NEW Reicast Cores in RA
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@barbudreadmon Thanx for your enlightement. So, sadly nothing is coming for the Recalbox users before 2025 ^^
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@barbudreadmon that's something i just don't understand with libretro ports ... Why do they diverge that much from upstream ? Why not work with mains devs for an "easy to keep up-to-date" libretro core as they did with the ppsspp core ?
Reicast does have armv7 dynarec ...
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@substring said in NEW Reicast Cores in RA:
Why do they diverge that much from upstream ?
Well, that's definitely not on purpose, from what i can tell, arm/x86/x86_64 dynarecs in standalone reicast are really different, i guess the x86_64 one was easy to get working in the libretro port, while the 2 others weren't. Actually, i looked at recent commits and it seems twinaphex is still trying to fix the arm one.
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@substring You can find the "standalone version" of reicast-oit there : https://github.com/flyinghead/reicast-emulator
This one got the dynarec and multithread support, but you still need opengl 4.3 (perhaps it also works with gles3). -
@barbudreadmon yup, found the repo while browding through TA's commits on reicast OIT. Will give it a try after summer unless someone else in the tea wants to have fun with it
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Hi @substring and others.
The master branch of my reicast fork should work fine on a Pi. I tested it and made sure to keep performance to an acceptable level. It adds a number of features compared to upstream reicast: shadow volumes, clipping, render to texture, multipass rendering support and a number of bug fixes.
The OIT branch (fh/deferred-shading) on the other hand is very experimental and require desktop-level cpu and gpu (and OpenGL 4.3). It also only works with NVIDIA gpu at the moment and has a couple of bugs, but I intend to improve this in the coming weeks. -
@flyinghead Hey ! Welcome on board, glad to see you here
how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty
die
here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV. -
@substring said in NEW Reicast Cores in RA:
@flyinghead Hey ! Welcome on board, glad to see you here
Thank you!
how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty
die
here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV.Performance should be similar to skmp reicast although most features I added do have a slight performance hit.
I also integrated fixes for clean exit, so that the date and VMU are properly saved on exit. -
@flyinghead That's impressive work !
Does Shenmue 2 run on pi3 now ? It's stop after the end of the introduction.
It's great to see that there is a hope of seeing improvement with DC emulator on pi -
@flyinghead I'll definitely give it a go (in august)
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@gaetan I believe the problem with Shenmie 2 is that it has self-modifying code, which breaks the recompiler. I haven’t made any change is this area unfortunately.
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@flyinghead Ok. Thank you for your work !
DC is a great system and it's nice to see people involved in such a project -
Et une nouvelle màj Reicast 8.1 :
https://github.com/reicast/reicast-emulator/releases/tag/r8.1 -
@flyinghead est-ce que tu sais si sur ton fork les jeux Worms fonctionnent ?
Avec la version actuelle il y a un retour à la gamelist systématique quelque soit le format de la rom. -
@gaetan Malheureusement, non. Les jeux Worms utilisent Windows CE, qui n'est pas supporté pour le moment.
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@Flyinghead ok, j'avais beaucoup joué à cette version du jeu à l'époque
@substring said in NEW Reicast Cores in RA:
@flyinghead I'll definitely give it a go (in august)
Je sais que tu étais très occupé ces derniers temps, mais as-tu pu depuis y jeter un œil ?