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    adam0509

    @adam0509

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    Best posts made by adam0509

    • RE: Recalbox 9.0 Pulsar Controller not working in games only

      Yes, Recalbox 9.1 and controllers are big problems, lots of people complaining

      https://gitlab.com/recalbox/recalbox/-/issues/2275

      posted in GamePad/GPIO/USB encoder
      adam0509
      adam0509
    • RE: [Recalbox 9.1 regression] Message "Remplacer ou Ignorer Fichier"

      Bon, et bien perso maintenant je passe par FTP, pas d'erreurs du genre.

      Et puis avec filezilla j'ai le comparateur de dossier, c'est utile.

      posted in Recalbox Général
      adam0509
      adam0509
    • RE: How far can I go with this hardware ?

      @Dragonslore

      PS2/PS3/Gamecube have complex architecture, so probably could just do 2D games

      Saturn could run full speed I guess.

      Dreamcast could run upscaled.

      Emulation for 3D games have their full potential with upscaling. This overcomes the small problem you sometimes get with emulation (bug, latency, etc...)

      If it's just to play Native Resolution, better play on original hardware...

      PS1 have amazing game catalogue and even R3+ can run fell full speed with resolution enhancement. Better invest in SD Card Memory

      As you use Pi3 this could be usefull also :
      https://www.youtube.com/watch?v=Dr2KyPBDFXc

      posted in Your recalbox
      adam0509
      adam0509
    • RE: Supprimer manettes enregistrées

      @Yuor85

      J'ai ajouté ton souci sur un gros topic Gitlab

      https://gitlab.com/recalbox/recalbox/-/issues/2275

      La configuration des manettes c'est vraiment l'enfer sur Recalbox dès que tu sors un peu des clous (dès que tu fais plus de 1 joueur avec une manette Xbox 360 en vrai 🙄 ).

      Il faut vraiment que les dev s'y penchent en priorité, honnêtement c'est le gros point noir de Recalbox, c'est dommage...

      posted in Manettes/GPIO/Encodeurs
      adam0509
      adam0509
    • RE: Impossible d'accéder au menu Retroarch

      @Antoine-Hivet

      Ca va te faire mal mais la seule chose à faire c'est restaurer les paramètres d'usine

      A moins qu'un paramètre existe pour éviter d'accéder aux fonctionnalité "Hot Key" et/ou "u menu de Retroarch, je vois pas.

      Screenshot fonctionne pas ? (essaye sur PS1) (Hotkey + L1)

      posted in Recalbox Général
      adam0509
      adam0509
    • RE: Cannot override with .core.cfg

      Maybe same problem as here :

      https://forum.recalbox.com/topic/30319/configuration-n64-glide/6?_=1697275006817

      posted in Recalbox General
      adam0509
      adam0509
    • RE: Recalbox 9.2.1 N64 Controller problem

      Ok solved it

      This concern is for the PowerA Xbox One Controller

      It is labeled PowerA Xbox One Series X Controller in the config for some reason (?)

      3c6117b1-89d7-4300-837d-331424909619-image.png

      Button configuration on windows :

      1 = A
      2 = B
      3 = X
      4 = Y
      5 = LB
      6 = RB
      7 = Select
      8 = Start
      9 = L3
      10 = R3
      11 = Xbox Guide
      12 = Share

      Button configuration on Linux/Recalbox :

      0 = A
      1 = B
      2 = X
      3 = Y
      4 = LB
      5 = RB
      6 = Select
      7 = Start
      8 = L3
      9 = R3
      10 = Xbox Guide
      11 = Share

      This is the correct configuration to add to InputAutoCfg.ini :

      [PowerA Xbox Series X Controller]
      A Button=button(0)
      AnalogDeadzone=4096,4096
      AnalogPeak=32768,32768
      B Button=button(2)
      C Button D=axis(4+) button(1)
      C Button L=axis(3-) button(3)
      C Button R=axis(3+) 
      C Button U=axis(4-) 
      DPad D=hat(0 Down)
      DPad L=hat(0 Left)
      DPad R=hat(0 Right)
      DPad U=hat(0 Up)
      L Trig=button(4)
      Mempak switch=button(11)
      R Trig=button(5)
      Rumblepak switch=button(12)
      Start=button(7)
      X Axis=axis(0-,0+) axis(0+,0-)
      Y Axis=axis(1-,1+) axis(1+,1-)
      Z Trig=axis(2+)
      mouse=False
      plugged=True
      plugin=2
      
      posted in Emulator Arcade/PC/Console
      adam0509
      adam0509
    • RE: Configuration N64 Glide

