N64 mayflash adapter + OEM controller
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 Hi! I finally got to test my n64 adapter with my original n64 controllers and couldn´t find what´s wrong, so I need your help  (I plan to write a proper wiki entry about configuring n64 like pads about this!) (I plan to write a proper wiki entry about configuring n64 like pads about this!)My config: 
 Rpi3, recalbox 18.02.09, n64 mayflash controller adapter, original n64 controller connected on port 1My problem: 
 After plugging the adapter, the controller and configuring it on ES (all buttons but right analog and L3+R3 mapped on ES), no game at all from any system will launch. Unplugging everything doen not revert this behaviour, no game will start.What I have for anyone willing to debbug my problem: 
 I made support files after every step, meaning:- Only n64 mayflash adapter plugged in
- Adapter + 1 controller on port 1
- Adapter + controller + configured the controller in ES
- After launching some games on different systems
 Thanks in advance! 
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 Your es_input.cfg seems giving problems ... Your gamepad name may need to escape some caracters 
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 @substring deleting my controllers entry on es_input.cfg does indeed allow me to start games again. Any suggestion about what I can try to make the controller usable? I tried escaping in many different combinations, but nothing.
 deviceName="USB GamePad USB GamePad"evtest shows me this rectangle :S 
 Input device name: "USB GamePad USB GamePad"trying it with that symbol, alone or escaped \does not work either.
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 @paradadf ES should correctly escame them ... I'm rather thinking about html entities, and convert it to &rather. Anyway, if the name doesn't match, it will look for the GUID, so you can just remove the annoying chars and see if it gets mapped.
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 @substring ok, learning about html entities now  
 indeed,has already been escaped from ES and that is an unknown character!Erasing ,from the name in es_input.txt allowed me to use the controller. I need to find out about the custom mapping now by reading the wiki carefully.Nb. there is related topic here: 
 https://retropie.org.uk/forum/topic/11568/mayflash-n64-adapter-not-working-not-configured
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 @paradadf @Substring 
 I am using the "raphnet N64 to USB" adapter and it works out of the box with the original controller. For the config I tried today a little bit and came up with this solution for mupen64plus. Its pretty close to the original:Actually I think the SELECT is not needed. 
 I tried to edit the mupen64plus.cfg and add a button combo (START + Z Trigger (L2)) to exit the emulator:# SDL keysym for stopping the emulator Kbd Mapping Stop = "J0B3/B2"Button 2 and 3 are Z Trigger and Start. But it does not work. I read something about to disable the Hotkey commands for mupen64plus. Is this possible and could be a solution? 
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 @lackyluuk I don't remember the combo syntax for mupen, it's somewhere in configgen  
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 @Substring np, I will just try & error  
 the hotkeys are currently not working at all, thats why I would like to map them like this and disable it.
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 @lackyluuk I‘ll try to comment again about this this weekend. But I have a slightly different mapping in mind (made on ES). D-pad and (left) joystick is obvious. I would then map 
 C-down : A
 A : B
 C-left : X
 B : Y
 L : L1
 Z : L2
 R : R1
 Start : Start
 C-up : Select
 C-right : R2
 C-up -> Hotkey (on top of Select)After that, I would launch a n64 game. 
 Later, I‘d addn64.configfile=dummyto recalbox.conf and would remap the inputautoconfig (or similar) to match my controller exactly. Finally, adjusting the deadzone my be needed... I must find out how to get the exact values for my joystick yet!I was able to exit games by doing HK+Start without modifying anything on the mupen64plus.cfg. With this mapping, even if you don‘t do the specific remap for mupen, I believe the controller is still very much usable for n64 as, for instance, n64‘s A becomes ES‘s B wich was mapped to A, and n64‘s B becomes ES‘s Y wich was mapped to B! 
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 Not quite finished but this config might be of help for anyone stumbling upon this topic: After adding n64.configfile=dummyto recalbox.conf to avoid configgen to generate the button mapping, you can copy this configuration into/recalbox/share/system/configs/mupen64/InputAutoCfg.ini:[USB GamePad USB GamePad] plugged = True plugin = 2 AnalogDeadzone = 2096,2096 AnalogPeak = 21912,21912 Mempak switch = Rumblepak switch = mouse = False A Button = button(1) B Button = button(2) C Button D = axis(2+) C Button L = axis(3+) C Button R = axis(3-) C Button U = axis(2-) DPad D = hat(0 Down) DPad L = hat(0 Left) DPad R = hat(0 Right) DPad U = hat(0 Up) L Trig = button(6) R Trig = button(7) Start = button(8) Z Trig = button(9) X Axis = axis(0-,0+) Y Axis = axis(1-,1+)I need to dig deeper into the AnalogDeadZone and AnalogPeak to find the best way to get the proper values. Do not forget to delete the garbage characters on /recalbox/share/system/.emulationstation/es_input.cfg(.emulationstation is a hidden directory!) I‘ll share a proper mapping for it as soon as I can. 
 
			
		 
			
		