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    AMIGA CD32 EMULATION - HOW TO -

    Emulator Arcade/PC/Console
    amiga cd32
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    • RustyMG
      RustyMG @Ratte last edited by

      @Ratte
      Hi there!
      I can confirm the instructions are perfect and that its adds CD32 functionality to Recalbox within minutes.

      All the games I have tested seem to exit back to the menu perfectly. Just a pity this isnt included as part of the "standard" / default Recalbox install!

      I am however having problems with a lot of games.
      The ones that are "standalone" .iso files load no problem, but ones that have .wav files do not seem to play the audio.

      Using [title removed] as an example, the cue file starts off with:

      FILE "[title removed](Track 01 of 10)[!].iso" BINARY
      TRACK 01 MODE1/2048
      INDEX 01 00:00:00

      Then it has the audio tracks all listed, ie
      FILE "[title removed](Track 02 of 10)[!].wav" WAVE
      (then track 3 to 10).

      Yet, no audio plays, so I though Id just burn the iso and wav files to a cd using Nero, then re-rip the cd image to give me a .cue and .bin file like all the regular cd images for the Mega CD, PC Engine CD, PSX etc, but when I put those files in the folder, the cue file doesnt even show up as a game?!
      Any help / suggestions would be most appreciated!

      Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

      Ratte 1 Reply Last reply Reply Quote 0
      • Ratte
        Ratte @RustyMG last edited by

        @RustyMG
        Hi,
        nice to have a feedback.
        Amiga seems to be not very interresting on recalbox.
        However I had the same problem with multifile games.
        I will update the "how to" and the archiv, with a newer version.
        The solution is to change the "iso" detection in some settings and scripts against a "cue" detection and everything works fine.
        At the moment I am doing some testruns with bigger multifile images.
        BR
        Ratte

        •Raspberry Pi model: Pi ZeroW
        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
        •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

        RustyMG 1 Reply Last reply Reply Quote 0
        • RustyMG
          RustyMG @Ratte last edited by

          @Ratte
          I have lots of images of cd32 games with .wav and .mp3 files in addition to the .cue and .iso if you want any help with testing.

          Pity every iso of Super Putty does not appear to work.
          I have a lengthy list of iso's that do and don't work if anyone needs it.

          Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

          Ratte 1 Reply Last reply Reply Quote 0
          • Ratte
            Ratte last edited by Ratte

            Actual testresults:
            50+ games are working without problems.

            Some games with different problems...
            The Super Stardust Intro is killing UAE4ARM & Recalbox.
            Others with gfx-glitches or no responce ...
            Surf Ninjas
            Thomas The Tank Engine & Friends Pinball
            Fears
            Beneath a Steel Sky
            Jungle Strike - The Sequel to Desert Strike
            Premiere
            Gulp!
            The Seven Gates of Jambala
            PGA European Tour
            Chambers of Shaolin
            Star Crusader
            Last Ninja 3
            The Lost Vikings

            •Raspberry Pi model: Pi ZeroW
            •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
            •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

            voljega 1 Reply Last reply Reply Quote 0
            • voljega
              voljega Banned @Ratte last edited by

              @Ratte everyone of those work in amiga 600 or 1200. For Surf Ninjas try activating in the menuNTSC

              1 Reply Last reply Reply Quote 0
              • Ratte
                Ratte @RustyMG last edited by

                @RustyMG
                Here is the short version of the CUE fix.

                /etc/emustation/es_systems.cfg
                Change the AmigaCD32 "iso" Extension section against:

                    <extension>.cue .Cue .CUE</extension>
                

                /usr/bin/uae4arm/scripts/start.sh
                change line 19:

                if [ "$romType" == "cue" ]; then

                Thats it.
                (Now, all games work with a cue file.)

                •Raspberry Pi model: Pi ZeroW
                •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                RustyMG 1 Reply Last reply Reply Quote 0
                • RustyMG
                  RustyMG @Ratte last edited by RustyMG

                  @Ratte Hi,
                  Lines 19, 20 and 21 are:
                  if [ "$romType" == "iso" ]; then
                  if [ ! -f "$romPath/$uaeName" ]; then
                  exit

                  So, if I change the iso reference to .cue , how will all the iso files I have load, as Ive just overwritten the only reference I can see for iso loading?

                  If I kept the above 3 lines, but ADDED the following "loop" below, would that work?

                  if [ "$romType" == "cue" ]; then
                  if [ ! -f "$romPath/$uaeName" ]; then
                  exit

                  Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?
                  I thought Id need to change it to :

                  <extension>.iso .Iso .ISO .cue .Cue .CUE</extension>

                  No? That way, both iso AND cue files can be loaded?

                  Oh, I had a typo in my other post - all versions of Putty Squad dont seem to work...