      Juste un truc si vous avez des clignotements blanc sur Goldeneye 007 N64 (et sur des hacks en particulier genre CS MAPS ou Kokorico) :

      Mettre ce paramètre à 0 :
      fb_hires = 0

      [GOLDENEYE]
      lodmode = 1
      filtering = 1
      fb_smart = 1
      fb_hires = 0
      

      Et si vous preferez le plein écran :

      aspect = 1

      posted in Emulateurs Arcade/PC/Console
      adam0509
      adam0509
    • RE: [Recalbox 9.1 regression] Message "Remplacer ou Ignorer Fichier"

      @Damião

      Tu lis mes messages de travers décidement...

      Je pense simplement que c'est relié au problème de base, c'est peut-être pas le cas. En tout cas j'essaye de donner des pistes.

      De toute façon je vais ouvrir un issue Gitlab

      posted in Recalbox Général
      adam0509
      adam0509
    • RE: Supprimer manettes enregistrées

      @Pitch64 Effectivement ça marche... encore un truc pas très intuitif...

      posted in Manettes/GPIO/Encodeurs
      adam0509
      adam0509

    Latest posts made by adam0509

    • RE: The King of Fighters XI et Neogeo Battle Coliseum

      J'adore KOFXI ! c'est celui que j'ai le plus joué !

      Je suis sur Pi4, je suis en train de tester pour toi... ça tourne mais effectivement quelques ralentissement... va falloir trifouiller les options !

      Crée toi un fichier de configuration (Core options > Manage Core Option)

      Trifouille un peu les options :

      • Mimapping a OFF ?
      • Fog Effect a OFF ?

      Active le RTT Buffer

      Teste un peu et dis-nous ce qui semble le mieux marcher pour toi

      EDIT :
      J'ai l'options "integer scale" (Pixel Perfect) activé par défaut pour tous les emulateur
      EDIT 2 : Desactive le rembobinage aussi

      posted in Emulateurs Arcade/PC/Console
      adam0509
      adam0509
    • RE: Recalbox 9.2.3 et scummvm

      @Olivier59113 je sais plus mais perso j'ai réussi à y faire tourner Swat...

      Modifier un émulateur sur recalbox, mission quasi impossible

      sur retropie c'est plus permissif

      posted in Emulateurs Arcade/PC/Console
      adam0509
      adam0509
    • Prince Of Persia 2 DOS on Recalbox [Tutorial]

      This will work both for DOSBOX and DOSBOX PURE

      Dosbox Pure will help you running the game without a Keyboard (and also use Save States)

      Dosbox (normal)

      Grab that config file :

      # This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
      # Lines starting with a # are commentlines and are ignored by DOSBox.
      # They are used to (briefly) document the effect of each option.
      
      [sdl]
      #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
      #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
      #   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
      #                     Using your monitor's native resolution with aspect=true might give the best results.
      #                     If you end up with small window on a large screen, try an output different from surface.
      # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
      #                     (output=surface does not!)
      #           output: What video system to use for output.
      #                   Possible values: surface, overlay, opengl, openglnb, ddraw.
      #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
      #      sensitivity: Mouse sensitivity.
      #      waitonerror: Wait before closing the console if dosbox has an error.
      #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
      #                     pause is only valid for the second entry.
      #                   Possible values: lowest, lower, normal, higher, highest, pause.
      #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
      #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
      
      fullscreen=true
      fulldouble=false
      fullresolution=1280x720
      windowresolution=original
      output=surface
      autolock=true
      sensitivity=100
      waitonerror=true
      priority=higher,normal
      mapperfile=mapper-0.74.map
      usescancodes=true
      
      [cpu]
      # core -- CPU Core used in emulation: normal,simple,dynamic,auto.
      #         auto switches from normal to dynamic if appropriate.
      # cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
      #           Setting this value too high results in sound dropouts and lags.
      #           You can also let DOSBox guess the correct value by setting it to max.
      #           The default setting (auto) switches to max if appropriate.
      # cycleup   -- Amount of cycles to increase/decrease with keycombo.
      # cycledown    Setting it lower than 100 will be a percentage.
      
