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    DirtBagXon

    @DirtBagXon

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    Best posts made by DirtBagXon

    • RE: New Hypseus with overlays and Singe support

      @DirtBagXon said in New Hypseus with overlays and Singe support:

      BTW: Maddog will look optimal with the following argument too:   -blend_singe_sprites

      -blend_singe_sprites now changed to -blend_sprites

      Option has become game (singe) specific....

       

      Also just to clarify, joystick support is now within Hypseus Singe in the branch link above.

      It does not need the wrapper options discussed above.

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      @lmerckx said in New Hypseus with overlays and Singe support:

      Hello @DirtBagXon,

      Mad Dog McCree is playable (memories, memories ... 🙂 ). But does Singe support the joystick ?
       
      For me, I can only move the target with the mouse but perhaps I broke something with my patch ...

      Aha, the infamous Daphne joystick support.

      Singe has never supported joystick axis movement as far as the codebase says, button yes, but axis no.

      The LUA game script interface for mouse movement is fairly simplistic:

      void sep_do_mouse_move(Uint16 x, Uint16 y, Sint16 xrel, Sint16 yrel)
      {
              static bool debounced = false;
              int x1 = (int)x;
              int y1 = (int)y;
              int xr = (int)xrel;
              int yr = (int)yrel;
      
              // Not sure what's wrong here.  I think things are getting started before Singe is ready.
              if (!debounced) {
                      debounced = true;
                      return;
              }
      
              x1 *= g_sep_overlay_scale_x;
              y1 *= g_sep_overlay_scale_y;
              xr *= g_sep_overlay_scale_x;
              yr *= g_sep_overlay_scale_y;
      
              sep_call_lua("onMouseMoved", "iiii", x1, y1, xr, yr);
      }
      

      Whereas the joystick is referenced in Daphne I/O based on SDL events:

      // processes movements of the joystick
      void process_joystick_motion(SDL_Event *event)
      

      I believe in the past people may have used joystick to mouse movement wrappers as a work-a-round.

      I will take a look to see if I can link these differing elements of the codebase, but suspect it's not as easy as it looks or sounds.... inherited issue.....

       

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • New Hypseus with overlays and Singe support

      Hi guys,

      I know Recalbox uses Hypseus currently for Daphne game support, but just wanted to point you in the direction of a fork of Hypseus I have been working on recently that has overlays and Singe support.

      I have a RetroPie README up that allows it as a straight drop-in over the native libretro plugin they use. Hoping it might be usuful for you guys too.

      https://github.com/DirtBagXon/hypseus-singe

      https://github.com/DirtBagXon/hypseus-singe/blob/master/RETROPIE.md

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      @pitch64

      The way the YUV is rendered in a SDL2 texture within Hypseus made the function that reads the pixels far more difficult than it should be. I made some comments in the README of this repo:

      https://github.com/DirtBagXon/hypseus_singetwo_data/tree/master/actionmax

      You can try using the -nohwaccel option but on the Pi but this will probably lower your framerate to unacceptable levels. At this point I don't have a solution on the Pi until, I currently believe, X11 and SDL2 support is improved. ActionMax works fine on the Linux desktops, Windows and Mac ports.

      However, as you mention versions, from v2.6.1 (very recent) adding Singe support to emulation stations will become vastly simplified using the -retropath argument. This performs on-the-fly LUA path rewrites for singe peripheral data, which removes the need for the singe sub-directory completely. I posted some early data above (which I can no longer edit), but the latest details are commented here:

      https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

      You may want, if you forgive the link, look here too: https://retropie.org.uk/forum/post/263036

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      For information:

      Version 2.6.6 now makes massive improvements in Singe functionality, with increased accuracy in gun games and increased overlay frame rates for smoother game play.

      Another long standing porting issue resolved in Singe.....

      Unfortunately this doesn't improve the ActionMax support on the Pi..... but improvements elsewhere are significant.

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      Singe ALG Lightgun support - Version 2.6.14:

      Hypseus Singe now has lightgun support via EV_ABS mouse input.

      Verified Sinden and DolphinBar/Wiimote operation.

      See the discussion on the GitHub repo:

      https://github.com/DirtBagXon/hypseus-singe/discussions/21

       

       

      posted in Your recalbox
      DirtBagXon
      DirtBagXon

    Latest posts made by DirtBagXon

    • RE: New Hypseus with overlays and Singe support

      @dirtbagxon said in New Hypseus with overlays and Singe support:

      So, having refreshed myself with the SDL2 documentation now it is back on-line.
      The failure is occurring in SDL_CreateRenderer()

      The default FLAGS for the accelerated renderer currently are:

      g_renderer = SDL_CreateRenderer(g_window, -1, 
      SDL_RENDERER_ACCELERATED |
      SDL_RENDERER_TARGETTEXTURE |
      SDL_RENDERER_PRESENTVSYNC);
      

      These are three of only a few FLAGS documented here: https://wiki.libsdl.org/SDL_RendererFlags

      Can I suggest that you try removing each flag in turn in the source code and recompile?

      The code is located in: src/video/video.cpp (lines 283-285)

      https://github.com/DirtBagXon/hypseus-singe/blob/master/src/video/video.cpp#L283

      Please let me know what FLAG is causing the issue, and what display environment you are using in the new buildroot, and how it differs from previous.