                  Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                  voljega 1 Reply Last reply Reply Quote 0
                  • voljega
                    voljega Banned @RustyMG last edited by

                    @RustyMG yes it would work like that

                    1 Reply Last reply Reply Quote 0
                    • Ratte
                      Ratte last edited by Ratte

                      If you combine ISO and CUE detection, the result will be equal to the older PSX-emulation in RB4.1 pre 2017.
                      You will see double listed games from CUE games with ISO tracks inside ...
                      The better way is to use only CUE.

                      Simply create a CUE for your existing ISO files and everything is fine.

                      File:YOUR_GAME.CUE

                      FILE "YOUR_GAME.iso" BINARY
                      TRACK 01 MODE1/2048
                      INDEX 01 00:00:00

                      Thats all and it is a clean solution.

                      -- Also, do I not need to edit line 5 of es_systems.cfg to include a reference to .cue?

                      • /etc/emustation/es_systems.cfg
                      • Change the AmigaCD32 "iso" Extension section against:
                      • <extension>.cue .Cue .CUE</extension>

                      •Raspberry Pi model: Pi ZeroW
                      •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                      •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                      RustyMG 1 Reply Last reply Reply Quote 0
                      • RustyMG
                        RustyMG @Ratte last edited by

                        @Ratte Hi yeah that makes sense.
                        The only problem Is that I now have 64 cue files to create, and some of my iso's were .img files, which id changed to .iso to load , but, the .iso files data in the cue file for these types isn't 2048, but is 2352, so will need to try and establish exactly what files they were.
                        Fun fun fun.....

                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                        Ratte 1 Reply Last reply Reply Quote 0
                        • Ratte
                          Ratte @RustyMG last edited by

                          @RustyMG
                          I am sorry, but hopefully it is the last "BIG" change.

                          •Raspberry Pi model: Pi ZeroW
                          •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                          •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                          RustyMG 1 Reply Last reply Reply Quote -1
                          • RustyMG
                            RustyMG @Ratte last edited by RustyMG

                            @Ratte
                            Oh it's fine!
                            I've been working on my setup for 3 months, so this is only a minor job!
                            I now have about 40 game "rips" with .wav files to try.
                            Of the ones that work I intend to recode the wav files to mp3 files as the space savings will be HUGE, then it should just be a matter of changing the wav references in the cue files to mp3.
                            I noticed the rare Xenon 2 full cd rip with cd audio in the bin file doesn't work and I know it's an ntsc game - going by another post above, are ntsc games not booting?

                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                            Ratte 1 Reply Last reply Reply Quote 0
                            • Ratte
                              Ratte @RustyMG last edited by Ratte

                              @RustyMG
                              amigacd32/CDS/games_xxx.lst
                              Enter your archive name in one of the lists for req. videomode.
                              (btw. no longer ISO ... take the CUE-name)

                              This will stretch NTSC to screenfilling games.
                              UAE is running in a real NTSC emulation.

                              In future this list will be obsolete, a better idea is a CUE-file integration of videomodes.
                              But meanwhile ist good for testing.

                              BTW. I have no problems with NTSC games in PAL config ....

                              •Raspberry Pi model: Pi ZeroW
                              •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                              •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                              1 Reply Last reply Reply Quote 0
                              • RustyMG
                                RustyMG last edited by

                                Update.
                                Ive now tested 99% of the available CD32 releases, deleting the no loaders / corrupt audio games as I went.
                                Of the ones that worked, I choose 3 at random with lots of large audio WAV files, and re encoded the audio tracks to 192k mp3 files, and made the necessary changes in the cue file (a global replace saves time!)
                                And, all 3 still seem to work perfectly, so I will be re encoding all WAV files and hope to save about 10gig of valuable space.
                                Clearly those games will probably no longer work on a real actual CD32, but that's not an issue for myself.

                                Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                1 Reply Last reply Reply Quote 0
                                • Ratte
                                  Ratte last edited by

                                  The first special cd32 versions I have successfully tested.
                                  (Not included CDTV games like Defender of the Crown I&II or WHDLoad Compilation CDs with tons of A500/1200 games)

