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    New Hypseus with overlays and Singe support

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    • Pitch64
      Pitch64 Staff last edited by Pitch64

      I have a little question about your core as I'm testing it on next future release.

      On ActionMax games, once the ActionMax intro finished to play, Hypseus refuses to play other m2v files and exits with the error Could not RenderTarget in get_pixel. What could be the cause to have this error? The called .m2v is bad?

      Thanks 🙂

      Edit: it seems you edited the function with this error message on v2.5.4, and we are testing v2.4.8. My error could come from this 🙂

      Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
      Next release? Soonâ„¢

      DirtBagXon 1 Reply Last reply Reply Quote 0
      • DirtBagXon
        DirtBagXon @Pitch64 last edited by DirtBagXon

        @pitch64

        The way the YUV is rendered in a SDL2 texture within Hypseus made the function that reads the pixels far more difficult than it should be. I made some comments in the README of this repo:

        https://github.com/DirtBagXon/hypseus_singetwo_data/tree/master/actionmax

        You can try using the -nohwaccel option but on the Pi but this will probably lower your framerate to unacceptable levels. At this point I don't have a solution on the Pi until, I currently believe, X11 and SDL2 support is improved. ActionMax works fine on the Linux desktops, Windows and Mac ports.

        However, as you mention versions, from v2.6.1 (very recent) adding Singe support to emulation stations will become vastly simplified using the -retropath argument. This performs on-the-fly LUA path rewrites for singe peripheral data, which removes the need for the singe sub-directory completely. I posted some early data above (which I can no longer edit), but the latest details are commented here:

        https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

        You may want, if you forgive the link, look here too: https://retropie.org.uk/forum/post/263036

        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

        Pitch64 1 Reply Last reply Reply Quote 1
        • Pitch64
          Pitch64 Staff @DirtBagXon last edited by

          @dirtbagxon ok thank you, i'll continue to test others games than the ActionMax ones 🙂

          Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
          Next release? Soonâ„¢

          DirtBagXon 1 Reply Last reply Reply Quote 0
          • DirtBagXon
            DirtBagXon @Pitch64 last edited by DirtBagXon

            @pitch64

            I should also point out that there was a long standing Singe bug that could have random and strange results with video loops etc.

            This was fixed in version 2.5.6.

            You may or may not hit this issue depending on the game you are trying.

            But there are many improvements in the versions after 2.4.8 some specifically for Singe.

            I understand you have a release cycle but please bear this in mind.

            I can provide a diff for this fix (it's quite small) if you want to go all non-standard for 2.4.8 ?

             

            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

            DirtBagXon Pitch64 2 Replies Last reply Reply Quote 0
            • DirtBagXon
              DirtBagXon @DirtBagXon last edited by DirtBagXon

              For convenience and at your discretion the patch is to ldp.cpp here:

              https://github.com/DirtBagXon/hypseus-singe/commit/8164aab57b6eeee6743329fd158079591349a5fd#diff-1e03eab49b7f8af8ec4060bda6099a7efb6418c56e88aa772424c25809791b0a

              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

              1 Reply Last reply Reply Quote 0
              • Pitch64
                Pitch64 Staff @DirtBagXon last edited by

                @dirtbagxon I tried with latest version and the ActionMax games are still failing once the intro has finished to play.

                I tried with -nohwaccel, it works but it's really slow (sound finished to play some seconds before the video ends). I'll keep it as is until there is improvements on SDL2 (i'm not sure there is X11 on Pi) 🙂

                Thank you for your help 🙂

                Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                Next release? Soonâ„¢

                DirtBagXon 1 Reply Last reply Reply Quote 0
                • kanejoyce
                  kanejoyce last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • DirtBagXon
                    DirtBagXon @Pitch64 last edited by

                    For information:

                    Version 2.6.6 now makes massive improvements in Singe functionality, with increased accuracy in gun games and increased overlay frame rates for smoother game play.

                    Another long standing porting issue resolved in Singe.....

                    Unfortunately this doesn't improve the ActionMax support on the Pi..... but improvements elsewhere are significant.

                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                    DirtBagXon 1 Reply Last reply Reply Quote 1
                    • DirtBagXon
                      DirtBagXon @DirtBagXon last edited by DirtBagXon

                      Singe ALG Lightgun support - Version 2.6.14:

                      Hypseus Singe now has lightgun support via EV_ABS mouse input.

                      Verified Sinden and DolphinBar/Wiimote operation.

