New Hypseus with overlays and Singe support
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Hi guys,
I know Recalbox uses Hypseus currently for Daphne game support, but just wanted to point you in the direction of a fork of Hypseus I have been working on recently that has overlays and Singe support.
I have a RetroPie README up that allows it as a straight drop-in over the native libretro plugin they use. Hoping it might be usuful for you guys too.
https://github.com/DirtBagXon/hypseus-singe
https://github.com/DirtBagXon/hypseus-singe/blob/master/RETROPIE.md
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@DirtBagXon What about lr-daphne instead?
This supports more games I believe, eg the Mad Dog McCree ones amongst others? -
Not sure I understand your question.
libretro-daphne (lr-daphne) - Doesn't have support for Singe games.
Singe being support for: https://en.wikipedia.org/wiki/American_Laser_Games etc.
Mad Dog McCree (1990)
Who Shot Johnny Rock? (1991)
Space Pirates (1992)
Mad Dog II: The Lost Gold (1992)
Gallagher's Gallery (1992)
Crime Patrol (1993)
Crime Patrol 2: Drug Wars (1994)
The Last Bounty Hunter (1994)
Time Gal (1985)
Ninja Hayate (1984)In fact I don't believe any of the other cores support Singe games at all, it has been a feature request for many years.
Hypseus Singe is the only core that currently has support for these games. I have worked with the RetroPie guys in their forum to get this working as a drop-in replacement for the older Daphne plugin (i.e. lr-daphne) and provide Singe support.
Hypseus Singe also fixes the overlays on Dragon's Lair (1 &2) and Space Ace etc, which are currently missing from the main hypseus repo.
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LibRetro feature request from 2018:
Get Singe part of Daphne working #15
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@DirtBagXon
Hi all,
Been a long day and Im reading the forum posts when meant to be working.
Yes, I meant Singe!I have read elsewhere that this is now working reliably with lots more laserdisc games.
This, along with a Sinden light gun would be an amazing combination!
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@DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.
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@RustyMG said in New Hypseus with overlays and Singe support:
This, along with a Sinden light gun would be an amazing combination!
Aha, that would be Singe 2 - which doesn't have Daphne support.
A whole different ball game.
However, Hypseus Singe does have psuedo support for many of the Singe 2 games too.
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@paradadf said in New Hypseus with overlays and Singe support:
@DirtBagXon this might be of interest for @lmerckx, who added daphne to recalbox.
Ok, thanks I'll try and ping them.
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Will drop this here, to show development through different stages:
https://www.youtube.com/playlist?list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x
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Hello @DirtBagXon,
Thanks for your message and your work.
I'll have a look at it. -
Hello @DirtBagXon,
I've started to test your development and it seems to work.
I also adapted my patches to support remapping of joystick axis (as it is done for buttons).Mad Dog McCree is playable (memories, memories ... ). But does Singe support the joystick ?
For me, I can only move the target with the mouse but perhaps I broke something with my patch ...Thank you.
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This is excellent news!
A start, but a great start.I believe the following games work on Singe?
Crime Patrol
Crime Patrol 2: Drug Wars
Mad Dog McCree
Mad Dog McCree 2: The Lost Gold
Ninja Hayate
Space Pirates
Time Gal
Time Traveler
The Last Bounty Hunter
Who Shot Johnny Rock
38 Ambush Alley
Blue Thunder
HydroSub 2021
Pops Ghostly
Sonic Fury -
@lmerckx said in New Hypseus with overlays and Singe support:
Hello @DirtBagXon,
Mad Dog McCree is playable (memories, memories ... ). But does Singe support the joystick ?
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For me, I can only move the target with the mouse but perhaps I broke something with my patch ...Aha, the infamous Daphne joystick support.
Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.
The LUA game script interface for mouse movement is fairly simplistic:
void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel) { static bool debounced = false; int x1 = (int)x; int y1 = (int)y; int xr = (int)xrel; int yr = (int)yrel; // Not sure what's wrong here. I think things are getting started before Singe is ready. if (!debounced) { debounced = true; return; } x1 *= g_sep_overlay_scale_x; y1 *= g_sep_overlay_scale_y; xr *= g_sep_overlay_scale_x; yr *= g_sep_overlay_scale_y; sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr); }
Whereas the joystick is referenced in Daphne I/O based on SDL events:
// processes movements of the joystick void process_joystick_motion(SDL_Event *event)
I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.
