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    New Hypseus with overlays and Singe support

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    • DirtBagXon
      DirtBagXon @lmerckx last edited by DirtBagXon

      @lmerckx said in New Hypseus with overlays and Singe support:

      @DirtBagXon I've tested the joystick patch.

      It works but, indeed, targeting with the joystick is really hard !
      The mouse (touchpad for me) is really simplier.

      But anyway, I will post a merge request to integrate your project in Recalbox.

      Many thanks,

      I have been told that it works well with lightguns and trackball setups, but I don't have the ability to test these.

      It basically uses SDL2 LEFT, RIGHT, UP and DOWN keycodes, so provided the connected device send these (joysticks, trackb***s, lightguns and indeed keyboards) all do so technically it should work.

      The patch is now in the main master and RetroPie branches, so no need to use the sub-branch above.

      A few others have now tested with good responses, so thank you for the idea of adding it 😁

      It does add a new element of difficulty to the games, but a few of the testers have added it to arcade cabinet conversions (which obviously don't have mice), and are giving very positive feedback......

       

      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

      DirtBagXon 1 Reply Last reply Reply Quote 0
      • DirtBagXon
        DirtBagXon @DirtBagXon last edited by DirtBagXon

        For any Windows users out there, there is now a Windows Port of Hypseus Singe:

        https://github.com/DirtBagXon/hypseus-singe/tree/master/win32

        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

        lmerckx 1 Reply Last reply Reply Quote 0
        • lmerckx
          lmerckx @DirtBagXon last edited by

          @dirtbagxon
          Indeed, I've seen that you go on improving the emulator. Thanks.
          I will b*mp the version in Recalbox.

          Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

          Recalbox 9.1 on RPI 4, SSD 250Gb, 2 Logitech F710, Nespi4case
          Contributions for DosBox, ScummVM, ResidualVM, Daphne (Hypseus)

          DirtBagXon 1 Reply Last reply Reply Quote 0
          • DirtBagXon
            DirtBagXon @lmerckx last edited by

            @lmerckx said in New Hypseus with overlays and Singe support:

            @dirtbagxon
             
            Just for information, the patch you imported from "Batocera" to support multiple joysticks and improve them is mine. It has been created for Recalbox and copied by Batocera. 😉

            Arggh, sorry about that, I didn't see them link it back.

            As I said before, many thanks for all the previous improvements before I took a look at hypseus. It would not be what it is today without all the developer input.

            Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
            Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

            1 Reply Last reply Reply Quote 0
            • carolynperry
              carolynperry last edited by

              I have read elsewhere that this is now working reliably with lots more laserdisc games.

              1 Reply Last reply Reply Quote 0
              • carolynperry
                carolynperry last edited by Pitch64

                Indeed, I've seen that you go on improving the emulator. Thanks.

                DirtBagXon 1 Reply Last reply Reply Quote 1
                • DirtBagXon
                  DirtBagXon @carolynperry last edited by DirtBagXon

                  @carolynperry said in New Hypseus with overlays and Singe support:

                  Indeed, I've seen that you go on improving the emulator. Thanks.

                  I try 🙂

                  Software Scoreboard

                  https://www.youtube.com/watch?v=tprqS8bUDkI&list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x

                   

                  Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                  Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                  DirtBagXon 1 Reply Last reply Reply Quote 0
                  • DirtBagXon
                    DirtBagXon @DirtBagXon last edited by

                    Further features in line with Daphne.

                    CRT, Laserdisc artifacts - Scanlines and Blanking Searches:

                    https://www.youtube.com/watch?v=LoFPJxeQI3Y&list=PLRLuhkf2c3OeRoXydn0upKyIBUXNMK13x&index=1

                    lair scanlines

                    badlands scanlines

                    Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                    Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                    DirtBagXon 1 Reply Last reply Reply Quote 0
                    • DirtBagXon
                      DirtBagXon @DirtBagXon last edited by DirtBagXon

                      Singe integration should now be significantly easier in emulation console environments as of version 2.6.1.

                      I have added a new argument (-retropath) to Singe games that will rewrite the LUA data paths, on the fly, to match the standard Daphne folder structure:

                      singe/timegal/
                      

                      to

                      singe/../timegal.daphne/
                      

                      Which, although still requires the ‘singe’ subdirectory, the directory can, and should, remain empty.

                      This removes the need for sym linking peripheral data in the subdirectory.

                      Further details are in latest RetroPie documentation and implementation is in daphne.sh script.

                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                      1 Reply Last reply Reply Quote 0
                      • Pitch64
                        Pitch64 Staff last edited by Pitch64

                        I have a little question about your core as I'm testing it on next future release.

                        On ActionMax games, once the ActionMax intro finished to play, Hypseus refuses to play other m2v files and exits with the error Could not RenderTarget in get_pixel. What could be the cause to have this error? The called .m2v is bad?

                        Thanks 🙂

                        Edit: it seems you edited the function with this error message on v2.5.4, and we are testing v2.4.8. My error could come from this 🙂

                        Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                        Next release? Soon™

                        DirtBagXon 1 Reply Last reply Reply Quote 0
                        • DirtBagXon
                          DirtBagXon @Pitch64 last edited by DirtBagXon

                          @pitch64

                          The way the YUV is rendered in a SDL2 texture within Hypseus made the function that reads the pixels far more difficult than it should be. I made some comments in the README of this repo:

                          https://github.com/DirtBagXon/hypseus_singetwo_data/tree/master/actionmax

                          You can try using the -nohwaccel option but on the Pi but this will probably lower your framerate to unacceptable levels. At this point I don't have a solution on the Pi until, I currently believe, X11 and SDL2 support is improved. ActionMax works fine on the Linux desktops, Windows and Mac ports.