                      See the discussion on the GitHub repo:

                      https://github.com/DirtBagXon/hypseus-singe/discussions/21

                       

                       

                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                      1 Reply Last reply Reply Quote 1
                      • Pitch64
                        Pitch64 Staff last edited by Pitch64

                        Hi,

                        On the next future version, we are trying to build the latest version (2.6.15 iirc) but since we updated Buildroot, we have some issues and most games refuses to start, always returning a SDL video error at least on rpi4:

                        [video::init_display@285] Could not initialize renderer: Couldn't find matching render driver

                        What could be the cause of this error if you have an idea? Thank you 🙂

                        Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                        Next release? Soonâ„¢

                        DirtBagXon 2 Replies Last reply Reply Quote 0
                        • Akkeoss
                          Akkeoss Staff last edited by

                          Hello @DirtBagXon
                          I would need a little help setting up the hyinput.ini file
                          Currently I am using a dolphinbar and I am in mode 2. I cannot find the key decimal values ​​for 2 keys. The home key and the plus of the wiimote. I would like to configure the home key (windows according to the doc) to exit the emulator. And the plus key (enter) to start. Can you help me ? Thank you in advance.

                          d24eb8be-e571-4ddd-90c9-4a3eeaddb87d-image.png

                          Site web : https://www.recalbox.com
                          Discord : https://discord.gg/NbQFbGM
                          Twitch : https://twitch.tv/recalbox

                          Akkeoss DirtBagXon 2 Replies Last reply Reply Quote 0
                          • Akkeoss
                            Akkeoss Staff @Akkeoss last edited by Akkeoss

                            @akkeoss So I just found for the + key (value 13) On the other hand for the home key, I do not see the keylist.txt file in the file. The windows key should be equivalent on a keyboard.
                            It would take a value of the style key 125 = SDLK_LEFTMETA 😊

                            Site web : https://www.recalbox.com
                            Discord : https://discord.gg/NbQFbGM
                            Twitch : https://twitch.tv/recalbox

                            1 Reply Last reply Reply Quote 0
                            • DirtBagXon
                              DirtBagXon @Pitch64 last edited by

                              @pitch64 said in New Hypseus with overlays and Singe support:

                              Hi,

                              On the next future version, we are trying to build the latest version (2.6.15 iirc) but since we updated Buildroot, we have some issues and most games refuses to start, always returning a SDL video error at least on rpi4:

                              [video::init_display@285] Could not initialize renderer: Couldn't find matching render driver

                              What could be the cause of this error if you have an idea? Thank you 🙂

                              This is an error from the low level SDL renderer creation.

                              if (g_game->m_sdl_software_rendering) {
                                              g_renderer = SDL_CreateRenderer(g_window, -1, SDL_RENDERER_SOFTWARE |
                                                                                            SDL_RENDERER_TARGETTEXTURE);
                                          } else {
                                              g_renderer = SDL_CreateRenderer(g_window, -1, SDL_RENDERER_ACCELERATED |
                                                                                            SDL_RENDERER_TARGETTEXTURE |
                                                                                            SDL_RENDERER_PRESENTVSYNC);
                                          }
                              

                              This setup function hasn't changed, so must be something else going on here.

                              What SDL2 version and display environment is this running on?

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                              Pitch64 1 Reply Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @Akkeoss last edited by

                                @akkeoss said in New Hypseus with overlays and Singe support:

                                Hello @DirtBagXon
                                I would need a little help setting up the hyinput.ini file
                                Currently I am using a dolphinbar and I am in mode 2. I cannot find the key decimal values ​​for 2 keys. The home key and the plus of the wiimote. I would like to configure the home key (windows according to the doc) to exit the emulator. And the plus key (enter) to start. Can you help me ? Thank you in advance.

                                These are SDL2 scancodes, so would come from here: https://wiki.libsdl.org/SDL_Keycode

                                Which is conveniently down at the time of looking. 😞

                                I have a local copy here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/keylist.txt

                                Return/Enter = SDLK_RETURN = 13

                                So you can use either MACRO or the decimal 13 here.

                                The Windows Key (Home) appears to be SDLK_LGUI in SDL2.

