Yes, Recalbox 9.1 and controllers are big problems, lots of people complaining
Best posts made by adam0509
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RE: Recalbox 9.0 Pulsar Controller not working in games only
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RE: [Recalbox 9.1 regression] Message "Remplacer ou Ignorer Fichier"
Bon, et bien perso maintenant je passe par FTP, pas d'erreurs du genre.
Et puis avec filezilla j'ai le comparateur de dossier, c'est utile.
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RE: How far can I go with this hardware ?
PS2/PS3/Gamecube have complex architecture, so probably could just do 2D games
Saturn could run full speed I guess.
Dreamcast could run upscaled.
Emulation for 3D games have their full potential with upscaling. This overcomes the small problem you sometimes get with emulation (bug, latency, etc...)
If it's just to play Native Resolution, better play on original hardware...
PS1 have amazing game catalogue and even R3+ can run fell full speed with resolution enhancement. Better invest in SD Card Memory
As you use Pi3 this could be usefull also :
https://www.youtube.com/watch?v=Dr2KyPBDFXc -
RE: Supprimer manettes enregistrées
J'ai ajouté ton souci sur un gros topic Gitlab
https://gitlab.com/recalbox/recalbox/-/issues/2275
La configuration des manettes c'est vraiment l'enfer sur Recalbox dès que tu sors un peu des clous (dès que tu fais plus de 1 joueur avec une manette Xbox 360 en vrai ).
Il faut vraiment que les dev s'y penchent en priorité, honnêtement c'est le gros point noir de Recalbox, c'est dommage...
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RE: Impossible d'accéder au menu Retroarch
Ca va te faire mal mais la seule chose à faire c'est restaurer les paramètres d'usine
A moins qu'un paramètre existe pour éviter d'accéder aux fonctionnalité "Hot Key" et/ou "u menu de Retroarch, je vois pas.
Screenshot fonctionne pas ? (essaye sur PS1) (Hotkey + L1)
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RE: Recalbox 9.2.1 N64 Controller problem
Ok solved it
This concern is for the PowerA Xbox One Controller
It is labeled PowerA Xbox One Series X Controller in the config for some reason (?)
Button configuration on windows :
1 = A
2 = B
3 = X
4 = Y
5 = LB
6 = RB
7 = Select
8 = Start
9 = L3
10 = R3
11 = Xbox Guide
12 = ShareButton configuration on Linux/Recalbox :
0 = A
1 = B
2 = X
3 = Y
4 = LB
5 = RB
6 = Select
7 = Start
8 = L3
9 = R3
10 = Xbox Guide
11 = ShareThis is the correct configuration to add to InputAutoCfg.ini :
[PowerA Xbox Series X Controller] A Button=button(0) AnalogDeadzone=4096,4096 AnalogPeak=32768,32768 B Button=button(2) C Button D=axis(4+) button(1) C Button L=axis(3-) button(3) C Button R=axis(3+) C Button U=axis(4-) DPad D=hat(0 Down) DPad L=hat(0 Left) DPad R=hat(0 Right) DPad U=hat(0 Up) L Trig=button(4) Mempak switch=button(11) R Trig=button(5) Rumblepak switch=button(12) Start=button(7) X Axis=axis(0-,0+) axis(0+,0-) Y Axis=axis(1-,1+) axis(1+,1-) Z Trig=axis(2+) mouse=False plugged=True plugin=2
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RE: Configuration N64 Glide
Juste un truc si vous avez des clignotements blanc sur Goldeneye 007 N64 (et sur des hacks en particulier genre CS MAPS ou Kokorico) :
Mettre ce paramètre à 0 :
fb_hires = 0[GOLDENEYE] lodmode = 1 filtering = 1 fb_smart = 1 fb_hires = 0
Et si vous preferez le plein écran :
aspect = 1
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RE: [Recalbox 9.1 regression] Message "Remplacer ou Ignorer Fichier"
Tu lis mes messages de travers décidement...
Je pense simplement que c'est relié au problème de base, c'est peut-être pas le cas. En tout cas j'essaye de donner des pistes.
De toute façon je vais ouvrir un issue Gitlab
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RE: Supprimer manettes enregistrées
@Pitch64 Effectivement ça marche... encore un truc pas très intuitif...
Latest posts made by adam0509
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Goldeneye CS Maps Pack flickering problem (Tutorial)
Some of you may have try that interesting hack of Goldeneye 64 which let you play Counter-Strike maps on Goldeneye 64.
