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    NEW Reicast Cores in RA

    Emulator Arcade/PC/Console
    reicast cores
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    • barbudreadmon
      barbudreadmon @Substring last edited by

      @substring You can find the "standalone version" of reicast-oit there : https://github.com/flyinghead/reicast-emulator
      This one got the dynarec and multithread support, but you still need opengl 4.3 (perhaps it also works with gles3).

      Libretro developper :

      • FBAlpha FBNeo (Arcade)
      • Kronos (Sega Saturn/ST-V)
      • YabaSanshiro (Sega Saturn)
      • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
      Substring 1 Reply Last reply Reply Quote 0
      • Substring
        Substring @barbudreadmon last edited by

        @barbudreadmon yup, found the repo while browding through TA's commits on reicast OIT. Will give it a try after summer unless someone else in the tea wants to have fun with it

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        Flyinghead 1 Reply Last reply Reply Quote 0
        • Flyinghead
          Flyinghead @Substring last edited by

          Hi @substring and others.
          The master branch of my reicast fork should work fine on a Pi. I tested it and made sure to keep performance to an acceptable level. It adds a number of features compared to upstream reicast: shadow volumes, clipping, render to texture, multipass rendering support and a number of bug fixes.
          The OIT branch (fh/deferred-shading) on the other hand is very experimental and require desktop-level cpu and gpu (and OpenGL 4.3). It also only works with NVIDIA gpu at the moment and has a couple of bugs, but I intend to improve this in the coming weeks.

          Substring 1 Reply Last reply Reply Quote 1
          • Substring
            Substring @Flyinghead last edited by

            @flyinghead Hey ! Welcome on board, glad to see you here 🙂

            how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty die here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV.

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

            Flyinghead 1 Reply Last reply Reply Quote 0
            • Flyinghead
              Flyinghead @Substring last edited by Flyinghead

              @substring said in NEW Reicast Cores in RA:

              @flyinghead Hey ! Welcome on board, glad to see you here 🙂

              Thank you!

              how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty die here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV.

              Performance should be similar to skmp reicast although most features I added do have a slight performance hit.
              I also integrated fixes for clean exit, so that the date and VMU are properly saved on exit.

              Gaetan Substring 2 Replies Last reply Reply Quote 1
              • Gaetan
                Gaetan Theme moderator @Flyinghead last edited by

                @flyinghead That's impressive work !
                Does Shenmue 2 run on pi3 now ? It's stop after the end of the introduction.
                It's great to see that there is a hope of seeing improvement with DC emulator on pi 🙂

                Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                Flyinghead 1 Reply Last reply Reply Quote 0
                • Substring
                  Substring @Flyinghead last edited by

                  @flyinghead I'll definitely give it a go (in august)

                  Former dev - Please reply with @substring so that i am notified when you answer me
                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                  Gaetan 1 Reply Last reply Reply Quote 1
                  • Flyinghead
                    Flyinghead @Gaetan last edited by

                    @gaetan I believe the problem with Shenmie 2 is that it has self-modifying code, which breaks the recompiler. I haven’t made any change is this area unfortunately.

                    Gaetan 2 Replies Last reply Reply Quote 0
                    • Gaetan
                      Gaetan Theme moderator @Flyinghead last edited by

                      @flyinghead Ok. Thank you for your work !
                      DC is a great system and it's nice to see people involved in such a project 🙂

                      Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                      Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                      1 Reply Last reply Reply Quote 1
                      • Gaetan
                        Gaetan Theme moderator last edited by

                        Et une nouvelle màj Reicast 8.1 :
                        https://github.com/reicast/reicast-emulator/releases/tag/r8.1

                        Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                        Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                        1 Reply Last reply Reply Quote 0
                        • Gaetan
                          Gaetan Theme moderator @Flyinghead last edited by

                          @flyinghead est-ce que tu sais si sur ton fork les jeux Worms fonctionnent ?
                          Avec la version actuelle il y a un retour à la gamelist systématique quelque soit le format de la rom.

                          Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                          Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                          Flyinghead 1 Reply Last reply Reply Quote 0
                          • Flyinghead
                            Flyinghead @Gaetan last edited by

                            @gaetan Malheureusement, non. Les jeux Worms utilisent Windows CE, qui n'est pas supporté pour le moment.

                            1 Reply Last reply Reply Quote 0
                            • Gaetan
                              Gaetan Theme moderator @Substring last edited by

                              @Flyinghead ok, j'avais beaucoup joué à cette version du jeu à l'époque 🙂

                              @substring said in NEW Reicast Cores in RA:

                              @flyinghead I'll definitely give it a go (in august)

                              Je sais que tu étais très occupé ces derniers temps, mais as-tu pu depuis y jeter un œil ?

                              Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                              Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                              1 Reply Last reply Reply Quote 0
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