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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • Substring
      Substring @Ratte last edited by

      @Ratte said in AMIGA CD32 EMULATION - HOW TO -:

      If i understand this correctly, this is the way to unify all input devices to one universal configuration ?!

      that's the point of configgen, yes. In the es-systems.cfg, you can see a %CONTROLLERS% in the command line of configgen. ES substitutes this with a load of parameters (you can see the result in the es log). Then configgen calls generators we write for each emulator to write configuration files depending on which pads are plugged.

      The other way should be uae.config files for every different Input-device with a big start-bash to figure out what kind of controller ist conneted top the pi.

      errrr ... no 😄 Such case would be acceptable for people who do know what they do and shouldn't be forbidden (i.e. : allow custom files). But this should not be the main way to configure the emulator 🙂

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      • Substring
        Substring last edited by

        @voljega @ratte whichever disagreement you have regarding adf, whd or CD32, i would rather implement the 3 of them, depending on the configuration efforts it requires. We want something easy for users, and knowing their "web resource" for roms, and the recalbox "drag rom in the right folder" philosophy, i'd implement what is easy for a user.

        ADF in the recalbox way will be a slight pain ... but that's my role as a dev 😉

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        • voljega
          voljega Banned @Substring last edited by

          @Substring said in AMIGA CD32 EMULATION - HOW TO -:

          The basic configuration must allow a pad to be usable in games + quit the emulator. My tries with uae4arm-rpi months ago required me to have a keyboard to press F12 to reach the GUI and then quit. That's not really what I'd like for recalbox, and that's also why i leave the community find what's the best emulator. From that point, i can have a look and help much.

          OK well that is working with amiberry right now without too much trouble you can use the pad to enter gui and leave the emulator.
          Deeper configuration requires the SDL2 version which is there but not finished and I haven't tested it at all.

          I can easily add the CD32 in what I've done I already have everything I need regarding bios and conf and tested it successfully in standalone mode but I lack the courage and/or motivation for it.
          It's like one hour of dev and one of testing.

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          • Substring
            Substring @voljega last edited by

            @voljega said in AMIGA CD32 EMULATION - HOW TO -:

            I lack the courage and/or motivation for it

            yeah, like when i try to kick my butt to write the C64 configgen hahaha 😉

            Former dev - Please reply with @substring so that i am notified when you answer me
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            • Ratte
              Ratte @voljega last edited by Ratte

              @voljega

              Amiga games just use too much keys even to just start a game. This can be anything between Enter, Returns, Space, 1, 2, 3, 4, F1, F2, F3, etc..., and sometimes S or other letter keys

              Commodore released a tool for the CD32 called JoyMouse (can even run on a A500 config).
              JoyMouse can be used to emulated a mouse with the gamepad.
              AND it can be used to remap keys to controller-buttons !!!!

              I will post the documentation this evening.
              (remember, also usefull for A500 !!!)

              br
              André

              •Raspberry Pi model: Pi ZeroW
              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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              • Ratte
                Ratte last edited by

                joymouse v40.2
                (c) Copyright 1993 Commodore-Amiga, Inc. All Rights Reserved
                Usage: joymouse [XMOVE=n YMOVE=n DELAY=nframes ACCEL CREATEKEYS] OR [OFF]
                Defaults: XMOVE=4 YMOVE=4 DELAY=1 and no CREATEKEYS or ACCEL
                Re CREATEKEYS see lowlevel.doc SystemControl() and libraries/lowlevel.h
                For CD32 game controller mouse emulation. Requires lowlevel.library

                Joymouse uses lowlevel.library to read the CD32 port1 game controller
                and convert directions and the lower right/left (red/blue) buttons into
                mouse input events for CD32 titles which absolutely require the game
                controller to emulate the Amiga mouse for Intuition.

                The additional CREATEKEYS keyword tells joymouse to turn on the
                SCON_AddCreateKeys feature of lowlevel.library SystemControl().
                When CREATEKEYS is used, you will also receive RAWKEY events
                for all gamecontroller buttons. Note that you will even receive
                RAWKEY events for the directions and buttons which have been
                converted to mouse events. This means that if you ask for MOUSEBUTTON
                or MOUSEMOVE events you will see both those AND the created RAWKEY
                events for those actions. You could ignore either (just remember
                to ReplyMsg them). See libraries/lowlevel.h for the port1 RAWKEY
                values you will receive.

