Buenas noches gente del foro, les comento un problema que tengo con el emulador GlideN64 que me muestra una barra negra debajo cuando cargo algún juego (Con otros emuladores la barra no aparece, simplemente los juegos se ven a pantalla completa). Tengo un televisor de 16:9, Rpi3 y configurado a 640x480.
Ahora, el dilema es que cuando activo la emulación FB (Buffer de cuadro) en GlideN64, los juegos se ven a pantalla completa pero muy pixelados y si desactivo la emulacion los juegos se ven bien pero con la imagen "achicada" por la barra negra. Leí sobre el overscan en GlideN64 pero no funciono.
Acá les adjunto el archivo mupen64plus.cfg y si alguno posee alguna mejora o corrección hagamelo saber. Muchas gracias!
PD: El mensaje también esta en el foro internacional...
# Mupen64Plus Configuration File
# This file is automatically read and written by the Mupen64Plus Core library
[64DD]
# Filename of the disk to load into Disk Drive
Disk = ""
# Filename of the 64DD IPL ROM
IPL-ROM = ""
[Audio-OMX]
BUFFER_SIZE = 4096
DEFAULT_FREQUENCY = 32000
DEFAULT_MODE = 0
LATENCY = 300
NATIVE_MODE = False
OUTPUT_PORT = 1
SWAP_CHANNELS = False
UNDERRUN_MODE = 0
Version = 1
[Audio-SDL]
AUDIO_SYNC = False
DEFAULT_FREQUENCY = 33600
PRIMARY_BUFFER_SIZE = 16384
PRIMARY_BUFFER_TARGET = 10240
RESAMPLE = "trivial"
SECONDARY_BUFFER_SIZE = 2048
SWAP_CHANNELS = False
VOLUME_ADJUST = 5
VOLUME_CONTROL_TYPE = 1
VOLUME_DEFAULT = 80
Version = 1
[Core]
# Increment the save state slot after each save operation
AutoStateSlotIncrement = False
# Force number of cycles per emulated instruction
CountPerOp = 0
# Reduce number of cycles per update by power of two when set greater than 0 (overclock)
CountPerOpDenomPot = 0
# Save state slot (0-9) to use when saving/loading the emulator state
CurrentStateSlot = 0
DelaySI = True
# Disable 4MB expansion RAM pack. May be necessary for some games
DisableExtraMem = False
# Activate the R4300 deb****r when ROM execution begins, if core was built with Deb****r support
EnableDeb****r = False
# Gameboy Camera Video Capture backend
GbCameraVideoCaptureBackend1 = ""
# Disable compiled jump commands in dynamic recompiler (should be set to False)
NoCompiledJump = False
# Draw on-screen display if True, otherwise don't draw OSD
OnScreenDisplay = True
# Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
R4300Emulator = 2
# Randomize PI/SI Interrupt Timing
RandomizeInterrupt = True
# Disk Save Format (0: Full Disk Copy (*.ndr/*.d6r), 1: RAM Area Only (*.ram))
SaveDiskFormat = 1
# Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
SaveSRAMPath = "/recalbox/share/saves/n64"
# Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
SaveStatePath = "/recalbox/share/saves/n64"
# Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
ScreenshotPath = "/recalbox/share/screenshots"
# Path to a directory to search when looking for shared data files
SharedDataPath = "/recalbox/share/system/configs/mupen64/"
