@Nachtgarm Thanks for your help.
I have the same config as you except i'm using a RPI 3 , my N64 was working perfectly on my old RPI2 with recalbox 3.x,
I Switched to a RPI 3 with the 4.x.x versions of recalbox.
So it might be a an issue due to the RPI 3 ?
I have the exact same config
## Set game resolution for emulators
## select your mode from the command : tvservice -m [MODE]
## CEA 5 HDMI : 1920x1080 @ 60Hz 16:9, clock:74MHz interlaced
## CEA 4 HDMI : 1280x720 @ 60Hz 16:9, clock:74MHz progressive
## CEA 1 HDMI : 640x480 @ 60Hz 4:3, clock:25MHz progressive
## CEA 2 HDMI : 720x480 @ 60Hz 4:3, clock:27MHz progressive
## use 'default' for using the default resolution
## (string)
global.videomode=CEA 16 HDMI
## Shader set
## Automatically select shaders for all systems
## (none, retro, scanlines)
global.shaderset=none
## Once enabled, your screen will be cropped, and you will have a pixel perfect image (0,1)
global.integerscale=0
and
## N64 emulator is configured to display a screen with a 640x480 resolution (native n64 resolution)
## So you must use one of these video modes (DMT 4 HDMI,CEA 1 HDMI).
## If your screen is not compatible with one of these video modes, please check the recalbox's wiki.
n64.videomode=DMT 4 HDMI
## If you are using a CRT screen, please change the setting above with this one :
# n64.videomode=default
and my preferred mode :
(prefer) mode 16: 1920x1080 @ 60Hz 16:9, clock:148MHz progressive 3D:SbS-HH
I'm using a LG 42LW4500 TV Screen
What's going on ??!!!