                The ACCEL option adds mouse acceleration. This should not be
                used in drawing programs, and probably shouldn't be used in programs
                for young children, since it makes the pointer harder to control.
                But it can be good for titles with widely spaced things to click
                on. For a HIRES LACE screen, try XMOVE=6 YMOVE=6 ACCEL [CREATEKEYS].

                If joymouse is required, it should be used only if running under V40+,
                and only in startup-sequence (since if user started you from an icon,
                they would have a real mouse). Although if the user has a real game
                controller you may want to use joymouse even if started from an icon.
                If your application exits, be sure to do JOYMOUSE OFF.

                Will return RETURN_FAIL if lowlevel.library is not available.
                Will return RETURN_WARN if joymouse is already running.

                standard usage:

                failat 21
                run >NIL: joymouse

                •Raspberry Pi model: Pi ZeroW
                •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                • lulu13
                  lulu13 last edited by lulu13

                  I did exactly according to the instructions, but the game does not start, the black box is for a while and then goes back to the home screen, what's wrong with it?

                  Raspberry Pi model: Pi 3 B
                  •Recalbox version (build) : "unstable" 4.1 build 42

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                  • lesage1983
                    lesage1983 last edited by

                    Bonjour,
                    je suis français j'ai suivi le tuto j'ai réussi à installer amiga cd32 sur recalbox en suivant le tuto, j'ai lancé superfrog mais je reste bloqué au menu. Je ne peux pas lancer le jeu, j'ai branché une manette XBOX 360 filiaire mais ça ne marche pas je ne comprends pas d'où vient le problème. La manette fonctionne pour les jeux nes, supernes, mame. Donc le problème ne vient pas de la manette. Comme le tuto est en anglais j'ai peut-être loupé un truc. merci
                    Hello,
                    I am french i followed the tuto i managed to install amiga cd32 on recalbox by following the tuto, I launched superfrog but I remain blocked on the menu. I can not launch the game, I plugged in a XBOX 360 wired controller but it does not work I do not understand where the problem comes from. The controller works for nes, supernes, mame. So the problem does not come from the controller. As the tutorial is in English I may have missed something. thank you

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                    • hubi
                      hubi last edited by

                      @Ratte
                      Thank you for sharing and your tutotorial. It works (Recalbox 4.0.2).
                      I only tried superfrog yet. Other games will follow after I made the remaining steps.
                      How can I finish superfrog and get back to emulationstation? I use iBuffalo SNES Pad. Could not find a combination.

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                      • hubi
                        hubi last edited by

                        I have connected my keyboard. With ESC and F12 I get out of the game. But do not go back to the emulationstation. Please help.

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                        • voljega
                          voljega Banned last edited by

                          You must enter into the gui (ctrl I think) and then click quit

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                          • hubi
                            hubi last edited by

                            @voljega I will try, thank you.
                            I just connected a ps3 controller. with L1 I can leave the games direct to ES.
                            But I miss some buttons, like Fire 2.

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                            • Ratte
                              Ratte last edited by

                              Sorry for my late responce.
                              We are working on our house.
                              Regarding the CD32 "quit" problem.
                              I had to update the archiv, because "quit" must be mapped to button "8".
                              And in the meantime I have successfully added two player support.
                              BR
                              André

                              Are there any news regarding c64-support ... i like to add DTV64 in the future 😛

                              •Raspberry Pi model: Pi ZeroW
                              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

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                              • Substring
                                Substring @Ratte last edited by

                                @ratte said in AMIGA CD32 EMULATION - HOW TO -:

                                Are there any news regarding c64-support ... i like to add DTV64 in the future 😛

                                nope

                                Former dev - Please reply with @substring so that i am notified when you answer me
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                                • Pol
                                  Pol last edited by

                                  I am very thankful for all the work that is put into Recalbox, developers, community... thank you all!!! I'm running 4.1 unstable on a RPi3, been customizing my setup for several months now, I'm even using the composite out on a CRT TV with the latest firmware and the CD32 looks and sounds awesome in mode 2 (PAL 50hz interlaced).
                                  Thank you Ratte and Voljega for this implementation. I hope many people enjoy this 🙂 I followed Ratte's instructions, its easy and all works out of the box. Compilations are crazy! I intend to try Voljega's solution next for a deeper Amiga experience.