# Duration of SI DMA (-1: use per game settings)
SiDmaDuration = -1
# Mupen64Plus Core config parameter set version number. Please don't change this version number.
Version = 1.010000
[CoreEvents]
# Joystick event string for decreasing the volume
Joy Mapping Decrease Volume = ""
# Joystick event string for fast-forward
Joy Mapping Fast Forward = ""
# Joystick event string for advancing by one frame when paused
Joy Mapping Frame Advance = ""
# Joystick event string for switching between fullscreen/windowed modes
Joy Mapping Fullscreen = ""
# Joystick event string for pressing the game shark button
Joy Mapping Gameshark = ""
# Joystick event string for increasing the volume
Joy Mapping Increase Volume = ""
# Joystick event string for advancing the save state slot
Joy Mapping Increment Slot = ""
# Joystick event string for loading the emulator state
Joy Mapping Load State = ""
# Joystick event string for muting/unmuting the sound
Joy Mapping Mute = ""
# Joystick event string for pausing the emulator
Joy Mapping Pause = ""
# Joystick event string for resetting the emulator
Joy Mapping Reset = ""
# Joystick event string for saving the emulator state
Joy Mapping Save State = ""
# Joystick event string for taking a screenshot
Joy Mapping Screenshot = ""
# Joystick event string for slowing down the emulator
Joy Mapping Speed Down = ""
# Joystick event string for speeding up the emulator
Joy Mapping Speed Up = ""
# Joystick event string for stopping the emulator
Joy Mapping Stop = "J0B8/B9"
# SDL keysym for decreasing the volume
Kbd Mapping Decrease Volume = 91
# SDL keysym for temporarily going really fast
Kbd Mapping Fast Forward = 102
# SDL keysym for advancing by one frame when paused
Kbd Mapping Frame Advance = 47
# SDL keysym for switching between fullscreen/windowed modes
Kbd Mapping Fullscreen = 0
# SDL keysym for pressing the game shark button
Kbd Mapping Gameshark = 103
# SDL keysym for increasing the volume
Kbd Mapping Increase Volume = 93
# SDL keysym for advancing the save state slot
Kbd Mapping Increment Slot = 0
# SDL keysym for loading the emulator state
Kbd Mapping Load State = 288
# SDL keysym for muting/unmuting the sound
Kbd Mapping Mute = 109
# SDL keysym for pausing the emulator
Kbd Mapping Pause = 112
# SDL keysym for resetting the emulator
Kbd Mapping Reset = 290
# SDL keysym for saving the emulator state
Kbd Mapping Save State = 286
# SDL keysym for taking a screenshot
Kbd Mapping Screenshot = 293
# SDL keysym for save slot 0
Kbd Mapping Slot 0 = 48
# SDL keysym for save slot 1
Kbd Mapping Slot 1 = 49
# SDL keysym for save slot 2
Kbd Mapping Slot 2 = 50
# SDL keysym for save slot 3
Kbd Mapping Slot 3 = 51
# SDL keysym for save slot 4
Kbd Mapping Slot 4 = 52
# SDL keysym for save slot 5
Kbd Mapping Slot 5 = 53
# SDL keysym for save slot 6
Kbd Mapping Slot 6 = 54
# SDL keysym for save slot 7
Kbd Mapping Slot 7 = 55
# SDL keysym for save slot 8
Kbd Mapping Slot 8 = 56
# SDL keysym for save slot 9
Kbd Mapping Slot 9 = 57
# SDL keysym for slowing down the emulator
Kbd Mapping Speed Down = 291
# SDL keysym for speeding up the emulator
Kbd Mapping Speed Up = 292
# SDL keysym for stopping the emulator
Kbd Mapping Stop = 27
# Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
Version = 1
[Input-SDL-Control1]
A Button = "button(5)"
AnalogDeadzone = "4096,4096"
AnalogPeak = "32768,32768"
B Button = "button(4)"
C Button D = "button(2)"
C Button L = "button(3)"
C Button R = "button(1)"
C Button U = "button(0)"
DPad D = "hat(0 Down)"
DPad L = "hat(0 Left)"
DPad R = "hat(0 Right)"
DPad U = "hat(0 Up)"
L Trig = "button(6)"
Mempak switch = ""
MouseSensitivity = "3.00,3.00"
R Trig = "button(7)"
Rumblepak switch = ""
Start = "button(9)"
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"
Z Trig = "button(8)"
device = 0
mode = 0
mouse = False
name = "SHANWAN PS3 GamePad"
plugged = True
plugin = "2"
version = 2
[Input-SDL-Control2]
A Button = "button(6)"
AnalogDeadzone = "128,128"
AnalogPeak = "32768,32768"
B Button = "button(8)"
C Button D = "button(2)"
C Button L = "button(3)"
C Button R = "button(1)"