                                  Akira
                                  Alfred Chicken
                                  Alien Breed - Tower Assault
                                  Alien Breed 3D
                                  Alien Breed Special Edition & Qwak
                                  Arabian Nights
                                  Arcade Pool
                                  Banshee
                                  Base Jumpers
                                  Battletoads
                                  Beavers
                                  Benefactor
                                  Big 6, The
                                  Brian the Lion Starring in Rumble in the Jungle
                                  Brutal - Paws of Fury
                                  Brutal Football
                                  Bubba 'N' Stix
                                  Bubble and Squeak
                                  Cannon Fodder
                                  Chaos Engine, The
                                  Chuck Rock
                                  Classic Lotus Trilogy, The
                                  Clockwiser
                                  Clue!, The
                                  D-Generation v1.0
                                  Dangerous Streets & Wing Commander
                                  Darkseed v1.1
                                  Death Mask
                                  Deep Core v1.01
                                  Diggers & Oscar
                                  Disposable Hero
                                  Emerald Mines
                                  Exile
                                  Fields of Glory
                                  Final Gate, The
                                  Fire & Ice - The Daring Adventures of Cool Coyote
                                  Fire Force
                                  Flink
                                  Fly Harder
                                  Frontier - Elite II v1.10
                                  Fury of the Furries
                                  Global Effect
                                  Gloom
                                  Grandslam Gamer Gold Collection
                                  Guardian
                                  Gunship 2000
                                  Heimdall 2
                                  International Karate
                                  International Open Golf Championship
                                  International Sensible Soccer - World Champions v1.2
                                  James Pond 2 - Robocod
                                  James Pond 3 - Operation Starfi5h
                                  Jetstrike
                                  John Barnes European Football
                                  Labyrinth of Time, The
                                  Lemmings
                                  Manchester United - Premier League Champions v1.0CD
                                  Mean Arenas
                                  Microcosm
                                  Morph
                                  Myth - History in the Making
                                  Naughty Ones
                                  Nick Faldos Championship Golf
                                  Overkill & Lunar-C
                                  PGA European Tour
                                  Pierre le Chef is... Out to Lunch
                                  Pinball Fantasies
                                  Power Drive
                                  Prey - An Alien Encounter
                                  Project-X & F17 Challenge v2.0
                                  Rise of the Robots
                                  Roadkill
                                  Ryder Cup by Johnnie Walker, The
                                  Sabre Team
                                  Simon the Sorcerer
                                  Soccer Superstars
                                  Strip Pot
                                  Subwar 2050
                                  Super League Manager
                                  Super Putty
                                  Superfrog
                                  Syndicate
                                  Total Carnage
                                  Trivial Pursuit - The CD32 Edition v1.0C
                                  UFO - Enemy Unknown
                                  Vital Light
                                  Will Bridge - Practice 1 - Initiation - Junior

                                  more to come ....

                                  •Raspberry Pi model: Pi ZeroW
                                  •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
                                  •Raspberry Pi model: Pi 3B+ @ 1550/500/500 MHz

                                  RustyMG 1 Reply Last reply Reply Quote 0
                                  • RustyMG
                                    RustyMG @Ratte last edited by

                                    @Ratte
                                    Hi, you beat me to it with the list.
                                    However there are some listed there that load but do not run correctly.
                                    I have downloaded every standalone version of Fire and Ice going and all suffer serious audio glitching.
                                    Also, with every version of the Lotus Challenge Trilogy I have tried, Lotus 3 crashes after you have selected your car.
                                    My list has a good few more on it (I note you have more to follow) but between us I think we will have a definitive list of working games 🙂

                                    Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                    1 Reply Last reply Reply Quote 0
                                    • lolo
                                      lolo last edited by

                                      Why bother with cd32 when you can play WHDLoad package.
                                      Many games have a Cd32 mode on the whdload slave, so you can play with the joypad. Not to mention the saving of space.

                                      RustyMG Substring Ratte 3 Replies Last reply Reply Quote 0
                                      • RustyMG
                                        RustyMG @lolo last edited by

                                        @lolo "Why bother with cd32 when you can play WHDLoad package."
                                        Because the CD32 setup is the only one that has an "idiots guide" to setting it up, lol.

                                        If someone has a step by guide step to showing how to get WHDloader games running with one joypad click, then shoot! I for one would be happy!

                                        Re space, this isn't really an issue.
                                        As mentioned in my other posts, I simply re-encoded all WAV files to mp3 and changed the reference in the cue files, and saved gigs and gigs of space.

                                        Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                        voljega 1 Reply Last reply Reply Quote 0
                                        • Substring
                                          Substring @lolo last edited by

                                          @lolo most probably because finding basic amiga roms is easier than finding WHD ?

                                          Former dev - Please reply with @substring so that i am notified when you answer me
                                          Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                          RustyMG 1 Reply Last reply Reply Quote 0
                                          • RustyMG
                                            RustyMG @Substring last edited by

                                            @Substring up until the weekend id have agreed....until I found an archive running into gigs that seemingly had every Amiga game of note converted and included in the archive.

                                            All CD32 conversions / patches remember though work with a joypad, with no keyboard or mouse required.....

                                            Sinclair ZX Spectrum 48k "dead flesh" keyboard, Commodore 64, Amiga A500, Amiga A1200, CD32, PC Engine, PS1, PS2, PSP, Nintendo DS, Dreamcast, Wii, XBox 360, Xbox One-X, Pi2, Pi3, Pi4 owner, ARRM contributor ( http://jujuvincebros.fr/wiki/arrm/doku.php ).

                                            1 Reply Last reply Reply Quote 0
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