I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....
Â
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@DirtBagXon
@lmerckx
Could an analogue joypad be "fooled" into operating as a mouse as a work around ? -
@RustyMG said in New Hypseus with overlays and Singe support:
@DirtBagXon
@lmerckx
Could an analogue joypad be "fooled" into operating as a mouse as a work around ?I think the package 'xserver-xorg-input-joystick' might be worth playing around with.
DESCRIPTION joystick is an Xorg input driver for controlling the pointer with a joystick device. Use this driver, if you want to - generate cursor movement, perform button or key events to control desktop and applications - generate cursor key events for playing legacy games, that have no native joystick support Do not use, if you want to - play games, that have native joystick support - use XI2 applications. The evdev(4) driver will suffice for those in most cases. You may mix above scenarios by setting the device floating. The driver reports relative cursor movement, button and key events, as well as raw axis values through valuators.
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Ok,
I have this working fairly simply, although I have to say playing Maddog with a joystick is a whole different experience.
Firstly, you need to set the joystick buttons, details are in hypinput.ini file supplied in repo, but I will outline here:
Remember hypseus uses SDL2 keycodes, so porting previous Daphne configs won't work:
SDL2 keycodes are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt
To figure what joystick button to program:
jstest /dev/input/js0
Minimal config for Maddog:
[KEYBOARD] ... KEY_COIN1 = 53 0 7 KEY_START1 = 49 0 8 KEY_BUTTON1 = 1073742048 0 3 <- Reload KEY_BUTTON3 = 32 0 1 <- Shoot KEY_QUIT = 27 0 4 ... END
Joystick config:
# The third number is the joystick button code (or 0 for "none") # Since 0 is reserved for special meaning, joystick button 0 is # identified as 1 here. Button 1 is identified as 2, and so on.
That deals with the buttons, so to the axis:
There are a few routes but this was most simplistic, using qJoypad:
apt-get install qjoypad
Then a simple config to map joystick movement to mouse movement:
cat .qjoypad3/SINGE.lyt
Joystick 1 { Axis 1: gradient, maxSpeed 10, mouse+h Axis 2: gradient, maxSpeed 10, mouse+v }
Load and daemon'ize on game startup with:
qjoypad -t SINGE
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Ok, so I have added joystick support to Singe...
Could I ask you to test this out ?
git clone --single-branch --branch singe-joystick https://github.com/DirtBagXon/hypseus-singe.git
It takes additional arguments of: Â Â -js_range <1-15> Â Â to alter joystick sensitivity: defaults to '5' currently.
BTW: Maddog will look optimal with the following argument too: Â Â -blend_singe_sprites
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@DirtBagXon said in New Hypseus with overlays and Singe support:
BTW: Maddog will look optimal with the following argument too: Â Â -blend_singe_sprites
-blend_singe_sprites now changed to -blend_sprites
Option has become game (singe) specific....
Â
Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.
It does not need the wrapper options discussed above.
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Great ! Thanks @DirtBagXon .
I will test that ... -
@RustyMG said in New Hypseus with overlays and Singe support:
Could an analogue joypad be "fooled" into operating as a mouse as a work around ?
If the joystick is supported by linux, and you can see axis movement with jstest: -
Yes it should now work in the main repo from v2.4.2
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I believe the following games work on Singe?
Crime Patrol
Crime Patrol 2: Drug Wars
Mad Dog McCree
Mad Dog McCree 2: The Lost Gold
Ninja Hayate
Space Pirates
Time Gal
Time Traveler
The Last Bounty Hunter
Who Shot Johnny Rock
38 Ambush Alley
Blue Thunder
HydroSub 2021
Pops Ghostly
Sonic FuryYep all these work.... plus....
TimeGal (Singe 1 and 2 versions)
Ninja Hayate
Starblazers
Platoon (Singe 2)
Freedom Fighter
Fire and Ice (Singe 2)
Dragon's Lair 2 Enhanced Edition (Singe 2)Not to forget all the Daphne games...
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