C Button U = "button(0)"
DPad D = "hat(0 Down)"
DPad L = "hat(0 Left)"
DPad R = "hat(0 Right)"
DPad U = "hat(0 Up)"
L Trig = "button(4)"
Mempak switch = "button(10)"
MouseSensitivity = "2.00,2.00"
R Trig = "button(5)"
Rumblepak switch = "button(11)"
Start = "button(9)"
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"
Z Trig = "button(7)"
device = 1
mode = 0
mouse = False
name = "Generic USB Joystick "
plugged = True
plugin = 1
version = 2
[Input-SDL-Control3]
A Button = ""button(6)""
AnalogDeadzone = "4096,4096"
AnalogPeak = "32768,32768"
B Button = ""button(8)""
C Button D = ""button(2)""
C Button L = ""button(3)""
C Button R = ""button(1)""
C Button U = ""button(0)""
DPad D = ""hat(0 Down)""
DPad L = ""hat(0 Left)""
DPad R = ""hat(0 Right)""
DPad U = ""hat(0 Up)""
L Trig = ""button(4)""
Mempak switch = ""
MouseSensitivity = "2.00,2.00"
R Trig = ""button(5)""
Rumblepak switch = ""
Start = ""button(9)""
X Axis = "axis(0-,0+)"
Y Axis = "axis(1-,1+)"
Z Trig = ""button(7)""
device = -1
mode = 2
mouse = False
name = ""
plugged = True
plugin = "2"
version = 2
[Input-SDL-Control4]
A Button = ""
AnalogDeadzone = "4096,4096"
AnalogPeak = "32768,32768"
B Button = ""
C Button D = ""
C Button L = ""
C Button R = ""
C Button U = ""
DPad D = ""
DPad L = ""
DPad R = ""
DPad U = ""
L Trig = ""
Mempak switch = ""
MouseSensitivity = "2.00,2.00"
R Trig = ""
Rumblepak switch = ""
Start = ""
X Axis = ""
Y Axis = ""
Z Trig = ""
device = -1
mode = 2
mouse = False
name = ""
plugged = False
plugin = 1
version = 2
[Rsp-HLE]
AudioListToAudioPlugin = False
DisplayListToGraphicsPlugin = True
RspFallback = ""
Version = 1.000000
[Transferpak]
# Filename of the GB RAM to load into transferpak 1
GB-ram-1 = ""
# Filename of the GB RAM to load into transferpak 2
GB-ram-2 = ""
# Filename of the GB RAM to load into transferpak 3
GB-ram-3 = ""
# Filename of the GB RAM to load into transferpak 4
GB-ram-4 = ""
# Filename of the GB ROM to load into transferpak 1
GB-rom-1 = ""
# Filename of the GB ROM to load into transferpak 2
GB-rom-2 = ""
# Filename of the GB ROM to load into transferpak 3
GB-rom-3 = ""
# Filename of the GB ROM to load into transferpak 4
GB-rom-4 = ""
[UI-Console]
# Filename of audio plugin
AudioPlugin = "mupen64plus-audio-sdl.so"
# Filename of input plugin
InputPlugin = "mupen64plus-input-sdl.so"
# Directory in which to search for plugins
PluginDir = "./"
# Filename of RSP plugin
RspPlugin = "mupen64plus-rsp-hle.so"
# Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
Version = 1
# Filename of video plugin
VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-gliden64.so"
[Video-General]
AspectRatio = True
Fullscreen = True
ScreenHeight = 480
ScreenWidth = 640
VerticalSync = False
[Video-Glide64mk2]
adjust_aspect = -1
alt_tex_size = -1
aspect = -1
buff_clear = -1
card_id = 0
clip_zmax = -1
clip_zmin = -1
clock = False
clock_24_hr = True
correct_viewport = -1
decrease_fillrect_edge = -1
detect_cpu_write = -1
fast_crc = -1
fb_crc_mode = -1
fb_get_info = -1
fb_hires = -1
fb_read_alpha = -1
fb_read_always = -1
fb_render = -1
fb_smart = -1
filtering = -1
fog = -1
force_calc_sphere = -1
force_microcheck = -1
force_polygon_offset = False
force_quad3d = -1
ghq_cache_save = True
ghq_cache_size = 128
ghq_cmpr = 0
ghq_enht = 0
ghq_enht_cmpr = False
ghq_enht_f16bpp = False
ghq_enht_gz = True
ghq_enht_nobg = False
ghq_enht_tile = 0
ghq_fltr = 0
ghq_hirs = 0
ghq_hirs_altcrc = True
ghq_hirs_cmpr = False
ghq_hirs_dump = False
ghq_hirs_f16bpp = False
ghq_hirs_gz = True
ghq_hirs_let_texartists_fly = False
ghq_hirs_tile = False
hires_buf_clear = -1
ignore_aux_copy = -1
increase_texrect_edge = -1
lodmode = -1
n64_z_scale = -1
old_style_adither = -1
optimize_texrect = -1
pal230 = -1
polygon_offset_factor = 0
polygon_offset_units = 0
read_back_to_screen = -1
show_fps = 8
ssformat = False
stipple_mode = -1
stipple_pattern = -1
swapmode = -1
texture_correction = -1
use_sts1_only = -1
useless_is_useless = -1
vsync = True
wrpAnisotropic = True
wrpAntiAliasing = 0
wrpFBO = True
wrpResolution = 0
wrpVRAM = 0
zmode_compare_less = -1
[Video-GLideN64]