      core=auto
      cycles=10000
      cycleup=500
      cycledown=500
      
      [dosbox]
      # language: Select another language file.
      #  machine: The type of machine tries to emulate.
      #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
      # captures: Directory where things like wave, midi, screenshot get captured.
      #  memsize: Amount of memory DOSBox has in megabytes.
      #             This value is best left at its default to avoid problems with some games,
      #             though few games might require a higher value.
      #             There is generally no speed advantage when raising this value.
      
      language=
      machine=svga_s3
      captures=capture
      memsize=16
      
      
      [render]
      # frameskip: How many frames DOSBox skips before drawing one.
      #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
      #    scaler: Scaler used to enlarge/enhance low resolution modes.
      #              If 'forced' is appended, then the scaler will be used even if the result might not be desired.
      #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
      
      frameskip=0
      aspect=true
      scaler=normal2x
      
      [cpu]
      #      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
      #            Possible values: auto, dynamic, normal, simple.
      #   cputype: CPU Type used in emulation. auto is the fastest choice.
      #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
      #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
      #            Setting this value too high results in sound dropouts and lags.
      #            Cycles can be set in 3 ways:
      #              'auto'          tries to guess what a game needs.
      #                              It usually works, but can fail for certain games.
      #              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
      #                              (Example: fixed 4000).
      #              'max'           will allocate as much cycles as your computer is able to handle.
      #            
      #            Possible values: auto, fixed, max.
      #   cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
      # cycledown: Setting it lower than 100 will be a percentage.
      
      core=auto
      cputype=auto
      cycles=auto
      cycleup=10
      cycledown=20
      
      [mixer]
      #   nosound: Enable silent mode, sound is still emulated though.
      #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
      #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
      #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
      # prebuffer: How many milliseconds of data to keep on top of the blocksize.
      
      nosound=false
      rate=44100
      blocksize=1024
      prebuffer=20
      
      [midi]
      #     mpu401: Type of MPU-401 to emulate.
      #             Possible values: intelligent, uart, none.
      # mididevice: Device that will receive the MIDI data from MPU-401.
      #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
      # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
      #               See the README/Manual for more details.
      
      mpu401=intelligent
      mididevice=default
      midiconfig=
      
      [sblaster]
      #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
      #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
      #  sbbase: The IO address of the soundblaster.
      #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
      #     irq: The IRQ number of the soundblaster.
      #          Possible values: 7, 5, 3, 9, 10, 11, 12.
      #     dma: The DMA number of the soundblaster.
      #          Possible values: 1, 5, 0, 3, 6, 7.
      #    hdma: The High DMA number of the soundblaster.
      #          Possible values: 1, 5, 0, 3, 6, 7.
      # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
      # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
      #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
      #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
      #          Possible values: default, compat, fast.
      # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
      #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
      
      sbtype=sb16
      sbbase=220
      irq=7
      dma=1
      hdma=5
      sbmixer=true
      oplmode=auto
      oplemu=default
      oplrate=44100
      
      [gus]
      #      gus: Enable the Gravis Ultrasound emulation.
      #  gusrate: Sample rate of Ultrasound emulation.
      #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      #  gusbase: The IO base address of the Gravis Ultrasound.
      #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
      #   gusirq: The IRQ number of the Gravis Ultrasound.
      #           Possible values: 5, 3, 7, 9, 10, 11, 12.
      #   gusdma: The DMA channel of the Gravis Ultrasound.
      #           Possible values: 3, 0, 1, 5, 6, 7.
      # ultradir: Path to Ultrasound directory. In this directory
      #           there should be a MIDI directory that contains
      #           the patch files for GUS playback. Patch sets used
      #           with Timidity should work fine.
      
      gus=false
      gusrate=44100
      gusbase=240
      gusirq=5
      gusdma=3
      ultradir=C:\ULTRASND
      
      [speaker]
      # pcspeaker: Enable PC-Speaker emulation.
      #    pcrate: Sample rate of the PC-Speaker sound generation.
      #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
      #            Possible values: auto, on, off.
      # tandyrate: Sample rate of the Tandy 3-Voice generation.
      #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
      #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
      
      pcspeaker=true
      pcrate=44100
      tandy=auto
      tandyrate=44100
      disney=true
      