                                  I know that the buttons of the CD32 pad can't be set as you wish yet, but I'd like to warn you of a behavior with dualshock3 (PS3) controller (Gasia clone), its the weirdest thing: when I have it wired through usb cable to the rpi, the button layout is nothing to do with the picture shown at first in Ratte's post, for instance the red CD32 button is mapped to my "select" DS3 button... etc. Almost everything is messed up. Up and down directions work with the left analog stick (hat d-pad is dead) but the unforgiving thing is that you can't go left or right, when you push that way, say, in a platformer, your character seems to stutter in that direction but it's impossible to advance.
                                  Ok, I know that the picture is from a XBox controller and mapping may differ from a PS3 controller, but now comes the weird thing: when I have the controller paired using bluetooth (without usb cable nor bt dongle) almost all controls are right (not everything is perfect though). The hat d-pad wich didn't work wired, now does (but in some games, some directions trigger other buttons). The colour buttons seem to be more properly mapped. All in all, almost everything is playable this way through the joystick. And it still exits to ES through "L1".
                                  I'm not asking for a solution, just informing 🙂 I hope you keep your good work. By the way this was my first post ever so if anything's out of place please be gentle I'll be happy to make it right.

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                                  • voljega
                                    voljega Banned @Pol last edited by

                                    @pol yep you're right, I finally integrated CD32 into my solution and using PS3 controller too, the control scheme is definitely messed up, not all buttons are mapped and on Flashback dpad up seems to be mapped to right trigger ?

                                    Anyway this is a know problem on Amiberry's side, it will likely be corrected on the SDL2 version which is currently being developed, so it's not exactly for tomorrow we have to wait.

                                    Anyway if you're willing to test later I have now a version fully integrated into Recalbox 4.0.2 so contact me through pruivate message if you want to try that because it is a lot more easy to configure than the previous version.

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                                    • geroellheimer2
                                      geroellheimer2 last edited by

                                      I have the same problems like @lulu13 , the games do not start, there is only a black screen. After a few seconds, I am back in ES.
                                      I did everything like in the instructions. Who can help?
                                      I use a RasPi3 with Recalbox 4.0.2

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                                      • geroellheimer2
                                        geroellheimer2 last edited by

                                        ok, I found it by myself. It was a stupid error by me. I made the cue change, but I forgot to edit the start.sh also........Now it works. Big thx to @Ratte for this instruction.
                                        I only have to configure the buttons for my snc30, this is kind of strange.

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                                        • Moshington
                                          Moshington last edited by

                                          Hi Folks,

                                          I am a newer fan of recalbox but played arround with it during the last months alot.
                                          To see that it´s possible to add Amiga CD32 Emulation to it ( by easy doing ) is for me the last important for my little gaming Raspi3 ( Recalbox 4.0.2 )

                                          But....I can´t get it work.
                                          I did every step Ratte showed in his Video and everyhing looks good but the games don´t start.
                                          Black Screen and then back to the menue.
                                          I changed the iso/cue entries as written above in /etc/emustation/es_systems.cfg and /usr/bin/uae4arm/scripts/start.sh

                                          I only can imagine that maybe the Kickstart Rom/bios is not fitting with CD32 I use. ( kick31)
                                          I know it´s copyright stuff etc. but can some at least tell me exactly what rom/bios is needed here?

                                          Many thanks for your help
                                          Cheers
                                          Moshi

                                          RustyMG voljega 2 Replies Last reply Reply Quote 0
                                          • RustyMG
                                            RustyMG @Moshington last edited by RustyMG

                                            @moshington I've setup a few Pi's following the guide in 4.1unstable and 4.02, and in every case the games have worked perfectly.
                                            Stupid question but the contents of the cue files DO refer to the correct bin file EXACTLY? Someone else a few months ago did something simple but wrong.
                                            Also, not all games work under emulation (there are a LOT I found that didn't work). Are you trying a game that definitely works?

                                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                            Moshington 1 Reply Last reply Reply Quote -1
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