# Screen aspect ratio. (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
AspectRatio = 3
# Render backgrounds mode. (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 1
# Swap frame buffers. (0=On VI update call, 1=On VI origin change, 2=On buffer update)
BufferSwapMode = 0
# Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
CorrectTexrectCoords = 0
# Counters position. (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
CountersPos = 8
# Disable buffers read/write with FBInfo. Use for games which do not work with FBInfo.
DisableFBInfo = True
# Dither with color quantization.
DitheringQuantization = True
# Enable software vertices clipping. Brings various benefits.
EnableClipping = True
# Copy auxiliary buffers to RDRAM.
EnableCopyAuxiliaryToRDRAM = False
# Enable color buffer copy from RDRAM.
EnableCopyColorFromRDRAM = False
# Enable color buffer copy to RDRAM. (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
EnableCopyColorToRDRAM = 0
# Enable depth buffer copy to RDRAM. (0=do not copy, 1=copy from video memory, 2=use software render)
EnableCopyDepthToRDRAM = 2
# Enable pixel coverage calculation. Used for better blending emulation and wire-frame mode. Needs fast GPU.
EnableCoverage = True
# Use GLideN64 per-game settings.
EnableCustomSettings = True
# Enable dithering pattern on output image.
EnableDitheringPattern = False
# Enable frame and/or depth buffer emulation.
EnableFBEmulation = False
# Enable writing of fragment depth. Some mobile GPUs do not support it, thus made optional. Leave enabled.
EnableFragmentDepthWrite = True
# Enable hardware per-pixel lighting.
EnableHWLighting = False
# Enable hi-res noise dithering.
EnableHiresNoiseDithering = False
# Enable hybrid integer scaling filter. Can be slow with low-end GPUs.
EnableHybridFilter = True
# Use fast but less accurate shaders. Can help with low-end GPUs.
EnableInaccurateTextureCoordinates = False
# Enable LOD emulation.
EnableLOD = True
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = True
# Enable N64 depth compare instead of OpenGL standard one. Experimental. (0=Off, 1=Fast, 2=Compatible)
EnableN64DepthCompare = 0
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image. (0=Off, 1=Optimized, 2=Unoptimized)
EnableNativeResTexrects = 0
# Enable resulted image crop by Overscan.
EnableOverscan = False
# Use persistent storage for compiled shaders.
EnableShadersStorage = True
# Bound texture rectangle texture coordinates to the values they take in native resolutions. It prevents garbage due to fetching out of texture bounds, but can result in hard edges. (0=Off, 1=On)