                          However, as you mention versions, from v2.6.1 (very recent) adding Singe support to emulation stations will become vastly simplified using the -retropath argument. This performs on-the-fly LUA path rewrites for singe peripheral data, which removes the need for the singe sub-directory completely. I posted some early data above (which I can no longer edit), but the latest details are commented here:

                          https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

                          You may want, if you forgive the link, look here too: https://retropie.org.uk/forum/post/263036

                          Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                          Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                          Pitch64 1 Reply Last reply Reply Quote 1
                          • Pitch64
                            Pitch64 Staff @DirtBagXon last edited by

                            @dirtbagxon ok thank you, i'll continue to test others games than the ActionMax ones 🙂

                            Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                            Next release? Soon™

                            DirtBagXon 1 Reply Last reply Reply Quote 0
                            • DirtBagXon
                              DirtBagXon @Pitch64 last edited by DirtBagXon

                              @pitch64

                              I should also point out that there was a long standing Singe bug that could have random and strange results with video loops etc.

                              This was fixed in version 2.5.6.

                              You may or may not hit this issue depending on the game you are trying.

                              But there are many improvements in the versions after 2.4.8 some specifically for Singe.

                              I understand you have a release cycle but please bear this in mind.

                              I can provide a diff for this fix (it's quite small) if you want to go all non-standard for 2.4.8 ?

                               

                              Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                              Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                              DirtBagXon Pitch64 2 Replies Last reply Reply Quote 0
                              • DirtBagXon
                                DirtBagXon @DirtBagXon last edited by DirtBagXon

                                For convenience and at your discretion the patch is to ldp.cpp here:

                                https://github.com/DirtBagXon/hypseus-singe/commit/8164aab57b6eeee6743329fd158079591349a5fd#diff-1e03eab49b7f8af8ec4060bda6099a7efb6418c56e88aa772424c25809791b0a

                                Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                1 Reply Last reply Reply Quote 0
                                • Pitch64
                                  Pitch64 Staff @DirtBagXon last edited by

                                  @dirtbagxon I tried with latest version and the ActionMax games are still failing once the intro has finished to play.

                                  I tried with -nohwaccel, it works but it's really slow (sound finished to play some seconds before the video ends). I'll keep it as is until there is improvements on SDL2 (i'm not sure there is X11 on Pi) 🙂

                                  Thank you for your help 🙂

                                  Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                                  Next release? Soon™

                                  DirtBagXon 1 Reply Last reply Reply Quote 0
                                  • kanejoyce
                                    kanejoyce last edited by

                                    This post is deleted!
                                    1 Reply Last reply Reply Quote 0
                                    • DirtBagXon
                                      DirtBagXon @Pitch64 last edited by

                                      For information:

                                      Version 2.6.6 now makes massive improvements in Singe functionality, with increased accuracy in gun games and increased overlay frame rates for smoother game play.

                                      Another long standing porting issue resolved in Singe.....

                                      Unfortunately this doesn't improve the ActionMax support on the Pi..... but improvements elsewhere are significant.

                                      Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                      Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                      DirtBagXon 1 Reply Last reply Reply Quote 1
                                      • DirtBagXon
                                        DirtBagXon @DirtBagXon last edited by DirtBagXon

                                        Singe ALG Lightgun support - Version 2.6.14:

                                        Hypseus Singe now has lightgun support via EV_ABS mouse input.

                                        Verified Sinden and DolphinBar/Wiimote operation.

                                        See the discussion on the GitHub repo:

                                        https://github.com/DirtBagXon/hypseus-singe/discussions/21

                                         

                                         

                                        Hypseus Singe: https://github.com/DirtBagXon/hypseus-singe/
                                        Hypseus Singe 2 conversion Documentation: https://github.com/DirtBagXon/hypseus_singe_data

                                        1 Reply Last reply Reply Quote 1
                                        • Pitch64
                                          Pitch64 Staff last edited by Pitch64

                                          Hi,

                                          On the next future version, we are trying to build the latest version (2.6.15 iirc) but since we updated Buildroot, we have some issues and most games refuses to start, always returning a SDL video error at least on rpi4:

                                          [video::init_display@285] Could not initialize renderer: Couldn't find matching render driver

                                          What could be the cause of this error if you have an idea? Thank you 🙂

                                          Pi4 8gb / Pi5 4gb / Pi02W / OGS / PC
                                          Next release? Soon™

                                          DirtBagXon 2 Replies Last reply Reply Quote 0
                                          • Akkeoss
                                            Akkeoss Staff last edited by

                                            Hello @DirtBagXon
                                            I would need a little help setting up the hyinput.ini file
                                            Currently I am using a dolphinbar and I am in mode 2. I cannot find the key decimal values ​​for 2 keys. The home key and the plus of the wiimote. I would like to configure the home key (windows according to the doc) to exit the emulator. And the plus key (enter) to start. Can you help me ? Thank you in advance.

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                                            Site web : https://www.recalbox.com
                                            Discord : https://discord.gg/NbQFbGM
                                            Twitch : https://twitch.tv/recalbox

                                            Akkeoss DirtBagXon 2 Replies Last reply Reply Quote 0
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