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    NEW Reicast Cores in RA

    Emulator Arcade/PC/Console
    reicast cores
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    • Flyinghead
      Flyinghead @Substring last edited by

      Hi @substring and others.
      The master branch of my reicast fork should work fine on a Pi. I tested it and made sure to keep performance to an acceptable level. It adds a number of features compared to upstream reicast: shadow volumes, clipping, render to texture, multipass rendering support and a number of bug fixes.
      The OIT branch (fh/deferred-shading) on the other hand is very experimental and require desktop-level cpu and gpu (and OpenGL 4.3). It also only works with NVIDIA gpu at the moment and has a couple of bugs, but I intend to improve this in the coming weeks.

      Substring 1 Reply Last reply Reply Quote 1
      • Substring
        Substring @Flyinghead last edited by

        @flyinghead Hey ! Welcome on board, glad to see you here 🙂

        how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty die here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV.

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        Flyinghead 1 Reply Last reply Reply Quote 0
        • Flyinghead
          Flyinghead @Substring last edited by Flyinghead

          @substring said in NEW Reicast Cores in RA:

          @flyinghead Hey ! Welcome on board, glad to see you here 🙂

          Thank you!

          how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty die here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV.

          Performance should be similar to skmp reicast although most features I added do have a slight performance hit.
          I also integrated fixes for clean exit, so that the date and VMU are properly saved on exit.

          Gaetan Substring 2 Replies Last reply Reply Quote 1
          • Gaetan
            Gaetan Theme moderator @Flyinghead last edited by

            @flyinghead That's impressive work !
            Does Shenmue 2 run on pi3 now ? It's stop after the end of the introduction.
            It's great to see that there is a hope of seeing improvement with DC emulator on pi 🙂

            Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
            Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

            Flyinghead 1 Reply Last reply Reply Quote 0
            • Substring
              Substring @Flyinghead last edited by

              @flyinghead I'll definitely give it a go (in august)

              Former dev - Please reply with @substring so that i am notified when you answer me
              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

              Gaetan 1 Reply Last reply Reply Quote 1
              • Flyinghead
                Flyinghead @Gaetan last edited by

                @gaetan I believe the problem with Shenmie 2 is that it has self-modifying code, which breaks the recompiler. I haven’t made any change is this area unfortunately.

                Gaetan 2 Replies Last reply Reply Quote 0
                • Gaetan
                  Gaetan Theme moderator @Flyinghead last edited by

                  @flyinghead Ok. Thank you for your work !
                  DC is a great system and it's nice to see people involved in such a project 🙂

                  Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                  Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                  1 Reply Last reply Reply Quote 1
                  • Gaetan
                    Gaetan Theme moderator last edited by

                    Et une nouvelle màj Reicast 8.1 :
                    https://github.com/reicast/reicast-emulator/releases/tag/r8.1

                    Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                    Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

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                    • Gaetan
                      Gaetan Theme moderator @Flyinghead last edited by

                      @flyinghead est-ce que tu sais si sur ton fork les jeux Worms fonctionnent ?
                      Avec la version actuelle il y a un retour à la gamelist systématique quelque soit le format de la rom.

                      Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                      Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                      Flyinghead 1 Reply Last reply Reply Quote 0
                      • Flyinghead
                        Flyinghead @Gaetan last edited by

                        @gaetan Malheureusement, non. Les jeux Worms utilisent Windows CE, qui n'est pas supporté pour le moment.

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                        • Gaetan
                          Gaetan Theme moderator @Substring last edited by

                          @Flyinghead ok, j'avais beaucoup joué à cette version du jeu à l'époque 🙂

                          @substring said in NEW Reicast Cores in RA:

                          @flyinghead I'll definitely give it a go (in august)

                          Je sais que tu étais très occupé ces derniers temps, mais as-tu pu depuis y jeter un œil ?

                          Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                          Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                          1 Reply Last reply Reply Quote 0
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