug my problem:
    I made support files after every step, meaning:

    1. Only n64 mayflash adapter plugged in
    2. Adapter + 1 controller on port 1
    3. Adapter + controller + configured the controller in ES
    4. After launching some games on different systems

    Download support files here

    Thanks in advance!

  • Moderator

    Your es_input.cfg seems giving problems ... Your gamepad name may need to escape some caracters

  • Moderator

    @substring deleting my controllers entry on es_input.cfg does indeed allow me to start games again. Any suggestion about what I can try to make the controller usable? I tried escaping  in many different combinations, but nothing.
    deviceName="USB GamePad USB GamePad"

    evtest shows me this rectangle :S
    Input device name: "USB GamePad USB GamePad"

    trying it with that symbol, alone or escaped \ does not work either.

  • Moderator

    @paradadf ES should correctly escame them ... I'm rather thinking about html entities, and convert it to & rather. Anyway, if the name doesn't match, it will look for the GUID, so you can just remove the annoying chars and see if it gets mapped.

  • Moderator

    @substring ok, learning about html entities now :D
    indeed &#24, has already been escaped from ES and that is an unknown character!

    Erasing &#24, from the name in es_input.txt allowed me to use the controller. I need to find out about the custom mapping now by reading the wiki carefully.

    Nb. there is related topic here:

  • Translator
    Translation Master

    @paradadf @Substring
    I am using the "raphnet N64 to USB" adapter and it works out of the box with the original controller. For the config I tried today a little bit and came up with this solution for mupen64plus. Its pretty close to the original:

    0_1519330495341_N64 Controller Mapping 2.PNG

    Actually I think the SELECT is not needed.
    I tried to edit the mupen64plus.cfg and add a button combo (START + Z Trigger (L2)) to exit the emulator:

    # SDL keysym for stopping the emulator
    Kbd Mapping Stop = "J0B3/B2"

    Button 2 and 3 are Z Trigger and Start. But it does not work. I read something about to disable the Hotkey commands for mupen64plus. Is this possible and could be a solution?

  • Moderator

    @lackyluuk I don't remember the combo syntax for mupen, it's somewhere in configgen :o

  • Translator
    Translation Master

    @Substring np, I will just try & error :D
    the hotkeys are currently not working at all, thats why I would like to map them like this and disable it.

  • Moderator

    @lackyluuk I‘ll try to comment again about this this weekend. But I have a slightly different mapping in mind (made on ES). D-pad and (left) joystick is obvious. I would then map
    C-down : A
    A : B
    C-left : X
    B : Y
    L : L1
    Z : L2
    R : R1
    Start : Start
    C-up : Select
    C-right : R2
    C-up -> Hotkey (on top of Select)

    After that, I would launch a n64 game.
    Later, I‘d add n64.configfile=dummy to recalbox.conf and would remap the inputautoconfig (or similar) to match my controller exactly. Finally, adjusting the deadzone my be needed... I must find out how to get the exact values for my joystick yet!

    I was able to exit games by doing HK+Start without modifying anything on the mupen64plus.cfg.

    With this mapping, even if you don‘t do the specific remap for mupen, I believe the controller is still very much usable for n64 as, for instance, n64‘s A becomes ES‘s B wich was mapped to A, and n64‘s B becomes ES‘s Y wich was mapped to B!

Log in to reply

Want to support us ?





Looks like your connection to Recalbox Forum was lost, please wait while we try to reconnect.