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    CRT Shaders | Geom Bloom

    Emulator Arcade/PC/Console
    sd card backup lcd crt geom bloom scanlines tft 1280x1024 distortion
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    • ?
      Guest last edited by

      That just has been done by you 😉 and yes, the shader is awesome! I even made it the default shader for all FBA, FBA_Libretro and MAME Games. There are so many shaders already implemented in recalbox and just because I have a "special taste" for certain things doesn't mean they should be available for everyone, but of course: If more people would like to have it out of the box, go for it. @rockaddicted? @retroboy?

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      • digitaLumberjack
        digitaLumberjack Staff last edited by

        Salut oui bien sur nous allons l'intégrer. Tu pourrais faire une issue sur github avec le shader en pièce jointe ? Je m'occupe de l'intégrer. Ou alors si tu sais modifiée directement le système tu peux faire une pull request où si t'as envie d'apprendre passe sur irc on t'expliquera comment contribuer directement.

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        • digitaLumberjack
          digitaLumberjack Staff last edited by

          Lol back in English. So of course we will add it to recalbox. You can either: Create a new issue on github joining the shader file. I will integrate it. Create a pull request if you already know how to do. Or come on irc if you want to know more about how you can contribute directly:) Thanks

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          • acris
            acris last edited by

            add into recalbox next build : https://github.com/recalbox/recalbox-buildroot/commit/b9259767cbfb04c7e4a7b277cd947c24e476ba1c

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            • ?
              Guest last edited by

              That is KILLER! Thanks for the info.

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              • moris
                moris last edited by

                How do I add in FBA LIBRETRO ??? Thank you! 🙂

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                • acris
                  acris last edited by

                  Hello @Moris add to recalbox.conf : https://github.com/recalbox/recalbox-os/wiki/recalbox.conf-(EN) fba.shaders=/recalbox/share/shaders/shaders_glsl/myshader.gplsp

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                  • voljega
                    voljega Banned last edited by

                    Isn't it more like : fba.shaders= with the path from first post ?

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                    • digitaLumberjack
                      digitaLumberjack Staff last edited by

                      Yes you can configure directly the shaders in recalbox.conf, that is simpler than create a specific configuration file. https://github.com/recalbox/recalbox-os/wiki/Shaders-configuration-(EN)

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                      • moris
                        moris last edited by

                        Thanks but I have not figured out how to do ?? I go recalbox.conf and then where and what to write for FBA ibreto ??? I have to give a command to crt-pi.glsl ??? Excuse my inexperience thanks to all! 🙂

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                        • moris
                          moris last edited by

                          sorry but this command can add anywhere ??? fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl I do not understand I'm a wimp 😞

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                          • moris
                            moris last edited by

                            I have done so it is correct ??? Thank you 🙂 # ------------ I - Emulators CHOICES ----------- # ## You can override the global configuration here ## Here is the example snes ; Snes.videomode CEA = 4 HDMI snes.core = snes9x_next ; Snes.shaders = / recalbox / share / shaders / shaders_glsl / mysnesshader.gplsp ; Snes.ratio = 16/9 ; Snes.smooth = 0 ; Snes.rewind = 1 ; Snes.autosave = 0 ; Snes.emulator = libretro fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl ## If you do not want recalboxOS to generate the configuration for the emulator: ; Snes.configfile = / path / to / my / configfile.cfg

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                            • ?
                              Guest last edited by

                              Hi Moris! You .conf is almost good, but leave the blanks out! It's not: fba.shaders = / recalbox / share / shaders / shaders_glsl / crt-pi.glsl but # ------------ I - EMULATORS CHOICES ----------- # ## You can override the global configuration here ## Here is the snes example ;snes.videomode=CEA 4 HDMI snes.core=snes9x_next ;snes.shaders=/recalbox/share/shaders/shaders_glsl/mysnesshader.gplsp ;snes.ratio=16/9 snes.smooth=1 ;snes.rewind=1 ;snes.autosave=0 snes.emulator=default ## If you do not want recalboxOS to generate the configuration for the emulator : ;snes.configfile=/path/to/my/configfile.cfg ## Default Shader for MAME mame.shaders=/recalbox/share_init/shaders/crt-pi.glslp ## Default Shader for FBA and FBA_LIBRETRO fbalibretro.shaders=/recalbox/share_init/shaders/crt-pi.glslp fba.shaders=/recalbox/share_init/shaders/crt-pi.glslp This configuration is for recalbox v4 and the unzipped folder structure should be /recalbox/share_init/shaders/crt-pi.glslp /recalbox/share_init/shaders/crt-pi-barrel.glslp /recalbox/share_init/shaders/crt-pi-mask.glslp and /recalbox/share_init/shaders/shaders/crt-pi.glsl /recalbox/share_init/shaders/shaders/crt-pi-barrel.glsl /recalbox/share_init/shaders/shaders/crt-pi-mask.glsl

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