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      @pitch64 said in New Hypseus with overlays and Singe support:

      • SDL2 2.0.14
      • SDL2 image 2.0.5
      • SDL2 ttf 2.0.15
      • SDL2 gfx 1.0.4
      • SDL2 mixer 2.0.4
      • SDL2 net 2.0.1

      I haven't seen any issues with those versions yet....

      Can you identify if this is due to the later version ?

      If you reset to 2.4.8 (as you used before) does this work on this buildroot?

      git reset --hard df8bab2a400d24c998126646b5d5ed8f15be9e86
      

      Please define 'most' are there specific games that do work?

      Would it be possible to provide me with an image of this buildroot environment (pi4) to test on ?

      Can you expand on these?

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      @akkeoss said in New Hypseus with overlays and Singe support:

      @dirtbagxon Thanks for your quick return. For the enter key I managed to find yesterday in your keylist.txt file On the other hand, indeed, I had not seen the Windows key. I will look tonight to do the test with your decimal value. Thanks again for your work. Regards

      The decimal values should work on any version. However in the latest versions of Hypseus (2.6.9+) I have attempted to simplify this. So you would be able to use MACRO's instead of the long decimal numbers.

      See here.

      But if you are on an earlier version than 2.6.9, this is for future reference.

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      @pitch64 said in New Hypseus with overlays and Singe support:

      most games refuses to start, always returning a SDL video error at least on rpi4:

      Please define 'most' are there specific games that do work?

      I see nothing obvious to cause this, I am running 2.6.15-3 on a RPi here with no issues (SDL2 2.0.10+5rpi)

      Would it be possible to provide me with an image of this build environment (pi4) to test on ?

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      @akkeoss said in New Hypseus with overlays and Singe support:

      Hello @DirtBagXon
      I would need a little help setting up the hyinput.ini file
      Currently I am using a dolphinbar and I am in mode 2. I cannot find the key decimal values ​​for 2 keys. The home key and the plus of the wiimote. I would like to configure the home key (windows according to the doc) to exit the emulator. And the plus key (enter) to start. Can you help me ? Thank you in advance.

      These are SDL2 scancodes, so would come from here: https://wiki.libsdl.org/SDL_Keycode

      Which is conveniently down at the time of looking. 😞

      I have a local copy here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

      Return/Enter = SDLK_RETURN = 13

      So you can use either MACRO or the decimal 13 here.

      The Windows Key (Home) appears to be SDLK_LGUI in SDL2.

      The decimal value for this is: 1073742051

      I will add this key MACRO so you will be able to use SDLK_LGUI in the next release, but for the moment use the decimal: 1073742051

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      @pitch64 said in New Hypseus with overlays and Singe support:

      Hi,

      On the next future version, we are trying to build the latest version (2.6.15 iirc) but since we updated Buildroot, we have some issues and most games refuses to start, always returning a SDL video error at least on rpi4:

      [video::init_display@285] Could not initialize renderer: Couldn't find matching render driver

      What could be the cause of this error if you have an idea? Thank you 🙂

      This is an error from the low level SDL renderer creation.

      if (g_game->m_sdl_software_rendering) {
                      g_renderer = SDL_CreateRenderer(g_window, -1, SDL_RENDERER_SOFTWARE |
                                                                    SDL_RENDERER_TARGETTEXTURE);
                  } else {
                      g_renderer = SDL_CreateRenderer(g_window, -1, SDL_RENDERER_ACCELERATED |
                                                                    SDL_RENDERER_TARGETTEXTURE |
                                                                    SDL_RENDERER_PRESENTVSYNC);
                  }
      

      This setup function hasn't changed, so must be something else going on here.

      What SDL2 version and display environment is this running on?

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      Singe ALG Lightgun support - Version 2.6.14:

      Hypseus Singe now has lightgun support via EV_ABS mouse input.

      Verified Sinden and DolphinBar/Wiimote operation.

      See the discussion on the GitHub repo:

      https://github.com/DirtBagXon/hypseus-singe/discussions/21

       

       

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: LIGHTGUN / Mac Dog Mc Cree

      DolphinBar/WiiMote issues have been fixed in Hypseus Singe version 2.6.14

      https://github.com/DirtBagXon/hypseus-singe/commit/7928526229d264d73775710ec961b4f4abfaad03

      You will want to push for this version in future releases for optimal Lightgun support.

      posted in Recalbox Général
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      For information:

      Version 2.6.6 now makes massive improvements in Singe functionality, with increased accuracy in gun games and increased overlay frame rates for smoother game play.

      Another long standing porting issue resolved in Singe.....

      Unfortunately this doesn't improve the ActionMax support on the Pi..... but improvements elsewhere are significant.

      posted in Your recalbox
      DirtBagXon
      DirtBagXon
    • RE: New Hypseus with overlays and Singe support

      For convenience and at your discretion the patch is to ldp.cpp here:

      https://github.com/DirtBagXon/hypseus-singe/commit/8164aab57b6eeee6743329fd158079591349a5fd#diff-1e03eab49b7f8af8ec4060bda6099a7efb6418c56e88aa772424c25809791b0a

      posted in Your recalbox
      DirtBagXon
      DirtBagXon