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    CRT Shaders | Geom Bloom

    Emulator Arcade/PC/Console
    sd card backup lcd crt geom bloom scanlines tft 1280x1024 distortion
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    • digitaLumberjack
      digitaLumberjack Staff last edited by

      Lol back in English. So of course we will add it to recalbox. You can either: Create a new issue on github joining the shader file. I will integrate it. Create a pull request if you already know how to do. Or come on irc if you want to know more about how you can contribute directly:) Thanks

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      • acris
        acris last edited by

        add into recalbox next build : https://github.com/recalbox/recalbox-buildroot/commit/b9259767cbfb04c7e4a7b277cd947c24e476ba1c

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        • ?
          Guest last edited by

          That is KILLER! Thanks for the info.

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          • moris
            moris last edited by

            How do I add in FBA LIBRETRO ??? Thank you! 🙂

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            • acris
              acris last edited by

              Hello @Moris add to recalbox.conf : https://github.com/recalbox/recalbox-os/wiki/recalbox.conf-(EN) fba.shaders=/recalbox/share/shaders/shaders_glsl/myshader.gplsp

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              • voljega
                voljega Banned last edited by

                Isn't it more like : fba.shaders= with the path from first post ?

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                • digitaLumberjack
                  digitaLumberjack Staff last edited by

                  Yes you can configure directly the shaders in recalbox.conf, that is simpler than create a specific configuration file. https://github.com/recalbox/recalbox-os/wiki/Shaders-configuration-(EN)

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                  • moris
                    moris last edited by

                    Thanks but I have not figured out how to do ?? I go recalbox.conf and then where and what to write for FBA ibreto ??? I have to give a command to crt-pi.glsl ??? Excuse my inexperience thanks to all! 🙂

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                    • moris
                      moris last edited by

                      sorry but this command can add anywhere ??? fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl I do not understand I'm a wimp 😞

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                      • moris
                        moris last edited by

                        I have done so it is correct ??? Thank you 🙂 # ------------ I - Emulators CHOICES ----------- # ## You can override the global configuration here ## Here is the example snes ; Snes.videomode CEA = 4 HDMI snes.core = snes9x_next ; Snes.shaders = / recalbox / share / shaders / shaders_glsl / mysnesshader.gplsp ; Snes.ratio = 16/9 ; Snes.smooth = 0 ; Snes.rewind = 1 ; Snes.autosave = 0 ; Snes.emulator = libretro fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl ## If you do not want recalboxOS to generate the configuration for the emulator: ; Snes.configfile = / path / to / my / configfile.cfg

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                        • ?
                          Guest last edited by

                          Hi Moris! You .conf is almost good, but leave the blanks out! It's not: fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl but # ------------ I - EMULATORS CHOICES ----------- # ## You can override the global configuration here ## Here is the snes example ;snes.videomode=CEA 4 HDMI snes.core=snes9x_next ;snes.shaders=/recalbox/share/shaders/shaders_glsl/mysnesshader.gplsp ;snes.ratio=16/9 snes.smooth=1 ;snes.rewind=1 ;snes.autosave=0 snes.emulator=default ## If you do not want recalboxOS to generate the configuration for the emulator : ;snes.configfile=/path/to/my/configfile.cfg ## Default Shader for MAME mame.shaders=/recalbox/share_init/shaders/crt-pi.glslp ## Default Shader for FBA and FBA_LIBRETRO fbalibretro.shaders=/recalbox/share_init/shaders/crt-pi.glslp fba.shaders=/recalbox/share_init/shaders/crt-pi.glslp This configuration is for recalbox v4 and the unzipped folder structure should be /recalbox/share_init/shaders/crt-pi.glslp /recalbox/share_init/shaders/crt-pi-barrel.glslp /recalbox/share_init/shaders/crt-pi-mask.glslp and /recalbox/share_init/shaders/shaders/crt-pi.glsl /recalbox/share_init/shaders/shaders/crt-pi-barrel.glsl /recalbox/share_init/shaders/shaders/crt-pi-mask.glsl

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