                                The decimal value for this is: 1073742051

                                I will add this key MACRO so you will be able to use SDLK_LGUI in the next release, but for the moment use the decimal: 1073742051

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                Akkeoss 1 Reply Last reply Reply Quote 0
                                • Akkeoss
                                  Akkeoss Staff @DirtBagXon last edited by

                                  @dirtbagxon Thanks for your quick return. For the enter key I managed to find yesterday in your keylist.txt file On the other hand, indeed, I had not seen the Windows key. I will look tonight to do the test with your decimal value. Thanks again for your work. Regards

                                  Site web : https://www.recalbox.com
                                  Discord : https://discord.gg/NbQFbGM
                                  Twitch : https://twitch.tv/recalbox

                                  DirtBagXon 1 Reply Last reply Reply Quote 0
                                  • DirtBagXon
                                    DirtBagXon @Pitch64 last edited by

                                    @pitch64 said in New Hypseus with overlays and Singe support:

                                    most games refuses to start, always returning a SDL video error at least on rpi4:

                                    Please define 'most' are there specific games that do work?

                                    I see nothing obvious to cause this, I am running 2.6.15-3 on a RPi here with no issues (SDL2 2.0.10+5rpi)

                                    Would it be possible to provide me with an image of this build environment (pi4) to test on ?

                                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                    1 Reply Last reply Reply Quote 0
                                    • DirtBagXon
                                      DirtBagXon @Akkeoss last edited by

                                      @akkeoss said in New Hypseus with overlays and Singe support:

                                      @dirtbagxon Thanks for your quick return. For the enter key I managed to find yesterday in your keylist.txt file On the other hand, indeed, I had not seen the Windows key. I will look tonight to do the test with your decimal value. Thanks again for your work. Regards

                                      The decimal values should work on any version. However in the latest versions of Hypseus (2.6.9+) I have attempted to simplify this. So you would be able to use MACRO's instead of the long decimal numbers.

                                      See here.

                                      But if you are on an earlier version than 2.6.9, this is for future reference.

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                      1 Reply Last reply Reply Quote 0
                                      • Pitch64
                                        Pitch64 Staff @DirtBagXon last edited by

                                        @dirtbagxon we are using those SDL versions:

                                        • SDL2 2.0.14
                                        • SDL2 image 2.0.5
                                        • SDL2 ttf 2.0.15
                                        • SDL2 gfx 1.0.4
                                        • SDL2 mixer 2.0.4
                                        • SDL2 net 2.0.1

                                        Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                                        Next release? Soonâ„¢

                                        DirtBagXon 1 Reply Last reply Reply Quote 0
                                        • DirtBagXon
                                          DirtBagXon @Pitch64 last edited by DirtBagXon

                                          @pitch64 said in New Hypseus with overlays and Singe support:

                                          • SDL2 2.0.14
                                          • SDL2 image 2.0.5
                                          • SDL2 ttf 2.0.15
                                          • SDL2 gfx 1.0.4
                                          • SDL2 mixer 2.0.4
                                          • SDL2 net 2.0.1

                                          I haven't seen any issues with those versions yet....

                                          Can you identify if this is due to the later version ?

                                          If you reset to 2.4.8 (as you used before) does this work on this buildroot?

                                          git reset --hard df8bab2a400d24c998126646b5d5ed8f15be9e86
                                          

                                          Please define 'most' are there specific games that do work?

                                          Would it be possible to provide me with an image of this buildroot environment (pi4) to test on ?

                                          Can you expand on these?

                                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                          DirtBagXon 1 Reply Last reply Reply Quote 0
                                          • DirtBagXon
                                            DirtBagXon @DirtBagXon last edited by

                                            @dirtbagxon said in New Hypseus with overlays and Singe support:

                                            So, having refreshed myself with the SDL2 documentation now it is back on-line.
                                            The failure is occurring in SDL_CreateRenderer()

                                            The default FLAGS for the accelerated renderer currently are:

                                            g_renderer = SDL_CreateRenderer(g_window, -1, 
                                            SDL_RENDERER_ACCELERATED |
                                            SDL_RENDERER_TARGETTEXTURE |
                                            SDL_RENDERER_PRESENTVSYNC);
                                            

                                            These are three of only a few FLAGS documented here: https://wiki.libsdl.org/SDL_RendererFlags

                                            Can I suggest that you try removing each flag in turn in the source code and recompile?

                                            The code is located in: src/video/video.cpp (lines 283-285)

                                            https://github.com/DirtBagXon/hypseus-singe/blob/master/src/video/video.cpp#L283

                                            Please let me know what FLAG is causing the issue, and what display environment you are using in the new buildroot, and how it differs from previous.

                                            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                            1 Reply Last reply Reply Quote 0
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