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    CRT Shaders | Geom Bloom

    Emulator Arcade/PC/Console
    sd card backup lcd crt geom bloom scanlines tft 1280x1024 distortion
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    • digitaLumberjack
      digitaLumberjack Staff last edited by

      Salut oui bien sur nous allons l'intégrer. Tu pourrais faire une issue sur github avec le shader en pièce jointe ? Je m'occupe de l'intégrer. Ou alors si tu sais modifiée directement le système tu peux faire une pull request où si t'as envie d'apprendre passe sur irc on t'expliquera comment contribuer directement.

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      • digitaLumberjack
        digitaLumberjack Staff last edited by

        Lol back in English. So of course we will add it to recalbox. You can either: Create a new issue on github joining the shader file. I will integrate it. Create a pull request if you already know how to do. Or come on irc if you want to know more about how you can contribute directly:) Thanks

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        • acris
          acris last edited by

          add into recalbox next build : https://github.com/recalbox/recalbox-buildroot/commit/b9259767cbfb04c7e4a7b277cd947c24e476ba1c

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          • ?
            Guest last edited by

            That is KILLER! Thanks for the info.

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            • moris
              moris last edited by

              How do I add in FBA LIBRETRO ??? Thank you! 🙂

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              • acris
                acris last edited by

                Hello @Moris add to recalbox.conf : https://github.com/recalbox/recalbox-os/wiki/recalbox.conf-(EN) fba.shaders=/recalbox/share/shaders/shaders_glsl/myshader.gplsp

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                • voljega
                  voljega Banned last edited by

                  Isn't it more like : fba.shaders= with the path from first post ?

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                  • digitaLumberjack
                    digitaLumberjack Staff last edited by

                    Yes you can configure directly the shaders in recalbox.conf, that is simpler than create a specific configuration file. https://github.com/recalbox/recalbox-os/wiki/Shaders-configuration-(EN)

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                    • moris
                      moris last edited by

                      Thanks but I have not figured out how to do ?? I go recalbox.conf and then where and what to write for FBA ibreto ??? I have to give a command to crt-pi.glsl ??? Excuse my inexperience thanks to all! 🙂

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                      • moris
                        moris last edited by

                        sorry but this command can add anywhere ??? fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl I do not understand I'm a wimp 😞

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                        • moris
                          moris last edited by

                          I have done so it is correct ??? Thank you 🙂 # ------------ I - Emulators CHOICES ----------- # ## You can override the global configuration here ## Here is the example snes ; Snes.videomode CEA = 4 HDMI snes.core = snes9x_next ; Snes.shaders = / recalbox / share / shaders / shaders_glsl / mysnesshader.gplsp ; Snes.ratio = 16/9 ; Snes.smooth = 0 ; Snes.rewind = 1 ; Snes.autosave = 0 ; Snes.emulator = libretro fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl ## If you do not want recalboxOS to generate the configuration for the emulator: ; Snes.configfile = / path / to / my / configfile.cfg

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                          • ?
                            Guest last edited by

                            Hi Moris! You .conf is almost good, but leave the blanks out! It's not: fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl but # ------------ I - EMULATORS CHOICES ----------- # ## You can override the global configuration here ## Here is the snes example ;snes.videomode=CEA 4 HDMI snes.core=snes9x_next ;snes.shaders=/recalbox/share/shaders/shaders_glsl/mysnesshader.gplsp ;snes.ratio=16/9 snes.smooth=1 ;snes.rewind=1 ;snes.autosave=0 snes.emulator=default ## If you do not want recalboxOS to generate the configuration for the emulator : ;snes.configfile=/path/to/my/configfile.cfg ## Default Shader for MAME mame.shaders=/recalbox/share_init/shaders/crt-pi.glslp ## Default Shader for FBA and FBA_LIBRETRO fbalibretro.shaders=/recalbox/share_init/shaders/crt-pi.glslp fba.shaders=/recalbox/share_init/shaders/crt-pi.glslp This configuration is for recalbox v4 and the unzipped folder structure should be /recalbox/share_init/shaders/crt-pi.glslp /recalbox/share_init/shaders/crt-pi-barrel.glslp /recalbox/share_init/shaders/crt-pi-mask.glslp and /recalbox/share_init/shaders/shaders/crt-pi.glsl /recalbox/share_init/shaders/shaders/crt-pi-barrel.glsl /recalbox/share_init/shaders/shaders/crt-pi-mask.glsl

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