CRT Shaders | Geom Bloom
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Lol back in English. So of course we will add it to recalbox. You can either: Create a new issue on github joining the shader file. I will integrate it. Create a pull request if you already know how to do. Or come on irc if you want to know more about how you can contribute directly:) Thanks
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add into recalbox next build : https://github.com/recalbox/recalbox-buildroot/commit/b9259767cbfb04c7e4a7b277cd947c24e476ba1c
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That is KILLER! Thanks for the info.
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How do I add in FBA LIBRETRO ??? Thank you!
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Hello @Moris add to recalbox.conf : https://github.com/recalbox/recalbox-os/wiki/recalbox.conf-(EN)
fba.shaders=/recalbox/share/shaders/shaders_glsl/myshader.gplsp
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Isn't it more like : fba.shaders= with the path from first post ?
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Yes you can configure directly the shaders in recalbox.conf, that is simpler than create a specific configuration file. https://github.com/recalbox/recalbox-os/wiki/Shaders-configuration-(EN)
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Thanks but I have not figured out how to do ?? I go recalbox.conf and then where and what to write for FBA ibreto ??? I have to give a command to crt-pi.glsl ??? Excuse my inexperience thanks to all!
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sorry but this command can add anywhere ??? fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl I do not understand I'm a wimp
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I have done so it is correct ??? Thank you # ------------ I - Emulators CHOICES ----------- # ## You can override the global configuration here ## Here is the example snes ; Snes.videomode CEA = 4 HDMI snes.core = snes9x_next ; Snes.shaders = / recalbox / share / shaders / shaders_glsl / mysnesshader.gplsp ; Snes.ratio = 16/9 ; Snes.smooth = 0 ; Snes.rewind = 1 ; Snes.autosave = 0 ; Snes.emulator = libretro fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl ## If you do not want recalboxOS to generate the configuration for the emulator: ; Snes.configfile = / path / to / my / configfile.cfg
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Hi Moris! You .conf is almost good, but leave the blanks out! It's not: fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl but # ------------ I - EMULATORS CHOICES ----------- # ## You can override the global configuration here ## Here is the snes example ;snes.videomode=CEA 4 HDMI snes.core=snes9x_next ;snes.shaders=/recalbox/share/shaders/shaders_glsl/mysnesshader.gplsp ;snes.ratio=16/9 snes.smooth=1 ;snes.rewind=1 ;snes.autosave=0 snes.emulator=default ## If you do not want recalboxOS to generate the configuration for the emulator : ;snes.configfile=/path/to/my/configfile.cfg ## Default Shader for MAME mame.shaders=/recalbox/share_init/shaders/crt-pi.glslp ## Default Shader for FBA and FBA_LIBRETRO fbalibretro.shaders=/recalbox/share_init/shaders/crt-pi.glslp fba.shaders=/recalbox/share_init/shaders/crt-pi.glslp This configuration is for recalbox v4 and the unzipped folder structure should be /recalbox/share_init/shaders/crt-pi.glslp /recalbox/share_init/shaders/crt-pi-barrel.glslp /recalbox/share_init/shaders/crt-pi-mask.glslp and /recalbox/share_init/shaders/shaders/crt-pi.glsl /recalbox/share_init/shaders/shaders/crt-pi-barrel.glsl /recalbox/share_init/shaders/shaders/crt-pi-mask.glsl