      # [joystick]
      # joysticktype: Type of joystick to emulate: auto (default), none,
      #               2axis (supports two joysticks),
      #               4axis (supports one joystick, first joystick used),
      #               4axis_2 (supports one joystick, second joystick used),
      #               fcs (Thrustmaster), ch (CH Flightstick).
      #               none disables joystick emulation.
      #               auto chooses emulation depending on real joystick(s).
      #               (Remember to reset dosbox's mapperfile if you saved it earlier)
      #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
      #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
      #     autofire: continuously fires as long as you keep the button pressed.
      #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
      #   buttonwrap: enable button wrapping at the number of emulated buttons.
      
      # joysticktype=auto
      # timed=true
      # autofire=false
      # swap34=false
      # buttonwrap=false
      
      [serial]
      # serial1: set type of device connected to com port.
      #          Can be disabled, dummy, modem, nullmodem, directserial.
      #          Additional parameters must be in the same line in the form of
      #          parameter:value. Parameter for all types is irq (optional).
      #          for directserial: realport (required), rxdelay (optional).
      #                           (realport:COM1 realport:ttyS0).
      #          for modem: listenport (optional).
      #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
      #                         transparent, port, inhsocket (all optional).
      #          Example: serial1=modem listenport:5000
      #          Possible values: dummy, disabled, modem, nullmodem, directserial.
      # serial2: see serial1
      #          Possible values: dummy, disabled, modem, nullmodem, directserial.
      # serial3: see serial1
      #          Possible values: dummy, disabled, modem, nullmodem, directserial.
      # serial4: see serial1
      #          Possible values: dummy, disabled, modem, nullmodem, directserial.
      
      serial1=dummy
      serial2=dummy
      serial3=disabled
      serial4=disabled
      
      [dos]
      #            xms: Enable XMS support.
      #            ems: Enable EMS support.
      #            umb: Enable UMB support.
      # keyboardlayout: Language code of the keyboard layout (or none).
      
      xms=true
      ems=true
      umb=true
      keyboardlayout=auto
      
      [ipx]
      # ipx: Enable ipx over UDP/IP emulation.
      
      ipx=false
      
      [autoexec]
      @echo off
      keyb fr
      mount C /recalbox/share/roms/dos/prince2.pc
      
      cls
      echo.-----------------------------------------------
      echo   Prince of Persia 2 - The Shadow & The Flame
      echo.         VERSION DISQUETTE ANGLAISE
      echo.-----------------------------------------------
      echo www.abandonware-france.org
      echo.-----------------------------------------------
      echo DOSBox v0.74
      echo.-----------------------------------------------
      echo Commandes de base pour Dosbox :
      echo ALT + ENTREE - MODE PLEIN ECRAN/FENETRE
      echo CTRL + F5 - CAPTURE D'ECRAN
      echo CTRL + F10 - CAPTURER/LIBERER LE CURSEUR
      echo CTRL + F12/11 - AUGMENTER/REDUIRE LA VITESSE
      echo CTRL + F9 - QUITTER DOSBOX
      echo.-----------------------------------------------
      echo.
      echo.
      pause
      c:
      PRINCE.exe
      exit
      

      DOSBOX PURE :

      The difficulty here is to have the correct ratio. You'll need to activate "Pixel Perfect" (or "Integer scale") on the Recalbox Setting menu first.

      Also maybe you need to put 16/9 here, I'm not sure :

      462645493_964466328874410_605174902922664352_n.jpg

      Then on Dosbox Pure, Just follow those parameters :

      462640478_564775339847115_155352271954468395_n.jpg
      462648591_440118895587934_7281763150292542766_n.jpg

      462654395_8674250742659387_4430720139912923487_n.jpg

      462654927_9067464983273857_7325010874566658295_n.jpg

      467466037_3692485387638752_2432045038147972881_n.jpg

      The game should run at full speed on a Raspberry Pi4

      Pi5 may autorise rewind also (Pi4 can't handle it).

      Please note that Dosbox Pure will also let you use save states... which is VERY useful in that game.