EnableTexCoordBounds = 0
# Read color buffer by 4kb chunks (strictly follow FBRead specification).
FBInfoReadColorChunk = False
# Read depth buffer by 4kb chunks (strictly follow FBRead specification).
FBInfoReadDepthChunk = True
# Toggle Fast Approximate Anti-Aliasing (FXAA).
FXAA = True
# Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
ForceDepthBufferClear = False
# Force gamma correction.
ForceGammaCorrection = False
# Gamma correction level.
GammaCorrectionLevel = 2.000000
# Set MultiSampling (MSAA) value. (0=off, 2,4,8,16=quality)
MultiSampling = 2
# NTSC mode. Bottom bound of Overscan.
OverscanNtscBottom = 0
# NTSC mode. Left bound of Overscan.
OverscanNtscLeft = 0
# NTSC mode. Right bound of Overscan.
OverscanNtscRight = 0
# NTSC mode. Top bound of Overscan.
OverscanNtscTop = 0
# PAL mode. Bottom bound of Overscan.
OverscanPalBottom = 0
# PAL mode. Left bound of Overscan.
OverscanPalLeft = 0
# PAL mode. Right bound of Overscan.
OverscanPalRight = 0
# PAL mode. Top bound of Overscan.
OverscanPalTop = 0
# Dithering mode for image in RDRAM. (0=disable, 1=bayer, 2=magic square, 3=blue noise)
RDRAMImageDitheringMode = 3
# Show FPS counter.
ShowFPS = False
# Show internal resolution.
ShowInternalResolution = False
# Show percent counter.
ShowPercent = False
# Show rendering resolution.
ShowRenderingResolution = False
# Show statistics for drawn elements.
ShowStatistics = False
# Show VI/s counter.
ShowVIS = False
# Enable threaded video backend.
ThreadedVideo = False
# Frame buffer size is the factor of N64 native resolution.
UseNativeResolutionFactor = 1
# Max level of Anisotropic Filtering, 0 for off.
anisotropy = 0
# Bilinear filtering mode. (0=N64 3point, 1=standard)
bilinearMode = 1
# Settings version. Don't touch it.
configVersion = 29
# Remove halos around filtered textures.
enableHalosRemoval = False
# Font color in RGB format.
fontColor = "B5E61D"
# File name of True Type Font for text messages.
fontName = "FreeSans.ttf"
# Font size.
fontSize = 18
# Hotkey: toggle frame buffer emulation
hkFBEmulation = ""
# Hotkey: toggle force gamma correction
hkForceGammaCorrection = ""
# Hotkey: reload HD textures
hkHdTexReload = ""
# Hotkey: toggle HD textures
hkHdTexToggle = ""
# Hotkey: toggle N64 depth compare
hkN64DepthCompare = ""
# Hotkey: toggle 2D texrects in native resolution
hkNativeResTexrects = ""
# Hotkey: toggle OSD FPS
hkOsdFps = ""
# Hotkey: toggle OSD internal resolution
hkOsdInternalResolution = ""
# Hotkey: toggle OSD percent
hkOsdPercent = ""
# Hotkey: toggle OSD rendering resolution
hkOsdRenderingResolution = ""
# Hotkey: toggle OSD VI/S
hkOsdVis = ""
# Hotkey: toggle texcoords bounds
hkTexCoordBounds = ""
# Hotkey: toggle textures dump
hkTexDump = ""
# Hotkey: toggle VSync
hkVsync = ""
# Zip texture cache.
txCacheCompression = True
# Path to folder where plugin saves texture cache files.
txCachePath = "/recalbox/share/system/.cache/mupen64plus/cache"
# Size of memory cache for enhanced textures in megabytes.
txCacheSize = 100
# Deposterize texture before enhancement.
txDeposterize = False
# Path to folder where plugin saves dumped textures.
txDumpPath = "/recalbox/share/system/.cache/mupen64plus/texture_dump"
# Use file storage instead of memory cache for enhanced textures.
txEnhancedTextureFileStorage = False
# Texture enhancement. (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ, 13=6xBRZ)
txEnhancementMode = 0
# Don't filter background textures.
txFilterIgnoreBG = False
# Texture filter. (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
txFilterMode = 0
# Force the use of 16-bit texture formats for HD textures.
txForce16bpp = False
# Use high resolution texture packs if available.
txHiresEnable = False
# Allow to fully use the alpha channel for high resolution textures.
txHiresFullAlphaChannel = True
# Use file storage instead of memory cache for HD textures.
txHiresTextureFileStorage = False
# Limit hi-res textures size in VRAM (in MB, 0 = no limit)
txHiresVramLimit = 0
# Use alternative method for paletted textures CRC calculation.
txHresAltCRC = False
# Use no file storage or cache for HD textures.
txNoTextureFileStorage = False
# Path to folder with hi-res texture packs.
txPath = "/recalbox/share/system/.local/share/mupen64plus/hires_texture"
# Save texture cache to hard disk.
txSaveCache = True
[Video-Rice]
AccurateTextureMapping = True
AnisotropicFiltering = 0
CacheSize = 100
ColorQuality = 0
CropMode = 0
DefaultCombinerDisable = False
DoubleSizeForSmallTxtrBuf = False
DumpTexturesToFiles = False
EnableHacks = True
EnableSSE = True
EnableVertexShader = False
FastTextureLoading = False
FogMethod = 1
ForcePolygonOffset = False
ForceTextureFilter = 2
FrameBufferSetting = 0
FrameBufferWriteBackControl = 1
FullTMEMEmulation = False
InN64Resolution = False
LoadHiResCRCOnly = True
LoadHiResTextures = False
Mipmapping = 2
MultiSampling = 0
NormalAlphaBlender = False
OpenGLDepthBufferSetting = 16
OpenGLRenderSetting = 0
OpenGLVertexClipper = False
PolygonOffsetFactor = 0
PolygonOffsetUnits = 0
RenderToTexture = 0
SaveVRAM = False
ScreenUpdateSetting = 7
ShowFPS = False
SkipFrame = False
SkipScreenUpdate = False
SmallTextureOnly = False
TexRectOnly = False
TextureEnhancement = 6
TextureEnhancementControl = 0
TextureQuality = 0
Version = 1
WideScreenHack = True
WinFrameMode = False