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    NEW Reicast Cores in RA

    Emulator Arcade/PC/Console
    reicast cores
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    • Substring
      Substring @barbudreadmon last edited by

      @barbudreadmon that's something i just don't understand with libretro ports ... Why do they diverge that much from upstream ? Why not work with mains devs for an "easy to keep up-to-date" libretro core as they did with the ppsspp core ?

      Reicast does have armv7 dynarec ...

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      • barbudreadmon
        barbudreadmon @Substring last edited by

        @substring said in NEW Reicast Cores in RA:

        Why do they diverge that much from upstream ?

        Well, that's definitely not on purpose, from what i can tell, arm/x86/x86_64 dynarecs in standalone reicast are really different, i guess the x86_64 one was easy to get working in the libretro port, while the 2 others weren't. Actually, i looked at recent commits and it seems twinaphex is still trying to fix the arm one.

        Libretro developper :

        • FBAlpha FBNeo (Arcade)
        • Kronos (Sega Saturn/ST-V)
        • YabaSanshiro (Sega Saturn)
        • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
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        • barbudreadmon
          barbudreadmon @Substring last edited by

          @substring You can find the "standalone version" of reicast-oit there : https://github.com/flyinghead/reicast-emulator
          This one got the dynarec and multithread support, but you still need opengl 4.3 (perhaps it also works with gles3).

          Libretro developper :

          • FBAlpha FBNeo (Arcade)
          • Kronos (Sega Saturn/ST-V)
          • YabaSanshiro (Sega Saturn)
          • Reicast Flycast (Dreamcast/Naomi/AtomisWave)
          Substring 1 Reply Last reply Reply Quote 0
          • Substring
            Substring @barbudreadmon last edited by

            @barbudreadmon yup, found the repo while browding through TA's commits on reicast OIT. Will give it a try after summer unless someone else in the tea wants to have fun with it

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            Flyinghead 1 Reply Last reply Reply Quote 0
            • Flyinghead
              Flyinghead @Substring last edited by

              Hi @substring and others.
              The master branch of my reicast fork should work fine on a Pi. I tested it and made sure to keep performance to an acceptable level. It adds a number of features compared to upstream reicast: shadow volumes, clipping, render to texture, multipass rendering support and a number of bug fixes.
              The OIT branch (fh/deferred-shading) on the other hand is very experimental and require desktop-level cpu and gpu (and OpenGL 4.3). It also only works with NVIDIA gpu at the moment and has a couple of bugs, but I intend to improve this in the coming weeks.

              Substring 1 Reply Last reply Reply Quote 1
              • Substring
                Substring @Flyinghead last edited by

                @flyinghead Hey ! Welcome on board, glad to see you here 🙂

                how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty die here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV.

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                • Flyinghead
                  Flyinghead @Substring last edited by Flyinghead

                  @substring said in NEW Reicast Cores in RA:

                  @flyinghead Hey ! Welcome on board, glad to see you here 🙂

                  Thank you!

                  how does your reicast fork work compared to skmp's in terms of performance ? like ... does the date finally get saved ? We've also spotted a bug of improper exit of reicast with some dirty die here and there, not cleanly deinit-ing SDL2 which can cause some problems on some boards using GBM rather than FBDEV.

                  Performance should be similar to skmp reicast although most features I added do have a slight performance hit.
                  I also integrated fixes for clean exit, so that the date and VMU are properly saved on exit.

                  Gaetan Substring 2 Replies Last reply Reply Quote 1
                  • Gaetan
                    Gaetan Theme moderator @Flyinghead last edited by

                    @flyinghead That's impressive work !
                    Does Shenmue 2 run on pi3 now ? It's stop after the end of the introduction.
                    It's great to see that there is a hope of seeing improvement with DC emulator on pi 🙂

                    Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                    Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                    Flyinghead 1 Reply Last reply Reply Quote 0
                    • Substring
                      Substring @Flyinghead last edited by

                      @flyinghead I'll definitely give it a go (in august)

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                      • Flyinghead
                        Flyinghead @Gaetan last edited by

                        @gaetan I believe the problem with Shenmie 2 is that it has self-modifying code, which breaks the recompiler. I haven’t made any change is this area unfortunately.

                        Gaetan 2 Replies Last reply Reply Quote 0
                        • Gaetan
                          Gaetan Theme moderator @Flyinghead last edited by

                          @flyinghead Ok. Thank you for your work !
                          DC is a great system and it's nice to see people involved in such a project 🙂

                          Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                          Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                          1 Reply Last reply Reply Quote 1
                          • Gaetan
                            Gaetan Theme moderator last edited by

                            Et une nouvelle màj Reicast 8.1 :
                            https://github.com/reicast/reicast-emulator/releases/tag/r8.1

                            Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                            Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

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                            • Gaetan
                              Gaetan Theme moderator @Flyinghead last edited by

                              @flyinghead est-ce que tu sais si sur ton fork les jeux Worms fonctionnent ?
                              Avec la version actuelle il y a un retour à la gamelist systématique quelque soit le format de la rom.

                              Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                              Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                              Flyinghead 1 Reply Last reply Reply Quote 0
                              • Flyinghead
                                Flyinghead @Gaetan last edited by

                                @gaetan Malheureusement, non. Les jeux Worms utilisent Windows CE, qui n'est pas supporté pour le moment.

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                                • Gaetan
                                  Gaetan Theme moderator @Substring last edited by

                                  @Flyinghead ok, j'avais beaucoup joué à cette version du jeu à l'époque 🙂

                                  @substring said in NEW Reicast Cores in RA:

                                  @flyinghead I'll definitely give it a go (in august)

                                  Je sais que tu étais très occupé ces derniers temps, mais as-tu pu depuis y jeter un œil ?

                                  Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                                  Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

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