      PM Me if you need save file

      posted in Your recalbox
      adam0509
      adam0509
    • RE: Recalbox 9.2.3 can't change resolution (slow on 4K tv )

      is it the only way to modify recalbox.conf now ?

      https://wiki.recalbox.com/en/tutorials/video/display-configuration/complete-video-configuration-guide

      posted in Recalbox General
      adam0509
      adam0509
    • Recalbox 9.2.3 can't change resolution (slow on 4K tv )

      Hi,

      Recalbox is laggy on a 4k tv, even the SNES and NES

      I try to change the resolution, normally here there is a resolution option (under Recalbox CRT)... why it's not here ??

      IMG_20241107_022633.jpg

      posted in Recalbox General
      adam0509
      adam0509
    • RE: ALORS LA SATURN.... CA TOURNE ?? ( Pi4)

      Juste une précision :

      Pour les jeux FMV, choisir l'émulateur LIBRETRO YABASANSHIRO

      posted in Emulateurs Arcade/PC/Console
      adam0509
      adam0509
    • RE: Configuration N64 Glide

      Perso j'ai aussi ajouté ça pour optimiser un peu, je sais pas si ça fait un gros changement :

      optimize_texrect = 0
      hires_buf_clear = 0
      fb_read_alpha = 0
      force_calc_sphere = 0
      texture_correction = 0
      
      posted in Emulateurs Arcade/PC/Console
      adam0509
      adam0509
    • Swap manettes 64 (Glide MK2)

      Hello,

      Je ne sais pas pourquoi, mais sur Mupen Glide MK2 l'ordre de mes manettes est modifié

      Sur Recalbox :
      1/ Manette Power A Xbox One
      2/ Manette Xbox 360

      Sur l'émulateur, c'est l'inverse

      Pourtant c'est toujours la manette 1 qui peut revenir au menu Recalbox avec le Hotkey....

      (Pas ce souci avec PARALLEL 64)

      Recalbox 9.2.1

      posted in Manettes/GPIO/Encodeurs
      adam0509
      adam0509
    • RE: Configuration N64 Glide

      Juste un truc si vous avez des clignotements blanc sur Goldeneye 007 N64 (et sur des hacks en particulier genre CS MAPS ou Kokorico) :

      Mettre ce paramètre à 0 :
      fb_hires = 0

      [GOLDENEYE]
      lodmode = 1
      filtering = 1
      fb_smart = 1
      fb_hires = 0
      

      Et si vous preferez le plein écran :

      aspect = 1

      posted in Emulateurs Arcade/PC/Console
      adam0509
      adam0509
    • RE: Recalbox 9.2.1 N64 Controller problem

      Ok solved it

      This concern is for the PowerA Xbox One Controller

      It is labeled PowerA Xbox One Series X Controller in the config for some reason (?)

      3c6117b1-89d7-4300-837d-331424909619-image.png

      Button configuration on windows :

      1 = A
      2 = B
      3 = X
      4 = Y
      5 = LB
      6 = RB
      7 = Select
      8 = Start
      9 = L3
      10 = R3
      11 = Xbox Guide
      12 = Share

      Button configuration on Linux/Recalbox :

      0 = A
      1 = B
      2 = X
      3 = Y
      4 = LB
      5 = RB
      6 = Select
      7 = Start
      8 = L3
      9 = R3
      10 = Xbox Guide
      11 = Share

      This is the correct configuration to add to InputAutoCfg.ini :

      [PowerA Xbox Series X Controller]
      A Button=button(0)
      AnalogDeadzone=4096,4096
      AnalogPeak=32768,32768
      B Button=button(2)
      C Button D=axis(4+) button(1)
      C Button L=axis(3-) button(3)
      C Button R=axis(3+) 
      C Button U=axis(4-) 
      DPad D=hat(0 Down)
      DPad L=hat(0 Left)
      DPad R=hat(0 Right)
      DPad U=hat(0 Up)
      L Trig=button(4)
      Mempak switch=button(11)
      R Trig=button(5)
      Rumblepak switch=button(12)
      Start=button(7)
      X Axis=axis(0-,0+) axis(0+,0-)
      Y Axis=axis(1-,1+) axis(1+,1-)
      Z Trig=axis(2+)
      mouse=False
      plugged=True
      plugin=2
      
      posted in Emulator Arcade/PC/Console
      adam0509
      adam0509