By default, you may have these annoying white flickering :
To resolve this, just go to this folder :
/recalbox/share/system/configs/mupen64
Then open this file :
Glide64mk2.ini
Find the GOLDENEYE config and change fb_hires to 0 instead of 1 like this :
[GOLDENEYE] lodmode = 1 filtering = 1 fb_smart = 1 fb_hires = 0
Relaunch the emualtor and the problem will be solved.
Another method is to put the game on full screen, but I don't remember how to do that.
P.S : If you have trouble on your controller, you may need to use the defaut InputAutoCfg.ini found here (the defaut recalbox may not suit your config)
https://github.com/mupen64plus/mupen64plus-input-sdl/blob/master/data/InputAutoCfg.ini
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RE: Recalbox 9.2.3 can't change resolution (slow on 4K tv )
is it the only way to modify recalbox.conf now ?
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Recalbox 9.2.3 can't change resolution (slow on 4K tv )
Hi,
Recalbox is laggy on a 4k tv, even the SNES and NES
I try to change the resolution, normally here there is a resolution option (under Recalbox CRT)... why it's not here ??
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RE: ALORS LA SATURN.... CA TOURNE ?? ( Pi4)
Juste une précision :
Pour les jeux FMV, choisir l'émulateur LIBRETRO YABASANSHIRO
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RE: Configuration N64 Glide
Perso j'ai aussi ajouté ça pour optimiser un peu, je sais pas si ça fait un gros changement :
optimize_texrect = 0 hires_buf_clear = 0 fb_read_alpha = 0 force_calc_sphere = 0 texture_correction = 0
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Swap manettes 64 (Glide MK2)
Hello,
Je ne sais pas pourquoi, mais sur Mupen Glide MK2 l'ordre de mes manettes est modifié
Sur Recalbox :
1/ Manette Power A Xbox One
2/ Manette Xbox 360Sur l'émulateur, c'est l'inverse
Pourtant c'est toujours la manette 1 qui peut revenir au menu Recalbox avec le Hotkey....
(Pas ce souci avec PARALLEL 64)
Recalbox 9.2.1
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RE: Configuration N64 Glide
Juste un truc si vous avez des clignotements blanc sur Goldeneye 007 N64 (et sur des hacks en particulier genre CS MAPS ou Kokorico) :
Mettre ce paramètre à 0 :
fb_hires = 0[GOLDENEYE] lodmode = 1 filtering = 1 fb_smart = 1 fb_hires = 0
Et si vous preferez le plein écran :
aspect = 1
-
RE: Recalbox 9.2.1 N64 Controller problem
Ok solved it
This concern is for the PowerA Xbox One Controller
It is labeled PowerA Xbox One Series X Controller in the config for some reason (?)
Button configuration on windows :
1 = A
2 = B
3 = X
4 = Y
5 = LB
6 = RB
7 = Select
8 = Start
9 = L3
10 = R3
11 = Xbox Guide
12 = ShareButton configuration on Linux/Recalbox :
0 = A
1 = B
2 = X
3 = Y
4 = LB
5 = RB
6 = Select
7 = Start
8 = L3
9 = R3
10 = Xbox Guide
11 = ShareThis is the correct configuration to add to InputAutoCfg.ini :
[PowerA Xbox Series X Controller] A Button=button(0) AnalogDeadzone=4096,4096 AnalogPeak=32768,32768 B Button=button(2) C Button D=axis(4+) button(1) C Button L=axis(3-) button(3) C Button R=axis(3+) C Button U=axis(4-) DPad D=hat(0 Down) DPad L=hat(0 Left) DPad R=hat(0 Right) DPad U=hat(0 Up) L Trig=button(4) Mempak switch=button(11) R Trig=button(5) Rumblepak switch=button(12) Start=button(7) X Axis=axis(0-,0+) axis(0+,0-) Y Axis=axis(1-,1+) axis(1+,1-) Z Trig=axis(2+) mouse=False plugged=True plugin=2
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Recalbox 9.2.1 N64 Controller problem
So I updated to version 9.2.1
Reset the config(fyi, I have a PowerA Xbox360 controller)
Everything work on other emulator.
On N64 nothing works with "MupenGlideMk2". On "Parallel" emulator it's ok.
I dig in the system file. I use an old "InputAutoCfg.ini" file, now it works.
(file is located in /recalbox/share/system/configs/mupen64)
But :
- I have Z on Select button
- I have Start on L3 button
Everything was working on 9.1... what happened ?